|
Usually you'd expect people to pick their skills to be either fun combo or generally powerful mix, but I don't know how to handle it when I happen to get teammates like omniknight who first picks OD ult and then picks Dragon's Blood and Sprint, what is he trying to achieve? What's the fun in playing with as bad mix as possible? I could understand that someone picked his pre-planned skill but when you still have a decent amount of universally good options or even few that could be fun to combo with, you choose some of the least fun skills that actually do work against your initial plan.
I can understand some people like to play things like old naix style mass passives into lategame, but this is something absurd, it isn't fun to them, it isn't fun to us, it might be a bit fun for the opponents who prey on him. Sometimes you get shafted with an useless skill, but that's usually your last one, not every single one of them.
It's not a problem if people are having a bad game, but intentionally making it so to themselves - I just can't understand it.
|
Just played a nice game with Perma Cloak, Lucent Beam, Starfall and Static Field and also got a Dagon. I confused the heck out of the enemy team, most of them didn't even get it xD
|
On January 31 2014 04:11 Kuroeeah wrote: Abilities you can toggle off and on counts towards Fiery Soul, so you can toggle split shot and move almost faster than everyone.
Pretty sure spectre isn't in the mode.
|
On January 31 2014 04:18 LeLoup wrote:Show nested quote +On January 31 2014 04:11 Kuroeeah wrote: Abilities you can toggle off and on counts towards Fiery Soul, so you can toggle split shot and move almost faster than everyone. Pretty sure spectre isn't in the mode. I think you quoted the wrong post here XD
And yeah, Perma invis is much much better than I originally thought since the change that allows you to cast without revealing.
|
On January 31 2014 04:11 Kuroeeah wrote: Abilities you can toggle off and on counts towards Fiery Soul, so you can toggle split shot and move almost faster than everyone.
Had rot and static field, but that didn't work sadly =/
Also just finished a fun game where i was kunkka, and had burrowstrike/torrent/ensnare/call down. Made a quick bloodstone and ganks/teamfights were easily won.
|
does anyone know if this mode factors in your mmr?
I had a super frustrating game where a tusk took away skeleton walk, moment of courage, chaos strike, and duel he initiated 5 duels in 40 minutes.. Losing duels is one thing, not dueling when you have the perfect initiation & means to win one is seriously something else.
|
|
|
i was lc that game bruh
i couldve rekt
instead i ended up with visage birds, chaotic rift, frostbite, and cm aura wtf man
|
On January 31 2014 04:17 NeonFlare wrote: Usually you'd expect people to pick their skills to be either fun combo or generally powerful mix, but I don't know how to handle it when I happen to get teammates like omniknight who first picks OD ult and then picks Dragon's Blood and Sprint, what is he trying to achieve? What's the fun in playing with as bad mix as possible? I could understand that someone picked his pre-planned skill but when you still have a decent amount of universally good options or even few that could be fun to combo with, you choose some of the least fun skills that actually do work against your initial plan.
I can understand some people like to play things like old naix style mass passives into lategame, but this is something absurd, it isn't fun to them, it isn't fun to us, it might be a bit fun for the opponents who prey on him. Sometimes you get shafted with an useless skill, but that's usually your last one, not every single one of them.
It's not a problem if people are having a bad game, but intentionally making it so to themselves - I just can't understand it.
A lot of people seem to pick for a good laning phase, which is kind of pointless since normal rules don't apply.
|
Yesterday I was going for natural order sukuchi gyro. But those skills were drafted before it was my turn. I randomed geminate and astral spirit and it was actually pretty effective. Astral spirit for more movement speed and damage and I attacked twice and I was doing insane damage with nothing but phase and a yasha.
|
Was a slardar with slithereen crush and windwalk. Just getting those 2 skills felt dirty and then no one else picked up reverse polarity so.....yea..I also had sprint so my lvl 1 windwalk became a lvl 3/4 windwalk for no added manacost. I was basically playing mag except you land awesome surprise buttsecks rp's for the first couple times.
|
I went Lion with grow, toss, craggy exterior and feral impulse. Ended up with 400 base damage. Coupled with a dagon 5
IT WAS GLORIOUS. The funniest thing I've ever seen. First time I've ever built heart or AC on a lion.
|
Just played Tiny with Starfall, Scream of Pain, Backstab , (Randomed, yes probably the worst spell he could get but i just lvled stats instead) and Tide Ulti. Built a Dagon 5 and Eblade later on, went really good :D
Also Timbersaw With Astral Spirit, Shukuchi, Timberchain and Blackhole was pretty legit.
|
We just got fucked over badly by Rearm + Tombstone. That shit is nasty.
|
Just tried my first one, was surprisingly fun (won it though, that could be one of the reasons )
Got Ursa and had no idea what to pick so I just derped it. Frost Arrow (expected it to be bugged so I would get a ranged slow, it was unfortunately not. Worked out fine though, they have no way to get away from you once you're close enough). Followed it up with Blur because I thought I would play this tanky annoying dude who jumps in and sticks to people like crazy. For this, I followed it up with Clocks Chain Ulti. Pretty nice to ulti in, freeze them down and dodge everything. Nothing outstanding left after that, so I got Banes life drain (way too mana heavy for Ursa, but got me some kills).
As for items, I went basilius (which was far from enough to sustain the life leech), phase boots, Hood of Defiance, Sange and Yasha, Linkens, Daedalus.
As for strong combos I saw in the game, an Axe got berserkers call and rocket barrage, that was insanely effective in the early midgame.
|
Oh my enchant totem + tidebringer + a couple of daedalus and lothars. That felt good.
|
Had np teleport, bloodseeker's passive to see low health heros, and omnislash on lifestealer. Another one which worked well was Am with his blink, dragon knight passive armor ability, alch farming ability, and clinkz ult. Had like 1400 gpm or something, and was six slotted by 28 minutes or something.
|
Timber chain and natures guise, you don't lose the invis when chaining across the lane. Do whatever you want for the other skills, shit is funny as hell.
|
On January 31 2014 06:42 Tobberoth wrote:Just tried my first one, was surprisingly fun (won it though, that could be one of the reasons  ) Got Ursa and had no idea what to pick so I just derped it. Frost Arrow (expected it to be bugged so I would get a ranged slow, it was unfortunately not. Worked out fine though, they have no way to get away from you once you're close enough). Followed it up with Blur because I thought I would play this tanky annoying dude who jumps in and sticks to people like crazy. For this, I followed it up with Clocks Chain Ulti. Pretty nice to ulti in, freeze them down and dodge everything. Nothing outstanding left after that, so I got Banes life drain (way too mana heavy for Ursa, but got me some kills). As for items, I went basilius (which was far from enough to sustain the life leech), phase boots, Hood of Defiance, Sange and Yasha, Linkens, Daedalus. As for strong combos I saw in the game, an Axe got berserkers call and rocket barrage, that was insanely effective in the early midgame.
I'm pretty sure Frost Arrow DOES work as a ranged slow on melee heroes, but only if you manually cast it. I'm guessing you were using auto-cast.
|
Ranged Orb effects can be manually cast on melee heroes for a ranged attack.
I played a game with Searing Arrows on AntiMage, ended up getting an Orchid and a Shadow Blade and played like a Clinkz.
|
|
|
|
|
|