Also stop this QoL shit or find a better line, but at this point we're dumbing shit down too much. SC2 already has so many improvements over BW, you won't magically attract a new audience for the game/genre by slowly turning it into an auto-battler. Harstem phrased this rather nicely, the game needs friction so you can feel accomplished when you are improving and overcoming this friction. It's an expression of skill and this is what makes StarCraft such a wonderful and timeless game.
Balance hotfix patch 5.0.16b (July 16) - Page 2
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Creager
Germany1961 Posts
Also stop this QoL shit or find a better line, but at this point we're dumbing shit down too much. SC2 already has so many improvements over BW, you won't magically attract a new audience for the game/genre by slowly turning it into an auto-battler. Harstem phrased this rather nicely, the game needs friction so you can feel accomplished when you are improving and overcoming this friction. It's an expression of skill and this is what makes StarCraft such a wonderful and timeless game. | ||
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Agh
United States1098 Posts
On July 17 2026 17:10 deacon.frost wrote: Isnt it right now better to almost ignore supply depots and just build CCs and have MULEs and scans for days? Basically the Maru style ![]() To an extent yeah, it's actually one of the many fundamental problems that stormgate had where It was supply efficient just to build town halls over supply to have maximum saturation asap. Luckily Sc2 doesn't have as polarizing of an economy, but it still bleeds over. Especially when maps now are featuring a gas/mineral wall on the edge of terrain for 3rds/4ths. You're going to see a lot of orbital/bunker walls in those spots which is silly. At the end of the day I'm kind of optimistic everything is playing out the way it is. We might finally see mules removed from the game, 16 years overdue. On July 17 2026 22:59 Creager wrote: Also stop this QoL shit or find a better line, but at this point we're dumbing shit down too much. SC2 already has so many improvements over BW, you won't magically attract a new audience for the game/genre by slowly turning it into an auto-battler. Harstem phrased this rather nicely, the game needs friction so you can feel accomplished when you are improving and overcoming this friction. It's an expression of skill and this is what makes StarCraft such a wonderful and timeless game. Don't really agree with that, they could double/triple down on everything QoL and SC2's ceiling would still be high enough for it to not matter. I don't feel any sort of sense of skill or accomplishment resetting my roach arc for the 25th time in a ZvZ, especially now after seeing the potential for other games implementing things like drag formation. Doubt we'll ever see it (for sc2 at least) but I'd really like to see the command card increase and have customization options. Primarily for easier access for spells without having the repetitive nature of hitting the next unit in my subgroup to cast what I want. (Things like being able to bile/fungal, stim/emp, storm/guardian shield, etc with those units selected.) I say this as someone that generally has that 'skill' as one of my advantages over opponents, and I still wouldn't mind it going that way. | ||
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BluemoonSC
SoCal8933 Posts
300 mineral cc is crazy | ||
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Vindicare605
United States16125 Posts
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tigera6
3513 Posts
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zelevin
United States326 Posts
calling into work to practice cc first for 10 hours DAMN | ||
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BlackEyed
38 Posts
Just a quick reminder: 15 Ghosts take up 30 supply. Each Ghost can fire two Snipes for 170 damage each, that's 340 damage per Ghost. 340 × 15 = 5,100 damage from just 30 army supply. That's enough to kill 26 Lurkers (80 supply) or 22 Brood Lords (90 supply). And on top of that, Ghosts hard-counter every spellcaster. Even when they're out of energy, they're still nothing like an Infestor that's completely useless without energy. They're Ghosts - they'll just keep shooting you from 7 range for 15 damage a hit. | ||
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geokilla
Canada8255 Posts
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Moonerz
United States467 Posts
Not to mention how many research times/costs were adjusted to account for the new lotv econ speed. Instead we have this because people thought less workers would magically make the game more skill based or early game focused. | ||
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CicadaSC
United States1985 Posts
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SharkStarcraft
Austria2274 Posts
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Balnazza
Germany1354 Posts
On July 18 2026 05:47 SharkStarcraft wrote: Now this is something i have strong opinions on. 300 mineral CC is WRONG for someone who's been playing since release. Balance something else man. Also don't know if we're ready for Maru turtling on max Ghosts again but what do I know. Colo buff is nice i guess How dare you not enjoy a guy turtling behind 420 CCs with a huge bank only training one unit? That's literally peak Starcraft! As for the entire patch: Poor Terran will be so tremendously fucked if they ever implement a counter to Ghosts. And that will clearly happen aaaaaaaany minute now, right? Right? | ||
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TeamMamba
278 Posts
300 cc is just absolutely moronic | ||
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Herringbone
42 Posts
On July 18 2026 02:08 BlackEyed wrote: I'm so sick of Ghosts. I seriously can't stand watching this pew pew anymore, and they just keep buffing them over and over again. Just a quick reminder: 15 Ghosts take up 30 supply. Each Ghost can fire two Snipes for 170 damage each, that's 340 damage per Ghost. 340 × 15 = 5,100 damage from just 30 army supply. That's enough to kill 26 Lurkers (80 supply) or 22 Brood Lords (90 supply). And on top of that, Ghosts hard-counter every spellcaster. Even when they're out of energy, they're still nothing like an Infestor that's completely useless without energy. They're Ghosts - they'll just keep shooting you from 7 range for 15 damage a hit. You forgot the snipes aren't cancellable anymore. So it's much worse then when it was really bad. | ||
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CicadaSC
United States1985 Posts
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THERIDDLER
Canada137 Posts
On July 18 2026 06:56 CicadaSC wrote: I remember when the stated balance goal was to make StarCraft less campy. Now protoss are supposed to rally from main base, terran spam ccs and 2 supply un-cancellable snipe ghosts. NICE! you're litearlly making that up, that was never stated. We've tried to make this PTR focus on extending the early and mid-game experience, allowing players to remain competitive on one to three bases for longer periods. We’ve introduced changes to make non-warped Gateway play a more viable path, while also increasing overall strategic diversity across all three races. | ||
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CicadaSC
United States1985 Posts
On July 18 2026 08:53 THERIDDLER wrote: you're litearlly making that up, that was never stated. We've tried to make this PTR focus on extending the early and mid-game experience, allowing players to remain competitive on one to three bases for longer periods. We’ve introduced changes to make non-warped Gateway play a more viable path, while also increasing overall strategic diversity across all three races. I'm very obviously talking about past tense saying "I remember when..." Not these last few patches. Just funny how things have changed. If you really need a reference point, here you go, https://news.blizzard.com/en-us/article/24150098/starcraft-ii-5-0-14-ptr-patch-notes Read the first bulletin. In a couple years it seems that ideology has been tossed aside, or at the very least, changes have been introduced that push us in the opposite direction. That's all I'm pointing out. Calm down. You call someone a liar then don't even know what they are talking about. Why not ask me to clarify if you can't infer? | ||
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THERIDDLER
Canada137 Posts
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Yoshi Kirishima
United States10382 Posts
On July 17 2026 11:42 BronzeKnee wrote: If you change nothing, nothing will change. I applaud Blizzard for trying to make the game better with changes like this. No one said to stop changing things. Keeping 1 bad change that needs a million other changes is not good. Revert the bad change and try something else. Why did larvae spawn rate have to increase? If it means CC has to be 300 minerals, revert it. If the solution to the problem they created is reverting it, then revert it? If we're going back closer to 6 worker start, then look at reverting the changes that were made when they were balancing the game around 12 worker start. It's clear they're just unfamiliar with the patch history - they thought that an intentional Raven nerf was a "bug" that needed to be fixed. | ||
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tigera6
3513 Posts
On July 18 2026 06:52 Herringbone wrote: You forgot the snipes aren't cancellable anymore. So it's much worse then when it was really bad. Sure lets rush 26 Lukers or 22 Brood Lords into 15 Ghost and get Sniped without any support, you can only fix balance assuming both side playing at the same level, not some stupidity level of play. | ||
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