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Balance hotfix patch 5.0.16b (July 16) - Page 2

Forum Index > SC2 General
168 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Creager
Profile Joined February 2011
Germany1966 Posts
July 17 2026 13:59 GMT
#21
Damn these changes keep getting worse... What player data and feedback are they referring to?! I call BS, they just fling shit at the wall and see what sticks. I still (want to) like the 8 worker start, but the stuff they keep iterating on is getting stupid. I'm Terran and 300 minerals CC are completely ridiculous.

Also stop this QoL shit or find a better line, but at this point we're dumbing shit down too much. SC2 already has so many improvements over BW, you won't magically attract a new audience for the game/genre by slowly turning it into an auto-battler. Harstem phrased this rather nicely, the game needs friction so you can feel accomplished when you are improving and overcoming this friction. It's an expression of skill and this is what makes StarCraft such a wonderful and timeless game.
... einmal mit Profis spielen!
Agh
Profile Blog Joined July 2010
United States1110 Posts
Last Edited: 2026-07-17 15:10:56
July 17 2026 14:18 GMT
#22
On July 17 2026 17:10 deacon.frost wrote:
Isnt it right now better to almost ignore supply depots and just build CCs and have MULEs and scans for days? Basically the Maru style


To an extent yeah, it's actually one of the many fundamental problems that stormgate had where It was supply efficient just to build town halls over supply to have maximum saturation asap. Luckily Sc2 doesn't have as polarizing of an economy, but it still bleeds over. Especially when maps now are featuring a gas/mineral wall on the edge of terrain for 3rds/4ths. You're going to see a lot of orbital/bunker walls in those spots which is silly.


At the end of the day I'm kind of optimistic everything is playing out the way it is. We might finally see mules removed from the game, 16 years overdue.

On July 17 2026 22:59 Creager wrote:
Also stop this QoL shit or find a better line, but at this point we're dumbing shit down too much. SC2 already has so many improvements over BW, you won't magically attract a new audience for the game/genre by slowly turning it into an auto-battler. Harstem phrased this rather nicely, the game needs friction so you can feel accomplished when you are improving and overcoming this friction. It's an expression of skill and this is what makes StarCraft such a wonderful and timeless game.

Don't really agree with that, they could double/triple down on everything QoL and SC2's ceiling would still be high enough for it to not matter. I don't feel any sort of sense of skill or accomplishment resetting my roach arc for the 25th time in a ZvZ, especially now after seeing the potential for other games implementing things like drag formation.

Doubt we'll ever see it (for sc2 at least) but I'd really like to see the command card increase and have customization options. Primarily for easier access for spells without having the repetitive nature of hitting the next unit in my subgroup to cast what I want. (Things like being able to bile/fungal, stim/emp, storm/guardian shield, etc with those units selected.) I say this as someone that generally has that 'skill' as one of my advantages over opponents, and I still wouldn't mind it going that way.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
July 17 2026 14:59 GMT
#23
If only there was a test realm to test out all of these changes..

300 mineral cc is crazy
LiquidDota Staff@BluemoonGG_
Vindicare605
Profile Blog Joined August 2011
United States16127 Posts
July 17 2026 15:13 GMT
#24
I dont see how we're supposed to have a pro scene at all when they keep making ridiculous changes every other week. How often are they gonna tweak the Ghost before they just put it back to where it was before they started tinkering with it?
aka: KTVindicare the Geeky Bartender
tigera6
Profile Joined March 2021
3516 Posts
July 17 2026 16:12 GMT
#25
Ghost cant be 3 supply, simply as that, not sure why its that hard to understand. And its stupid to not even try to reduce the CC to 350 mineral first to see the impact, it has to be all the way to 300 to make it too OP and they will revert it again. Then turn around, see we try to buff Terran but it doesnt work. Well, no shit.
zelevin
Profile Joined January 2012
United States332 Posts
July 17 2026 16:34 GMT
#26
300 MINERAL CC
calling into work to practice cc first for 10 hours DAMN
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
BlackEyed
Profile Joined October 2024
41 Posts
Last Edited: 2026-07-17 18:11:40
July 17 2026 17:08 GMT
#27
I'm so sick of Ghosts. I seriously can't stand watching this pew pew anymore, and they just keep buffing them over and over again.

Just a quick reminder: 15 Ghosts take up 30 supply. Each Ghost can fire two Snipes for 170 damage each, that's 340 damage per Ghost. 340 × 15 = 5,100 damage from just 30 army supply.

That's enough to kill 26 Lurkers (80 supply) or 22 Brood Lords (90 supply).

And on top of that, Ghosts hard-counter every spellcaster. Even when they're out of energy, they're still nothing like an Infestor that's completely useless without energy. They're Ghosts - they'll just keep shooting you from 7 range for 15 damage a hit.
geokilla
Profile Joined May 2011
Canada8255 Posts
Last Edited: 2026-07-17 18:41:42
July 17 2026 18:41 GMT
#28
It's clear the balance team doesn't know what they're doing and they're set on killing the game. The game is officially worse now than when it was Broodlord-Infestor.
Moonerz
Profile Joined March 2014
United States469 Posts
July 17 2026 19:09 GMT
#29
This was my concern when they were testing the 8 worker change. It's a "small" change with big cascading effects. They're never going to sufficiently test these things at this point so we're just gonna get trial and error patches with no idea where to go. If we just simply reverted to 6, if you HAD to change worker count for some unknown reason after a decade, I think it would've been easier to balance because we have tons of knowledge/experience of how the economy should play out with 6 workers.

Not to mention how many research times/costs were adjusted to account for the new lotv econ speed.

Instead we have this because people thought less workers would magically make the game more skill based or early game focused.
CicadaSC
Profile Joined January 2018
United States2038 Posts
July 17 2026 19:39 GMT
#30
Worst patch update ever
Remember that we all come from a place of passion!!
SharkStarcraft
Profile Joined April 2011
Austria2276 Posts
July 17 2026 20:47 GMT
#31
Now this is something i have strong opinions on. 300 mineral CC is WRONG for someone who's been playing since release. Balance something else man. Also don't know if we're ready for Maru turtling on max Ghosts again but what do I know. Colo buff is nice i guess
Cogito, ergo Toss
Balnazza
Profile Joined January 2018
Germany1381 Posts
July 17 2026 21:00 GMT
#32
On July 18 2026 05:47 SharkStarcraft wrote:
Now this is something i have strong opinions on. 300 mineral CC is WRONG for someone who's been playing since release. Balance something else man. Also don't know if we're ready for Maru turtling on max Ghosts again but what do I know. Colo buff is nice i guess


How dare you not enjoy a guy turtling behind 420 CCs with a huge bank only training one unit? That's literally peak Starcraft!

As for the entire patch: Poor Terran will be so tremendously fucked if they ever implement a counter to Ghosts. And that will clearly happen aaaaaaaany minute now, right? Right?
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
TL+ Member
TeamMamba
Profile Joined June 2025
297 Posts
July 17 2026 21:52 GMT
#33
Ya more buffs to Terrans just because they can’t handle adjustment throughout history

300 cc is just absolutely moronic
Herringbone
Profile Joined February 2023
42 Posts
July 17 2026 21:52 GMT
#34
On July 18 2026 02:08 BlackEyed wrote:
I'm so sick of Ghosts. I seriously can't stand watching this pew pew anymore, and they just keep buffing them over and over again.

Just a quick reminder: 15 Ghosts take up 30 supply. Each Ghost can fire two Snipes for 170 damage each, that's 340 damage per Ghost. 340 × 15 = 5,100 damage from just 30 army supply.

That's enough to kill 26 Lurkers (80 supply) or 22 Brood Lords (90 supply).

And on top of that, Ghosts hard-counter every spellcaster. Even when they're out of energy, they're still nothing like an Infestor that's completely useless without energy. They're Ghosts - they'll just keep shooting you from 7 range for 15 damage a hit.


You forgot the snipes aren't cancellable anymore. So it's much worse then when it was really bad.
CicadaSC
Profile Joined January 2018
United States2038 Posts
July 17 2026 21:56 GMT
#35
I remember when the stated balance goal was to make StarCraft less campy. Now protoss are supposed to rally from main base, terran spam ccs and 2 supply un-cancellable snipe ghosts. NICE!
Remember that we all come from a place of passion!!
THERIDDLER
Profile Joined July 2014
Canada137 Posts
July 17 2026 23:53 GMT
#36
On July 18 2026 06:56 CicadaSC wrote:
I remember when the stated balance goal was to make StarCraft less campy. Now protoss are supposed to rally from main base, terran spam ccs and 2 supply un-cancellable snipe ghosts. NICE!


you're litearlly making that up, that was never stated.


We've tried to make this PTR focus on extending the early and mid-game experience, allowing players to remain competitive on one to three bases for longer periods. We’ve introduced changes to make non-warped Gateway play a more viable path, while also increasing overall strategic diversity across all three races.

Please don't fricken hack, its just a game.
CicadaSC
Profile Joined January 2018
United States2038 Posts
Last Edited: 2026-07-18 00:50:56
July 18 2026 00:45 GMT
#37
On July 18 2026 08:53 THERIDDLER wrote:
Show nested quote +
On July 18 2026 06:56 CicadaSC wrote:
I remember when the stated balance goal was to make StarCraft less campy. Now protoss are supposed to rally from main base, terran spam ccs and 2 supply un-cancellable snipe ghosts. NICE!


you're litearlly making that up, that was never stated.


We've tried to make this PTR focus on extending the early and mid-game experience, allowing players to remain competitive on one to three bases for longer periods. We’ve introduced changes to make non-warped Gateway play a more viable path, while also increasing overall strategic diversity across all three races.


I'm very obviously talking about past tense saying "I remember when..." Not these last few patches. Just funny how things have changed.

If you really need a reference point, here you go, https://news.blizzard.com/en-us/article/24150098/starcraft-ii-5-0-14-ptr-patch-notes

Read the first bulletin. In a couple years it seems that ideology has been tossed aside, or at the very least, changes have been introduced that push us in the opposite direction. That's all I'm pointing out. Calm down. You call someone a liar then don't even know what they are talking about. Why not ask me to clarify if you can't infer?
Remember that we all come from a place of passion!!
THERIDDLER
Profile Joined July 2014
Canada137 Posts
July 18 2026 01:57 GMT
#38
what does a patch notes from 2024 have anything to do with anything? The goal back then was literally to buff protoss.
Please don't fricken hack, its just a game.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
Last Edited: 2026-07-18 02:43:50
July 18 2026 02:40 GMT
#39
On July 17 2026 11:42 BronzeKnee wrote:
Show nested quote +
On July 17 2026 10:48 Die4Ever wrote:
On July 17 2026 09:30 Yoshi Kirishima wrote:
When a patch makes a bad change, instead of reverting that change (partially or fully or looking at a slightly different alternative), they change something else so design of units just keep straying further and further from what they were supposed to be.

THIS! Reverts should almost always be a favored fix instead of piling on additional changes.


If you change nothing, nothing will change. I applaud Blizzard for trying to make the game better with changes like this.


No one said to stop changing things.

Keeping 1 bad change that needs a million other changes is not good.
Revert the bad change and try something else.
Why did larvae spawn rate have to increase? If it means CC has to be 300 minerals, revert it.
If the solution to the problem they created is reverting it, then revert it?

If we're going back closer to 6 worker start, then look at reverting the changes that were made when they were balancing the game around 12 worker start. It's clear they're just unfamiliar with the patch history - they thought that an intentional Raven nerf was a "bug" that needed to be fixed.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
tigera6
Profile Joined March 2021
3516 Posts
July 18 2026 04:25 GMT
#40
On July 18 2026 06:52 Herringbone wrote:
Show nested quote +
On July 18 2026 02:08 BlackEyed wrote:
I'm so sick of Ghosts. I seriously can't stand watching this pew pew anymore, and they just keep buffing them over and over again.

Just a quick reminder: 15 Ghosts take up 30 supply. Each Ghost can fire two Snipes for 170 damage each, that's 340 damage per Ghost. 340 × 15 = 5,100 damage from just 30 army supply.

That's enough to kill 26 Lurkers (80 supply) or 22 Brood Lords (90 supply).

And on top of that, Ghosts hard-counter every spellcaster. Even when they're out of energy, they're still nothing like an Infestor that's completely useless without energy. They're Ghosts - they'll just keep shooting you from 7 range for 15 damage a hit.


You forgot the snipes aren't cancellable anymore. So it's much worse then when it was really bad.

Sure lets rush 26 Lukers or 22 Brood Lords into 15 Ghost and get Sniped without any support, you can only fix balance assuming both side playing at the same level, not some stupidity level of play.
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