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SC2 5.0.11 Hotfix 2 PTR - Colossus range bug fixed - Page 5

Forum Index > SC2 General
89 CommentsPost a Reply
Prev 1 2 3 4 5 All
Waxangel
Profile Blog Joined September 2002
United States33472 Posts
Last Edited: 2023-08-22 23:15:30
August 22 2023 23:11 GMT
#81
Patch is now live :

https://news.blizzard.com/en-us/starcraft2/23987086/starcraft-ii-5-0-11-hotfix-2-patch-notes

Also apparently it introduced a bug where shield batteries can't be cancelled while warping
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
WombaT
Profile Blog Joined May 2010
Northern Ireland25960 Posts
August 23 2023 00:17 GMT
#82
On August 23 2023 08:11 Waxangel wrote:
Patch is now live :

https://news.blizzard.com/en-us/starcraft2/23987086/starcraft-ii-5-0-11-hotfix-2-patch-notes

Also apparently it introduced a bug where shield batteries can't be cancelled while warping

Ffs… Haha
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
August 23 2023 12:43 GMT
#83
Oh I thought this patch was a hotfix for Gamers8... guess it wasn't implemented until now?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
JeanSimB623
Profile Joined June 2022
7 Posts
August 24 2023 23:16 GMT
#84
Who is in charge of the community patch?
I've worked as a bug fixer in a game studio.
Here is what I can say.
You guys seem to be very unprofessional and you hecked up the game twice already.
Don't EVER put an untested change on the patch. Even trivial things can have unforseen consequences. ( OBVIOUSLY )
Always TEST your things.
Don't patch trivial bug that nobody will ever notice.
Be carefull.

There is a need for structure for quality control with someone who says NO, "We won't fix this bug, it's too trivial" and confirmed that everything got tested over again.

I understand the "volonteers" part but you guy MUST be way more professional than you currently are.

You can't submit like 60 fixes that 99.99% of people won't ever notice and at the same time break the game. You just CAN'T. It's not a student project, it's a AAA games with hundred of thousand players.

Charoisaur
Profile Joined August 2014
Germany16003 Posts
August 25 2023 07:57 GMT
#85
On August 25 2023 08:16 JeanSimB623 wrote:
Who is in charge of the community patch?
I've worked as a bug fixer in a game studio.
Here is what I can say.
You guys seem to be very unprofessional and you hecked up the game twice already.
Don't EVER put an untested change on the patch. Even trivial things can have unforseen consequences. ( OBVIOUSLY )
Always TEST your things.
Don't patch trivial bug that nobody will ever notice.
Be carefull.

There is a need for structure for quality control with someone who says NO, "We won't fix this bug, it's too trivial" and confirmed that everything got tested over again.

I understand the "volonteers" part but you guy MUST be way more professional than you currently are.

You can't submit like 60 fixes that 99.99% of people won't ever notice and at the same time break the game. You just CAN'T. It's not a student project, it's a AAA games with hundred of thousand players.


The community only comes up with the changes, the implementation is obviously still done by Blizzard.
And the problem is that all the people that used to work on sc2 and are familiar with the code, have left /moved to another project
Many of the coolest moments in sc2 happen due to worker harassment
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2023-08-25 19:32:53
August 25 2023 19:32 GMT
#86
On August 25 2023 16:57 Charoisaur wrote:
Show nested quote +
On August 25 2023 08:16 JeanSimB623 wrote:
Who is in charge of the community patch?
I've worked as a bug fixer in a game studio.
Here is what I can say.
You guys seem to be very unprofessional and you hecked up the game twice already.
Don't EVER put an untested change on the patch. Even trivial things can have unforseen consequences. ( OBVIOUSLY )
Always TEST your things.
Don't patch trivial bug that nobody will ever notice.
Be carefull.

There is a need for structure for quality control with someone who says NO, "We won't fix this bug, it's too trivial" and confirmed that everything got tested over again.

I understand the "volonteers" part but you guy MUST be way more professional than you currently are.

You can't submit like 60 fixes that 99.99% of people won't ever notice and at the same time break the game. You just CAN'T. It's not a student project, it's a AAA games with hundred of thousand players.


The community only comes up with the changes, the implementation is obviously still done by Blizzard.
And the problem is that all the people that used to work on sc2 and are familiar with the code, have left /moved to another project


If PTR is no longer usable and changes can't be implemented on test maps then our hands are truly tied and we should all just go play the next RTS.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
August 25 2023 19:41 GMT
#87
On August 23 2023 08:11 Waxangel wrote:
Patch is now live :

https://news.blizzard.com/en-us/starcraft2/23987086/starcraft-ii-5-0-11-hotfix-2-patch-notes

Also apparently it introduced a bug where shield batteries can't be cancelled while warping


That explains why i cant cancel batteries. But this is actually really big. Batteries are used to block adepts in pvp, and ling runbys and you cancel them constantly....
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
JeanSimB623
Profile Joined June 2022
7 Posts
August 25 2023 21:32 GMT
#88
Could it be possible that before our community submit changes to blizzard, we get sure, on our side that the things get tested properly ?

Our own community-Quality-Assurance team.

It's not that hard but it get super tricky if blizzard put someone in charge that no one can directly talk to and that it is the blizzard person who lack competency and randomly put a melting pot of changes in the main game without even properly test everything.
luxon
Profile Joined August 2012
United States114 Posts
August 26 2023 06:14 GMT
#89
holy shit this is an insane bug i lost two games to this yesterday (i kept thinking my hotkeys unbinded) and i cant believe theres not more attention around this. without an active dev team why in the $#%^ would you EVER f with QoL things like that.
Acrofales
Profile Joined August 2010
Spain18104 Posts
August 26 2023 09:03 GMT
#90
On August 26 2023 15:14 luxon wrote:
holy shit this is an insane bug i lost two games to this yesterday (i kept thinking my hotkeys unbinded) and i cant believe theres not more attention around this. without an active dev team why in the $#%^ would you EVER f with QoL things like that.

They obviously didn't. They made a change in one part of the code to reduce Colossus range, broke the ability to cancel shield batteries. It's the law of unintended consequences at work, not an intentional change. And yeah, you can blame incompetence or bad QA/testing, but the reality is that SC2 is 14-year old codebase and the guys whose part-time, low-priority job it is to maintain it, are not the original developers. You can either have active balancing and the occasional bug, or go legacy mode like BW, where nothing will ever change. The latter is also no guarantee stuff will never break. They are still doing things with BNet 2 for their other games, and in addition, Windows itself can break things.
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