https://news.blizzard.com/en-us/starcraft2/23987086/starcraft-ii-5-0-11-hotfix-2-patch-notes
Also apparently it introduced a bug where shield batteries can't be cancelled while warping
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Waxangel
United States32924 Posts
https://news.blizzard.com/en-us/starcraft2/23987086/starcraft-ii-5-0-11-hotfix-2-patch-notes Also apparently it introduced a bug where shield batteries can't be cancelled while warping | ||
WombaT
Northern Ireland22937 Posts
On August 23 2023 08:11 Waxangel wrote: Patch is now live : https://news.blizzard.com/en-us/starcraft2/23987086/starcraft-ii-5-0-11-hotfix-2-patch-notes Also apparently it introduced a bug where shield batteries can't be cancelled while warping Ffs… Haha | ||
Yoshi Kirishima
United States10279 Posts
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JeanSimB623
7 Posts
I've worked as a bug fixer in a game studio. Here is what I can say. You guys seem to be very unprofessional and you hecked up the game twice already. Don't EVER put an untested change on the patch. Even trivial things can have unforseen consequences. ( OBVIOUSLY ) Always TEST your things. Don't patch trivial bug that nobody will ever notice. Be carefull. There is a need for structure for quality control with someone who says NO, "We won't fix this bug, it's too trivial" and confirmed that everything got tested over again. I understand the "volonteers" part but you guy MUST be way more professional than you currently are. You can't submit like 60 fixes that 99.99% of people won't ever notice and at the same time break the game. You just CAN'T. It's not a student project, it's a AAA games with hundred of thousand players. | ||
Charoisaur
Germany15824 Posts
On August 25 2023 08:16 JeanSimB623 wrote: Who is in charge of the community patch? I've worked as a bug fixer in a game studio. Here is what I can say. You guys seem to be very unprofessional and you hecked up the game twice already. Don't EVER put an untested change on the patch. Even trivial things can have unforseen consequences. ( OBVIOUSLY ) Always TEST your things. Don't patch trivial bug that nobody will ever notice. Be carefull. There is a need for structure for quality control with someone who says NO, "We won't fix this bug, it's too trivial" and confirmed that everything got tested over again. I understand the "volonteers" part but you guy MUST be way more professional than you currently are. You can't submit like 60 fixes that 99.99% of people won't ever notice and at the same time break the game. You just CAN'T. It's not a student project, it's a AAA games with hundred of thousand players. The community only comes up with the changes, the implementation is obviously still done by Blizzard. And the problem is that all the people that used to work on sc2 and are familiar with the code, have left /moved to another project | ||
Cyro
United Kingdom20263 Posts
On August 25 2023 16:57 Charoisaur wrote: Show nested quote + On August 25 2023 08:16 JeanSimB623 wrote: Who is in charge of the community patch? I've worked as a bug fixer in a game studio. Here is what I can say. You guys seem to be very unprofessional and you hecked up the game twice already. Don't EVER put an untested change on the patch. Even trivial things can have unforseen consequences. ( OBVIOUSLY ) Always TEST your things. Don't patch trivial bug that nobody will ever notice. Be carefull. There is a need for structure for quality control with someone who says NO, "We won't fix this bug, it's too trivial" and confirmed that everything got tested over again. I understand the "volonteers" part but you guy MUST be way more professional than you currently are. You can't submit like 60 fixes that 99.99% of people won't ever notice and at the same time break the game. You just CAN'T. It's not a student project, it's a AAA games with hundred of thousand players. The community only comes up with the changes, the implementation is obviously still done by Blizzard. And the problem is that all the people that used to work on sc2 and are familiar with the code, have left /moved to another project If PTR is no longer usable and changes can't be implemented on test maps then our hands are truly tied and we should all just go play the next RTS. | ||
[Phantom]
Mexico2170 Posts
On August 23 2023 08:11 Waxangel wrote: Patch is now live : https://news.blizzard.com/en-us/starcraft2/23987086/starcraft-ii-5-0-11-hotfix-2-patch-notes Also apparently it introduced a bug where shield batteries can't be cancelled while warping That explains why i cant cancel batteries. But this is actually really big. Batteries are used to block adepts in pvp, and ling runbys and you cancel them constantly.... | ||
JeanSimB623
7 Posts
Our own community-Quality-Assurance team. It's not that hard but it get super tricky if blizzard put someone in charge that no one can directly talk to and that it is the blizzard person who lack competency and randomly put a melting pot of changes in the main game without even properly test everything. | ||
luxon
United States97 Posts
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Acrofales
Spain17697 Posts
On August 26 2023 15:14 luxon wrote: holy shit this is an insane bug i lost two games to this yesterday (i kept thinking my hotkeys unbinded) and i cant believe theres not more attention around this. without an active dev team why in the $#%^ would you EVER f with QoL things like that. They obviously didn't. They made a change in one part of the code to reduce Colossus range, broke the ability to cancel shield batteries. It's the law of unintended consequences at work, not an intentional change. And yeah, you can blame incompetence or bad QA/testing, but the reality is that SC2 is 14-year old codebase and the guys whose part-time, low-priority job it is to maintain it, are not the original developers. You can either have active balancing and the occasional bug, or go legacy mode like BW, where nothing will ever change. The latter is also no guarantee stuff will never break. They are still doing things with BNet 2 for their other games, and in addition, Windows itself can break things. | ||
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