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How do we measure GOATs without Korean SC2? - Page 10

Forum Index > SC2 General
Post a Reply
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LSN
Profile Joined December 2010
Germany696 Posts
Last Edited: 2023-03-08 17:48:06
March 08 2023 17:47 GMT
#181
There is no GOAT. An earlygame player like MVP cannot be compared to a lategame player like Serral.

Comparing MVP with Serral in whole SC2 is like comparing Fruitdealer with MVP in WOL.
[Phantom]
Profile Blog Joined August 2013
Mexico2028 Posts
March 08 2023 22:59 GMT
#182
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).

WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Yoshi Kirishima
Profile Blog Joined July 2009
United States9649 Posts
Last Edited: 2023-03-09 06:16:40
March 09 2023 06:15 GMT
#183
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Charoisaur
Profile Joined August 2014
Germany15065 Posts
March 09 2023 09:49 GMT
#184
On March 09 2023 15:15 Yoshi Kirishima wrote:
Show nested quote +
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?

Watch Maru fly his first Medivac drop straight over the opponents natural where it dies to a Cyclone

players today also make huge blunders sometimes
Many of the coolest moments in sc2 happen due to worker harassment
Yoshi Kirishima
Profile Blog Joined July 2009
United States9649 Posts
Last Edited: 2023-03-09 10:46:09
March 09 2023 10:43 GMT
#185
On March 09 2023 18:49 Charoisaur wrote:
Show nested quote +
On March 09 2023 15:15 Yoshi Kirishima wrote:
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?

Watch Maru fly his first Medivac drop straight over the opponents natural where it dies to a Cyclone

players today also make huge blunders sometimes


That's true, but the rate they make them at is much lower, and to a much smaller degree. Army control and micro for example is at a whole new level now than back then, especially with things like WP micro, and Parting's blink micro that kills players off just a 4 gate blink opener.
Players actually split units up, poke ahead, prespread, etc. For example splitting a few marauders ahead of your army to pressure a base, to mitigate the strength of Storm or banelings. Back then they thought just clumping and A moving was the best way to engage.

Nestea just didn't know what to do in that game, he needed to have concluded that the map is not winnable lategame if Terran splits it up, and either keep throwing waves of units at him to wittle him down and try to mine more bases, or play the efficiency game lategame if he feels he can do that. Instead he tried to do some drops and harass, they fail, he's actually still doing totally fine at this point since he has 2 more bases than MVP, but then he falls completely apart and does a random attack with everything, and even though he wasn't in a rush he couldn't even spend a few seconds making sure he got his army together before engaging. It was a whole nother level of mess.

Another thing to consider is that over time, players got better at defending and shutting down most harass early game. And patches had to keep buffing harass more and more to try to maintain some level of viable harass. I think that's a very concrete example of player skill improving comparatively overtime.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Charoisaur
Profile Joined August 2014
Germany15065 Posts
March 09 2023 12:10 GMT
#186
On March 09 2023 19:43 Yoshi Kirishima wrote:
Show nested quote +
On March 09 2023 18:49 Charoisaur wrote:
On March 09 2023 15:15 Yoshi Kirishima wrote:
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?

Watch Maru fly his first Medivac drop straight over the opponents natural where it dies to a Cyclone

players today also make huge blunders sometimes


That's true, but the rate they make them at is much lower, and to a much smaller degree. Army control and micro for example is at a whole new level now than back then, especially with things like WP micro, and Parting's blink micro that kills players off just a 4 gate blink opener.
Players actually split units up, poke ahead, prespread, etc. For example splitting a few marauders ahead of your army to pressure a base, to mitigate the strength of Storm or banelings. Back then they thought just clumping and A moving was the best way to engage.

Nestea just didn't know what to do in that game, he needed to have concluded that the map is not winnable lategame if Terran splits it up, and either keep throwing waves of units at him to wittle him down and try to mine more bases, or play the efficiency game lategame if he feels he can do that. Instead he tried to do some drops and harass, they fail, he's actually still doing totally fine at this point since he has 2 more bases than MVP, but then he falls completely apart and does a random attack with everything, and even though he wasn't in a rush he couldn't even spend a few seconds making sure he got his army together before engaging. It was a whole nother level of mess.

Another thing to consider is that over time, players got better at defending and shutting down most harass early game. And patches had to keep buffing harass more and more to try to maintain some level of viable harass. I think that's a very concrete example of player skill improving comparatively overtime.

I definitely agree that players have gotten better since 2011.
However, it has to be noted that the changes to the game also made the things you mention easier to do. Warpprism Micro is easier with pickup range, drop multitasking is easier with medivac boost, splitting your army up is easier with remove army from controlgroup hotkey, managing your economy is easier with visible worker counts, you can stack injects, less minerals per base means you have to expand faster which gives the opponent more openings to do damage etc.

In WoL the players were definitely worse as the players were just figuring out how to play the game, but the question whether players are better now vs in 2014 for example is not as easy to answer.
Many of the coolest moments in sc2 happen due to worker harassment
Yoshi Kirishima
Profile Blog Joined July 2009
United States9649 Posts
Last Edited: 2023-03-10 11:01:59
March 10 2023 10:58 GMT
#187
On March 09 2023 21:10 Charoisaur wrote:
Show nested quote +
On March 09 2023 19:43 Yoshi Kirishima wrote:
On March 09 2023 18:49 Charoisaur wrote:
On March 09 2023 15:15 Yoshi Kirishima wrote:
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?

Watch Maru fly his first Medivac drop straight over the opponents natural where it dies to a Cyclone

players today also make huge blunders sometimes


That's true, but the rate they make them at is much lower, and to a much smaller degree. Army control and micro for example is at a whole new level now than back then, especially with things like WP micro, and Parting's blink micro that kills players off just a 4 gate blink opener.
Players actually split units up, poke ahead, prespread, etc. For example splitting a few marauders ahead of your army to pressure a base, to mitigate the strength of Storm or banelings. Back then they thought just clumping and A moving was the best way to engage.

Nestea just didn't know what to do in that game, he needed to have concluded that the map is not winnable lategame if Terran splits it up, and either keep throwing waves of units at him to wittle him down and try to mine more bases, or play the efficiency game lategame if he feels he can do that. Instead he tried to do some drops and harass, they fail, he's actually still doing totally fine at this point since he has 2 more bases than MVP, but then he falls completely apart and does a random attack with everything, and even though he wasn't in a rush he couldn't even spend a few seconds making sure he got his army together before engaging. It was a whole nother level of mess.

Another thing to consider is that over time, players got better at defending and shutting down most harass early game. And patches had to keep buffing harass more and more to try to maintain some level of viable harass. I think that's a very concrete example of player skill improving comparatively overtime.

I definitely agree that players have gotten better since 2011.
However, it has to be noted that the changes to the game also made the things you mention easier to do. Warpprism Micro is easier with pickup range, drop multitasking is easier with medivac boost, splitting your army up is easier with remove army from controlgroup hotkey, managing your economy is easier with visible worker counts, you can stack injects, less minerals per base means you have to expand faster which gives the opponent more openings to do damage etc.

In WoL the players were definitely worse as the players were just figuring out how to play the game, but the question whether players are better now vs in 2014 for example is not as easy to answer.


That's true, there were a lot of QoL and balance changes to make it easier to play the game and control things.
Yeah, when there were still teams and coaches, 2014-2016 is harder for me to say if I think they're worse than players in 2017-2022. I think they've still gotten better, but while i see many things i think are done better, there are also harder things to see that are probably done worse (things like game sense, mentality, build choices, etc.).

When I see players like Serral dominating in 2018-2019, or Rogue at his peak, or Creator in GSL 2022 S1, that felt like it's better than back then. I felt like Creator was doing so many ambitious things and little things that other Protoss don't. But clearly he also still had a lot of areas lacking, like herO's defense and game sense was still overall better. Admittedly I also didn't watch a ton of SC2 during 2014-2016. I guess they are probably roughly about the same, since im sure there are things done both worse and better.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Xamo
Profile Joined April 2012
Spain812 Posts
March 12 2023 14:53 GMT
#188
The funny thing for me is that this year there was a true opportunity to close the GOAT discussion at IEM. Had Maru won those finals, the answer would have been clear, at least for non-fanboys. But our SC2 gods (or deamons) did not want that to happen, and blessed Oliveira instead.
Now it is Maru or Serral or Rogue forever and ever. Answering OP's question, there is no way any new (downscaled) tournament win closes this discussion.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Phredxor
Profile Joined May 2013
New Zealand15057 Posts
March 14 2023 22:00 GMT
#189
All this wasted arguing when its so obviously Zest that is best.
BluemoonSC
Profile Blog Joined November 2010
SoCal8839 Posts
March 14 2023 22:22 GMT
#190
On March 09 2023 18:49 Charoisaur wrote:
Show nested quote +
On March 09 2023 15:15 Yoshi Kirishima wrote:
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?

Watch Maru fly his first Medivac drop straight over the opponents natural where it dies to a Cyclone

players today also make huge blunders sometimes

i think that it's a misnomer that "# of mistakes" = "overall skill" when we're referring to the skill level of starcraft eras.

what should be measured is skill floor and skill ceiling. the skill ceiling in current day sc2 is much higher than season 1&2 of the GSL where Steppes of War was in the map pool and played in a grand final. hell, we were still learning how to use all of the units.

burrowed banelings were still catching people off guard. inCa was winning with just void rays. broodlord infestor was the peak endgame.
LiquidDota Staff@BluemoonGG_
Yoshi Kirishima
Profile Blog Joined July 2009
United States9649 Posts
Last Edited: 2023-03-14 23:24:14
March 14 2023 23:23 GMT
#191
On March 15 2023 07:22 BluemoonSC wrote:
Show nested quote +
On March 09 2023 18:49 Charoisaur wrote:
On March 09 2023 15:15 Yoshi Kirishima wrote:
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?

Watch Maru fly his first Medivac drop straight over the opponents natural where it dies to a Cyclone

players today also make huge blunders sometimes

i think that it's a misnomer that "# of mistakes" = "overall skill" when we're referring to the skill level of starcraft eras.

what should be measured is skill floor and skill ceiling. the skill ceiling in current day sc2 is much higher than season 1&2 of the GSL where Steppes of War was in the map pool and played in a grand final. hell, we were still learning how to use all of the units.

burrowed banelings were still catching people off guard. inCa was winning with just void rays. broodlord infestor was the peak endgame.


Yep and it wasn't until the 2nd half of HotS that people realized that mass raven (with bio or mech support) was OP in TvZ. And this is considering that in HotS, Raven already got nerfed a few times, and they already had Viper Abduct to at least pick off Ravens here and there. BL Infestor wouldn't have stood a chance against a fleet of Raven/Viking with some ground support.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Charoisaur
Profile Joined August 2014
Germany15065 Posts
March 14 2023 23:40 GMT
#192
On March 15 2023 08:23 Yoshi Kirishima wrote:
Show nested quote +
On March 15 2023 07:22 BluemoonSC wrote:
On March 09 2023 18:49 Charoisaur wrote:
On March 09 2023 15:15 Yoshi Kirishima wrote:
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?

Watch Maru fly his first Medivac drop straight over the opponents natural where it dies to a Cyclone

players today also make huge blunders sometimes

i think that it's a misnomer that "# of mistakes" = "overall skill" when we're referring to the skill level of starcraft eras.

what should be measured is skill floor and skill ceiling. the skill ceiling in current day sc2 is much higher than season 1&2 of the GSL where Steppes of War was in the map pool and played in a grand final. hell, we were still learning how to use all of the units.

burrowed banelings were still catching people off guard. inCa was winning with just void rays. broodlord infestor was the peak endgame.


Yep and it wasn't until the 2nd half of HotS that people realized that mass raven (with bio or mech support) was OP in TvZ. And this is considering that in HotS, Raven already got nerfed a few times, and they already had Viper Abduct to at least pick off Ravens here and there. BL Infestor wouldn't have stood a chance against a fleet of Raven/Viking with some ground support.

Raven sucked in WoL because seeker missile required 125 energy (in HotS 75 which is why they started to get used)
Many of the coolest moments in sc2 happen due to worker harassment
JJH777
Profile Joined January 2011
United States4032 Posts
March 15 2023 00:38 GMT
#193
On March 15 2023 08:23 Yoshi Kirishima wrote:
Show nested quote +
On March 15 2023 07:22 BluemoonSC wrote:
On March 09 2023 18:49 Charoisaur wrote:
On March 09 2023 15:15 Yoshi Kirishima wrote:
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?

Watch Maru fly his first Medivac drop straight over the opponents natural where it dies to a Cyclone

players today also make huge blunders sometimes

i think that it's a misnomer that "# of mistakes" = "overall skill" when we're referring to the skill level of starcraft eras.

what should be measured is skill floor and skill ceiling. the skill ceiling in current day sc2 is much higher than season 1&2 of the GSL where Steppes of War was in the map pool and played in a grand final. hell, we were still learning how to use all of the units.

burrowed banelings were still catching people off guard. inCa was winning with just void rays. broodlord infestor was the peak endgame.


Yep and it wasn't until the 2nd half of HotS that people realized that mass raven (with bio or mech support) was OP in TvZ. And this is considering that in HotS, Raven already got nerfed a few times, and they already had Viper Abduct to at least pick off Ravens here and there. BL Infestor wouldn't have stood a chance against a fleet of Raven/Viking with some ground support.


Zerg apologists now not just defending the current era but also 2012/2013 Bl/Infestor? Crazy
Yoshi Kirishima
Profile Blog Joined July 2009
United States9649 Posts
Last Edited: 2023-03-15 02:59:04
March 15 2023 02:57 GMT
#194
On March 15 2023 09:38 JJH777 wrote:
Show nested quote +
On March 15 2023 08:23 Yoshi Kirishima wrote:
On March 15 2023 07:22 BluemoonSC wrote:
On March 09 2023 18:49 Charoisaur wrote:
On March 09 2023 15:15 Yoshi Kirishima wrote:
On March 09 2023 07:59 [Phantom] wrote:
I do think that many dont consider that in sc1 all the professional scene was playyed in BW. And that BW was literally released the same year as the base game.

So even though the game has evolved, it is easier to compare across eras.

In SC2, not only did the last expansióon came out like 6 years later, but the game changed so much with Lotv with the faster game and changes to the economy, that is literally impossible to conpare with WoL. And thats without taking into account all the patches in between (queen buffs, infestor rework, mothership core, etc).

So honestly. LotV might as well be a completely different game than Sc2 WoL (and no, the level of skill wasnt lower then).



Watch MVP vs Nestea G2 on Shakuras Plateau at Blizzcon. And how hard Nestea fumbles all his tactics/harass at the end, eventually doing a terrible yolo play, and A move with his army not attacking together.

You don't think the level of skill was lower then?

Watch Maru fly his first Medivac drop straight over the opponents natural where it dies to a Cyclone

players today also make huge blunders sometimes

i think that it's a misnomer that "# of mistakes" = "overall skill" when we're referring to the skill level of starcraft eras.

what should be measured is skill floor and skill ceiling. the skill ceiling in current day sc2 is much higher than season 1&2 of the GSL where Steppes of War was in the map pool and played in a grand final. hell, we were still learning how to use all of the units.

burrowed banelings were still catching people off guard. inCa was winning with just void rays. broodlord infestor was the peak endgame.


Yep and it wasn't until the 2nd half of HotS that people realized that mass raven (with bio or mech support) was OP in TvZ. And this is considering that in HotS, Raven already got nerfed a few times, and they already had Viper Abduct to at least pick off Ravens here and there. BL Infestor wouldn't have stood a chance against a fleet of Raven/Viking with some ground support.


Zerg apologists now not just defending the current era but also 2012/2013 Bl/Infestor? Crazy


I'm anything but a zerg apologist, I'm just saying that people in WoL were bad and were still learning a lot of basic things. And that just cus people thought BL/Infestor was the strongest unit comp in WoL doesn't mean it was true, cus mass raven comps were definitely stronger, especially when PDD used to last 3 mins, 4 mins if upgraded, and zerg didn't have vipers.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
carlzdooms
Profile Joined March 2023
1 Post
Last Edited: 2023-03-23 11:36:51
March 15 2023 06:30 GMT
#195
I would actually say starting about now is when you could determine the definitive SC2 GOAT because everything here onward carries so little weight that even if someone was super dominant for the next 5 years, it'd never compare to the last 10 years.
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kajtarp
Profile Joined April 2011
Hungary415 Posts
March 15 2023 08:27 GMT
#196
On March 12 2023 23:53 Xamo wrote:
The funny thing for me is that this year there was a true opportunity to close the GOAT discussion at IEM. Had Maru won those finals, the answer would have been clear, at least for non-fanboys. But our SC2 gods (or deamons) did not want that to happen, and blessed Oliveira instead.
Now it is Maru or Serral or Rogue forever and ever. Answering OP's question, there is no way any new (downscaled) tournament win closes this discussion.


As a neutral, i think its clear that Rogue is the "goat". Maru won his 5th GSL in the absence of Rogue, he lacks the Blizzcon/IEM win. In fact not only lacks, but he had very disappointing blizzcon runs again and again and again. Getting eliminated in matches we expected him to win. Rogue also has more weekend type tournament titles. Yes, Serral has won 2 world championships, but he hasn't won anything in Korea. Had he won at least one GSL, it would have been a different discussion, be he hasn't.
Why so serious?
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