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On August 15 2007 02:45 Soulforged wrote: Have you ever watched war3 fpvod? As soon as a player gets some units, they start to control their army 90% of the time. It's FCKING BORING. What I play starcraft instead of war3 is multitasking. Changing screen position every half second because you have a ton of the things to do is what I love the most about this game, and if it won't be in sc2, it better come out with something as addictive.
You cant compare with warcraft 3 since the gamemechanics is built totally different, if it had starcraft UI it wouldnt be any different and they would still look at the army 90% of the time.
Seriously, what there is to control at sc2 atm? Workers are easy to manage, static defence capabilities are improved, for terran scouting became easier, for protoss - warping is availiable...watching for opponent's actions and microing your own army while making supplies are almost the only things I can think of, and I'd fall asleep this way.
Everything you control in starcraft, but its a bit easier to do. The only thing you skip completely is telling workers to mine.
because its a GAME* and not a movie? Beacuse getting the same results as before with fewer clicks takes away the whole game? Nothing new is automated except for worker rally. You still have to click for each action, you still have to choose what action to click, you still need to be fast since there are still more things to do than any human can do alone.
Seriously, get a clue. It doesnt removes anything from competetive games except for the reflexive mouse movement needed to clone or the reflexive key spamming needed to build units, but it adds a ton to lower level games.
If you seriously believe that theres no skill left in the game then how comes a lot of people won all their games at blizzcon?
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On August 15 2007 02:57 Klockan3 wrote:Show nested quote +On August 15 2007 02:45 Soulforged wrote: Have you ever watched war3 fpvod? As soon as a player gets some units, they start to control their army 90% of the time. It's FCKING BORING. What I play starcraft instead of war3 is multitasking. Changing screen position every half second because you have a ton of the things to do is what I love the most about this game, and if it won't be in sc2, it better come out with something as addictive.
You cant compare with warcraft 3 since the gamemechanics is built totally different, if it had starcraft UI it wouldnt be any different and they would still look at the army 90% of the time. Show nested quote + Seriously, what there is to control at sc2 atm? Workers are easy to manage, static defence capabilities are improved, for terran scouting became easier, for protoss - warping is availiable...watching for opponent's actions and microing your own army while making supplies are almost the only things I can think of, and I'd fall asleep this way.
Everything you control in starcraft, but its a bit easier to do. The only thing you skip completely is telling workers to mine. Beacuse getting the same results as before with fewer clicks takes away the whole game? Nothing new is automated except for worker rally. Seriously, get a clue. It doesnt removes anything from competetive games except for the reflexive mouse movement needed to clone or the reflexive key spamming needed to build units, but it adds a ton to lower level games.
First off you're the idiot who needs to get a clue...if you know anything about Starcraft at all (which you obviously don't) You RARELY EVER look at your army its all about base and resource management you only worry about your army a small percentage of the time but you obviously have no idea how to play starcraft so it doesnt surprise me you don't know this. This is a main component of SC and should be a main component of SC2
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Show nested quote + Seriously, what there is to control at sc2 atm? Workers are easy to manage, static defence capabilities are improved, for terran scouting became easier, for protoss - warping is availiable...watching for opponent's actions and microing your own army while making supplies are almost the only things I can think of, and I'd fall asleep this way.
Everything you control in starcraft, but its a bit easier to do. The only thing you skip completely is telling workers to mine. Eghm, by the looks of it, it requires like 90% less actions. That's what you call "a bit easier"?
You still have to click for each action, you still have to choose what action to click, you still need to be fast since there are still more things to do than any human can do alone. Which "things" exactly? I can imagine only a few.
If you seriously believe that theres no skill left in the game then how comes a lot of people won all their games at blizzcon? Being able to create an actually working build order ?
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On August 15 2007 03:04 GoSuPlAyEr wrote:Show nested quote +On August 15 2007 02:57 Klockan3 wrote:On August 15 2007 02:45 Soulforged wrote: Have you ever watched war3 fpvod? As soon as a player gets some units, they start to control their army 90% of the time. It's FCKING BORING. What I play starcraft instead of war3 is multitasking. Changing screen position every half second because you have a ton of the things to do is what I love the most about this game, and if it won't be in sc2, it better come out with something as addictive.
You cant compare with warcraft 3 since the gamemechanics is built totally different, if it had starcraft UI it wouldnt be any different and they would still look at the army 90% of the time. Seriously, what there is to control at sc2 atm? Workers are easy to manage, static defence capabilities are improved, for terran scouting became easier, for protoss - warping is availiable...watching for opponent's actions and microing your own army while making supplies are almost the only things I can think of, and I'd fall asleep this way.
Everything you control in starcraft, but its a bit easier to do. The only thing you skip completely is telling workers to mine. because its a GAME* and not a movie? Beacuse getting the same results as before with fewer clicks takes away the whole game? Nothing new is automated except for worker rally. Seriously, get a clue. It doesnt removes anything from competetive games except for the reflexive mouse movement needed to clone or the reflexive key spamming needed to build units, but it adds a ton to lower level games. First off you're the idiot who needs to get a clue...if you know anything about Starcraft at all (which you obviously don't) You RARELY EVER look at your army its all about base and resource management you only worry about your army a small percentage of the time but you obviously have no idea how to play starcraft so it doesnt surprise me you don't know this. This is a main component of SC and should be a main component of SC2 Hi Gosuplayer, let me introduce you to fen, who dont belive that the game is all about basemanagement and that the new UI would make the game focus more on what build you use and less on micro, clearly the starcraft community isnt agreeing about this: (Also i never said anything about wich focus starcraft had, Strawman much?)
On August 15 2007 01:22 Fen wrote: To Klockan I never supported your argument, I only defined APM. A high APM is required because without it, the game becomes a simple game of strategy. In a simple game of strategy, there is always a 'best' option avalible to the player. If everyone can execute this option, then the only thing that defines good players is their ability to see this 'best' strategical option. Most people that watch a pro starcraft game know what the correct strategy is, the only reason they arent up their playing with the pros is the fact that they are unable to execute it.
By removing the difficulty of the execution, you'll end up with heaps of people who know what the correct strategy is and are able to execute the strategy, leaving the difference in skill between these players extremely low.
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Hi Gosuplayer, let me introduce you to fen, who dont belive that the game is all about basemanagement and that the new UI would make the game focus more on what build you use and less on micro, clearly the starcraft community isnt agreeing about this: (Also i never said anything about wich focus starcraft had) Show nested quote +On August 15 2007 01:22 Fen wrote: To Klockan I never supported your argument, I only defined APM. A high APM is required because without it, the game becomes a simple game of strategy. In a simple game of strategy, there is always a 'best' option avalible to the player. If everyone can execute this option, then the only thing that defines good players is their ability to see this 'best' strategical option. Most people that watch a pro starcraft game know what the correct strategy is, the only reason they arent up their playing with the pros is the fact that they are unable to execute it.
By removing the difficulty of the execution, you'll end up with heaps of people who know what the correct strategy is and are able to execute the strategy, leaving the difference in skill between these players extremely low.
Well, sorry, but I completely agree with fen's quote and see no sense in your last post.
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On August 15 2007 03:12 Klockan3 wrote:Show nested quote +On August 15 2007 03:04 GoSuPlAyEr wrote:On August 15 2007 02:57 Klockan3 wrote:On August 15 2007 02:45 Soulforged wrote: Have you ever watched war3 fpvod? As soon as a player gets some units, they start to control their army 90% of the time. It's FCKING BORING. What I play starcraft instead of war3 is multitasking. Changing screen position every half second because you have a ton of the things to do is what I love the most about this game, and if it won't be in sc2, it better come out with something as addictive.
You cant compare with warcraft 3 since the gamemechanics is built totally different, if it had starcraft UI it wouldnt be any different and they would still look at the army 90% of the time. Seriously, what there is to control at sc2 atm? Workers are easy to manage, static defence capabilities are improved, for terran scouting became easier, for protoss - warping is availiable...watching for opponent's actions and microing your own army while making supplies are almost the only things I can think of, and I'd fall asleep this way.
Everything you control in starcraft, but its a bit easier to do. The only thing you skip completely is telling workers to mine. because its a GAME* and not a movie? Beacuse getting the same results as before with fewer clicks takes away the whole game? Nothing new is automated except for worker rally. Seriously, get a clue. It doesnt removes anything from competetive games except for the reflexive mouse movement needed to clone or the reflexive key spamming needed to build units, but it adds a ton to lower level games. First off you're the idiot who needs to get a clue...if you know anything about Starcraft at all (which you obviously don't) You RARELY EVER look at your army its all about base and resource management you only worry about your army a small percentage of the time but you obviously have no idea how to play starcraft so it doesnt surprise me you don't know this. This is a main component of SC and should be a main component of SC2 Hi Gosuplayer, let me introduce you to fen, who dont belive that the game is all about basemanagement and that the new UI would make the game focus more on what build you use and less on micro, clearly the starcraft community isnt agreeing about this: (Also i never said anything about wich focus starcraft had, Strawman much?) Show nested quote +On August 15 2007 01:22 Fen wrote: To Klockan I never supported your argument, I only defined APM. A high APM is required because without it, the game becomes a simple game of strategy. In a simple game of strategy, there is always a 'best' option avalible to the player. If everyone can execute this option, then the only thing that defines good players is their ability to see this 'best' strategical option. Most people that watch a pro starcraft game know what the correct strategy is, the only reason they arent up their playing with the pros is the fact that they are unable to execute it.
By removing the difficulty of the execution, you'll end up with heaps of people who know what the correct strategy is and are able to execute the strategy, leaving the difference in skill between these players extremely low.
So you don't ever play starcraft seriously? that's hilarious in itself and basically makes any points you post void...secondly you realize that I said it was a *MAIN* component and not the *ONLY* component your post is absolutely retarded and I seriously think you should be banned from tl.net for being an idiot
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On August 15 2007 03:24 GoSuPlAyEr wrote:Show nested quote +On August 15 2007 03:12 Klockan3 wrote:On August 15 2007 03:04 GoSuPlAyEr wrote:On August 15 2007 02:57 Klockan3 wrote:On August 15 2007 02:45 Soulforged wrote: Have you ever watched war3 fpvod? As soon as a player gets some units, they start to control their army 90% of the time. It's FCKING BORING. What I play starcraft instead of war3 is multitasking. Changing screen position every half second because you have a ton of the things to do is what I love the most about this game, and if it won't be in sc2, it better come out with something as addictive.
You cant compare with warcraft 3 since the gamemechanics is built totally different, if it had starcraft UI it wouldnt be any different and they would still look at the army 90% of the time. Seriously, what there is to control at sc2 atm? Workers are easy to manage, static defence capabilities are improved, for terran scouting became easier, for protoss - warping is availiable...watching for opponent's actions and microing your own army while making supplies are almost the only things I can think of, and I'd fall asleep this way.
Everything you control in starcraft, but its a bit easier to do. The only thing you skip completely is telling workers to mine. because its a GAME* and not a movie? Beacuse getting the same results as before with fewer clicks takes away the whole game? Nothing new is automated except for worker rally. Seriously, get a clue. It doesnt removes anything from competetive games except for the reflexive mouse movement needed to clone or the reflexive key spamming needed to build units, but it adds a ton to lower level games. First off you're the idiot who needs to get a clue...if you know anything about Starcraft at all (which you obviously don't) You RARELY EVER look at your army its all about base and resource management you only worry about your army a small percentage of the time but you obviously have no idea how to play starcraft so it doesnt surprise me you don't know this. This is a main component of SC and should be a main component of SC2 Hi Gosuplayer, let me introduce you to fen, who dont belive that the game is all about basemanagement and that the new UI would make the game focus more on what build you use and less on micro, clearly the starcraft community isnt agreeing about this: (Also i never said anything about wich focus starcraft had, Strawman much?) On August 15 2007 01:22 Fen wrote: To Klockan I never supported your argument, I only defined APM. A high APM is required because without it, the game becomes a simple game of strategy. In a simple game of strategy, there is always a 'best' option avalible to the player. If everyone can execute this option, then the only thing that defines good players is their ability to see this 'best' strategical option. Most people that watch a pro starcraft game know what the correct strategy is, the only reason they arent up their playing with the pros is the fact that they are unable to execute it.
By removing the difficulty of the execution, you'll end up with heaps of people who know what the correct strategy is and are able to execute the strategy, leaving the difference in skill between these players extremely low.
So you don't ever play starcraft seriously? that's hilarious in itself and basically makes any points you post void...secondly you realize that I said it was a *MAIN* component and not the *ONLY* component your post is absolutely retarded and I seriously think you should be banned from tl.net for being an idiot Ok, so you said it was 90% of the game, then its basically the whole game, wich isnt true i know but you said 90%. I have watched fpvods, in the begining yeah its close to 90% but more around 70-80%, and later it goes down to maybe 25% production and the rest unit control.
And for being an idiot, it isnt me that assumes things and attack others based on my assumptions.
Think before you write next time, if its so far from truth like that macro statement its kinda damn saed if you really thought that it was true.
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On August 06 2007 18:35 Nintu wrote: There is a certain amount of appreciation when watching Boxer lock down 10 carriers so fluidly, knowing that only a pro can execute it so proficiently. There is also a certain amount of pride you have when you perfectly execute a complicated micro/clone/cast moment. Now that everyone who picks up the game at future shop can go home ad perform that, really irks me. I've been as optimistic as anyone about SC2, but I keep hearing how easy macro is now, it just bothers me. People with 80 apm will have just as much control as Nada if they make the game too easy. Now Micro is super easy? Starting to get uncomfortable.
Agreed.
This auto-cloning stuff sounds like bullshit to me. Starcraft is supposed to be a hard game, not only strategically but physically as well. It shouldn't be easy to pull off serious cloning
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On August 15 2007 03:35 Klockan3 wrote:Show nested quote +On August 15 2007 03:24 GoSuPlAyEr wrote:On August 15 2007 03:12 Klockan3 wrote:On August 15 2007 03:04 GoSuPlAyEr wrote:On August 15 2007 02:57 Klockan3 wrote:On August 15 2007 02:45 Soulforged wrote: Have you ever watched war3 fpvod? As soon as a player gets some units, they start to control their army 90% of the time. It's FCKING BORING. What I play starcraft instead of war3 is multitasking. Changing screen position every half second because you have a ton of the things to do is what I love the most about this game, and if it won't be in sc2, it better come out with something as addictive.
You cant compare with warcraft 3 since the gamemechanics is built totally different, if it had starcraft UI it wouldnt be any different and they would still look at the army 90% of the time. Seriously, what there is to control at sc2 atm? Workers are easy to manage, static defence capabilities are improved, for terran scouting became easier, for protoss - warping is availiable...watching for opponent's actions and microing your own army while making supplies are almost the only things I can think of, and I'd fall asleep this way.
Everything you control in starcraft, but its a bit easier to do. The only thing you skip completely is telling workers to mine. because its a GAME* and not a movie? Beacuse getting the same results as before with fewer clicks takes away the whole game? Nothing new is automated except for worker rally. Seriously, get a clue. It doesnt removes anything from competetive games except for the reflexive mouse movement needed to clone or the reflexive key spamming needed to build units, but it adds a ton to lower level games. First off you're the idiot who needs to get a clue...if you know anything about Starcraft at all (which you obviously don't) You RARELY EVER look at your army its all about base and resource management you only worry about your army a small percentage of the time but you obviously have no idea how to play starcraft so it doesnt surprise me you don't know this. This is a main component of SC and should be a main component of SC2 Hi Gosuplayer, let me introduce you to fen, who dont belive that the game is all about basemanagement and that the new UI would make the game focus more on what build you use and less on micro, clearly the starcraft community isnt agreeing about this: (Also i never said anything about wich focus starcraft had, Strawman much?) On August 15 2007 01:22 Fen wrote: To Klockan I never supported your argument, I only defined APM. A high APM is required because without it, the game becomes a simple game of strategy. In a simple game of strategy, there is always a 'best' option avalible to the player. If everyone can execute this option, then the only thing that defines good players is their ability to see this 'best' strategical option. Most people that watch a pro starcraft game know what the correct strategy is, the only reason they arent up their playing with the pros is the fact that they are unable to execute it.
By removing the difficulty of the execution, you'll end up with heaps of people who know what the correct strategy is and are able to execute the strategy, leaving the difference in skill between these players extremely low.
So you don't ever play starcraft seriously? that's hilarious in itself and basically makes any points you post void...secondly you realize that I said it was a *MAIN* component and not the *ONLY* component your post is absolutely retarded and I seriously think you should be banned from tl.net for being an idiot Ok, so you said it was 90% of the game, then its basically the whole game, wich isnt true i know but you said 90%. I have watched fpvods, in the begining yeah its close to 90% but more around 70-80%, and later it goes down to maybe 25% production and the rest unit control. And for being an idiot, it isnt me that assumes things and attack others based on my assumptions. Think before you write next time, if its so far from truth like that macro statement its kinda damn saed if you really thought that it was true.
DUDE WTF ARE YOU TALKING ABOUT YOUR THE ONE THAT SAID PEOPLE LOOK AT THEIR ARMY 90%!!! stop talking out of your whole for 2 seconds and read through the posts I swear you need to be banned
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The only thing i said was base management was a main component period. stop confusing you're idiotic posts with my though through posts (other than the last one which i was just pissed off)
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and saying you're an idiot isnt assuming anything you have proven it time and time again through this thread PLEASE STOP POSTING
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Wtf you both are talking about. It was I who said it(about controlling forces like 90% of the time) at first, and I said it about wc3, and after that I told that this way sc2 will be simmiliar to it, and that's why things like producing from hotkeyed buildings and autocloning sux. Chill out.
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On August 15 2007 03:46 Soulforged wrote: Wtf you both are talking about. It was I who said it, and I said it about wc3, and after that I told that this way sc2 will be simmiliar to it, and that's why autocloning sux. Chill out. thank you!
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On August 15 2007 03:44 GoSuPlAyEr wrote:Show nested quote +On August 15 2007 03:35 Klockan3 wrote:On August 15 2007 03:24 GoSuPlAyEr wrote:On August 15 2007 03:12 Klockan3 wrote:On August 15 2007 03:04 GoSuPlAyEr wrote:On August 15 2007 02:57 Klockan3 wrote:On August 15 2007 02:45 Soulforged wrote: Have you ever watched war3 fpvod? As soon as a player gets some units, they start to control their army 90% of the time. It's FCKING BORING. What I play starcraft instead of war3 is multitasking. Changing screen position every half second because you have a ton of the things to do is what I love the most about this game, and if it won't be in sc2, it better come out with something as addictive.
You cant compare with warcraft 3 since the gamemechanics is built totally different, if it had starcraft UI it wouldnt be any different and they would still look at the army 90% of the time. Seriously, what there is to control at sc2 atm? Workers are easy to manage, static defence capabilities are improved, for terran scouting became easier, for protoss - warping is availiable...watching for opponent's actions and microing your own army while making supplies are almost the only things I can think of, and I'd fall asleep this way.
Everything you control in starcraft, but its a bit easier to do. The only thing you skip completely is telling workers to mine. because its a GAME* and not a movie? Beacuse getting the same results as before with fewer clicks takes away the whole game? Nothing new is automated except for worker rally. Seriously, get a clue. It doesnt removes anything from competetive games except for the reflexive mouse movement needed to clone or the reflexive key spamming needed to build units, but it adds a ton to lower level games. First off you're the idiot who needs to get a clue...if you know anything about Starcraft at all (which you obviously don't) You RARELY EVER look at your army its all about base and resource management you only worry about your army a small percentage of the time but you obviously have no idea how to play starcraft so it doesnt surprise me you don't know this. This is a main component of SC and should be a main component of SC2 Hi Gosuplayer, let me introduce you to fen, who dont belive that the game is all about basemanagement and that the new UI would make the game focus more on what build you use and less on micro, clearly the starcraft community isnt agreeing about this: (Also i never said anything about wich focus starcraft had, Strawman much?) On August 15 2007 01:22 Fen wrote: To Klockan I never supported your argument, I only defined APM. A high APM is required because without it, the game becomes a simple game of strategy. In a simple game of strategy, there is always a 'best' option avalible to the player. If everyone can execute this option, then the only thing that defines good players is their ability to see this 'best' strategical option. Most people that watch a pro starcraft game know what the correct strategy is, the only reason they arent up their playing with the pros is the fact that they are unable to execute it.
By removing the difficulty of the execution, you'll end up with heaps of people who know what the correct strategy is and are able to execute the strategy, leaving the difference in skill between these players extremely low.
So you don't ever play starcraft seriously? that's hilarious in itself and basically makes any points you post void...secondly you realize that I said it was a *MAIN* component and not the *ONLY* component your post is absolutely retarded and I seriously think you should be banned from tl.net for being an idiot Ok, so you said it was 90% of the game, then its basically the whole game, wich isnt true i know but you said 90%. I have watched fpvods, in the begining yeah its close to 90% but more around 70-80%, and later it goes down to maybe 25% production and the rest unit control. And for being an idiot, it isnt me that assumes things and attack others based on my assumptions. Think before you write next time, if its so far from truth like that macro statement its kinda damn saed if you really thought that it was true. DUDE WTF ARE YOU TALKING ABOUT YOUR THE ONE THAT SAID PEOPLE LOOK AT THEIR ARMY 90%!!! stop talking out of your whole for 2 seconds and read through the posts I swear you need to be banned Oh im sorry, i mixed up the posts, but so did you. I never said that you looked at the army 90% of the times either in starcraft so you can shut up as well, i said that if warcraft 3 had starcrafts UI it would still have 90% focus on the army, its the gameplay of warcraft 3 that is faulthy and not the UI of warcraft 3.
And currently no game have had the strategical depth together with speed and lethality of starcraft with any other UI than starcrafts UI, so noone here really knows how it will turn out. All we know is that starcraft 2 WONT go back to starcrafts UI and it will have a better UI than warcaft 3.
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United States37500 Posts
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On August 15 2007 03:51 NeoIllusions wrote: Response, breathe man...
i cant handle this guy much longer i swear dude and i almost never get mad
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On August 15 2007 03:52 GoSuPlAyEr wrote:i cant handle this guy much longer i swear dude and i almost never get mad  Oh im sorry, you missread a post and then attacked me based on wrong information, and now its I that am annoying?
Then in my defense i missread, but its not that strange since your post didnt make any sense whatsoever.
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On August 15 2007 03:57 Klockan3 wrote:Show nested quote +On August 15 2007 03:52 GoSuPlAyEr wrote:On August 15 2007 03:51 NeoIllusions wrote: Response, breathe man... i cant handle this guy much longer i swear dude and i almost never get mad  Oh im sorry, you missread a post and then attacked me based on wrong information, and now its I that am annoying? Then in my defense i missread, but its not that strange since your post didnt make any sense whatsoever.
how did I misread a post? You're an absolute prick you know that? you mis-quote me in you're post then blame me for misreading it? Stop acting like the martyr here you're an idiot and anyone with a brain can see this.
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On August 15 2007 04:02 GoSuPlAyEr wrote:Show nested quote +On August 15 2007 03:57 Klockan3 wrote:On August 15 2007 03:52 GoSuPlAyEr wrote:On August 15 2007 03:51 NeoIllusions wrote: Response, breathe man... i cant handle this guy much longer i swear dude and i almost never get mad  Oh im sorry, you missread a post and then attacked me based on wrong information, and now its I that am annoying? Then in my defense i missread, but its not that strange since your post didnt make any sense whatsoever. how did I misread a post? You're an absolute prick you know that? you mis-quote me in you're post then blame me for misreading it? Stop acting like the martyr here you're an idiot and anyone with a brain can see this. lol, you dont even know? Read your post again:
On August 15 2007 03:04 GoSuPlAyEr wrote: First off you're the idiot who needs to get a clue...if you know anything about Starcraft at all (which you obviously don't) You RARELY EVER look at your army its all about base and resource management you only worry about your army a small percentage of the time but you obviously have no idea how to play starcraft so it doesnt surprise me you don't know this. This is a main component of SC and should be a main component of SC2 Then read the post you responded too:
On August 15 2007 02:57 Klockan3 wrote:Show nested quote +On August 15 2007 02:45 Soulforged wrote: Have you ever watched war3 fpvod? As soon as a player gets some units, they start to control their army 90% of the time. It's FCKING BORING. What I play starcraft instead of war3 is multitasking. Changing screen position every half second because you have a ton of the things to do is what I love the most about this game, and if it won't be in sc2, it better come out with something as addictive.
You cant compare with warcraft 3 since the gamemechanics is built totally different, if it had starcraft UI it wouldnt be any different and they would still look at the army 90% of the time.Show nested quote + Seriously, what there is to control at sc2 atm? Workers are easy to manage, static defence capabilities are improved, for terran scouting became easier, for protoss - warping is availiable...watching for opponent's actions and microing your own army while making supplies are almost the only things I can think of, and I'd fall asleep this way.
Everything you control in starcraft, but its a bit easier to do. The only thing you skip completely is telling workers to mine. Beacuse getting the same results as before with fewer clicks takes away the whole game? Nothing new is automated except for worker rally. Seriously, get a clue. It doesnt removes anything from competetive games except for the reflexive mouse movement needed to clone or the reflexive key spamming needed to build units, but it adds a ton to lower level games.
Now tell me, how does your response fit into my post if you didnt missunderstoof the whole thing?
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dude read you're sentence sorry i didnt include soulforged in my rant about base management... you both are saying that starcraft is 90% looking at you're army ( you are agreeing with him from you're post) so how did I misread this? You cant say from what you just BOLDED there that you don't agree that starcraft is 90% unit watching and this my friend is a totally false statement
*edit* reading soulforged's statement he is talking about warcraft 3 and it seems you switch the argument to starcraft unless i am readin this wrong
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