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On August 15 2007 04:09 GoSuPlAyEr wrote: dude read you're sentence sorry i didnt include soulforged in my rant about base management... you both are saying that starcraft is 90% looking at you're army ( you are agreeing with him from you're post) so how did I misread this? You cant say from what you just BOLDED there that you don't agree that starcraft is 90% unit watching and this my friend is a totally false statement
*edit* reading soulforged's statement he is talking about warcraft 3 and it seems you switch the argument to starcraft unless i am readin this wrong He said warcraft 3, not starcraft idiot.
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On August 15 2007 04:11 Klockan3 wrote:Show nested quote +On August 15 2007 04:09 GoSuPlAyEr wrote: dude read you're sentence sorry i didnt include soulforged in my rant about base management... you both are saying that starcraft is 90% looking at you're army ( you are agreeing with him from you're post) so how did I misread this? You cant say from what you just BOLDED there that you don't agree that starcraft is 90% unit watching and this my friend is a totally false statement
*edit* reading soulforged's statement he is talking about warcraft 3 and it seems you switch the argument to starcraft unless i am readin this wrong He said warcraft 3, not starcraft idiot.
....oh
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On August 15 2007 04:14 GoSuPlAyEr wrote:Show nested quote +On August 15 2007 04:11 Klockan3 wrote:On August 15 2007 04:09 GoSuPlAyEr wrote: dude read you're sentence sorry i didnt include soulforged in my rant about base management... you both are saying that starcraft is 90% looking at you're army ( you are agreeing with him from you're post) so how did I misread this? You cant say from what you just BOLDED there that you don't agree that starcraft is 90% unit watching and this my friend is a totally false statement
*edit* reading soulforged's statement he is talking about warcraft 3 and it seems you switch the argument to starcraft unless i am readin this wrong He said warcraft 3, not starcraft idiot. ....oh Thanks
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well we can all agree warcraft 3 sucks too watch
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Stegosaur
Netherlands1231 Posts
horrible thread I'll just add this little tidbit: There's a difference between a game requiring high APM to play, and a game requiring multitasking skill. Adding stuff for the sake of having more things to click on isn't gameplay.
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I think the point of "adding more stuff" is about giving the game more depth in skill, allowing great players to truly shine. The dev team seems to share this goal, albeit in the micro area. I really like the direction Blizzard has taken with SCII so far.
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I haven't read the entire thread so maybe someone already mentioned is, but why is the upcoming SC2 being judges in the quality of a spectator sport? I mean last I checked the majority of people find entertainment in the playing of games rather than in the watching of others play the game. What makes the best spectator sport doesn't necessarily make for the best game.
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On August 15 2007 05:51 Hippopotamus wrote: I haven't read the entire thread so maybe someone already mentioned is, but why is the upcoming SC2 being judges in the quality of a spectator sport? I mean last I checked the majority of people find entertainment in the playing of games rather than in the watching of others play the game. What makes the best spectator sport doesn't necessarily make for the best game.
Spectator sport = Popularity = Profit = Professional players = Widespread obsession
It would be stupid of Blizzard to not put it high up in their priority list.
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You think having 1998-esque controls will lead to profit in 2008?
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On August 15 2007 06:36 Hippopotamus wrote: You think having 1998-esque controls will lead to profit in 2008?
It's leading to profit in 2007, I don't see your point.
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On August 06 2007 17:20 Kwark wrote: There is a degree of smart cloning in BW for example darchons with mind control. For high speed mass mind control you don't need to queue. Simply hold shift and tell them all to mind control each of the targets and they work it out themselves. I see no reason why they'd not extend this to other units, it would just be simplification of the interface.
AUTO SCORGE CLONE!! + Show Spoiler +
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On August 15 2007 06:36 Hippopotamus wrote: You think having 1998-esque controls will lead to profit in 2008? Huh? What does that have to do with your question?
But answering this question, assuming you're talking about smart casting, yes and no. I don't think smart casting is a good thing, but I do think there is room to improve and add to the "1998-esque" controls. One way to do this, that I suggested before in this thread, is a system that allows the player to manually create subgroups within a control group, making "cloning" easier and so making things like Lockdown, Irradiate and Scourges more efficient to use. This creates almost the same effect as smart casting, but at the same time is an addition, not a detraction, to the mechanical skill and management aspects of the game. These aspects are a great part of the Starcraft experience and of what makes pros what they are.
With that in mind, yes, it "will lead to profit" because pros being able to do such things by their abilities, as opposed to the computer making choices for them, adds to their value as great players that are worth watching and emulating and worshipping, and therefore leads to profit.
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On August 06 2007 17:56 MindpLay- wrote:I'm a wc3 player so I'd prefer an improved interface  I don't think it will make pros make more spectacular moves, it will make the spectacular moves more common as it will be easier to do.
It will make spectacular moves more spectacular.
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On August 15 2007 04:18 GoSuPlAyEr wrote: well we can all agree warcraft 3 sucks too watch
I prefer watching wc3 over scbw, why?
scbw: first 20 minutes -> expanding, massing an army etc. (bullshit) wc3: 17 minutes -> long game
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Way to make everything you say from now on in this forum be completely disregarded and all your opinions obsolete.
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On August 15 2007 10:21 Manit0u wrote:Show nested quote +On August 15 2007 04:18 GoSuPlAyEr wrote: well we can all agree warcraft 3 sucks too watch I prefer watching wc3 over scbw, why? scbw: first 20 minutes -> expanding, massing an army etc. (bullshit) wc3: 17 minutes -> long game
If you're not trolling, why do you even come here
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Stegosaur
Netherlands1231 Posts
On August 15 2007 10:21 Manit0u wrote:Show nested quote +On August 15 2007 04:18 GoSuPlAyEr wrote: well we can all agree warcraft 3 sucks too watch I prefer watching wc3 over scbw, why? scbw: first 20 minutes -> expanding, massing an army etc. (bullshit) wc3: 17 minutes -> long game
What?
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On August 15 2007 10:21 Manit0u wrote:Show nested quote +On August 15 2007 04:18 GoSuPlAyEr wrote: well we can all agree warcraft 3 sucks too watch I prefer watching wc3 over scbw, why? scbw: first 20 minutes -> expanding, massing an army etc. (bullshit) wc3: 17 minutes -> long game
scbw: first 20 minutes -> expanding, massing an army etc. (bullshit) wc3: 17 minutes -> long game wc3: 17 minutes -> short game
fix't
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On August 15 2007 05:51 Hippopotamus wrote: I mean last I checked the majority of people find entertainment in the playing of games rather than in the watching of others play the game.
Not with SC. And if Blizzard wants to get as money off SCII as they do off SC then they need to make it a spectator sport.
Does anyone know how much money OGN and MBC play Blizzard to be allowed to broadcast SC?
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On August 15 2007 10:21 Manit0u wrote:Show nested quote +On August 15 2007 04:18 GoSuPlAyEr wrote: well we can all agree warcraft 3 sucks too watch I prefer watching wc3 over scbw, why? scbw: first 20 minutes -> expanding, massing an army etc. (bullshit) wc3: 17 minutes -> long game
Half the time, in War3, you are watching someone either: 1) Neutral Creeping 2) Marching his small army of units around very, very slowly 3) TP'ing back to town to escape or defend 4) Massing towers at an expansion if he is playing Humans...
The following are simply not available, at least at a pro level, in War3 from the limited matches I have seen: 1) Flanking 2) Beating a larger army with a very small army with unit micro, including positioning, manual casting of abilities and individual unit micro, such as Marines&Medic versus lings with stim uses and medic blocking. 3) Proxy buildings, including tech, production and static defense 4) Macro across many buildings 5) Multiple Expansions, sometimes 2-3 at a time, especially for Zerg and Protoss
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