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StarCraft II Map Editor updated

Forum Index > SC2 General
42 CommentsPost a Reply
1 2 3 All last
sneakyfox
Profile Joined January 2017
8218 Posts
July 15 2020 16:57 GMT
#24
On July 15 2020 23:43 Wombat_NI wrote:

I’m rather intrigued by the ‘map to map loading’ feature. I’m not 100% sure on the application of this feature in terms of the map transfer.

In theory as ladder maps are uploaded by Blizz and thus share authorship, we could set a series and map picks more ahead of time and smoothly within one lobby.

Again I’m not sure if that’s the intent or how that’ll work. It seems more marketed towards playing custom maps with friends but it would be a tasty quality of life change if it’ll work like I think it sounds it would?



That is indeed one of the ideas:


"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
QuadroX
Profile Joined August 2017
386 Posts
July 15 2020 21:40 GMT
#25
On July 16 2020 01:09 Weavel wrote:
Tons of wc3 related stuff. Pretty interesting.


Anyone checked yet if they added new HD assets or just the original low poly?
Alternity
Profile Blog Joined June 2010
United States74 Posts
July 16 2020 00:56 GMT
#26
This is honestly shockingly good news for the sc2 scene and not the kind of big effort I was expecting.

Personally I'm very interested in the fact that there is enough of a sc2 dev team still at Blizzard to release something this big. Along with the 10th anniversary coming up I am wondering if they are planning another expansion or major update to the game. Who knows.... maybe a StarCraft 3 announcement? A man can dream!
WombaT
Profile Blog Joined May 2010
Northern Ireland27368 Posts
July 16 2020 01:09 GMT
#27
On July 16 2020 01:57 sneakyfox wrote:
Show nested quote +
On July 15 2020 23:43 Wombat_NI wrote:

I’m rather intrigued by the ‘map to map loading’ feature. I’m not 100% sure on the application of this feature in terms of the map transfer.

In theory as ladder maps are uploaded by Blizz and thus share authorship, we could set a series and map picks more ahead of time and smoothly within one lobby.

Again I’m not sure if that’s the intent or how that’ll work. It seems more marketed towards playing custom maps with friends but it would be a tasty quality of life change if it’ll work like I think it sounds it would?



That is indeed one of the ideas:

https://twitter.com/WeilhartSC2/status/1283152382818316288

Could be tasty, any further UI tweaks or improving the editor and other factors are welcome in my book.

Looking back with what we have now and remembering what Wings was actually like in many regards, the team have made lots of nice changes over the years.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Kitai
Profile Joined June 2012
United States885 Posts
July 16 2020 02:19 GMT
#28
This is some pretty excellent news . Thanks for the big freebie Blizzard!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
corn322
Profile Joined July 2015
United States16 Posts
July 16 2020 18:11 GMT
#29
StarCraft II now supports water pathing


I never thought I'd see the day when boats could be in StarCraft.
Vision_
Profile Joined September 2018
877 Posts
July 16 2020 19:03 GMT
#30
I remember the day i bought Warcraft 3 after warcraft 2.. I was a bit disappointed, Why ? There wasn t rock walls !!!

In a war3-mod, It would be amazing to draw some walls and place turrets besides
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
July 16 2020 19:35 GMT
#31
On July 17 2020 03:11 corn322 wrote:
Show nested quote +
StarCraft II now supports water pathing


I never thought I'd see the day when boats could be in StarCraft.

We need submarines! The hunt for the Red October, comrades, begins!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 16 2020 19:50 GMT
#32
On July 17 2020 03:11 corn322 wrote:
Show nested quote +
StarCraft II now supports water pathing


I never thought I'd see the day when boats could be in StarCraft.

As Tasteless would say: "Get your boats ready!"
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
bela.mervado
Profile Joined December 2008
Hungary415 Posts
July 17 2020 10:14 GMT
#33
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-
Lucasmus
Profile Joined September 2015
35 Posts
July 17 2020 11:15 GMT
#34
On July 17 2020 19:14 bela.mervado wrote:
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-


This gives a whole new vibe to beach maps :-D
Solar424
Profile Blog Joined June 2013
United States4001 Posts
July 17 2020 13:23 GMT
#35
On July 17 2020 19:14 bela.mervado wrote:
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-

Units that are in water should be immune to Hellions/Hellbats, only makes sense.
Lucasmus
Profile Joined September 2015
35 Posts
July 17 2020 13:27 GMT
#36
On July 17 2020 22:23 Solar424 wrote:
Show nested quote +
On July 17 2020 19:14 bela.mervado wrote:
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-

Units that are in water should be immune to Hellions/Hellbats, only makes sense.


Ships can also burn ;-)
SpaceBoar
Profile Joined November 2019
52 Posts
Last Edited: 2020-07-17 13:36:02
July 17 2020 13:33 GMT
#37
On July 17 2020 04:50 Superouman wrote:
Show nested quote +
On July 17 2020 03:11 corn322 wrote:
StarCraft II now supports water pathing


I never thought I'd see the day when boats could be in StarCraft.

As Tasteless would say: "Get your boats ready!"


Imagine Port Alexander v2 with actual boats that can be used to transport units around the map like Nydus networks :D

Before using the boat, you would need to get it ready somehow, e.g. hold the area for 10 seconds. Now I wanna see Tasteless say: "Okay. Both players are getting their boats ready right now. Let's see what they decide to put in there."
Serral | soO | HeroMarine | SpeCial
SpaceBoar
Profile Joined November 2019
52 Posts
July 17 2020 13:40 GMT
#38
On July 17 2020 22:27 Lucasmus wrote:
Show nested quote +
On July 17 2020 22:23 Solar424 wrote:
On July 17 2020 19:14 bela.mervado wrote:
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-

Units that are in water should be immune to Hellions/Hellbats, only makes sense.


Ships can also burn ;-)


All Zerg ground units should be able to swim without a ship though.
Serral | soO | HeroMarine | SpeCial
Xamo
Profile Joined April 2012
Spain886 Posts
Last Edited: 2020-07-17 21:19:57
July 17 2020 21:18 GMT
#39
Wow
Now I expect a new CoOp commander that uses a lot of these new features, to be released at the 10th anniversary.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
WombaT
Profile Blog Joined May 2010
Northern Ireland27368 Posts
July 17 2020 22:26 GMT
#40
On July 18 2020 06:18 Xamo wrote:
Wow
Now I expect a new CoOp commander that uses a lot of these new features, to be released at the 10th anniversary.

Yeah man that would be sick.

Never really played much Co-op but have friends who are interested casually in SC but not enough to grind ladder and they are enjoying playing it. More content there can only be a good thing, especially with my friends who are interested having played WC3 with me back in the day, so things like naval combat would be neat.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2020-07-20 00:27:49
July 20 2020 00:21 GMT
#41
StarCraft II now supports formation movement, which can be turned on/off for each player via triggers.
Deathball collector?

Additional question: Do we have an implementation that is similar to waygate in warcraft? It will drastically change the rush distance and geometry without affecting the area in between (compared to the speed field).
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
July 20 2020 20:18 GMT
#42
On July 20 2020 09:21 Odowan Paleolithic wrote:
Show nested quote +
StarCraft II now supports formation movement, which can be turned on/off for each player via triggers.
Deathball collector?

Additional question: Do we have an implementation that is similar to waygate in warcraft? It will drastically change the rush distance and geometry without affecting the area in between (compared to the speed field).


Can you explain what a waygate is?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Vision_
Profile Joined September 2018
877 Posts
July 21 2020 16:10 GMT
#43
Does someone test the new pathfinding implemented by blizzard with marines ?
1 2 3 All last
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