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StarCraft II Map Editor updated

Forum Index > SC2 General
42 CommentsPost a Reply
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sneakyfox
Profile Joined January 2017
8216 Posts
July 14 2020 20:02 GMT
#1
Blizzard has released a patch with a major update to the StarCraft II Map Editor:

EDITOR UPDATE

We’re excited to announce a major update to the StarCraft II Map Editor!

Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use. This patch aims to address this feedback without losing depth of customization. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor. We have also expanded the SCII Editor’s capability even further.

We encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features. It is critical for us to get feedback about how your maps are behaving with these changes. So please try publishing your custom maps to the PTR and let us know if you run into any issues or strange behavior on our PTR forum.

Before you start: Please do not to forget to backup your maps before you try them on PTR as PTR is meant to be experimental.

Also: Please keep in mind that while War Chest XP can be earned on the PTR, progress will not carry over onto the other regions, and most rewards from the War Chest will not carry over from the PTR.


See the full (and long) list of changes here:

https://news.blizzard.com/en-us/starcraft2/23471116/starcraft-ii-4-13-0-ptr-patch-notes

Among the changes are that it will now be possible to make more than three terrain levels, and that it will be possible to make ramps that are buildable.
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"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
algue
Profile Joined July 2011
France1436 Posts
July 14 2020 20:12 GMT
#2
Quick, someone makes a 1v1 melee map where there isn't a single base on the same terrain level on each side of the map
rly ?
Legan
Profile Joined June 2017
Finland524 Posts
Last Edited: 2020-07-14 20:17:50
July 14 2020 20:14 GMT
#3
This is a really big update. The 15 cliffs levels is at this point the most likely thing to affect melee maps, but there can be more. This probably has something to do with the 10th anniversary that is up in 2 weeks.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
July 14 2020 21:27 GMT
#4
15 cliffs!!! building on ramps!!! being able to set custom zones with values across the board!!

i think this may be the best sc2 update ever made
spectreusmc
Profile Joined April 2012
United States25 Posts
July 15 2020 02:59 GMT
#5
this is lowkey extremely awesome
Solar424
Profile Blog Joined June 2013
United States4001 Posts
July 15 2020 03:42 GMT
#6
Gonna make a map called Onion where it's just a bunch of circles and each circle is on a different layer.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2020-07-15 03:47:16
July 15 2020 03:46 GMT
#7
Wow! This is pretty awesome. Hopefully we see cool campaigns come out of map to map loading.

Formation movement is neat. It would be interesting to adjust some of these values for SC2 to reduce clumping.
T P Z sagi
digmouse
Profile Blog Joined November 2010
China6330 Posts
July 15 2020 04:19 GMT
#8
This is going to enable so many possibilities for both custom maps and multiplayer maps.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
July 15 2020 05:41 GMT
#9
I ve never touched the SC2 editor and was absolutly awfull, when I tried the BW one when I was around 10
So I don t understand most of the changes, but those I can grasp sound absolutly amazing. Realy great work done by blizzard. This will bring us so many more interesting maps/ Coop Missions/ mods/ custom campaigns, that weren t possible before.
Realy hyped for this.

It feels like Blizzard is going for the REALY REALY long game here, trying to ensure a never ending stream of community content. A lot of those go more towards the casual playerbase, wich is keeping the game populated and healthy. I mean even some of the kids crushing it in Alpha X Joungling tourney right now, started playing Arcade/ Coop only for like several years.
MaxPax
RandomPlayer416
Profile Joined January 2019
84 Posts
July 15 2020 05:47 GMT
#10
Hopefully we can actually get balanced maps now that its all nice and updated.
Thaniri
Profile Blog Joined March 2011
1264 Posts
Last Edited: 2020-07-15 05:57:35
July 15 2020 05:56 GMT
#11
New field in GameUI data: Suppress Skins In Replay


Maybe I will be able to hunt down a config in the SC2 config files to turn this off in ladder games. I buy every war chest to support SC2 but I am not at all fond of skins.

Overall, this change is very good. Thank you Blizzard!
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 15 2020 06:24 GMT
#12
Wow, I'm tempted to switch the title to overhaul, seems like a huge update.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
[PkF] Wire
Profile Joined March 2013
France24237 Posts
July 15 2020 08:36 GMT
#13
looks awesome
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
July 15 2020 09:05 GMT
#14
Hey, where's the gloom and doom!?

Sounds super awesome, cannot wait for cannon rushing on the ramp
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Big-t
Profile Joined January 2011
Austria1350 Posts
July 15 2020 09:06 GMT
#15
Sounds good
monchi | IdrA | Flash
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
July 15 2020 09:31 GMT
#16
This sounds amazing, of course we still need map heroes to create them but the possibility for more interesting and fun multiplayer maps goes through the roof with this. I also feel this greatly increases starcraft 2 ability to balance the game through maps like BW. How expansions flows and how safe they are is the most important thing for balance when it comes to maps and this broadens the options available to mapmakers.

Laughed at myself btw for reading this:
On July 15 2020 05:02 sneakyfox wrote:
and that it will be possible to make ramps that are buildable.

And thinking holy moly we can build our own ramps now O_O Like use resources to edit the map layout, thats so cool!
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
July 15 2020 10:15 GMT
#17
Holy shit, this is gonna do so much. Way longer patch notes than i expected

Great potential for performance improvements and design changes to competitive multiplayer.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
figq
Profile Blog Joined May 2010
12519 Posts
July 15 2020 12:56 GMT
#18
This is super exciting! Thank you, Blizzard!
If you stand next to my head, you can hear the ocean. - Day[9]
WombaT
Profile Blog Joined May 2010
Northern Ireland26222 Posts
July 15 2020 14:43 GMT
#19
Both happy for this as it is a good move, while simultaneously pissed off that Blizz are overhauling the SC2 map maker and incorporating WC3 elements, when WC3 itself doesn’t have a ladder yet.

Probably should have been done years ago along with the various tweaks they’ve done over the years, but better late than never.

As someone more interested in stock competitive SC than customs, the 15 ledge heights could see some interesting applications.

I’m rather intrigued by the ‘map to map loading’ feature. I’m not 100% sure on the application of this feature in terms of the map transfer.

In theory as ladder maps are uploaded by Blizz and thus share authorship, we could set a series and map picks more ahead of time and smoothly within one lobby.

Again I’m not sure if that’s the intent or how that’ll work. It seems more marketed towards playing custom maps with friends but it would be a tasty quality of life change if it’ll work like I think it sounds it would?

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
July 15 2020 14:57 GMT
#20
Really great stuff!
Hopping all the map makers out there have fun with it!
Writerhttp://i.imgur.com/9p6ufcB.jpg
Drfilip
Profile Joined March 2013
Sweden591 Posts
July 15 2020 15:39 GMT
#21
On July 15 2020 18:31 Shuffleblade wrote:
Laughed at myself btw for reading this:
Show nested quote +
On July 15 2020 05:02 sneakyfox wrote:
and that it will be possible to make ramps that are buildable.

And thinking holy moly we can build our own ramps now O_O Like use resources to edit the map layout, thats so cool!

New proxy strats!
2 rax, ramp into main.
Proxy immortal in PvP is stronger, isn't it?
Though I think zerg would be the biggest benefactor, with the ling runbys.
Random Platinum EU
Weavel
Profile Joined January 2010
Finland9221 Posts
July 15 2020 16:09 GMT
#22
Tons of wc3 related stuff. Pretty interesting.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Vision_
Profile Joined September 2018
870 Posts
July 15 2020 16:39 GMT
#23
Let s hope they will add one day a way to connect an ELO system to the best multiplayer maps
sneakyfox
Profile Joined January 2017
8216 Posts
July 15 2020 16:57 GMT
#24
On July 15 2020 23:43 Wombat_NI wrote:

I’m rather intrigued by the ‘map to map loading’ feature. I’m not 100% sure on the application of this feature in terms of the map transfer.

In theory as ladder maps are uploaded by Blizz and thus share authorship, we could set a series and map picks more ahead of time and smoothly within one lobby.

Again I’m not sure if that’s the intent or how that’ll work. It seems more marketed towards playing custom maps with friends but it would be a tasty quality of life change if it’ll work like I think it sounds it would?



That is indeed one of the ideas:


"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
QuadroX
Profile Joined August 2017
386 Posts
July 15 2020 21:40 GMT
#25
On July 16 2020 01:09 Weavel wrote:
Tons of wc3 related stuff. Pretty interesting.


Anyone checked yet if they added new HD assets or just the original low poly?
Alternity
Profile Blog Joined June 2010
United States74 Posts
July 16 2020 00:56 GMT
#26
This is honestly shockingly good news for the sc2 scene and not the kind of big effort I was expecting.

Personally I'm very interested in the fact that there is enough of a sc2 dev team still at Blizzard to release something this big. Along with the 10th anniversary coming up I am wondering if they are planning another expansion or major update to the game. Who knows.... maybe a StarCraft 3 announcement? A man can dream!
WombaT
Profile Blog Joined May 2010
Northern Ireland26222 Posts
July 16 2020 01:09 GMT
#27
On July 16 2020 01:57 sneakyfox wrote:
Show nested quote +
On July 15 2020 23:43 Wombat_NI wrote:

I’m rather intrigued by the ‘map to map loading’ feature. I’m not 100% sure on the application of this feature in terms of the map transfer.

In theory as ladder maps are uploaded by Blizz and thus share authorship, we could set a series and map picks more ahead of time and smoothly within one lobby.

Again I’m not sure if that’s the intent or how that’ll work. It seems more marketed towards playing custom maps with friends but it would be a tasty quality of life change if it’ll work like I think it sounds it would?



That is indeed one of the ideas:

https://twitter.com/WeilhartSC2/status/1283152382818316288

Could be tasty, any further UI tweaks or improving the editor and other factors are welcome in my book.

Looking back with what we have now and remembering what Wings was actually like in many regards, the team have made lots of nice changes over the years.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Kitai
Profile Joined June 2012
United States878 Posts
July 16 2020 02:19 GMT
#28
This is some pretty excellent news . Thanks for the big freebie Blizzard!
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
corn322
Profile Joined July 2015
United States16 Posts
July 16 2020 18:11 GMT
#29
StarCraft II now supports water pathing


I never thought I'd see the day when boats could be in StarCraft.
Vision_
Profile Joined September 2018
870 Posts
July 16 2020 19:03 GMT
#30
I remember the day i bought Warcraft 3 after warcraft 2.. I was a bit disappointed, Why ? There wasn t rock walls !!!

In a war3-mod, It would be amazing to draw some walls and place turrets besides
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
July 16 2020 19:35 GMT
#31
On July 17 2020 03:11 corn322 wrote:
Show nested quote +
StarCraft II now supports water pathing


I never thought I'd see the day when boats could be in StarCraft.

We need submarines! The hunt for the Red October, comrades, begins!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 16 2020 19:50 GMT
#32
On July 17 2020 03:11 corn322 wrote:
Show nested quote +
StarCraft II now supports water pathing


I never thought I'd see the day when boats could be in StarCraft.

As Tasteless would say: "Get your boats ready!"
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
bela.mervado
Profile Joined December 2008
Hungary404 Posts
July 17 2020 10:14 GMT
#33
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-
Lucasmus
Profile Joined September 2015
35 Posts
July 17 2020 11:15 GMT
#34
On July 17 2020 19:14 bela.mervado wrote:
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-


This gives a whole new vibe to beach maps :-D
Solar424
Profile Blog Joined June 2013
United States4001 Posts
July 17 2020 13:23 GMT
#35
On July 17 2020 19:14 bela.mervado wrote:
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-

Units that are in water should be immune to Hellions/Hellbats, only makes sense.
Lucasmus
Profile Joined September 2015
35 Posts
July 17 2020 13:27 GMT
#36
On July 17 2020 22:23 Solar424 wrote:
Show nested quote +
On July 17 2020 19:14 bela.mervado wrote:
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-

Units that are in water should be immune to Hellions/Hellbats, only makes sense.


Ships can also burn ;-)
SpaceBoar
Profile Joined November 2019
52 Posts
Last Edited: 2020-07-17 13:36:02
July 17 2020 13:33 GMT
#37
On July 17 2020 04:50 Superouman wrote:
Show nested quote +
On July 17 2020 03:11 corn322 wrote:
StarCraft II now supports water pathing


I never thought I'd see the day when boats could be in StarCraft.

As Tasteless would say: "Get your boats ready!"


Imagine Port Alexander v2 with actual boats that can be used to transport units around the map like Nydus networks :D

Before using the boat, you would need to get it ready somehow, e.g. hold the area for 10 seconds. Now I wanna see Tasteless say: "Okay. Both players are getting their boats ready right now. Let's see what they decide to put in there."
Serral | soO | HeroMarine | SpeCial
SpaceBoar
Profile Joined November 2019
52 Posts
July 17 2020 13:40 GMT
#38
On July 17 2020 22:27 Lucasmus wrote:
Show nested quote +
On July 17 2020 22:23 Solar424 wrote:
On July 17 2020 19:14 bela.mervado wrote:
can't wait for a mod with stupid things like
blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-

Units that are in water should be immune to Hellions/Hellbats, only makes sense.


Ships can also burn ;-)


All Zerg ground units should be able to swim without a ship though.
Serral | soO | HeroMarine | SpeCial
Xamo
Profile Joined April 2012
Spain881 Posts
Last Edited: 2020-07-17 21:19:57
July 17 2020 21:18 GMT
#39
Wow
Now I expect a new CoOp commander that uses a lot of these new features, to be released at the 10th anniversary.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
WombaT
Profile Blog Joined May 2010
Northern Ireland26222 Posts
July 17 2020 22:26 GMT
#40
On July 18 2020 06:18 Xamo wrote:
Wow
Now I expect a new CoOp commander that uses a lot of these new features, to be released at the 10th anniversary.

Yeah man that would be sick.

Never really played much Co-op but have friends who are interested casually in SC but not enough to grind ladder and they are enjoying playing it. More content there can only be a good thing, especially with my friends who are interested having played WC3 with me back in the day, so things like naval combat would be neat.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2020-07-20 00:27:49
July 20 2020 00:21 GMT
#41
StarCraft II now supports formation movement, which can be turned on/off for each player via triggers.
Deathball collector?

Additional question: Do we have an implementation that is similar to waygate in warcraft? It will drastically change the rush distance and geometry without affecting the area in between (compared to the speed field).
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
July 20 2020 20:18 GMT
#42
On July 20 2020 09:21 Odowan Paleolithic wrote:
Show nested quote +
StarCraft II now supports formation movement, which can be turned on/off for each player via triggers.
Deathball collector?

Additional question: Do we have an implementation that is similar to waygate in warcraft? It will drastically change the rush distance and geometry without affecting the area in between (compared to the speed field).


Can you explain what a waygate is?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Vision_
Profile Joined September 2018
870 Posts
July 21 2020 16:10 GMT
#43
Does someone test the new pathfinding implemented by blizzard with marines ?
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