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Blizzard has released a patch with a major update to the StarCraft II Map Editor:
EDITOR UPDATE We’re excited to announce a major update to the StarCraft II Map Editor! Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use. This patch aims to address this feedback without losing depth of customization. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor. We have also expanded the SCII Editor’s capability even further. We encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features. It is critical for us to get feedback about how your maps are behaving with these changes. So please try publishing your custom maps to the PTR and let us know if you run into any issues or strange behavior on our PTR forum. Before you start: Please do not to forget to backup your maps before you try them on PTR as PTR is meant to be experimental. Also: Please keep in mind that while War Chest XP can be earned on the PTR, progress will not carry over onto the other regions, and most rewards from the War Chest will not carry over from the PTR.
See the full (and long) list of changes here:
https://news.blizzard.com/en-us/starcraft2/23471116/starcraft-ii-4-13-0-ptr-patch-notes
Among the changes are that it will now be possible to make more than three terrain levels, and that it will be possible to make ramps that are buildable.
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Quick, someone makes a 1v1 melee map where there isn't a single base on the same terrain level on each side of the map
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This is a really big update. The 15 cliffs levels is at this point the most likely thing to affect melee maps, but there can be more. This probably has something to do with the 10th anniversary that is up in 2 weeks.
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15 cliffs!!! building on ramps!!! being able to set custom zones with values across the board!!
i think this may be the best sc2 update ever made
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this is lowkey extremely awesome
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Gonna make a map called Onion where it's just a bunch of circles and each circle is on a different layer.
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Wow! This is pretty awesome. Hopefully we see cool campaigns come out of map to map loading.
Formation movement is neat. It would be interesting to adjust some of these values for SC2 to reduce clumping.
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China6327 Posts
This is going to enable so many possibilities for both custom maps and multiplayer maps.
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I ve never touched the SC2 editor and was absolutly awfull, when I tried the BW one when I was around 10  So I don t understand most of the changes, but those I can grasp sound absolutly amazing. Realy great work done by blizzard. This will bring us so many more interesting maps/ Coop Missions/ mods/ custom campaigns, that weren t possible before. Realy hyped for this.
It feels like Blizzard is going for the REALY REALY long game here, trying to ensure a never ending stream of community content. A lot of those go more towards the casual playerbase, wich is keeping the game populated and healthy. I mean even some of the kids crushing it in Alpha X Joungling tourney right now, started playing Arcade/ Coop only for like several years.
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Hopefully we can actually get balanced maps now that its all nice and updated.
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New field in GameUI data: Suppress Skins In Replay
Maybe I will be able to hunt down a config in the SC2 config files to turn this off in ladder games. I buy every war chest to support SC2 but I am not at all fond of skins.
Overall, this change is very good. Thank you Blizzard!
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Wow, I'm tempted to switch the title to overhaul, seems like a huge update.
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Czech Republic12129 Posts
Hey, where's the gloom and doom!? 
Sounds super awesome, cannot wait for cannon rushing on the ramp
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Sounds good
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This sounds amazing, of course we still need map heroes to create them but the possibility for more interesting and fun multiplayer maps goes through the roof with this. I also feel this greatly increases starcraft 2 ability to balance the game through maps like BW. How expansions flows and how safe they are is the most important thing for balance when it comes to maps and this broadens the options available to mapmakers.
Laughed at myself btw for reading this:
On July 15 2020 05:02 sneakyfox wrote: and that it will be possible to make ramps that are buildable. And thinking holy moly we can build our own ramps now O_O Like use resources to edit the map layout, thats so cool!
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United Kingdom20278 Posts
Holy shit, this is gonna do so much. Way longer patch notes than i expected
Great potential for performance improvements and design changes to competitive multiplayer.
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This is super exciting! Thank you, Blizzard!
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Northern Ireland24321 Posts
Both happy for this as it is a good move, while simultaneously pissed off that Blizz are overhauling the SC2 map maker and incorporating WC3 elements, when WC3 itself doesn’t have a ladder yet.
Probably should have been done years ago along with the various tweaks they’ve done over the years, but better late than never.
As someone more interested in stock competitive SC than customs, the 15 ledge heights could see some interesting applications.
I’m rather intrigued by the ‘map to map loading’ feature. I’m not 100% sure on the application of this feature in terms of the map transfer.
In theory as ladder maps are uploaded by Blizz and thus share authorship, we could set a series and map picks more ahead of time and smoothly within one lobby.
Again I’m not sure if that’s the intent or how that’ll work. It seems more marketed towards playing custom maps with friends but it would be a tasty quality of life change if it’ll work like I think it sounds it would?
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Canada8988 Posts
Really great stuff! Hopping all the map makers out there have fun with it!
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Sweden590 Posts
On July 15 2020 18:31 Shuffleblade wrote:Laughed at myself btw for reading this: Show nested quote +On July 15 2020 05:02 sneakyfox wrote: and that it will be possible to make ramps that are buildable. And thinking holy moly we can build our own ramps now O_O Like use resources to edit the map layout, thats so cool! New proxy strats! 2 rax, ramp into main. Proxy immortal in PvP is stronger, isn't it? Though I think zerg would be the biggest benefactor, with the ling runbys.
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Tons of wc3 related stuff. Pretty interesting.
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Let s hope they will add one day a way to connect an ELO system to the best multiplayer maps
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On July 15 2020 23:43 Wombat_NI wrote:
I’m rather intrigued by the ‘map to map loading’ feature. I’m not 100% sure on the application of this feature in terms of the map transfer.
In theory as ladder maps are uploaded by Blizz and thus share authorship, we could set a series and map picks more ahead of time and smoothly within one lobby.
Again I’m not sure if that’s the intent or how that’ll work. It seems more marketed towards playing custom maps with friends but it would be a tasty quality of life change if it’ll work like I think it sounds it would?
That is indeed one of the ideas:
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On July 16 2020 01:09 Weavel wrote: Tons of wc3 related stuff. Pretty interesting.
Anyone checked yet if they added new HD assets or just the original low poly?
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This is honestly shockingly good news for the sc2 scene and not the kind of big effort I was expecting.
Personally I'm very interested in the fact that there is enough of a sc2 dev team still at Blizzard to release something this big. Along with the 10th anniversary coming up I am wondering if they are planning another expansion or major update to the game. Who knows.... maybe a StarCraft 3 announcement? A man can dream!
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Northern Ireland24321 Posts
On July 16 2020 01:57 sneakyfox wrote:Show nested quote +On July 15 2020 23:43 Wombat_NI wrote:
I’m rather intrigued by the ‘map to map loading’ feature. I’m not 100% sure on the application of this feature in terms of the map transfer.
In theory as ladder maps are uploaded by Blizz and thus share authorship, we could set a series and map picks more ahead of time and smoothly within one lobby.
Again I’m not sure if that’s the intent or how that’ll work. It seems more marketed towards playing custom maps with friends but it would be a tasty quality of life change if it’ll work like I think it sounds it would?
That is indeed one of the ideas: https://twitter.com/WeilhartSC2/status/1283152382818316288 Could be tasty, any further UI tweaks or improving the editor and other factors are welcome in my book.
Looking back with what we have now and remembering what Wings was actually like in many regards, the team have made lots of nice changes over the years.
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This is some pretty excellent news . Thanks for the big freebie Blizzard!
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StarCraft II now supports water pathing
I never thought I'd see the day when boats could be in StarCraft.
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I remember the day i bought Warcraft 3 after warcraft 2.. I was a bit disappointed, Why ? There wasn t rock walls !!!
In a war3-mod, It would be amazing to draw some walls and place turrets besides
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Czech Republic12129 Posts
On July 17 2020 03:11 corn322 wrote:I never thought I'd see the day when boats could be in StarCraft. We need submarines! The hunt for the Red October, comrades, begins!
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On July 17 2020 03:11 corn322 wrote:I never thought I'd see the day when boats could be in StarCraft. As Tasteless would say: "Get your boats ready!"
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can't wait for a mod with stupid things like blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-
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On July 17 2020 19:14 bela.mervado wrote: can't wait for a mod with stupid things like blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.-
This gives a whole new vibe to beach maps :-D
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On July 17 2020 19:14 bela.mervado wrote: can't wait for a mod with stupid things like blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.- Units that are in water should be immune to Hellions/Hellbats, only makes sense.
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On July 17 2020 22:23 Solar424 wrote:Show nested quote +On July 17 2020 19:14 bela.mervado wrote: can't wait for a mod with stupid things like blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.- Units that are in water should be immune to Hellions/Hellbats, only makes sense.
Ships can also burn ;-)
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On July 17 2020 04:50 Superouman wrote:Show nested quote +On July 17 2020 03:11 corn322 wrote:StarCraft II now supports water pathing I never thought I'd see the day when boats could be in StarCraft. As Tasteless would say: "Get your boats ready!"
Imagine Port Alexander v2 with actual boats that can be used to transport units around the map like Nydus networks :D
Before using the boat, you would need to get it ready somehow, e.g. hold the area for 10 seconds. Now I wanna see Tasteless say: "Okay. Both players are getting their boats ready right now. Let's see what they decide to put in there."
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On July 17 2020 22:27 Lucasmus wrote:Show nested quote +On July 17 2020 22:23 Solar424 wrote:On July 17 2020 19:14 bela.mervado wrote: can't wait for a mod with stupid things like blueflame hellions / cracklings / chargelots would be able to swim and would negate airspace and islands -.- Units that are in water should be immune to Hellions/Hellbats, only makes sense. Ships can also burn ;-)
All Zerg ground units should be able to swim without a ship though.
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Wow Now I expect a new CoOp commander that uses a lot of these new features, to be released at the 10th anniversary.
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Northern Ireland24321 Posts
On July 18 2020 06:18 Xamo wrote: Wow Now I expect a new CoOp commander that uses a lot of these new features, to be released at the 10th anniversary. Yeah man that would be sick.
Never really played much Co-op but have friends who are interested casually in SC but not enough to grind ladder and they are enjoying playing it. More content there can only be a good thing, especially with my friends who are interested having played WC3 with me back in the day, so things like naval combat would be neat.
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StarCraft II now supports formation movement, which can be turned on/off for each player via triggers. Deathball collector?
Additional question: Do we have an implementation that is similar to waygate in warcraft? It will drastically change the rush distance and geometry without affecting the area in between (compared to the speed field).
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United Kingdom20278 Posts
On July 20 2020 09:21 Odowan Paleolithic wrote:Show nested quote +StarCraft II now supports formation movement, which can be turned on/off for each player via triggers. Deathball collector? Additional question: Do we have an implementation that is similar to waygate in warcraft? It will drastically change the rush distance and geometry without affecting the area in between (compared to the speed field).
Can you explain what a waygate is?
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Does someone test the new pathfinding implemented by blizzard with marines ?
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