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Active: 3954 users

StarCraft II Map Editor updated

Forum Index > SC2 General
42 CommentsPost a Reply
1 2 3 Next All
sneakyfox
Profile Joined January 2017
8216 Posts
July 14 2020 20:02 GMT
#1
Blizzard has released a patch with a major update to the StarCraft II Map Editor:

EDITOR UPDATE

We’re excited to announce a major update to the StarCraft II Map Editor!

Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use. This patch aims to address this feedback without losing depth of customization. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor. We have also expanded the SCII Editor’s capability even further.

We encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features. It is critical for us to get feedback about how your maps are behaving with these changes. So please try publishing your custom maps to the PTR and let us know if you run into any issues or strange behavior on our PTR forum.

Before you start: Please do not to forget to backup your maps before you try them on PTR as PTR is meant to be experimental.

Also: Please keep in mind that while War Chest XP can be earned on the PTR, progress will not carry over onto the other regions, and most rewards from the War Chest will not carry over from the PTR.


See the full (and long) list of changes here:

https://news.blizzard.com/en-us/starcraft2/23471116/starcraft-ii-4-13-0-ptr-patch-notes

Among the changes are that it will now be possible to make more than three terrain levels, and that it will be possible to make ramps that are buildable.
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"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
algue
Profile Joined July 2011
France1436 Posts
July 14 2020 20:12 GMT
#2
Quick, someone makes a 1v1 melee map where there isn't a single base on the same terrain level on each side of the map
rly ?
Legan
Profile Joined June 2017
Finland577 Posts
Last Edited: 2020-07-14 20:17:50
July 14 2020 20:14 GMT
#3
This is a really big update. The 15 cliffs levels is at this point the most likely thing to affect melee maps, but there can be more. This probably has something to do with the 10th anniversary that is up in 2 weeks.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
July 14 2020 21:27 GMT
#4
15 cliffs!!! building on ramps!!! being able to set custom zones with values across the board!!

i think this may be the best sc2 update ever made
spectreusmc
Profile Joined April 2012
United States25 Posts
July 15 2020 02:59 GMT
#5
this is lowkey extremely awesome
Solar424
Profile Blog Joined June 2013
United States4001 Posts
July 15 2020 03:42 GMT
#6
Gonna make a map called Onion where it's just a bunch of circles and each circle is on a different layer.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2020-07-15 03:47:16
July 15 2020 03:46 GMT
#7
Wow! This is pretty awesome. Hopefully we see cool campaigns come out of map to map loading.

Formation movement is neat. It would be interesting to adjust some of these values for SC2 to reduce clumping.
T P Z sagi
digmouse
Profile Blog Joined November 2010
China6331 Posts
July 15 2020 04:19 GMT
#8
This is going to enable so many possibilities for both custom maps and multiplayer maps.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
July 15 2020 05:41 GMT
#9
I ve never touched the SC2 editor and was absolutly awfull, when I tried the BW one when I was around 10
So I don t understand most of the changes, but those I can grasp sound absolutly amazing. Realy great work done by blizzard. This will bring us so many more interesting maps/ Coop Missions/ mods/ custom campaigns, that weren t possible before.
Realy hyped for this.

It feels like Blizzard is going for the REALY REALY long game here, trying to ensure a never ending stream of community content. A lot of those go more towards the casual playerbase, wich is keeping the game populated and healthy. I mean even some of the kids crushing it in Alpha X Joungling tourney right now, started playing Arcade/ Coop only for like several years.
MaxPax
RandomPlayer416
Profile Joined January 2019
84 Posts
July 15 2020 05:47 GMT
#10
Hopefully we can actually get balanced maps now that its all nice and updated.
Thaniri
Profile Blog Joined March 2011
1264 Posts
Last Edited: 2020-07-15 05:57:35
July 15 2020 05:56 GMT
#11
New field in GameUI data: Suppress Skins In Replay


Maybe I will be able to hunt down a config in the SC2 config files to turn this off in ladder games. I buy every war chest to support SC2 but I am not at all fond of skins.

Overall, this change is very good. Thank you Blizzard!
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 15 2020 06:24 GMT
#12
Wow, I'm tempted to switch the title to overhaul, seems like a huge update.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
[PkF] Wire
Profile Joined March 2013
France24238 Posts
July 15 2020 08:36 GMT
#13
looks awesome
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
July 15 2020 09:05 GMT
#14
Hey, where's the gloom and doom!?

Sounds super awesome, cannot wait for cannon rushing on the ramp
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Big-t
Profile Joined January 2011
Austria1350 Posts
July 15 2020 09:06 GMT
#15
Sounds good
monchi | IdrA | Flash
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
July 15 2020 09:31 GMT
#16
This sounds amazing, of course we still need map heroes to create them but the possibility for more interesting and fun multiplayer maps goes through the roof with this. I also feel this greatly increases starcraft 2 ability to balance the game through maps like BW. How expansions flows and how safe they are is the most important thing for balance when it comes to maps and this broadens the options available to mapmakers.

Laughed at myself btw for reading this:
On July 15 2020 05:02 sneakyfox wrote:
and that it will be possible to make ramps that are buildable.

And thinking holy moly we can build our own ramps now O_O Like use resources to edit the map layout, thats so cool!
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
July 15 2020 10:15 GMT
#17
Holy shit, this is gonna do so much. Way longer patch notes than i expected

Great potential for performance improvements and design changes to competitive multiplayer.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
figq
Profile Blog Joined May 2010
12519 Posts
July 15 2020 12:56 GMT
#18
This is super exciting! Thank you, Blizzard!
If you stand next to my head, you can hear the ocean. - Day[9]
WombaT
Profile Blog Joined May 2010
Northern Ireland26778 Posts
July 15 2020 14:43 GMT
#19
Both happy for this as it is a good move, while simultaneously pissed off that Blizz are overhauling the SC2 map maker and incorporating WC3 elements, when WC3 itself doesn’t have a ladder yet.

Probably should have been done years ago along with the various tweaks they’ve done over the years, but better late than never.

As someone more interested in stock competitive SC than customs, the 15 ledge heights could see some interesting applications.

I’m rather intrigued by the ‘map to map loading’ feature. I’m not 100% sure on the application of this feature in terms of the map transfer.

In theory as ladder maps are uploaded by Blizz and thus share authorship, we could set a series and map picks more ahead of time and smoothly within one lobby.

Again I’m not sure if that’s the intent or how that’ll work. It seems more marketed towards playing custom maps with friends but it would be a tasty quality of life change if it’ll work like I think it sounds it would?

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
July 15 2020 14:57 GMT
#20
Really great stuff!
Hopping all the map makers out there have fun with it!
Writerhttp://i.imgur.com/9p6ufcB.jpg
1 2 3 Next All
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