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StarCraft II Map Editor updated - Page 3

Forum Index > SC2 General
42 CommentsPost a Reply
Prev 1 2 3 All
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2020-07-20 00:27:49
July 20 2020 00:21 GMT
#41
StarCraft II now supports formation movement, which can be turned on/off for each player via triggers.
Deathball collector?

Additional question: Do we have an implementation that is similar to waygate in warcraft? It will drastically change the rush distance and geometry without affecting the area in between (compared to the speed field).
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
July 20 2020 20:18 GMT
#42
On July 20 2020 09:21 Odowan Paleolithic wrote:
Show nested quote +
StarCraft II now supports formation movement, which can be turned on/off for each player via triggers.
Deathball collector?

Additional question: Do we have an implementation that is similar to waygate in warcraft? It will drastically change the rush distance and geometry without affecting the area in between (compared to the speed field).


Can you explain what a waygate is?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Vision_
Profile Joined September 2018
877 Posts
July 21 2020 16:10 GMT
#43
Does someone test the new pathfinding implemented by blizzard with marines ?
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