They are supposed to be in warhammer universe! (where they are from)
for example, zerg do not have soul!


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freelander
Hungary4707 Posts
They are supposed to be in warhammer universe! (where they are from) for example, zerg do not have soul! ![]() ![]() | ||
DeadVessel
United States6269 Posts
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Dendra
Croatia801 Posts
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Nyovne
Netherlands19135 Posts
On June 13 2007 20:47 Phyre wrote: Show nested quote + On June 13 2007 20:06 InToTheWannaB wrote: Well blizzard said that there going to be the same number of units as in BWs. That for ever unit they removed they added a new one. So what we have here by my best guess is. Probe=probe Zealot=Zealot Goon=Immortals/Soul Hunters? DT=Stalker? HT=HT? Archon=Soul Hunter/Colossus? Dark Archon=Twilight Archon? Shuttle=Warp prism? Reaver=Reaver thingy? Obs=??????? Scout=Warp Ray? Corsair=Phoenix? Carrier=Tempest? Arbiter=Mothership? If what blizzard told us is true i think obs are gone. Maybe no more cloaked units? Because the Soul Hunter or the Colossus is going to take it spot right? If you read the description attached to the Youtube video on Youtube's site you'll notice they mention that High Templar, Observers, and Dark Templar are returning. I'm not sure how credible it is though. So: Probe = Probe Zealot = Zealot Goon = Immortals DT = DT? HT = HT Archon = Twilight Archon Dark Archon = ? Shuttle = Warp prism? Reaver = Reaver Obs = Obs? Scout = Warp Ray Corsair = Phoenix Carrier = Tempest Arbiter = Mothership? The Twilight Archon looked to be attacking and used on the front lines so I would assume it would be replacing the Archon as a heavy assault unit. The Warp Prism seems closest to a Shuttle in terms of use. Arbiter was an expensive flying unit at the end of the tech tree with lots of spells, sounds like the Mothership to me. So this leaves 1 open slot for another new unit to take the Dark Archon's place provided the DA isn't back. However, there are 2 new units being added in the Soul Hunter and the Stalker. Of course, it's entirely possible the description is lying in which case we would have 3 open slots (DT, Obs, DA) to fill with 2 new units (SH, Stalker) leaving 1 more slot again. As for the aesthetics, I think the Protoss should look very clean and advanced. They are technically the most advanced race and they've had reason to reevaluate all their previous weapons of war due to their loss of Auir. Also, as most of the units are being produced anew they should have a newer look to them than the older Protoss units in SC:BW that potentially were around for centuries or more. Lastly, I would like to say that the Reaper and Soul Hunter both bare a striking resemblance to W40k units in the Assault Marine and Destroyer from Dawn of War. I can deal with them copying the look and feel of the Space Marines to an extent and other similarities (zerg=tyranid?) in SC:BW but now W40k has it's own RTS with many of these units in their game now. I would like to see Blizz try a bit harder to stay away from resembling a competing RTS game in this day and age. Good post, very good. I approve with the content and mannered wording you used there. Nice ![]() Oh and btw Phase Prisms are shuttles, they can act as shuttles do + they can morph into a mobile pylon as added ability. | ||
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Nyovne
Netherlands19135 Posts
And I BELIEVE! | ||
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Nyovne
Netherlands19135 Posts
On June 14 2007 01:42 Spike wrote: I got this on battle.net forums. Originally posted in Blizzforums by Nazzul, the guy who uploaded the video on Youtube. The info in the post is from the magazine: http://www.blizzforums.com/showthread.php?t=9143&page=12 ------------------------------------------------- Hey guys I was asked to show everyone the info straight from the magazine so here are all the units mentioned in it. Zealot: Zealots are the standard infantry unit of the Protoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before. Stalker: Stalkers are a new type of dark dragoon. Theyre fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there blink ability that will allow them to teleport anywhere in visual range in an instant. Immortal: A new type of heavy dragoon, the Immortals will be equipped with a shield that activates only when hit by heavy weapons like Siege Tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons. Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy. Colossus: True to its name, the Colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like Zerglings or Marines -their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease. Phoenix: When its standard fighter weapon won't do the job, the Phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the Phoenix itself for a few moments. If the overload doesnt demolish the enemy you'll be a sitting duck. Phase Prism: .The new Phase Prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech,you'll be able to use them to create and army anywhere on the map. Warp Ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like Battle Cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like Marines. High Templar: The High Templar is back and he'll bring his powerful psionic storm area attack with him. But hes gotten a handy new power, he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you cant go there anymore will be very powerful. Dark Templar: Just like in the first game the Dark Templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. Any new special abilities have yet to be revealed. Twilight Archon: Blizzard hasn't exactly worked out what its doing with the Twilight Archon in terms of his powers. But the team promises that he will be just as powerful as he was in starcraft 1. Tempest: The Tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground. It will have no defense whatsoever against air units. Soul Hunter: Soul Hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. They'll be effective against organic units but practically useless against robotic units like the Protoss own reaver. Reaver: The armored slug like Reaver artillery is as nasty as ever. While we didnt see any upgrades abilities, we witnessed a new version of the old Reaver drop attack (putting one right in the middle of an enemy resource collectors and watching the fireworks) when combined with the Pase Prism. Phase Cannon: This stationary base defense is no longer stationary. The Phase Cannon can now convert into energy form and relocate and redeploy as long as you stay in a pylon power range. But if the pylon is destroyed while the cannon is in energy form it'll go poof. Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies it'll explode and cause damage to everything around it. Remember the larger the target the bigger the boom. Mothership: At the top of the tech tree you'll find the Mothership. It comes equipped with a time bomb field that stops incoming projectiles, matrix style, in mid air. When the field shuts off, all missiles will fall harmlessly to the ground. Like any good mothership, it'll be able to fire devastating Planet Cracker beam straight down to annihilate ground units below. Finally it will be able to generate a mini nlack hole to suck enemy air units into oblivion. Theres nothing quite like watching a fleet of enemies battlecruisers circle the drain! As everyone guessed the arbiter is gone, however, its stasis and cloak skills have been passed onto the high templar and star relic. | ||
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Nyovne
Netherlands19135 Posts
And the cute relocating of cannons. The soulhunters aren't working for me though as for as what I've seen till now. Just not my kinda thing :D. A tad lame. Rest looks friggin' awsome though. | ||
lololol
5198 Posts
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Nyovne
Netherlands19135 Posts
On June 14 2007 04:40 lololol wrote: Nyovne, this was already posted on the previous page... Ahh ok thanks I missed that, I got this one from the more protoss units thread which got closed due to redundancy. Thought Id save the post and info for prosterity ;P. And watching it for the 5th time I indeed concur that the reaper death animation is a bit extreme... it makes you kinda miss whats going on and can be tuned down a bit imho T_T. | ||
Gokey
United States2722 Posts
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Klogon
MURICA15980 Posts
And just call the damn thing a Carrier. And if there is no difference between Photon Cannons and Phase Cannons in SC2 and the latter replaces the former, I don't see much reason for change either... but this one is less severe, but I mean with all the name changing some of the old "feel" disappears a little. Not a lot, but what's wrong with same unit names with slightly different abilities? | ||
WickeD
Slovakia789 Posts
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BluzMan
Russian Federation4235 Posts
Carrier capacity level 2? | ||
CuddlyCuteKitten
Sweden2620 Posts
Name = Sucks. Concept = Sucks (oh hi there necron destroyer). Wth is it a DT on a surfboard? No thanks. Function = Exactly the same thing as the Colossus but will likely only be of use against Zerg (protoss have 3 organic units so far, Terran has marines?). Toss don't need this, they should be able to use Zealots early game if they have too. Special powers = More souls more damage... max 3... for a unit that specialises in killing small organic units? Effects = Beams that blanket the entire screen. *sigh* But something feels wierd about that unit and protoss as a whole. It's like Blizzard isn't telling us the whole thing. They have a shit ton of units now. Almost feels like there's going to be some kind of twist in there. Like irreversible techtrees or some units that are only alternate forms? | ||
Mutaahh
Netherlands859 Posts
Graphix I don't give a shit about those. All about gameplay. Those Star Relics will be awesome with their cloak spell ^^, 50 lings vs nexus... 5 sec later... WTF nexus is invisible ~_~ | ||
WiljushkA
Serbia1416 Posts
and the unit names are really lame, especially for the old units, why for the love of god did they decide to change them? | ||
L!MP
Australia2067 Posts
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Mutaahh
Netherlands859 Posts
You are all afraid that SC2 will be a mistake and that is sucks like hell... but comon, its Blizzard for gods sake! everything will be fine. but yes... the balance will be imba at the 1st months... after a while everything will be fine.. dont worry ^^, dont you remember those carriers at version 1.00, 4 interceptors max, and you needed to train them ONE by ONE carrier... that sucks indeed... all those things got fixed... just sit back. they will take care ^^ | ||
freelander
Hungary4707 Posts
In sc1 when there is a goon-goon battle you have to count how many projectiles you shot | ||
L!MP
Australia2067 Posts
On June 14 2007 06:26 Mutaahh wrote: Some people whine about everything... bleh... well NP with that... but damn... wtf is wrong with lasers? totally NOTHING? You are all afraid that SC2 will be a mistake and that is sucks like hell... but comon, its Blizzard for gods sake! everything will be fine. but yes... the balance will be imba at the 1st months... after a while everything will be fine.. dont worry ^^, dont you remember those carriers at version 1.00, 4 interceptors max, and you needed to train them ONE by ONE carrier... that sucks indeed... all those things got fixed... just sit back. they will take care ^^ how noob are you? can you not see the detriment of implimenting lasers? one of the coolest things about starcraft is the fact that every single attack in the game has a cooldown, which equates to you being able to hit and run, utilise the timing of hits to your advantage, as well as have intensive micro battles on the small scale. starcraft is a micro game! not a game where you sit and watch your lasers go pew pew -_- | ||
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