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freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 13 2007 19:05 GMT
#161
I have to say, the soul hunters don't really fit in this game.
They are supposed to be in warhammer universe! (where they are from)
for example, zerg do not have soul! what if I kill 10 zerglings with a soul hunter and it won't be stronger!
And all is illuminated.
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
June 13 2007 19:06 GMT
#162
just saw it, the tempest looks sooooo cool i can't wait for sc2 =)
Dendra
Profile Joined July 2006
Croatia801 Posts
Last Edited: 2007-06-13 19:10:00
June 13 2007 19:06 GMT
#163
yep, they sure are making a new game, now all the noobs will be able to make "mass towers" in main base, move them out to make an expansion, if they happen to forget a spot in their base they'll be able to move cannons to that area for protection against mutas for example, etc.
Believing isnt seeing.Seeing is believing,but may not be reality.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
Last Edited: 2007-06-13 19:18:45
June 13 2007 19:18 GMT
#164
On June 13 2007 20:47 Phyre wrote:
Show nested quote +
On June 13 2007 20:06 InToTheWannaB wrote:
Well blizzard said that there going to be the same number of units as in BWs. That for ever unit they removed they added a new one. So what we have here by my best guess is.

Probe=probe
Zealot=Zealot
Goon=Immortals/Soul Hunters?
DT=Stalker?
HT=HT?
Archon=Soul Hunter/Colossus?
Dark Archon=Twilight Archon?
Shuttle=Warp prism?
Reaver=Reaver thingy?
Obs=???????
Scout=Warp Ray?
Corsair=Phoenix?
Carrier=Tempest?
Arbiter=Mothership?

If what blizzard told us is true i think obs are gone. Maybe no more cloaked units? Because the Soul Hunter or the Colossus is going to take it spot right?

If you read the description attached to the Youtube video on Youtube's site you'll notice they mention that High Templar, Observers, and Dark Templar are returning. I'm not sure how credible it is though.

So:
Probe = Probe
Zealot = Zealot
Goon = Immortals
DT = DT?
HT = HT
Archon = Twilight Archon
Dark Archon = ?
Shuttle = Warp prism?
Reaver = Reaver
Obs = Obs?
Scout = Warp Ray
Corsair = Phoenix
Carrier = Tempest
Arbiter = Mothership?

The Twilight Archon looked to be attacking and used on the front lines so I would assume it would be replacing the Archon as a heavy assault unit. The Warp Prism seems closest to a Shuttle in terms of use. Arbiter was an expensive flying unit at the end of the tech tree with lots of spells, sounds like the Mothership to me. So this leaves 1 open slot for another new unit to take the Dark Archon's place provided the DA isn't back. However, there are 2 new units being added in the Soul Hunter and the Stalker. Of course, it's entirely possible the description is lying in which case we would have 3 open slots (DT, Obs, DA) to fill with 2 new units (SH, Stalker) leaving 1 more slot again.

As for the aesthetics, I think the Protoss should look very clean and advanced. They are technically the most advanced race and they've had reason to reevaluate all their previous weapons of war due to their loss of Auir. Also, as most of the units are being produced anew they should have a newer look to them than the older Protoss units in SC:BW that potentially were around for centuries or more.

Lastly, I would like to say that the Reaper and Soul Hunter both bare a striking resemblance to W40k units in the Assault Marine and Destroyer from Dawn of War. I can deal with them copying the look and feel of the Space Marines to an extent and other similarities (zerg=tyranid?) in SC:BW but now W40k has it's own RTS with many of these units in their game now. I would like to see Blizz try a bit harder to stay away from resembling a competing RTS game in this day and age.

Good post, very good. I approve with the content and mannered wording you used there. Nice

Oh and btw Phase Prisms are shuttles, they can act as shuttles do + they can morph into a mobile pylon as added ability.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
June 13 2007 19:21 GMT
#165
p.s. this game doesn't look cartoony to me, it just doesnt have the grim and gritty look WH40k has for example but that doesn't belong here anyway. If you want cartoony look at WC3/TFT.

And I BELIEVE!
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
June 13 2007 19:26 GMT
#166
On June 14 2007 01:42 Spike wrote:
I got this on battle.net forums.

Originally posted in Blizzforums by Nazzul, the guy who uploaded the video on Youtube. The info in the post is from the magazine:
http://www.blizzforums.com/showthread.php?t=9143&page=12

-------------------------------------------------
Hey guys I was asked to show everyone the info straight from the magazine so here are all the units mentioned in it.

Zealot: Zealots are the standard infantry unit of the Protoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before.

Stalker: Stalkers are a new type of dark dragoon. Theyre fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there blink ability that will allow them to teleport anywhere in visual range in an instant.

Immortal: A new type of heavy dragoon, the Immortals will be equipped with a shield that activates only when hit by heavy weapons like Siege Tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons.

Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy.

Colossus: True to its name, the Colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like Zerglings or Marines -their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease.

Phoenix: When its standard fighter weapon won't do the job, the Phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the Phoenix itself for a few moments. If the overload doesnt demolish the enemy you'll be a sitting duck.

Phase Prism: .The new Phase Prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech,you'll be able to use them to create and army anywhere on the map.

Warp Ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like Battle Cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like Marines.

High Templar: The High Templar is back and he'll bring his powerful psionic storm area attack with him. But hes gotten a handy new power, he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you cant go there anymore will be very powerful.

Dark Templar: Just like in the first game the Dark Templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. Any new special abilities have yet to be revealed.

Twilight Archon: Blizzard hasn't exactly worked out what its doing with the Twilight Archon in terms of his powers. But the team promises that he will be just as powerful as he was in starcraft 1.

Tempest: The Tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground. It will have no defense whatsoever against air units.

Soul Hunter: Soul Hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. They'll be effective against organic units but practically useless against robotic units like the Protoss own reaver.

Reaver: The armored slug like Reaver artillery is as nasty as ever. While we didnt see any upgrades abilities, we witnessed a new version of the old Reaver drop attack (putting one right in the middle of an enemy resource collectors and watching the fireworks) when combined with the Pase Prism.

Phase Cannon: This stationary base defense is no longer stationary. The Phase Cannon can now convert into energy form and relocate and redeploy as long as you stay in a pylon power range. But if the pylon is destroyed while the cannon is in energy form it'll go poof.

Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies it'll explode and cause damage to everything around it. Remember the larger the target the bigger the boom.

Mothership: At the top of the tech tree you'll find the Mothership. It comes equipped with a time bomb field that stops incoming projectiles, matrix style, in mid air. When the field shuts off, all missiles will fall harmlessly to the ground. Like any good mothership, it'll be able to fire devastating Planet Cracker beam straight down to annihilate ground units below. Finally it will be able to generate a mini nlack hole to suck enemy air units into oblivion. Theres nothing quite like watching a fleet of enemies battlecruisers circle the drain!


As everyone guessed the arbiter is gone, however, its stasis and cloak skills have been passed onto the high templar and star relic.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
Last Edited: 2007-06-13 19:42:40
June 13 2007 19:36 GMT
#167
Highlights obviously being the only ground shields for tempests, arbiter and darkarchon moving on to the Star Relic with stasis going towards the high templar or a variant thereof.

And the cute relocating of cannons.

The soulhunters aren't working for me though as for as what I've seen till now. Just not my kinda thing :D. A tad lame. Rest looks friggin' awsome though.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
lololol
Profile Joined February 2006
5198 Posts
June 13 2007 19:40 GMT
#168
Nyovne, this was already posted on the previous page...
I'll call Nada.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
Last Edited: 2007-06-13 19:47:25
June 13 2007 19:41 GMT
#169
On June 14 2007 04:40 lololol wrote:
Nyovne, this was already posted on the previous page...

Ahh ok thanks I missed that, I got this one from the more protoss units thread which got closed due to redundancy. Thought Id save the post and info for prosterity ;P.


And watching it for the 5th time I indeed concur that the reaper death animation is a bit extreme... it makes you kinda miss whats going on and can be tuned down a bit imho T_T.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Gokey
Profile Joined November 2006
United States2722 Posts
June 13 2007 20:15 GMT
#170
omg i love the flamethrower reapers!!!!!!!!
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
June 13 2007 20:29 GMT
#171
If they are the freakin' same units, they shoudl call them the same damn thing. Twilight Archon? Please, that sounds weak. Unless it is a dark/high templar hybrid, we'll just call them Archons anyways so drop the cheesy prefix.

And just call the damn thing a Carrier. And if there is no difference between Photon Cannons and Phase Cannons in SC2 and the latter replaces the former, I don't see much reason for change either... but this one is less severe, but I mean with all the name changing some of the old "feel" disappears a little. Not a lot, but what's wrong with same unit names with slightly different abilities?
WickeD
Profile Joined April 2003
Slovakia789 Posts
June 13 2007 20:40 GMT
#172
The game looks awesome - whoever wants to play the same game as broodwar should stick to broodwar. I am looking forward to this game as fmpov the starcraft feeling is kept in tact but I get to play a new game YAY!!
Broodwar: Few days to learn, lifetime to Master
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
June 13 2007 20:42 GMT
#173
Btw, if you pause the game just at the end of the scene with tempests, you can see 1 tempest exploding with 12 smaller explosions.

Carrier capacity level 2?
You want 20 good men, but you need a bad pussy.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2744 Posts
June 13 2007 20:42 GMT
#174
Everything looks good except for the Soul Hunter.

Name = Sucks.
Concept = Sucks (oh hi there necron destroyer). Wth is it a DT on a surfboard? No thanks.
Function = Exactly the same thing as the Colossus but will likely only be of use against Zerg (protoss have 3 organic units so far, Terran has marines?). Toss don't need this, they should be able to use Zealots early game if they have too.
Special powers = More souls more damage... max 3... for a unit that specialises in killing small organic units?
Effects = Beams that blanket the entire screen. *sigh*

But something feels wierd about that unit and protoss as a whole. It's like Blizzard isn't telling us the whole thing. They have a shit ton of units now. Almost feels like there's going to be some kind of twist in there. Like irreversible techtrees or some units that are only alternate forms?
waaaaaaaaaaaooooow - Felicia, SPF2:T
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
June 13 2007 20:54 GMT
#175
Damn, those fuckers at Blizzard really know how to tease, fucking great awesome units IMO.
Graphix I don't give a shit about those. All about gameplay. Those Star Relics will be awesome with their cloak spell ^^,

50 lings vs nexus... 5 sec later... WTF nexus is invisible ~_~
I want to fly
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2007-06-13 21:08:51
June 13 2007 21:07 GMT
#176
i really dont like the Soul Hunter concept, it reminds me of the random crap they just threw into wc3 and tft

and the unit names are really lame, especially for the old units, why for the love of god did they decide to change them?
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
L!MP
Profile Joined March 2003
Australia2067 Posts
Last Edited: 2007-06-13 21:26:21
June 13 2007 21:12 GMT
#177
oh god.... more fucking lasers. constant attack style units like those that use lasers just encourages 0 micro, plus it impedes view. and what's with that jungle tileset? looks like warcraft 3 with that cartoon shit. disappointing. i mean seriously... look at this shit:

[image loading]
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
June 13 2007 21:26 GMT
#178
Some people whine about everything... bleh... well NP with that... but damn... wtf is wrong with lasers? totally NOTHING?

You are all afraid that SC2 will be a mistake and that is sucks like hell... but comon, its Blizzard for gods sake! everything will be fine. but yes... the balance will be imba at the 1st months... after a while everything will be fine.. dont worry ^^, dont you remember those carriers at version 1.00, 4 interceptors max, and you needed to train them ONE by ONE carrier... that sucks indeed... all those things got fixed... just sit back. they will take care ^^
I want to fly
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 13 2007 21:41 GMT
#179
beam attacks are bad for competitive play.. you can't count the projectiles..
In sc1 when there is a goon-goon battle you have to count how many projectiles you shot
And all is illuminated.
L!MP
Profile Joined March 2003
Australia2067 Posts
June 13 2007 21:46 GMT
#180
On June 14 2007 06:26 Mutaahh wrote:
Some people whine about everything... bleh... well NP with that... but damn... wtf is wrong with lasers? totally NOTHING?

You are all afraid that SC2 will be a mistake and that is sucks like hell... but comon, its Blizzard for gods sake! everything will be fine. but yes... the balance will be imba at the 1st months... after a while everything will be fine.. dont worry ^^, dont you remember those carriers at version 1.00, 4 interceptors max, and you needed to train them ONE by ONE carrier... that sucks indeed... all those things got fixed... just sit back. they will take care ^^

how noob are you? can you not see the detriment of implimenting lasers? one of the coolest things about starcraft is the fact that every single attack in the game has a cooldown, which equates to you being able to hit and run, utilise the timing of hits to your advantage, as well as have intensive micro battles on the small scale. starcraft is a micro game! not a game where you sit and watch your lasers go pew pew -_-
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