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On June 13 2007 20:20 Ych9 wrote: Why does everyone seem to like the Dark and Evil setting graphics?
Maybe it's just me, but those really don't appeal to me. On the other hand, you have to understand, those are the Protoss. The Protoss are suppose to look like that. It actually makes them look very technologic advance.
For the people that likes Dark and Evil settings, I'm sure once Blizzard releases more info about the Zerg and their buildings, you guys will jump for joy.
Dark and evil setting? Are you getting this from the space terrain and -get this- shadows? This game has shadows!
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Russian Federation4235 Posts
Goon = Immortal
For fuck's sake, where was it stated? The immortal is the new goon story-wise, but will you finally try to process the fact that there is a unit that costs exactly the same as a goon in SC, has exactly the same sum of shields and hp as a goon in SC (120/60 opposed to 100/80) and does nearly the same damage as a goon in SC. The only thing that differs is the blink ability, but no, you geniuses still stubbornly associate the dragoon with the Immortal that costs different, has different hp, damage and works totally different from anything we know about goons. Where's your thought, I wonder.
Dragoon = Stalker, and that's it.
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man starcraft 2 looks so so awful, well atleast it's final that it wont be better than broodwar.
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United States1654 Posts
Realize the names were equally bad in Starcraft's pre-alpha stages. These are just placeholders for now is my best guess.
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On June 13 2007 22:53 FatRine wrote: man starcraft 2 looks so so awful, well atleast it's final that it wont be better than broodwar.
Don't buy it then. Not for your sake, but for all of ours. We don't need people who look at a few pre-beta kick-freaking-ass videos and say they hate it.
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On June 13 2007 22:56 T-P-S wrote:Show nested quote +On June 13 2007 22:53 FatRine wrote: man starcraft 2 looks so so awful, well atleast it's final that it wont be better than broodwar. Don't buy it then. Not for your sake, but for all of ours. We don't need people who look at a few pre-beta kick-freaking-ass videos and say they hate it.
Well imo they arnt following up in the spirit of starcraft: broodwar in any other way than their WORDS so far, so yeah. Maybe i wont buy it, cause everything looks like a fucking collection of toys with laser beams flying around.
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On June 13 2007 23:13 FatRine wrote:Show nested quote +On June 13 2007 22:56 T-P-S wrote:On June 13 2007 22:53 FatRine wrote: man starcraft 2 looks so so awful, well atleast it's final that it wont be better than broodwar. Don't buy it then. Not for your sake, but for all of ours. We don't need people who look at a few pre-beta kick-freaking-ass videos and say they hate it. Well imo they arnt following up in the spirit of starcraft: broodwar in any other way than their WORDS so far, so yeah. Maybe i wont buy it, cause everything looks like a fucking collection of toys with laser beams flying around.
I thought graphics didn't matter in a game? Who cares what they look like: it's the gameplay that will matter.
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On June 14 2007 00:29 SoleSteeler wrote:Show nested quote +On June 13 2007 23:13 FatRine wrote:On June 13 2007 22:56 T-P-S wrote:On June 13 2007 22:53 FatRine wrote: man starcraft 2 looks so so awful, well atleast it's final that it wont be better than broodwar. Don't buy it then. Not for your sake, but for all of ours. We don't need people who look at a few pre-beta kick-freaking-ass videos and say they hate it. Well imo they arnt following up in the spirit of starcraft: broodwar in any other way than their WORDS so far, so yeah. Maybe i wont buy it, cause everything looks like a fucking collection of toys with laser beams flying around. I thought graphics didn't matter in a game? Who cares what they look like: it's the gameplay that will matter. This is true for an average game, but not a competitive game.
In a competitive game everything matters down to the tiniest details. Obviously screen clutter matters big time, as war3 has taught us. Graphics in a competitive game have to be clear and understandable to a layman, and that means no streaks of rainbow everywhere anytime a big battle ensues. Death animation, jesus the death animation better be more equal this time around (dragoons and lings die in big pools of gooy blood that linger, terran metal just explodes and disappears).
As for the names, yeah, they're pretty bad so far. I remember in the early days of sc when those of us made our own campaigns, some'd try to make new units and include them in the campaigns. The names for those were just as bad - everyone came up with names like "terran spector (sc:ghost anyone?), terran phalanx, the phoenix (phoenix was the beta name for wraith)" ... in general taking a synonym of whatever unit that is the closest...
Anyway, just about everything in this alpha needs changes so far, ranging from tweaking to complete overhaul in areas of graphical design, animation, unit naming, just about everything.
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Hey some people actually agree with me, that the stuff looks too cartoony. Woohoo! 
Let me corroborate on the cartoony part. I am watching an scifi war episode of the simpsons(that would be cool though), but this is starcraft! There are way too much bright colors, in sc/bw an bright tileset would be jungle or the red tileset, still it would have an realistic look. Now, I am looking at a green valley that comes right out of the hat of a 4 year old kid on crack that just discovered the color green...
About the chaotic attacks, someone mentioned earlier that Bliz would do anything to prevent a chaotic battle. Right now it seems they do a piss poor job .
Well people stating that sc2 kinda looks like C&C that happens when you hire Browder a professional fuckup at making RTS games.
On a last note, the people who are whining at the people who criticize, bash, argue about the current looks of sc2 and more. Fuck off, don't forget starcraft was an action packed, walls to the balls test of wits. Blizzard wants us to criticize their products, they do not need people," oooh it looks great, I love you blizzard" statements, that won't give us a better game....and that is what we all want right? We want a perfect starcraft 2 in al it's aspects.
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SC is if anything excessively dark/brown in colour, I don't think the fact that SC2 will be a bit brighter is a bad thing.
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Doubt if it's the brightness. It's the fact that the grass is a uniform shade of green that leads to it looking plastic, cartoony, too bright etc. If there were a couple of blades of dark green grass added in strategically to give it a slightly mottled appearance, it would look fine.
But don't expect that at this stage of development =)
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On June 14 2007 00:29 SoleSteeler wrote:Show nested quote +On June 13 2007 23:13 FatRine wrote:On June 13 2007 22:56 T-P-S wrote:On June 13 2007 22:53 FatRine wrote: man starcraft 2 looks so so awful, well atleast it's final that it wont be better than broodwar. Don't buy it then. Not for your sake, but for all of ours. We don't need people who look at a few pre-beta kick-freaking-ass videos and say they hate it. Well imo they arnt following up in the spirit of starcraft: broodwar in any other way than their WORDS so far, so yeah. Maybe i wont buy it, cause everything looks like a fucking collection of toys with laser beams flying around. I thought graphics didn't matter in a game? Who cares what they look like: it's the gameplay that will matter.
They dont, but when it's cluttered up as mentioned earlier... not being clear etc.. it's pretty bad. And starcraft 2 looks EXACTLY like that. If not worse than warcraft 3...
I also think the graphics doesnt keep up with the spirit of the original starcraft, they make everything all plastic looking, instead of the old matte look. Which i love by the way.
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Sydney2287 Posts
On June 13 2007 18:02 IntoTheWow wrote: All you people were expecting a 2D expo again. How many times must this be said? ITS A NEW GAME, AND ITS 3D. You cant have the "looks" of 2D in 3D. And im happy blizzard is not keeping the game very very similar, the way im happy when bands innovate in music, or change styles. If the gameplays is good and its fun to play, the rest follows.
Look, 99% of the games coming out today are copycats of other shitty games. They are 90% graphics, 5% story, 5% gameplay. So for once, i would like to see games that are actually tested for competitive gaming (how many games get that chance?), have good gameplay and are being though, planned and being amde for so long.
Do you think anyone would whine on W3 aspects if the game had a better gameplay? (im not saying W3 is a bad game).
Blizzard might surprise us. I believe. Click on the picture.
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Post taken from
http://www.battle.net/forums/thread.aspx?fn=sc-general&t=190985&p=1&#post190985
Originally posted in Blizzforums by Nazzul, the guy who uploaded the video on Youtube. The info in the post is from the magazine: http://www.blizzforums.com/showthread.php?t=9143&page=12
------------------------------------------------- Hey guys I was asked to show everyone the info straight from the magazine so here are all the units mentioned in it.
Zealot: Zealots are the standard infantry unit of the Protoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before.
Stalker: Stalkers are a new type of dark dragoon. Theyre fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there blink ability that will allow them to teleport anywhere in visual range in an instant.
Immortal: A new type of heavy dragoon, the Immortals will be equipped with a shield that activates only when hit by heavy weapons like Siege Tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons.
Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy.
Colossus: True to its name, the Colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like Zerglings or Marines -their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease.
Phoenix: When its standard fighter weapon won't do the job, the Phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the Phoenix itself for a few moments. If the overload doesnt demolish the enemy you'll be a sitting duck.
Phase Prism: .The new Phase Prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech,you'll be able to use them to create and army anywhere on the map.
Warp Ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like Battle Cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like Marines.
High Templar: The High Templar is back and he'll bring his powerful psionic storm area attack with him. But hes gotten a handy new power, he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you cant go there anymore will be very powerful.
Dark Templar: Just like in the first game the Dark Templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. Any new special abilities have yet to be revealed.
Twilight Archon: Blizzard hasn't exactly worked out what its doing with the Twilight Archon in terms of his powers. But the team promises that he will be just as powerful as he was in starcraft 1.
Tempest: The Tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground. It will have no defense whatsoever against air units.
Soul Hunter: Soul Hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. They'll be effective against organic units but practically useless against robotic units like the Protoss own reaver.
Reaver: The armored slug like Reaver artillery is as nasty as ever. While we didnt see any upgrades abilities, we witnessed a new version of the old Reaver drop attack (putting one right in the middle of an enemy resource collectors and watching the fireworks) when combined with the Pase Prism.
Phase Cannon: This stationary base defense is no longer stationary. The Phase Cannon can now convert into energy form and relocate and redeploy as long as you stay in a pylon power range. But if the pylon is destroyed while the cannon is in energy form it'll go poof.
Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies it'll explode and cause damage to everything around it. Remember the larger the target the bigger the boom.
Mothership: At the top of the tech tree you'll find the Mothership. It comes equipped with a time bomb field that stops incoming projectiles, matrix style, in mid air. When the field shuts off, all missiles will fall harmlessly to the ground. Like any good mothership, it'll be able to fire devastating Planet Cracker beam straight down to annihilate ground units below. Finally it will be able to generate a mini nlack hole to suck enemy air units into oblivion. Theres nothing quite like watching a fleet of enemies battlecruisers circle the drain!
-------------------------------------------------- The Star Relic thing seems interesting and Dark Templar are in Seems the grand total now is 18 units.
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Remove the mothership, the soulsucker... blablabla
Yeah the protoss are ingenious to say the least, no defense against anti-air.. overload and more crap.. The protoss are supposed to be bad asses at technology. They look like amateurs now.
Why do we get a lot of CnC goofs? We never asked for it, but we still are gonna get it
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On June 14 2007 01:45 FatRine wrote:Show nested quote +On June 14 2007 00:29 SoleSteeler wrote:On June 13 2007 23:13 FatRine wrote:On June 13 2007 22:56 T-P-S wrote:On June 13 2007 22:53 FatRine wrote: man starcraft 2 looks so so awful, well atleast it's final that it wont be better than broodwar. Don't buy it then. Not for your sake, but for all of ours. We don't need people who look at a few pre-beta kick-freaking-ass videos and say they hate it. Well imo they arnt following up in the spirit of starcraft: broodwar in any other way than their WORDS so far, so yeah. Maybe i wont buy it, cause everything looks like a fucking collection of toys with laser beams flying around. I thought graphics didn't matter in a game? Who cares what they look like: it's the gameplay that will matter. They dont, but when it's cluttered up as mentioned earlier... not being clear etc.. it's pretty bad. And starcraft 2 looks EXACTLY like that. If not worse than warcraft 3... I also think the graphics doesnt keep up with the spirit of the original starcraft, they make everything all plastic looking, instead of the old matte look. Which i love by the way.
Not clear ? Are you in your 80's or what ? It looks perfectly clear and the explosions are all very modest.
Plastic look ? Look again, protoss scheme is very dark and blueish because of all the new dark templar influences. It looks grim and not cartoony, at most the jungle map does, which doesn't look nearly as cartoony as w3.
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I really really loved that video myself, and the fact that soul hunters look exactly like destroyers from dark crusade doesn't matter to me since destroyers are AWESOME. Besides most things have been done, the laser animation really fits some units. The battle with the reaver and archons makes me pretty sure sc2 is going to meet its expectations.
Damn I really wish they started showing some terran stuff. 
Only thing that bothers me is that everything gets posted on youtube first and sc2.com weeks after, quality vids please.
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Whoa, the pre-alpha stage looks slightly similar to Warcraft 3?
Guess what. The pre-alpha stage of Starcraft one looked EXACTLY THE FREAKIN' SAME to Warcraft 2.
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On June 13 2007 22:37 evanthebouncy! wrote: ^ That's very valid point there storyteller.
I do have some critisism's though, okay Soul-Hunter, disign looks cool, moves smooth, laser is pretty lame. But that's all fine. But how is it special in any way beside attacking? It moves like a walking wraprey, and is rather boring... what exactly does it do beside attacking w/ sapping lasers that makes it stand out? I cannot quite see...
Okay Tempest(Carriers) Looks fabulous design, but interceptors comes out wayy to late. It seems it has a warm-up stage. I do not like that at all. The art of carrier micro depends on the interceptors comes out immediately with in attacking range w/ out the carrier to stop. However, it seems that in the gameplay they need to stop before firing. Bad bad bad...
Again Twilight Archons: I cannot say much because it does not seem to have any spells or anything special, can it perhapes cloak? If so that'll rock, but in the video it kinda just did nothing and died. I'd rather keep my templar right? ~~
What are you talking about? Even in SC1 the interceptors need time to take off one by one, they don't just go out at once, except if they recently attacked something.
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