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elTy_bbq
Germany9 Posts
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BuGzlToOnl
United States5918 Posts
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Xeofreestyler
Belgium6771 Posts
not gonna make any judgements till i play it though | ||
BuGzlToOnl
United States5918 Posts
Carrier looks sexy as hell, also the Phase Cannons will come in very handy. ![]() | ||
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XaI)CyRiC
United States4471 Posts
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Pretorian-[DMK]
Netherlands49 Posts
I say it again, we get a starcraft in warcraft style :'( Though the twilight archon made me feel happy... | ||
Time[to]Zerg
United States65 Posts
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Mango
Belgium522 Posts
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Time[to]Zerg
United States65 Posts
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XCetron
5226 Posts
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zuqbu
Germany797 Posts
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CubEdIn
Romania5359 Posts
On June 13 2007 14:07 Mango wrote: cannonrush ftw ![]() Zerg players will be VERY happy to hear that! | ||
decemberT
45 Posts
moooooooore plz !!!!!!! >_<; | ||
Peanuts.
United States378 Posts
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rain~
Germany461 Posts
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ATeddyBear
Canada2843 Posts
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Jyvblamo
Canada13788 Posts
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Lisk
Latvia376 Posts
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Raithed
China7078 Posts
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Aerox
Malaysia1213 Posts
On June 13 2007 14:21 Raithed wrote: reaver looks so skinny. They just reduced the forehead. | ||
MuShu
United States3223 Posts
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decemberT
45 Posts
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Jyvblamo
Canada13788 Posts
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lamarine
586 Posts
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mahnini
United States6862 Posts
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InToTheWannaB
United States4770 Posts
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allowicious
United States972 Posts
it seems a lot faster than the gameplay vids from WWI if you look at the speed that the scvs are moving when they were mining | ||
boghat
United States2109 Posts
On June 13 2007 14:03 Pretorian-[DMK] wrote: NOOOOO, look how cartoony it looks! I'm going to have to agree with this. I'm not really liking the cartoony style but maybe it's just because it's hard to get used to something different. | ||
Haemonculus
United States6980 Posts
![]() Also these names are cheesy at best. | ||
azndsh
United States4447 Posts
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decemberT
45 Posts
On June 13 2007 14:40 azndsh wrote: Tempest looks like Andromeda Ascendant anyone? ![]() only a true geek would have noticed that congrats ![]() | ||
InToTheWannaB
United States4770 Posts
EDIT:The soul hunters are on silver surfer like boards too lol. | ||
grobo
Japan6199 Posts
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mahnini
United States6862 Posts
On June 13 2007 14:44 InToTheWannaB wrote: STASIS!!! Watch the arch it Stasis a bunker at the very start of that battle i think lmao. Something did stasis a bunker, and one yamoto > tempest. | ||
Aerox
Malaysia1213 Posts
but they die too ez so maybe instead it's zealot+zealot? lol. | ||
InToTheWannaB
United States4770 Posts
On June 13 2007 14:51 Aerox wrote: It was up against like 4325432543535 of them reaper guys. Kinda hard to tell if it dieing fast as we dont know how much damage them reapers do.imo, Twilight Archon sounds like: high templar + dark templar but they die too ez so maybe instead it's zealot+zealot? lol. | ||
tec27
United States3700 Posts
On June 13 2007 14:33 mahnini wrote: If they introduce one more unit with a laser beam ONE MORE, I'm going to be pretty pissed. I have a feeling that lasers are part of Protoss's style, and that the other races won't have stuff like that at all. (At least I hope) | ||
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Zelniq
United States7166 Posts
i wonder if it's an upgrade? kind of like upgrading human towers in wc3 | ||
Arget
United States87 Posts
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Doctorasul
Romania1145 Posts
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micronesia
United States24682 Posts
On June 13 2007 14:06 Time[to]Zerg wrote: Gets me hard just watching it... When I read this post I wasn't satisfied, but fortunately you followed it up with this: On June 13 2007 14:08 Time[to]Zerg wrote: Gets me hard just watching it... When you have 4 posts, this is a great way to make a good first impression. I don't mind the cartoony graphics that much, and I do suspect they'll change. There might even be in game settings to adjust how it looks? | ||
TranceStorm
1616 Posts
On June 13 2007 14:47 mahnini wrote: Something did stasis a bunker, and one yamoto > tempest. Buildings can now be stasised? | ||
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GTR
51454 Posts
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anch
United States5457 Posts
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InToTheWannaB
United States4770 Posts
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omgbnetsux
United States3749 Posts
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Jyvblamo
Canada13788 Posts
On June 13 2007 15:15 InToTheWannaB wrote: Hmmm this also makes me wounder what the roles are going to be for the soul hunters. If the immortal is the new goon for tanks and the stalkers is the new DT/harasser. Just what the heck do the hunters do? Hunt souls, duh. | ||
InToTheWannaB
United States4770 Posts
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Doctorasul
Romania1145 Posts
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grobo
Japan6199 Posts
On June 13 2007 15:18 InToTheWannaB wrote: why everyone saying it looks cartoonish too? It very green and bright in the jungle map but the platform and lava maps look just as dark and gloomy as BW maps. Not counting the jungle map, some of the structures and units just look so shiny and.. meh can't really put my finger on it, but it looks to squeeky clean and shiny. | ||
CubEdIn
Romania5359 Posts
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jimminy_kriket
Canada5502 Posts
That looked very cartoony. | ||
grobo
Japan6199 Posts
On June 13 2007 15:22 CubEdIn wrote: Doesn't anyone find it werid that these videos don't show up on starcraft2.com but instead "leak", although they really look finished and such? I do. Viral Marketing? :o | ||
ZlyKiss
Poland697 Posts
i know that it was mentioned 100 times before but i reeally want to emphasize this and hope that blizzard new game will change its target from 8yo to at least 15++ yo. ...please? | ||
InToTheWannaB
United States4770 Posts
On June 13 2007 15:20 Doctorasul wrote: haha your right nice catch.The reapers have flamethrowers in the phase cannons scene. | ||
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GrandInquisitor
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New York City13113 Posts
it's got nothing to do with darkness and gloominess. quake 3 was cartoony compared to unreal tournament even though quake 3 was dark and gory too | ||
teh leet newb
United States1999 Posts
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grobo
Japan6199 Posts
On June 13 2007 15:28 teh leet newb wrote: I just hope the attack animations aren't too gaudy. One thing I hate about Warcraft 3 is that the explosions and shit take up way to much time and room, so I can't really see anything. I think Blizzard mentioned that somewhere and they were really trying not to get that "wc3 combat"-effect in SC2. | ||
Dariush
Romania330 Posts
On June 13 2007 15:29 grobo wrote: I think Blizzard mentioned that somewhere and they were really trying not to get that "wc3 combat"-effect in SC2. Pillars said it, yes. | ||
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Excalibur_Z
United States12235 Posts
On June 13 2007 15:26 ZlyKiss wrote: most of these units cartoonish and these names...give me a break. i know that it was mentioned 100 times before but i reeally want to emphasize this and hope that blizzard new game will change its target from 8yo to at least 15++ yo. ...please? Jesus Christ, you don't even know what you're fighting against anymore. How the fuck is this "cartoonish"? Warcraft III was "cartoonish" because the units were very bright, multicolored, and were drawn intentionally out of proportion. Nothing we've seen yet in SC2 exhibits that "cartoony" feel. As for the unit names... yeah "Dark Templar" isn't "cartoony" at all. :rolleyes: They're just giving the units names that match the Protoss theme, and it works. | ||
CubEdIn
Romania5359 Posts
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Doctorasul
Romania1145 Posts
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Zelniq
United States7166 Posts
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lamarine
586 Posts
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Telemako
Spain1636 Posts
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lololol
5198 Posts
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decemberT
45 Posts
This means that Reapers will somehow have both pistols and ( firebat like ) flame throwers ? Im really curious about this. | ||
InToTheWannaB
United States4770 Posts
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CubEdIn
Romania5359 Posts
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InToTheWannaB
United States4770 Posts
On June 13 2007 15:42 decemberT wrote: I can tell already these fuckers are going to be a real pain in the ass to deal with. Imagin firebats that could jump into your mineral line lmao. GG workers.indeed reapers had flame throwers in the part o the video with the phase cannons o.O; This means that Reapers will somehow have both pistols and ( firebat like ) flame throwers ? Im really curious about this. | ||
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KizZBG
u gotta skate8152 Posts
Nice video, got me even more excited. | ||
lololol
5198 Posts
![]() Carriers apear to have special shields vs ground attacks, but this could be just graphical, although nothing in sc is purely graphical and it is a nice idea to have a separate or extra shields against diferent attacks. Interceptors die off instantly, instead of a bit after the carrier. The reaver clearly did shoot once(and killed a single reaper). | ||
mahnini
United States6862 Posts
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PePe QuiCoSE
Argentina1204 Posts
Nice cheese there :-P | ||
Jumbalumba
Australia118 Posts
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Naib
Hungary4843 Posts
On June 13 2007 15:15 InToTheWannaB wrote: Hmmm this also makes me wounder what the roles are going to be for the soul hunters. If the immortal is the new goon for tanks and the stalkers is the new DT/harasser. Just what the heck do the hunters do? I'd say they pretty much RAPE any small living units (marine, zergling, reaper, baneling, hydras maybe?). At least it made that impression. Also it looks like cheap and fast, coming en masse. It makes sense, Zealots didnt seem that good vs marines (12 barely took on like 16 in the first vid I think?), nor are Immortals, and Stalkers are just scouts, they're fragile and rather harassers than actual fighters. All of this is just my own speculation based on what we've seen so far, of course. | ||
boghat
United States2109 Posts
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{CC}StealthBlue
United States41117 Posts
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Doctorasul
Romania1145 Posts
On June 13 2007 16:14 Jumbalumba wrote: I think the ones with the flamethrowers are just firebats, not reapers. You don't see them shooting from a gun do you? I certainly didn't. Plus they died differently; they just fly off swirling into the air. That's exactly how the reapers die. What do guns have to do with anything? In the gameplay video at sc2.com reapers have small "twin pistols", a jet pack and occasionally die with a flying off animation. In this video they are exactly the same, except with flamethrowers. Nice first post. | ||
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IntoTheWow
is awesome32274 Posts
On December 13 2006 23:20 Saro wrote: Go forth, my minions... | ||
Mutaahh
Netherlands859 Posts
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boghat
United States2109 Posts
You voted for Bush didn't you? | ||
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Excalibur_Z
United States12235 Posts
On June 13 2007 16:05 lololol wrote: They mispelled the Surf Hunter ![]() Carriers apear to have special shields vs ground attacks, but this could be just graphical, although nothing in sc is purely graphical and it is a nice idea to have a separate or extra shields against diferent attacks. Interceptors die off instantly, instead of a bit after the carrier. The reaver clearly did shoot once(and killed a single reaper). The shield thing is graphical, and an excellent display of the new physics system. The game calculates the angle of attack and creates the shield graphic around the impact point, making the shields look and behave in a much more realistic manner than the sprites of BW. | ||
minus_human
4784 Posts
Guess we'll have to get used to continuous lasers as being a semi-trademark of Protoss or something like that, in SC2. | ||
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IntoTheWow
is awesome32274 Posts
Yes i voted for bush, i eat BBQ, watch NFL, NBA, etc. | ||
lololol
5198 Posts
On June 13 2007 16:54 Excalibur_Z wrote: The shield thing is graphical, and an excellent display of the new physics system. The game calculates the angle of attack and creates the shield graphic around the impact point, making the shields look and behave in a much more realistic manner than the sprites of BW. You can see the very same shield graphic apear for the hits from different sides, it's just covers the lower part of the ship, unlike the other shield graphics which are around the damaged point. | ||
boghat
United States2109 Posts
On June 13 2007 16:58 IntoTheWow wrote: Yes i voted for bush, i eat BBQ, watch NFL, NBA, etc. I was joking, but seriously, silencing legitimate criticisms like the game looks cartoony isn't helpful. | ||
Tiamat
United States498 Posts
Photon Cannons no longer popup and retract after each shot ala the older zerglings vs psi storm video. Instead they stay up when they fire. Also in the same clip, you can see a terran base in the corner and it appears there is a new building up there, perhaps a Science Facility? | ||
lololol
5198 Posts
On June 13 2007 17:07 Tiamat wrote: 2 things I noticed... Photon Cannons no longer popup and retract after each shot ala the older zerglings vs psi storm video. Instead they stay up when they fire. Also in the same clip, you can see a terran base in the corner and it appears there is a new building up there, perhaps a Science Facility? Photon Cannon =/= Phase Cannon | ||
T-P-S
United States204 Posts
The 'theme' of Protoss units has so far been historical/ancient human titles: Dragoon is the traditional name for a soldier trained to fight on foot but transport himself on horseback. Knights Templar, a medieval Christian military order that was very prominent in the Crusades. Archons - From time to time, laity of the Orthodox Church in communion with the Patriarch of Constantinople have been granted the title of Archon to honor their service to Church administration. (Also from ancient Greece) Scout - duh Corsairs were French privateers from the north-western French port of St-Malo, located on the northern coast of Brittany. (mostly definitions from Wiki) ---- And yeah, first Reapers being ripped off of Assasult Marines, now Soul Hunters being ripped from Necron. Does Blizzard even have a concept team anymore? | ||
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Excalibur_Z
United States12235 Posts
On June 13 2007 17:26 T-P-S wrote: Chances are Phase Cannons can only move around in pylon power, so rushing wouldn't work. And probably contiguous pylon power at that. | ||
T-P-S
United States204 Posts
On June 13 2007 17:29 Excalibur_Z wrote: And probably contiguous pylon power at that. Well yeah.. they wouldn't be moving around in it if they left it, heh. Also, I think the reaver only looks so small because they scene is zoomed out really far. The Stalkers are tiny! edit: god typos. Edit edit! However, Phase Prisms could perhaps do a kind of leapfrogging thing. It'd be slow, but you could move those cannons around the map. Probably too slow to do any good. Edit Edit Edit: decafchicken beat me to it. See next post. | ||
decafchicken
United States20021 Posts
On June 13 2007 17:26 T-P-S wrote: Chances are Phase Cannons can only move around in pylon power, so rushing wouldn't work. But when you move your pylons... :D | ||
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IntoTheWow
is awesome32274 Posts
On June 13 2007 17:05 boghat wrote: I was joking, but seriously, silencing legitimate criticisms like the game looks cartoony isn't helpful. The game doesnt look cartonish :/ | ||
boghat
United States2109 Posts
It might be mostly or partially because I am reluctant to accept a change in appearance from SC1 so I am willing to give it a chance. But the fact that many people have the same opinion as me in regards to the cartoonish appearance makes me a bit worried. | ||
dronefromhell
Canada199 Posts
it looks exactly like command and conquer/red alert 2. im very disapointed at the animation, wtf is with all the lasers and shit? archon doesnt even look tough, shoots some electricity? and in the begining the units attacking the command center looks horrible with the laser, im mean seriously , this is turning command and conquer expansion: sc2. u know 1 of the creator who worked for c&c or red alert 2 was part of the sc2 creating team, no wonder sc2 and c&c2 share so much in common, if this continue its gonna be a failure | ||
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IntoTheWow
is awesome32274 Posts
Look, 99% of the games coming out today are copycats of other shitty games. They are 90% graphics, 5% story, 5% gameplay. So for once, i would like to see games that are actually tested for competitive gaming (how many games get that chance?), have good gameplay and are being though, planned and being amde for so long. Do you think anyone would whine on W3 aspects if the game had a better gameplay? (im not saying W3 is a bad game). Blizzard might surprise us. I believe. | ||
SuN-TzU
United States213 Posts
On June 13 2007 17:55 boghat wrote: It might be mostly or partially because I am reluctant to accept a change in appearance from SC1 so I am willing to give it a chance. But the fact that many people have the same opinion as me in regards to the cartoonish appearance makes me a bit worried. because SC1 was so photorealistic and units such as the battlecruiser were designed to abide by all laws physical and aesthetic, despite the fact that it could turn 180 in the same way a civic would if it were rammed from the hood end by an 18-wheeler going 60+ mph. please, you and the "many people" you refer to either need to find some legitimate criticisms of this game or actually... i dont know WAIT TO PLAY IT before u open your mouths again. | ||
boghat
United States2109 Posts
On June 13 2007 18:04 SuN-TzU wrote: please, you and the "many people" you refer to either need to find some legitimate criticisms of this game or actually... i dont know WAIT TO PLAY IT before u open your mouths again. Like I just said, I have a lot of confidence that this game will be extremely fun and playable, but the graphics and look of it I do have concerns with. Like it or not appearance is a big factor for a game, especially a game that has the potential to be a huge spectator e-sport. | ||
NaDazpwnz3r
United States111 Posts
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IntoTheWow
is awesome32274 Posts
Have you even see a spider mine in BW? its the size of a marine. | ||
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Liquid`Jinro
Sweden33719 Posts
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useLess
United States4781 Posts
On June 13 2007 18:02 IntoTheWow wrote: All you people were expecting a 2D expo again. How many times must this be said? ITS A NEW GAME, AND ITS 3D. You cant have the "looks" of 2D in 3D. And im happy blizzard is not keeping the game very very similar, the way im happy when bands innovate in music, or change styles. If the gameplays is good and its fun to play, the rest follows. Look, 99% of the games coming out today are copycats of other shitty games. They are 90% graphics, 5% story, 5% gameplay. So for once, i would like to see games that are actually tested for competitive gaming (how many games get that chance?), have good gameplay and are being though, planned and being amde for so long. Do you think anyone would whine on W3 aspects if the game had a better gameplay? (im not saying W3 is a bad game). Blizzard might surprise us. I believe. I concur. Everyone else needs to stfu just because they need to complain about demo footage. | ||
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IntoTheWow
is awesome32274 Posts
On June 13 2007 18:14 NaDazpwnz3r wrote: dammit, dropships seem slow-ass and seems like u cant stack workers against rushes? Dont think of SC1 like you do with SC1? Units changes -> strat changes Engine changing -> movement/feel/bug/tricks change. | ||
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Excalibur_Z
United States12235 Posts
On June 13 2007 18:02 IntoTheWow wrote: All you people were expecting a 2D expo again. How many times must this be said? ITS A NEW GAME, AND ITS 3D. You cant have the "looks" of 2D in 3D. And im happy blizzard is not keeping the game very very similar, the way im happy when bands innovate in music, or change styles. If the gameplays is good and its fun to play, the rest follows. Look, 99% of the games coming out today are copycats of other shitty games. They are 90% graphics, 5% story, 5% gameplay. So for once, i would like to see games that are actually tested for competitive gaming (how many games get that chance?), have good gameplay and are being though, planned and being amde for so long. Do you think anyone would whine on W3 aspects if the game had a better gameplay? (im not saying W3 is a bad game). Blizzard might surprise us. I believe. End thread. Well said, hermano. | ||
boghat
United States2109 Posts
On June 13 2007 18:16 useless wrote: I concur. Everyone else needs to stfu just because they need to complain about demo footage. The thing is I really DON'T want to complain about this game. I want to love it. But I am worried about the appearance of it now, which is pretty independent of the actual gameplay. I probably will get used to the appearance and start to like it after playing the game enough but for now this is a big concern for me. I don't see why I should just STFU about it... | ||
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IntoTheWow
is awesome32274 Posts
Then whats the problem? Are you worried? | ||
boghat
United States2109 Posts
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{CC}StealthBlue
United States41117 Posts
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boghat
United States2109 Posts
On June 13 2007 18:46 {CC}StealthBlue wrote: I this thread is flushing out all the "true gamers" of such and such, just by the comments on the graphics alone. Real gamers hate graphics. | ||
Piste
6177 Posts
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GoOdJo
United States205 Posts
so true :D | ||
T-P-S
United States204 Posts
On June 13 2007 18:55 Piste wrote: oh shit looks like it takes forever to kill just few zerglings. ![]() There were no zerglings in this movie. | ||
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alffla
Hong Kong20321 Posts
O_O but i guess i'll still play it.. | ||
Reflex
Canada703 Posts
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evanthebouncy!
United States12796 Posts
I want a HUGE ENERGY BALL HURLED at the enemy not this laser bs, cmon! | ||
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IntoTheWow
is awesome32274 Posts
Real gamers dont put graphics above "game experience", "story", "gameplay", etc. | ||
marquis
United States109 Posts
Who the fuck settles for names like Soul Hunter and Stalker? If the game turns out great, fine, but that doesn't change the fact that these names are terrible. | ||
quasi -QS-
United States109 Posts
And yeah, first Reapers being ripped off of Assasult Marines, now Soul Hunters being ripped from Necron. Does Blizzard even have a concept team anymore? As if SC1 wasn't already a major rip-off of Warhammer40k? I love Starcraft, but don't try to pass that game off as something incredibly original in design. Who the fuck settles for names like Soul Hunter and Stalker? If the game turns out great, fine, but that doesn't change the fact that these names are terrible. The names aren't any worse or more cheesy than the original. Except maybe Soul Hunter. | ||
dronefromhell
Canada199 Posts
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alffla
Hong Kong20321 Posts
On June 13 2007 19:57 quasi -QS- wrote: As if SC1 wasn't already a major rip-off of Warhammer40k? I love Starcraft, but don't try to pass that game off as something incredibly original in design. The names aren't any worse or more cheesy than the original. Except maybe Soul Hunter. what, SC1 names are so cool and simple and yeah. 'zealots' , dragoons, dark templar, high templar. carrier. whatever. >>>>>> SOUL HUNTER LOLZ | ||
InToTheWannaB
United States4770 Posts
Probe=probe Zealot=Zealot Goon=Immortals/Soul Hunters? DT=Stalker? HT=HT? Archon=Soul Hunter/Colossus? Dark Archon=Twilight Archon? Shuttle=Warp prism? Reaver=Reaver thingy? Obs=??????? Scout=Warp Ray? Corsair=Phoenix? Carrier=Tempest? Arbiter=Mothership? If what blizzard told us is true i think obs are gone. Maybe no more cloaked units? Because the Soul Hunter or the Colossus is going to take it spot right? | ||
Powerpill
United States1693 Posts
I personally like the way SC2 is looking, and it seems the speed is still there as well. The only things I do worry about are, as people have said, the attack/magic/physics effects clouding the clear battle panorama that SC1 has, but I'm guessing there will be video options letting you turn down or even eliminate these effects. | ||
InToTheWannaB
United States4770 Posts
On June 13 2007 19:48 marquis wrote: Who the fuck gives a shit. They can call them the pink lady units for all i care. They can shoot blueberry muffins and cookies from there guns, and where big pink Tootoos. As long as the gameplay is tight who gives a fuck.Here's the thing. It's a lot more difficult to have such high expectations for Blizzard to get all the details right when they apparently seemed to have so little time on even something as important as the names of units. Who the fuck settles for names like Soul Hunter and Stalker? If the game turns out great, fine, but that doesn't change the fact that these names are terrible. | ||
Ych9
Canada39 Posts
Maybe it's just me, but those really don't appeal to me. On the other hand, you have to understand, those are the Protoss. The Protoss are suppose to look like that. It actually makes them look very technologic advance. For the people that likes Dark and Evil settings, I'm sure once Blizzard releases more info about the Zerg and their buildings, you guys will jump for joy. | ||
Sudyn
United States744 Posts
Think about it this way - everyone's angry because the Protoss are so different than previous, but that's only because that's the race they've released the most about. If they had released the same amount of changes, but split it up evenly among the three races, we may have only got up to Zealot charge, Immortals, Stalkers, and maybe Colossi for Protoss, with other units revealed for other ones. Had you only seen those, would you be criticising it so much? "Well, they changed a few things around for the Protoss, yeah." They just threw too much information about one subject at us at once, and they didn't let the nostalgic feel of old Starcraft fall away before they pew-pewed these laser-loving Protoss at us. Had they released each race's individual units slower, but released multiple races at a time, I think that would have had a major impact on how we're receiving the changes in the game. As for the cartoony graphics - it makes more sense. The shadows in Brood War are nigh-non-existent, and time seems like a perpetual dusk in Brood War. The lighter and darker parts of the game give it a more realistic feel - we don't know whether or not they're going to have a time-like graphics rendering system, where the light on the field changes as the game progresses yet, like it does in Warcraft 3. Is there something wrong with realism? I think not. Warcraft 3, while many of you don't want any part of it in Starcraft 2, did add some innovative ideas not to its own franchise, but RTSes in general, and it'd be foolish for Starcraft 2 not to capitalise on the best parts of Warcraft 3. Light is important in combat, whether it be intraplanetary or interplanetary. Starcraft 2 is just showing us this. On a lighter note, rA's going to love the Phase Cannons, m i rite? | ||
Phyre
United States1288 Posts
On June 13 2007 20:06 InToTheWannaB wrote: Well blizzard said that there going to be the same number of units as in BWs. That for ever unit they removed they added a new one. So what we have here by my best guess is. Probe=probe Zealot=Zealot Goon=Immortals/Soul Hunters? DT=Stalker? HT=HT? Archon=Soul Hunter/Colossus? Dark Archon=Twilight Archon? Shuttle=Warp prism? Reaver=Reaver thingy? Obs=??????? Scout=Warp Ray? Corsair=Phoenix? Carrier=Tempest? Arbiter=Mothership? If what blizzard told us is true i think obs are gone. Maybe no more cloaked units? Because the Soul Hunter or the Colossus is going to take it spot right? If you read the description attached to the Youtube video on Youtube's site you'll notice they mention that High Templar, Observers, and Dark Templar are returning. I'm not sure how credible it is though. So: Probe = Probe Zealot = Zealot Goon = Immortals DT = DT? HT = HT Archon = Twilight Archon Dark Archon = ? Shuttle = Warp prism? Reaver = Reaver Obs = Obs? Scout = Warp Ray Corsair = Phoenix Carrier = Tempest Arbiter = Mothership? The Twilight Archon looked to be attacking and used on the front lines so I would assume it would be replacing the Archon as a heavy assault unit. The Warp Prism seems closest to a Shuttle in terms of use. Arbiter was an expensive flying unit at the end of the tech tree with lots of spells, sounds like the Mothership to me. So this leaves 1 open slot for another new unit to take the Dark Archon's place provided the DA isn't back. However, there are 2 new units being added in the Soul Hunter and the Stalker. Of course, it's entirely possible the description is lying in which case we would have 3 open slots (DT, Obs, DA) to fill with 2 new units (SH, Stalker) leaving 1 more slot again. As for the aesthetics, I think the Protoss should look very clean and advanced. They are technically the most advanced race and they've had reason to reevaluate all their previous weapons of war due to their loss of Auir. Also, as most of the units are being produced anew they should have a newer look to them than the older Protoss units in SC:BW that potentially were around for centuries or more. Lastly, I would like to say that the Reaper and Soul Hunter both bare a striking resemblance to W40k units in the Assault Marine and Destroyer from Dawn of War. I can deal with them copying the look and feel of the Space Marines to an extent and other similarities (zerg=tyranid?) in SC:BW but now W40k has it's own RTS with many of these units in their game now. I would like to see Blizz try a bit harder to stay away from resembling a competing RTS game in this day and age. | ||
[angst]chraej
1445 Posts
LOL @ soul hunter?! it's a joke right? i do not care if the "soul hunter"'s only job in life is to collect souls, you have to have the intellect of a five year old to name it the soul hunter. since when do protoss hunt souls. | ||
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IntoTheWow
is awesome32274 Posts
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b_unnies
3579 Posts
If you are a true Starcraft fan you will play and buy this game. | ||
crazie-penguin
United States1253 Posts
On June 13 2007 20:51 [angst]chraej wrote: wow, i have to say that this is obviously based very largely off war3, which actually kind of sucks, b/c if there is any game i would not want sc2 to be based of off it is warcraft 3. Very war3-ish graphics and incredibly stupid names LOL @ soul hunter?! it's a joke right? i do not care if the "soul hunter"'s only job in life is to collect souls, you have to have the intellect of a five year old to name it the soul hunter. since when do protoss hunt souls. Why the fuck are you going crazy over unit NAMES? Honestly, that is just plain stupid, to get angry over. I do not care if a "carrier"'s job is to carry stuff, you have to have the intellect of a five year old to name it the carrier. Since when do protoss carry stuff. (assuming they convert the mass to energy, which is what they seem to do...) What else are you guys going to complain about now? I don't want to be a bastard, I just want to point out you guys are brooding over the aesthetic parts of the game. EDIT: Wow, i totally disregarded your first part of your post ![]() Anyways I have to kinda agree to a certain extent, hopefully the game won't turn into one where spells become very defining in battles like WC3, but I think they said the units were gonig to be "run-and-shoot" or something so actually we don't have to worry too much, yet anyways... | ||
tubster68
Canada59 Posts
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[angst]chraej
1445 Posts
"Soul hunter: Soul hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. Theyll be effective against organic units but practically useless against robotic units like the Protoss own reaver." | ||
NoName
United States1558 Posts
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Aerox
Malaysia1213 Posts
Twilight is the tile setting and probably also the suns' setting on Shakuras(DT homeworld). I also agree with the guy who said the name may actually be Surf Hunter. | ||
Night[Mare
Mexico4793 Posts
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The Storyteller
Singapore2486 Posts
Having worked with 3D graphics before, when a model is too smooth, it looks unnatural. In groping for the words to describe a look like that which does not exist in nature we tend to come up with words like "cartoony", "plastic" or just plain "unnatural". If you look at the graphics of, say, Star Wars Episode 1, even though the graphics were stunning, there was a nagging feel that the characters were all too smooth to be real, and their movements were all too smooth to be real. It is possible to have 3D characters that look natural. Diablo 3's cut scenes look very good, because the characters don't have, say, overly smooth skin. Nor are their movements unnaturally smooth. Whether that is a good or bad thing is, of course, subjective. Having said that, it is fairly easy to tweak a 3D model, so I would not be surprised if Blizzard continues to tweak the models. If I were Blizzard, I would throw out a very simple, cartoony model of the right size for the gameplay team to work with. As the graphics team improves on the designs, the gameplay team can tweak balance issues, instead of the entire team being held hostage to graphics. | ||
The Storyteller
Singapore2486 Posts
With missiles, phase disruptors or anything else that fires in a short burst, when an army attacks, all these balls of energy/missiles/whatever will generally fire at different times, making the whole battle look chaotic and real. They also cause less clutter. When a unit attacks with a beam, no matter when the units start firing, after a while, the whole area will be filled with beams and more beams that are all on screen at the same time. | ||
[angst]chraej
1445 Posts
On June 13 2007 22:29 The Storyteller wrote: IT LOOKS CARTOONY, and I can explain why. Having worked with 3D graphics before, when a model is too smooth, it looks unnatural. In groping for the words to describe a look like that which does not exist in nature we tend to come up with words like "cartoony", "plastic" or just plain "unnatural". If you look at the graphics of, say, Star Wars Episode 1, even though the graphics were stunning, there was a nagging feel that the characters were all too smooth to be real, and their movements were all too smooth to be real. It is possible to have 3D characters that look natural. Diablo 3's cut scenes look very good, because the characters don't have, say, overly smooth skin. Nor are their movements unnaturally smooth. Whether that is a good or bad thing is, of course, subjective. Having said that, it is fairly easy to tweak a 3D model, so I would not be surprised if Blizzard continues to tweak the models. If I were Blizzard, I would throw out a very simple, cartoony model of the right size for the gameplay team to work with. As the graphics team improves on the designs, the gameplay team can tweak balance issues, instead of the entire team being held hostage to graphics. YES! too plastic-ish, stubby characters/characteristics, colours are too bright/brilliant. the more i see gameplay footage the more i see warcraft in space. | ||
evanthebouncy!
United States12796 Posts
I do have some critisism's though, okay Soul-Hunter, disign looks cool, moves smooth, laser is pretty lame. But that's all fine. But how is it special in any way beside attacking? It moves like a walking wraprey, and is rather boring... what exactly does it do beside attacking w/ sapping lasers that makes it stand out? I cannot quite see... Okay Tempest(Carriers) Looks fabulous design, but interceptors comes out wayy to late. It seems it has a warm-up stage. I do not like that at all. The art of carrier micro depends on the interceptors comes out immediately with in attacking range w/ out the carrier to stop. However, it seems that in the gameplay they need to stop before firing. Bad bad bad... Again Twilight Archons: I cannot say much because it does not seem to have any spells or anything special, can it perhapes cloak? If so that'll rock, but in the video it kinda just did nothing and died. I'd rather keep my templar right? ~~ | ||
useLess
United States4781 Posts
On June 13 2007 20:20 Ych9 wrote: Why does everyone seem to like the Dark and Evil setting graphics? Maybe it's just me, but those really don't appeal to me. On the other hand, you have to understand, those are the Protoss. The Protoss are suppose to look like that. It actually makes them look very technologic advance. For the people that likes Dark and Evil settings, I'm sure once Blizzard releases more info about the Zerg and their buildings, you guys will jump for joy. Dark and evil setting? Are you getting this from the space terrain and -get this- shadows? This game has shadows! | ||
BluzMan
Russian Federation4235 Posts
Goon = Immortal For fuck's sake, where was it stated? The immortal is the new goon story-wise, but will you finally try to process the fact that there is a unit that costs exactly the same as a goon in SC, has exactly the same sum of shields and hp as a goon in SC (120/60 opposed to 100/80) and does nearly the same damage as a goon in SC. The only thing that differs is the blink ability, but no, you geniuses still stubbornly associate the dragoon with the Immortal that costs different, has different hp, damage and works totally different from anything we know about goons. Where's your thought, I wonder. Dragoon = Stalker, and that's it. | ||
FatRine
406 Posts
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Sigrun
United States1654 Posts
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T-P-S
United States204 Posts
On June 13 2007 22:53 FatRine wrote: man starcraft 2 looks so so awful, well atleast it's final that it wont be better than broodwar. Don't buy it then. Not for your sake, but for all of ours. We don't need people who look at a few pre-beta kick-freaking-ass videos and say they hate it. | ||
FatRine
406 Posts
On June 13 2007 22:56 T-P-S wrote: Don't buy it then. Not for your sake, but for all of ours. We don't need people who look at a few pre-beta kick-freaking-ass videos and say they hate it. Well imo they arnt following up in the spirit of starcraft: broodwar in any other way than their WORDS so far, so yeah. Maybe i wont buy it, cause everything looks like a fucking collection of toys with laser beams flying around. | ||
SoleSteeler
Canada5427 Posts
On June 13 2007 23:13 FatRine wrote: Well imo they arnt following up in the spirit of starcraft: broodwar in any other way than their WORDS so far, so yeah. Maybe i wont buy it, cause everything looks like a fucking collection of toys with laser beams flying around. I thought graphics didn't matter in a game? Who cares what they look like: it's the gameplay that will matter. | ||
.dragoon
United States749 Posts
On June 14 2007 00:29 SoleSteeler wrote: I thought graphics didn't matter in a game? Who cares what they look like: it's the gameplay that will matter. This is true for an average game, but not a competitive game. In a competitive game everything matters down to the tiniest details. Obviously screen clutter matters big time, as war3 has taught us. Graphics in a competitive game have to be clear and understandable to a layman, and that means no streaks of rainbow everywhere anytime a big battle ensues. Death animation, jesus the death animation better be more equal this time around (dragoons and lings die in big pools of gooy blood that linger, terran metal just explodes and disappears). As for the names, yeah, they're pretty bad so far. I remember in the early days of sc when those of us made our own campaigns, some'd try to make new units and include them in the campaigns. The names for those were just as bad - everyone came up with names like "terran spector (sc:ghost anyone?), terran phalanx, the phoenix (phoenix was the beta name for wraith)" ... in general taking a synonym of whatever unit that is the closest... Anyway, just about everything in this alpha needs changes so far, ranging from tweaking to complete overhaul in areas of graphical design, animation, unit naming, just about everything. | ||
Pretorian-[DMK]
Netherlands49 Posts
![]() Let me corroborate on the cartoony part. I am watching an scifi war episode of the simpsons(that would be cool though), but this is starcraft! There are way too much bright colors, in sc/bw an bright tileset would be jungle or the red tileset, still it would have an realistic look. Now, I am looking at a green valley that comes right out of the hat of a 4 year old kid on crack that just discovered the color green... About the chaotic attacks, someone mentioned earlier that Bliz would do anything to prevent a chaotic battle. Right now it seems they do a piss poor job ![]() Well people stating that sc2 kinda looks like C&C that happens when you hire Browder a professional fuckup at making RTS games. On a last note, the people who are whining at the people who criticize, bash, argue about the current looks of sc2 and more. Fuck off, don't forget starcraft was an action packed, walls to the balls test of wits. Blizzard wants us to criticize their products, they do not need people," oooh it looks great, I love you blizzard" statements, that won't give us a better game....and that is what we all want right? We want a perfect starcraft 2 in al it's aspects. | ||
gravity
Australia1847 Posts
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The Storyteller
Singapore2486 Posts
But don't expect that at this stage of development =) | ||
FatRine
406 Posts
On June 14 2007 00:29 SoleSteeler wrote: I thought graphics didn't matter in a game? Who cares what they look like: it's the gameplay that will matter. They dont, but when it's cluttered up as mentioned earlier... not being clear etc.. it's pretty bad. And starcraft 2 looks EXACTLY like that. If not worse than warcraft 3... I also think the graphics doesnt keep up with the spirit of the original starcraft, they make everything all plastic looking, instead of the old matte look. Which i love by the way. | ||
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Bockit
Sydney2287 Posts
On June 13 2007 18:02 IntoTheWow wrote: All you people were expecting a 2D expo again. How many times must this be said? ITS A NEW GAME, AND ITS 3D. You cant have the "looks" of 2D in 3D. And im happy blizzard is not keeping the game very very similar, the way im happy when bands innovate in music, or change styles. If the gameplays is good and its fun to play, the rest follows. Look, 99% of the games coming out today are copycats of other shitty games. They are 90% graphics, 5% story, 5% gameplay. So for once, i would like to see games that are actually tested for competitive gaming (how many games get that chance?), have good gameplay and are being though, planned and being amde for so long. Do you think anyone would whine on W3 aspects if the game had a better gameplay? (im not saying W3 is a bad game). Blizzard might surprise us. I believe. Click on the picture. ![]() | ||
PuertoRican
United States5709 Posts
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Angel[BTL]
Romania345 Posts
http://www.battle.net/forums/thread.aspx?fn=sc-general&t=190985&p=1&#post190985 Originally posted in Blizzforums by Nazzul, the guy who uploaded the video on Youtube. The info in the post is from the magazine: http://www.blizzforums.com/showthread.php?t=9143&page=12 ------------------------------------------------- Hey guys I was asked to show everyone the info straight from the magazine so here are all the units mentioned in it. Zealot: Zealots are the standard infantry unit of the Protoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before. Stalker: Stalkers are a new type of dark dragoon. Theyre fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there blink ability that will allow them to teleport anywhere in visual range in an instant. Immortal: A new type of heavy dragoon, the Immortals will be equipped with a shield that activates only when hit by heavy weapons like Siege Tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons. Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy. Colossus: True to its name, the Colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like Zerglings or Marines -their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease. Phoenix: When its standard fighter weapon won't do the job, the Phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the Phoenix itself for a few moments. If the overload doesnt demolish the enemy you'll be a sitting duck. Phase Prism: .The new Phase Prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech,you'll be able to use them to create and army anywhere on the map. Warp Ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like Battle Cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like Marines. High Templar: The High Templar is back and he'll bring his powerful psionic storm area attack with him. But hes gotten a handy new power, he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you cant go there anymore will be very powerful. Dark Templar: Just like in the first game the Dark Templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. Any new special abilities have yet to be revealed. Twilight Archon: Blizzard hasn't exactly worked out what its doing with the Twilight Archon in terms of his powers. But the team promises that he will be just as powerful as he was in starcraft 1. Tempest: The Tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground. It will have no defense whatsoever against air units. Soul Hunter: Soul Hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. They'll be effective against organic units but practically useless against robotic units like the Protoss own reaver. Reaver: The armored slug like Reaver artillery is as nasty as ever. While we didnt see any upgrades abilities, we witnessed a new version of the old Reaver drop attack (putting one right in the middle of an enemy resource collectors and watching the fireworks) when combined with the Pase Prism. Phase Cannon: This stationary base defense is no longer stationary. The Phase Cannon can now convert into energy form and relocate and redeploy as long as you stay in a pylon power range. But if the pylon is destroyed while the cannon is in energy form it'll go poof. Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies it'll explode and cause damage to everything around it. Remember the larger the target the bigger the boom. Mothership: At the top of the tech tree you'll find the Mothership. It comes equipped with a time bomb field that stops incoming projectiles, matrix style, in mid air. When the field shuts off, all missiles will fall harmlessly to the ground. Like any good mothership, it'll be able to fire devastating Planet Cracker beam straight down to annihilate ground units below. Finally it will be able to generate a mini nlack hole to suck enemy air units into oblivion. Theres nothing quite like watching a fleet of enemies battlecruisers circle the drain! -------------------------------------------------- The Star Relic thing seems interesting and Dark Templar are in ![]() | ||
Pretorian-[DMK]
Netherlands49 Posts
Yeah the protoss are ingenious to say the least, no defense against anti-air.. overload and more crap.. The protoss are supposed to be bad asses at technology. They look like amateurs now. Why do we get a lot of CnC goofs? We never asked for it, but we still are gonna get it ![]() | ||
Frits
11782 Posts
On June 14 2007 01:45 FatRine wrote: They dont, but when it's cluttered up as mentioned earlier... not being clear etc.. it's pretty bad. And starcraft 2 looks EXACTLY like that. If not worse than warcraft 3... I also think the graphics doesnt keep up with the spirit of the original starcraft, they make everything all plastic looking, instead of the old matte look. Which i love by the way. Not clear ? Are you in your 80's or what ? It looks perfectly clear and the explosions are all very modest. Plastic look ? Look again, protoss scheme is very dark and blueish because of all the new dark templar influences. It looks grim and not cartoony, at most the jungle map does, which doesn't look nearly as cartoony as w3. - I really really loved that video myself, and the fact that soul hunters look exactly like destroyers from dark crusade doesn't matter to me since destroyers are AWESOME. Besides most things have been done, the laser animation really fits some units. The battle with the reaver and archons makes me pretty sure sc2 is going to meet its expectations. Damn I really wish they started showing some terran stuff. ![]() Only thing that bothers me is that everything gets posted on youtube first and sc2.com weeks after, quality vids please. ![]() | ||
lololol
5198 Posts
![]() On June 13 2007 22:23 Aerox wrote: Not cartoony, just models were a little fat/bloated. It can be fixed anytime with a replace of a skin or mod of wireframe. They're probably leaving that work out until later. So they're just leaving the designs as just placeholders. I like the command centre being very huge though. What needs changes are what looks big or fat or pull the zoom view up a level. Hmm... maybe they're showing this at a zoomed level but yeah, some units looked too big and some looked too small. Twilight is the tile setting and probably also the suns' setting on Shakuras(DT homeworld). I also agree with the guy who said the name may actually be Surf Hunter. It was a joke actually, because Soul Hunter sounds so bad and so warcraft3 ![]() ![]() | ||
Sudyn
United States744 Posts
Guess what. The pre-alpha stage of Starcraft one looked EXACTLY THE FREAKIN' SAME to Warcraft 2. | ||
lololol
5198 Posts
On June 13 2007 22:37 evanthebouncy! wrote: ^ That's very valid point there storyteller. I do have some critisism's though, okay Soul-Hunter, disign looks cool, moves smooth, laser is pretty lame. But that's all fine. But how is it special in any way beside attacking? It moves like a walking wraprey, and is rather boring... what exactly does it do beside attacking w/ sapping lasers that makes it stand out? I cannot quite see... Okay Tempest(Carriers) Looks fabulous design, but interceptors comes out wayy to late. It seems it has a warm-up stage. I do not like that at all. The art of carrier micro depends on the interceptors comes out immediately with in attacking range w/ out the carrier to stop. However, it seems that in the gameplay they need to stop before firing. Bad bad bad... Again Twilight Archons: I cannot say much because it does not seem to have any spells or anything special, can it perhapes cloak? If so that'll rock, but in the video it kinda just did nothing and died. I'd rather keep my templar right? ~~ What are you talking about? Even in SC1 the interceptors need time to take off one by one, they don't just go out at once, except if they recently attacked something. | ||
freelander
Hungary4707 Posts
They are supposed to be in warhammer universe! (where they are from) for example, zerg do not have soul! ![]() ![]() | ||
DeadVessel
United States6269 Posts
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Dendra
Croatia801 Posts
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Nyovne
Netherlands19135 Posts
On June 13 2007 20:47 Phyre wrote: If you read the description attached to the Youtube video on Youtube's site you'll notice they mention that High Templar, Observers, and Dark Templar are returning. I'm not sure how credible it is though. So: Probe = Probe Zealot = Zealot Goon = Immortals DT = DT? HT = HT Archon = Twilight Archon Dark Archon = ? Shuttle = Warp prism? Reaver = Reaver Obs = Obs? Scout = Warp Ray Corsair = Phoenix Carrier = Tempest Arbiter = Mothership? The Twilight Archon looked to be attacking and used on the front lines so I would assume it would be replacing the Archon as a heavy assault unit. The Warp Prism seems closest to a Shuttle in terms of use. Arbiter was an expensive flying unit at the end of the tech tree with lots of spells, sounds like the Mothership to me. So this leaves 1 open slot for another new unit to take the Dark Archon's place provided the DA isn't back. However, there are 2 new units being added in the Soul Hunter and the Stalker. Of course, it's entirely possible the description is lying in which case we would have 3 open slots (DT, Obs, DA) to fill with 2 new units (SH, Stalker) leaving 1 more slot again. As for the aesthetics, I think the Protoss should look very clean and advanced. They are technically the most advanced race and they've had reason to reevaluate all their previous weapons of war due to their loss of Auir. Also, as most of the units are being produced anew they should have a newer look to them than the older Protoss units in SC:BW that potentially were around for centuries or more. Lastly, I would like to say that the Reaper and Soul Hunter both bare a striking resemblance to W40k units in the Assault Marine and Destroyer from Dawn of War. I can deal with them copying the look and feel of the Space Marines to an extent and other similarities (zerg=tyranid?) in SC:BW but now W40k has it's own RTS with many of these units in their game now. I would like to see Blizz try a bit harder to stay away from resembling a competing RTS game in this day and age. Good post, very good. I approve with the content and mannered wording you used there. Nice ![]() Oh and btw Phase Prisms are shuttles, they can act as shuttles do + they can morph into a mobile pylon as added ability. | ||
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Nyovne
Netherlands19135 Posts
And I BELIEVE! | ||
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Nyovne
Netherlands19135 Posts
On June 14 2007 01:42 Spike wrote: I got this on battle.net forums. Originally posted in Blizzforums by Nazzul, the guy who uploaded the video on Youtube. The info in the post is from the magazine: http://www.blizzforums.com/showthread.php?t=9143&page=12 ------------------------------------------------- Hey guys I was asked to show everyone the info straight from the magazine so here are all the units mentioned in it. Zealot: Zealots are the standard infantry unit of the Protoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before. Stalker: Stalkers are a new type of dark dragoon. Theyre fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there blink ability that will allow them to teleport anywhere in visual range in an instant. Immortal: A new type of heavy dragoon, the Immortals will be equipped with a shield that activates only when hit by heavy weapons like Siege Tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons. Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy. Colossus: True to its name, the Colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like Zerglings or Marines -their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease. Phoenix: When its standard fighter weapon won't do the job, the Phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the Phoenix itself for a few moments. If the overload doesnt demolish the enemy you'll be a sitting duck. Phase Prism: .The new Phase Prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech,you'll be able to use them to create and army anywhere on the map. Warp Ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like Battle Cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like Marines. High Templar: The High Templar is back and he'll bring his powerful psionic storm area attack with him. But hes gotten a handy new power, he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you cant go there anymore will be very powerful. Dark Templar: Just like in the first game the Dark Templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. Any new special abilities have yet to be revealed. Twilight Archon: Blizzard hasn't exactly worked out what its doing with the Twilight Archon in terms of his powers. But the team promises that he will be just as powerful as he was in starcraft 1. Tempest: The Tempest is a dark carrier with a disc fighter and a strong shield that activates when attacked from the ground. It will have no defense whatsoever against air units. Soul Hunter: Soul Hunters are anti infantry units that float around on hover boards and suck the souls out of enemies. The more souls they consume the more powerful they get, going from firing one beam at a time to three. They'll be effective against organic units but practically useless against robotic units like the Protoss own reaver. Reaver: The armored slug like Reaver artillery is as nasty as ever. While we didnt see any upgrades abilities, we witnessed a new version of the old Reaver drop attack (putting one right in the middle of an enemy resource collectors and watching the fireworks) when combined with the Pase Prism. Phase Cannon: This stationary base defense is no longer stationary. The Phase Cannon can now convert into energy form and relocate and redeploy as long as you stay in a pylon power range. But if the pylon is destroyed while the cannon is in energy form it'll go poof. Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies it'll explode and cause damage to everything around it. Remember the larger the target the bigger the boom. Mothership: At the top of the tech tree you'll find the Mothership. It comes equipped with a time bomb field that stops incoming projectiles, matrix style, in mid air. When the field shuts off, all missiles will fall harmlessly to the ground. Like any good mothership, it'll be able to fire devastating Planet Cracker beam straight down to annihilate ground units below. Finally it will be able to generate a mini nlack hole to suck enemy air units into oblivion. Theres nothing quite like watching a fleet of enemies battlecruisers circle the drain! As everyone guessed the arbiter is gone, however, its stasis and cloak skills have been passed onto the high templar and star relic. | ||
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Nyovne
Netherlands19135 Posts
And the cute relocating of cannons. The soulhunters aren't working for me though as for as what I've seen till now. Just not my kinda thing :D. A tad lame. Rest looks friggin' awsome though. | ||
lololol
5198 Posts
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Nyovne
Netherlands19135 Posts
On June 14 2007 04:40 lololol wrote: Nyovne, this was already posted on the previous page... Ahh ok thanks I missed that, I got this one from the more protoss units thread which got closed due to redundancy. Thought Id save the post and info for prosterity ;P. And watching it for the 5th time I indeed concur that the reaper death animation is a bit extreme... it makes you kinda miss whats going on and can be tuned down a bit imho T_T. | ||
Gokey
United States2722 Posts
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Klogon
MURICA15980 Posts
And just call the damn thing a Carrier. And if there is no difference between Photon Cannons and Phase Cannons in SC2 and the latter replaces the former, I don't see much reason for change either... but this one is less severe, but I mean with all the name changing some of the old "feel" disappears a little. Not a lot, but what's wrong with same unit names with slightly different abilities? | ||
WickeD
Slovakia789 Posts
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BluzMan
Russian Federation4235 Posts
Carrier capacity level 2? | ||
CuddlyCuteKitten
Sweden2620 Posts
Name = Sucks. Concept = Sucks (oh hi there necron destroyer). Wth is it a DT on a surfboard? No thanks. Function = Exactly the same thing as the Colossus but will likely only be of use against Zerg (protoss have 3 organic units so far, Terran has marines?). Toss don't need this, they should be able to use Zealots early game if they have too. Special powers = More souls more damage... max 3... for a unit that specialises in killing small organic units? Effects = Beams that blanket the entire screen. *sigh* But something feels wierd about that unit and protoss as a whole. It's like Blizzard isn't telling us the whole thing. They have a shit ton of units now. Almost feels like there's going to be some kind of twist in there. Like irreversible techtrees or some units that are only alternate forms? | ||
Mutaahh
Netherlands859 Posts
Graphix I don't give a shit about those. All about gameplay. Those Star Relics will be awesome with their cloak spell ^^, 50 lings vs nexus... 5 sec later... WTF nexus is invisible ~_~ | ||
WiljushkA
Serbia1416 Posts
and the unit names are really lame, especially for the old units, why for the love of god did they decide to change them? | ||
L!MP
Australia2067 Posts
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Mutaahh
Netherlands859 Posts
You are all afraid that SC2 will be a mistake and that is sucks like hell... but comon, its Blizzard for gods sake! everything will be fine. but yes... the balance will be imba at the 1st months... after a while everything will be fine.. dont worry ^^, dont you remember those carriers at version 1.00, 4 interceptors max, and you needed to train them ONE by ONE carrier... that sucks indeed... all those things got fixed... just sit back. they will take care ^^ | ||
freelander
Hungary4707 Posts
In sc1 when there is a goon-goon battle you have to count how many projectiles you shot | ||
L!MP
Australia2067 Posts
On June 14 2007 06:26 Mutaahh wrote: Some people whine about everything... bleh... well NP with that... but damn... wtf is wrong with lasers? totally NOTHING? You are all afraid that SC2 will be a mistake and that is sucks like hell... but comon, its Blizzard for gods sake! everything will be fine. but yes... the balance will be imba at the 1st months... after a while everything will be fine.. dont worry ^^, dont you remember those carriers at version 1.00, 4 interceptors max, and you needed to train them ONE by ONE carrier... that sucks indeed... all those things got fixed... just sit back. they will take care ^^ how noob are you? can you not see the detriment of implimenting lasers? one of the coolest things about starcraft is the fact that every single attack in the game has a cooldown, which equates to you being able to hit and run, utilise the timing of hits to your advantage, as well as have intensive micro battles on the small scale. starcraft is a micro game! not a game where you sit and watch your lasers go pew pew -_- | ||
Pretorian-[DMK]
Netherlands49 Posts
1.) It can make micro a lot more difficult.. 2.) It looks way too much like CnC and I think this is the main reason >_< | ||
Deleted User 12257
Spain112 Posts
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Pretorian-[DMK]
Netherlands49 Posts
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wishterran
United States1045 Posts
On June 14 2007 06:50 Pretorian-[DMK] wrote: the reason why people bitch so much about the lasers, is actually quite simple. 1.) It can make micro a lot more difficult.. 2.) It looks way too much like CnC and I think this is the main reason >_< your #1 is completely wrong. people are complaining because it makes micro too easy when you have constant firing lasers instead of attacks with a cool down time. | ||
SuperJongMan
Jamaica11586 Posts
That is the lamest stupidest name for a protoss unit ever. Where the hell does Soul Hunter come from? Sounds like some Night Elf gay, and they suck souls out??? -___________________________________-;;; Can I play protoss in SC2 or am I gonna have to go Alien and Sicko in the sequel cuz -___-;; Soul Hunters sound so bad. And Protoss do not surf -_-;; What the hell ~_~. I feel a lil down about the animation myself. I really dislike how it looks so far in a lot of the alpha game. I couldn't even tell what or how the Archon was attacking and the Soul Hunters just made veins pop out and put me on tilt. BUT !! Remember how Alpha SC looked? Far more like WC2 than SC/BW. SC2 looks very WC3-like but just looking at the SCII Logo looking so nice and gritty gives me hope Blizzard remembers the SC feel. Their intro cinematics captured the environment well imo. And to be a nit picking asshole, I think the names are really cheesy and don't have a protossy feel. | ||
lololol
5198 Posts
On June 14 2007 07:10 wishterran wrote: your #1 is completely wrong. people are complaining because it makes micro too easy when you have constant firing lasers instead of attacks with a cool down time. How can it make micro easier, when there is no micro in such attacks? It simply removes it... | ||
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Chosi
Germany1302 Posts
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Pretorian-[DMK]
Netherlands49 Posts
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StreaK
Canada580 Posts
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Woyn
United Kingdom1628 Posts
On June 14 2007 07:21 SuperJongMan wrote: Soul Hunters? That is the lamest stupidest name for a protoss unit ever. Where the hell does Soul Hunter come from? Sounds like some Night Elf gay, and they suck souls out??? Because night elves turned out to be soul sucking, hover board aliens right? ... oh wait.. | ||
lololol
5198 Posts
On June 14 2007 08:08 Woyn wrote: Because night elves turned out to be soul sucking, hover board aliens right? ... oh wait.. Because protoss turned out to be soul sucking, hover board destroyers right? ... oh wait... | ||
Pretorian-[DMK]
Netherlands49 Posts
More and more people are succumbed by the dark side and join me in my quest ! Let's start a starcraft whiners team, whose sole purpose is to criticize and argue about everything that is starcraft 2 related and come up with solutions..... | ||
Element)LoGiC
Canada1143 Posts
Personally, I'm afraid of them too, but only because they are an Automatic power up unit, that doesn't require any research to get stronger, and might make up for more chaos in Protoss games than is necessary. Also, they look very, very strong. | ||
decemberT
45 Posts
STARCRAFT IS SCIENCE FICTION NOT "RELIGIOUS FICTION" WHO'S TO SAY IF ANYONE REALLY HAS A SOUL WTF This units is the most retarded ever made in StarCraft or SC2. They should just rename it. I don't mind that it gives extra damage to bionic units.. but the idea reeks. | ||
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Mynock
4492 Posts
Game looks PROMISING. It's a bit too colorful for my liking, but the dynamics is more important, and that's what really matters. The names sound pretty cheesy too, but that's still not something that matters the most. It's the gameplay and the dynamics. And that can only be checked by actually playing the game. Everything else is secondary. -Mynock | ||
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Excalibur_Z
United States12235 Posts
On June 14 2007 08:37 decemberT wrote: SOUL HUNTER SUCKS. STARCRAFT IS SCIENCE FICTION NOT "RELIGIOUS FICTION" WHO'S TO SAY IF ANYONE REALLY HAS A SOUL WTF This units is the most retarded ever made in StarCraft or SC2. They should just rename it. I don't mind that it gives extra damage to bionic units.. but the idea reeks. The Protoss are deeply religious (at least, the Templar caste is). Did you play SC at all? | ||
BluzMan
Russian Federation4235 Posts
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decemberT
45 Posts
On June 14 2007 08:52 Excalibur_Z wrote: The Protoss are deeply religious (at least, the Templar caste is). Did you play SC at all? Well if the protoss are religious that doesn't mean a zergling or a marine will have a soul or a hydralisk or ultralisk for that matter. The Zerg are supposed to be animals anyway. Soul Hunter is ridiculous. Moreover being religious doesn't make your beliefs true. I don't see why there should be "soul hunters" in a SciFi game. -_-; It's ridiculous. | ||
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Bockit
Sydney2287 Posts
Call it anything I won't give a shit, as long as it plays well. | ||
FA_Leinad
Germany48 Posts
On June 14 2007 09:03 decemberT wrote: Well if the protoss are religious that doesn't mean a zergling or a marine will have a soul or a hydralisk or ultralisk for that matter. The Zerg are supposed to be animals anyway. Soul Hunter is ridiculous. dont u think that u take it too literaly? You could also argue why a psi storm damages units (how can a psionic field - mental energy - damage a tank?). If u really need an answer then it can be explained by saying that the SH's use a weapon which steals the biological enemey and makes the user stronger or whatever fits you. Btw sience when is it needed in this game for abilities to make sense (there are a lot which dont make any like how a DA can turn every unit into your own)? | ||
ShAsTa
Belgium2841 Posts
Not that that would matter a lot, but still. Colossus, mothership, reapers and now these star relics that cloak your base. Seems very similar to CnC. I'm not saying this is all bad, but I hope it will have the SC feel to it. | ||
MyLostTemple
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United States2921 Posts
On June 14 2007 09:12 ShAsTa wrote: Why is it all so blue? Where is the yellow? Not that that would matter a lot, but still. Colossus, mothership, reapers and now these star relics that cloak your base. Seems very similar to CnC. I'm not saying this is all bad, but I hope it will have the SC feel to it. what? there are still so many sc units! i think it looks very scish | ||
Woyn
United Kingdom1628 Posts
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FA_Leinad
Germany48 Posts
Btw its not like CnC invented cloak, also it doesnt really matter because not everything CnC did is bad and because it will be used and work totaly different in sc2 (we dont even know in which way buildings can be cloaked). | ||
Jayson X
Switzerland2431 Posts
Seriously...enough with the protoss thing...gimme some hardcore terran & zerg units. | ||
tubster68
Canada59 Posts
AND they are colored blue because they are supposed to be Dark.. When terran and zerg comes you would probably forget about what you said of it being too WC3ish.. | ||
Prose
Canada314 Posts
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Pretorian-[DMK]
Netherlands49 Posts
You sound the same as the people who beta tested war3, sucking up where it is. "You have to play the game as it how it is supposed to be" "You'll see the game is totally different in the next patch. The version you're playing is almost a month old." Their track record with Warcraft 3 is pretty bad. And the staff is slightly different than that of their previous games. Unfortunately, despite the fact that Blizzard has a very talented group of developers, they severely lack people in their employ who can skillfully play the game at it's highest levels...well maybe Pillars can..and analyse what works and what doesn't. They most definitely NEED the derogatory comments that are being put forth by us, because these are vital to starcraft 2 being released a good game. And guess what, they never fully restyled war3 and look what kind of garbage we got. Starcraft fanatics are just afraid history is gonna repeat itself... | ||
NatsuTerran
United States364 Posts
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Sudyn
United States744 Posts
And by the way, Blizzard is hiring high-level gamers to help balance and work the game for them, so we won't have that problem. | ||
Woyn
United Kingdom1628 Posts
On June 14 2007 10:06 Pretorian-[DMK] wrote: @Tubster68 You sound the same as the people who beta tested war3, sucking up where it is. "You have to play the game as it how it is supposed to be" "You'll see the game is totally different in the next patch. The version you're playing is almost a month old." Their track record with Warcraft 3 is pretty bad. And the staff is slightly different than that of their previous games. Unfortunately, despite the fact that Blizzard has a very talented group of developers, they severely lack people in their employ who can skillfully play the game at it's highest levels...well maybe Pillars can..and analyse what works and what doesn't. They most definitely NEED the derogatory comments that are being put forth by us, because these are vital to starcraft 2 being released a good game. And guess what, they never fully restyled war3 and look what kind of garbage we got. Starcraft fanatics are just afraid history is gonna repeat itself... Exactly, "Starcraft" fans were let down by Warcraft because it wasn't like SC. I for one expected to be more like War2 and I was pleased with the result. They never planned to make it like SC and have stated this plenty of times. It kills me that every thread turns into a WC3 vs SC with everyone bitching about how SC2 is gonna suck fot stupid reason. "Oh no the terrain looks like WC3." Its fucking grass, How else do you want it to look. If SC is so perfect, then you can keep on playing it after SC2 but shut up and leave the rest of us to enjoy whats coming. | ||
InToTheWannaB
United States4770 Posts
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Woyn
United Kingdom1628 Posts
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XCetron
5226 Posts
On June 14 2007 10:41 Woyn wrote: Exactly, "Starcraft" fans were let down by Warcraft because it wasn't like SC. I for one expected to be more like War2 and I was pleased with the result. They never planned to make it like SC and have stated this plenty of times. It kills me that every thread turns into a WC3 vs SC with everyone bitching about how SC2 is gonna suck fot stupid reason. "Oh no the terrain looks like WC3." Its fucking grass, How else do you want it to look. If SC is so perfect, then you can keep on playing it after SC2 but shut up and leave the rest of us to enjoy whats coming. or you could play your WC3 and leave this alone for us to complain. | ||
SpiritAshura
United States1271 Posts
The map does seem relatively bright for Starcraft though (the one where it shows the Soul Hunters). I wonder how this whole Soul Hunter thing will turn out, seems interesting. | ||
dementus
Singapore1151 Posts
however, my only gripe is that the names of the new units are very uncreative. | ||
boghat
United States2109 Posts
On June 14 2007 11:05 dementus wrote: why is every new nugget of scii info trolled on by the same few people? just don't buy the damn game if it isn't to your liking. however, my only gripe is that the names of the new units are very uncreative. I don't see how complaining about the game is trolling. Obviously people are complaining because they want to buy the game, they just want to make sure they like it. This is the same stupid attitude as when people that complain about their country are told to move somewhere else. Maybe they want to stay and improve it? Blizzard should be reading these forums and actually thinking about our criticisms, same with popular Korean forums. | ||
dementus
Singapore1151 Posts
On June 14 2007 11:08 boghat wrote: After watching the video again my biggest complaint is it seems a bit hard to follow the battles. The continous lasers don't help that at all either. I think one of the reasons is the units seem to take a real long time to die but that might just be because the game is slower and they purposely make the units stronger to keep them on screen. But if this game is actually going to turn into a spectator sport the battles need to be crisp and easy to follow. I don't see how complaining about the game is trolling. Obviously people are complaining because they want to buy the game, they just want to make sure they like it. This is the same stupid attitude as when people that complain about their country are told to move somewhere else. Maybe they want to stay and improve it? Blizzard should be reading these forums and actually thinking about our criticisms, same with popular Korean forums. i don't deem those complaints trolling. i feel the criticisms about too many lasers/effects making battles hard to follow for spectators are valid and constructive. however, when all some people do is go: -_-;;;;; IT WILL BE A WC3 IN SPACE!!!1111ONE!!!11 it gets very annoying. | ||
yokohama
United States1116 Posts
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Liquid`Jinro
Sweden33719 Posts
On June 14 2007 09:16 FA_Leinad wrote: i like the blue more and dont forget it prolly shows the influence the dark templars now have on the protoss society and technology. Btw its not like CnC invented cloak, also it doesnt really matter because not everything CnC did is bad and because it will be used and work totaly different in sc2 (we dont even know in which way buildings can be cloaked). Hum, I don't remember being able to cloak buildings in CnC3, were you? O_O Or were you only able to in earlier versions or something? Meh, I've never really played CnC games much. On June 14 2007 10:41 Woyn wrote: Exactly, "Starcraft" fans were let down by Warcraft because it wasn't like SC. I for one expected to be more like War2 and I was pleased with the result. They never planned to make it like SC and have stated this plenty of times. It kills me that every thread turns into a WC3 vs SC with everyone bitching about how SC2 is gonna suck fot stupid reason. "Oh no the terrain looks like WC3." Its fucking grass, How else do you want it to look. If SC is so perfect, then you can keep on playing it after SC2 but shut up and leave the rest of us to enjoy whats coming. How could you be pleased if you were expecting a WC2 style game? Or did you mean you were expecting a WC2 style game but ended up enjoying what War3 was instead (cause it's uh quite different from war2 IMO). (different, not worse, not trying to start a debate here !) | ||
dementus
Singapore1151 Posts
On June 14 2007 11:39 FrozenArbiter wrote: Hum, I don't remember being able to cloak buildings in CnC3, were you? O_O Or were you only able to in earlier versions or something? Meh, I've never really played CnC games much. iirc, nod was able to cloak buildings in tiberian sun. | ||
fight_or_flight
United States3988 Posts
http://files.filefront.com/StarCraftII_PCGAMER_HDwmv/;7782062;;/fileinfo.html | ||
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IntoTheWow
is awesome32274 Posts
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Dariush
Romania330 Posts
On June 14 2007 11:46 IntoTheWow wrote: Great first post fight_or_flight ![]() Thanks | ||
QuanticHawk
United States32058 Posts
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coyote
Turkey4 Posts
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fight_or_flight
United States3988 Posts
![]() Star Relic? coyote -- I saw that too... ![]() Edit: ![]() | ||
lololol
5198 Posts
On June 14 2007 11:45 fight_or_flight wrote: here is the hd version: http://files.filefront.com/StarCraftII_PCGAMER_HDwmv/;7782062;;/fileinfo.html Thanks! | ||
FatRine
406 Posts
in terms of shiny stuff and the design of units, | ||
T-P-S
United States204 Posts
More stealing from the warhammer universe. ![]() For whomever was complaining that there are not enough 'yellow' units, keep in mind that Aiur was destroyed, so now it's going to shift to Dark Templar technology. And there is still no shortage in any case: Zealot Immortal Reaver Colossus Warp Ray Mothership All still use yellow metal, I believe. | ||
lololol
5198 Posts
On June 14 2007 13:10 T-P-S wrote: There was an eldar ability that could cloak all your nearby buildings in Dawn of War. More stealing from the warhammer universe. ![]() For whomever was complaining that there are not enough 'yellow' units, keep in mind that Aiur was destroyed, so now it's going to shift to Dark Templar technology. And there is still no shortage in any case: Zealot Immortal Reaver Colossus Warp Ray Mothership All still use yellow metal, I believe. I'm tired of all the crap about stealing from warhammer, it's not like space marines or cloacking are not what every kid can come up by itself, what's next people copying microsoft, because they use windows in their homes? | ||
Pretorian-[DMK]
Netherlands49 Posts
But right now I think they change stuff just for the changing. I can't wait when they announce the 'new terran thick armor' stuff, because I have feeling they will FUBAR this as well. But terrans own >_<! At least we have had "the new protoss weapons of war". But I am not happy about it.... | ||
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Excalibur_Z
United States12235 Posts
On June 14 2007 14:17 Pretorian-[DMK] wrote: Well that does it, if there are minerals more valuable than other minerals. I am going to bitch again and again... untill they(bliz) give a reason why they made a chance from the original. I can live with the stalker en immortal.... because they give a reason WHY. But right now I think they change stuff just for the changing. I can't wait when they announce the 'new terran thick armor' stuff, because I have feeling they will FUBAR this as well. But terrans own >_<! At least we have had "the new protoss weapons of war". But I am not happy about it.... Let's put it this way. What WOULD make you happy? If everything you've seen is a disappointment why don't you just forget about Starcraft II, ignore all the news, and go back to SC? | ||
dupek
Switzerland214 Posts
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Pretorian-[DMK]
Netherlands49 Posts
To put it simply, give the graphics a more realistic feel. Remove the mothership, make the zealots manly. Improve the tilesets. Reapers walk like faggots and when they shoot, it looks like they are trying to dance.So basically improve their walking and shooting animations. Minerals look kinda strange too. Something I don't know jack about is the laser part, but hell it is an C&C influence so basically I am forced to bitch about that. I have no problems with the CGI, Amm and how the protoss are going to produce, no problems with the warping thing idea. Those ideas I liked and what I like, I don't complain or post about it. | ||
Gandalf
Pakistan1905 Posts
I think the ability of the Protoss to cloak buildings is really, really cool. It should add a lot to gameplay. | ||
Luhh
Sweden2974 Posts
Oh, CarrYARRS are carrYARRS, not tempests (LAME) Soulhunter, fucking lame static beam unit number 3! Great! Fucking shite.. WC3 and C&C in space, not SC2. ![]() | ||
lololol
5198 Posts
On June 14 2007 15:29 Gandalf wrote: Unit names are the last thing people should be arguing about, they can be changed in an instant. I think the ability of the Protoss to cloak buildings is really, really cool. It should add a lot to gameplay. Sneaking invisible Phase Cannons will be so much fun ![]() | ||
ggfobster
United States298 Posts
So, stop being whiners...... | ||
ggfobster
United States298 Posts
On June 14 2007 15:35 Luhh wrote: The only decent thing there was the archon (besides the name... LAME!) Oh, CarrYARRS are carrYARRS, not tempests (LAME) Soulhunter, fucking lame static beam unit number 3! Great! Fucking shite.. WC3 and C&C in space, not SC2. ![]() such an idiot, personally I'm sick of seeing this mess. SC2 does NOT look like WC3. mods, sorry for doublepost | ||
thoraxe
United States1449 Posts
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T-P-S
United States204 Posts
On June 14 2007 13:30 lololol wrote: I'm tired of all the crap about stealing from warhammer, it's not like space marines or cloacking are not what every kid can come up by itself, what's next people copying microsoft, because they use windows in their homes? You really think the likenesses from ![]() to Reapers and ![]() to Soul Hunters aren't irritatingly similar? It's pretty clear that the exact idea has already been marketed, it's the least blizzard could do to come up with anything more original than this. | ||
FatRine
406 Posts
On June 14 2007 16:14 ggfobster wrote: such an idiot, personally I'm sick of seeing this mess. SC2 does NOT look like WC3. mods, sorry for doublepost I think it does look like wc3 in terms of camera angle, design, clarity etc. It's after all most likely just a upgraded warcraft 3 engine. It sucks so far broodwar>starcraft2>warcraft2>warcraft3? | ||
Kaolla
China2999 Posts
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Nyovne
Netherlands19135 Posts
Everyone has points on which they arent happy in the PRE-ALPHA STAGE of the game. For the rest, listen to Mynock kktnx. Myself, I just dislike the Soul Hunters, everything else has me thrilled. The "possible" better minerals would be a totally lame ripoff but I wouldn't care less about what it actually does to gameplay. | ||
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Nyovne
Netherlands19135 Posts
On June 14 2007 11:45 fight_or_flight wrote: here is the hd version: http://files.filefront.com/StarCraftII_PCGAMER_HDwmv/;7782062;;/fileinfo.html Tnx alot m8 and welcome to TL.net! | ||
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Liquid`Jinro
Sweden33719 Posts
On June 14 2007 11:45 fight_or_flight wrote: here is the hd version: http://files.filefront.com/StarCraftII_PCGAMER_HDwmv/;7782062;;/fileinfo.html Thanks a lot =] And this is why I said I needed to see the high quality version before commenting - the game looks great. The soul hunters look incredibly out of place tho.. Too much scrin (CnC3, which the colour tone of protoss in general in sc2 is a bit too similiar to imo, but overall it's not that bad) colours/warhammer looks. On June 14 2007 16:13 ggfobster wrote: Everytime someone sees something that they've seen before in C&C or Warhammer they say that Blizzard stole the idea... but if you listened to the PCGamer podcast you'd know that Blizzard has had SC2 in development for a long time and that a lot of the things that you think are "stolen" were already in SC2. So, stop being whiners...... Link? Btw, I'm assuming they'll have an issue with a starcraft II feature out soon, anyone know when (or is it out already? I don't read pc/gaming magazines).? | ||
lololol
5198 Posts
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tubster68
Canada59 Posts
And the names.. What's wrong with Twighlight and Soul? It's PROTOSS! You would never see a terran or a zerg unit with these names.. | ||
The Storyteller
Singapore2486 Posts
On June 14 2007 17:26 lololol wrote: The bunker continues to fire, althought it's mostly inside the force field and the freaking SCVs use just one hand, at least they should cut the other off, if they ain't gonna use it ![]() Don't want to know what SCVs use their other hand for... | ||
The Storyteller
Singapore2486 Posts
On June 14 2007 05:29 Klogon wrote: If they are the freakin' same units, they shoudl call them the same damn thing. Twilight Archon? Please, that sounds weak. Unless it is a dark/high templar hybrid, we'll just call them Archons anyways so drop the cheesy prefix. And just call the damn thing a Carrier. And if there is no difference between Photon Cannons and Phase Cannons in SC2 and the latter replaces the former, I don't see much reason for change either... but this one is less severe, but I mean with all the name changing some of the old "feel" disappears a little. Not a lot, but what's wrong with same unit names with slightly different abilities? Probably a decision made based on single player storylines. If the Protoss are forced to adapt with Dark Templar technology, or stolen Terran technology or whatever, then the names have to change to reflect that. Could the golden minerals just be a single player thing, like heroes? Or could the golden minerals just mean a very dense mineral patch of more than 5K minerals each? | ||
ggfobster
United States298 Posts
On June 14 2007 16:50 FatRine wrote: I think it does look like wc3 in terms of camera angle, design, clarity etc. It's after all most likely just a upgraded warcraft 3 engine. It sucks so far broodwar>starcraft2>warcraft2>warcraft3? First of all, I'm almost positive you've NEVER played WC3 if you think this looks like warcraft and secondly... YOU HAVEN'T PLAYED THE GAME OR SEEN ALL OF THE UNITS FROM ZERG/TERRAN You need a big cup of stfu. | ||
Zona
40426 Posts
In SC now we have explosive/concussive attack, but it doesn't force your hand as much. Even sometimes, you can use goliaths vs mutas and still get away with it, but now it seems like you'll need to use specific counters for everything. Yeah, and I'm pretty sure people will call them Archons anyways. I do think they're a DT/HT merge now, though. | ||
L!MP
Australia2067 Posts
collosus (War of the worlds) soul hunter (warhammer 40k) immortals (starwars) tempest (Gene Roddenberry's Andromeda) reapers (warhammer 40k) ![]() | ||
tubster68
Canada59 Posts
On June 14 2007 22:24 L!MP wrote: sadly, the many of the new units we've been shown appear to be direct rip offs: collosus (War of the worlds) soul hunter (warhammer 40k) immortals (starwars) tempest (Gene Roddenberry's Andromeda) reapers (warhammer 40k) ![]() Just like i said before.. Who cares... | ||
Not_Computer
Canada2277 Posts
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Zelniq
United States7166 Posts
hydralisk - ![]() ![]() wraith - star wars interceptor - star wars carrier - Star Control 2 dropship - Alien/s (?) battlecruiser - star wars drones/zerg - insects siege tank - tank marine - Marines medic - Medics/Red Cross vulture - bikes SCV - Aliens ![]() goliath - one of the Robocop movies Nuke - Nuclear Bombs templars - templars OH NOESSSSS Starcraft units have design roots from other things! BLASPHEMY STARCRAFT IS SUCH A RIPOFF!!! WHAT A DUMB GAME AM I RIGHT | ||
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Manifesto7
Osaka27149 Posts
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boghat
United States2109 Posts
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Zelniq
United States7166 Posts
![]() there i fixed it to wikipedia ok | ||
darktreb
United States3016 Posts
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Klogon
MURICA15980 Posts
http://stage6.divx.com/user/Gradius12/video/1318877/Starcraft-2-PC-Gamer-Video | ||
ggfobster
United States298 Posts
On June 14 2007 22:24 L!MP wrote: sadly, the many of the new units we've been shown appear to be direct rip offs: collosus (War of the worlds) soul hunter (warhammer 40k) immortals (starwars) tempest (Gene Roddenberry's Andromeda) reapers (warhammer 40k) ![]() You big baby, as pointed out by Zelniq the whole sci fi genre is one big clusterfuck of people using other peoples ideas. We do pull from the same "pop-culture soup" you know.... Now, if you get into beta and the AI, UI, etc. sucks THEN you can complain, but until then get a clue and stop whining so damn much about such trivial things. | ||
relaxxl
Japan78 Posts
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Dionyseus
United States2068 Posts
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Dionyseus
United States2068 Posts
On June 14 2007 23:18 relaxxl wrote: I cant take this seriously with the grandios quasi-military-church music. The music kicks ass, it reminds me of some of the music from Batman Begins. | ||
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Klogon
MURICA15980 Posts
On June 14 2007 23:17 ggfobster wrote: You big baby, as pointed out by Zelniq the whole sci fi genre is one big clusterfuck of people using other peoples ideas. We do pull from the same "pop-culture soup" you know.... Now, if you get into beta and the AI, UI, etc. sucks THEN you can complain, but until then get a clue and stop whining so damn much about such trivial things. Well, they got rid of the distinctly unique Dragoon and replaced it with units that appear in different sci-fi universes. Doesn't get my support -_- | ||
ggfobster
United States298 Posts
On June 14 2007 23:39 Klogon wrote: Well, they got rid of the distinctly unique Dragoon and replaced it with units that appear in different sci-fi universes. Doesn't get my support -_- I do miss the dragoon. Honestly, I only cared about Zealots and Dragoons for Toss, but oh well... They kinda left the goon in though, the stalker is very reminiscent of it. Plus, it is called the "dark dragoon". They could've just kept the name dragoon. Have something in the story about how the dragoons were remembered by producing a new unit (with blink ofc) and in honor they named it the "dark dragoon". Everyone would still call it goon. And they shouldn't be blue, so much blue in Toss now...... -_- | ||
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Klogon
MURICA15980 Posts
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T-P-S
United States204 Posts
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dupek
Switzerland214 Posts
but oh well, as long as the gameplay rocks graphics dont matter too much anyway. time will tell... | ||
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Zelniq
United States7166 Posts
good riddance! dragoon is an awesome name for a unit though, ive just associated it with annoying units, and it seems kind of tacky to get rid of dragoon and replace it with a unit called dark dragoon | ||
Dariush
Romania330 Posts
as for sc2's engine , i think its the best looking RTS ever...im not exagerating...CnC3 has shit graphics imo(play it for a while and you know what i mean,don't judge from a few screens)...the more simpler the better.You can't have crysis graphics for sc2. The only thing that i dont like , is the siege tank...and thats it. Overall im very happy with the direction sc2 is going. | ||
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Zelniq
United States7166 Posts
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Doctorasul
Romania1145 Posts
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IncogniToss
France1 Post
And a better quality DDL here! | ||
Kaolla
China2999 Posts
On June 15 2007 04:25 IncogniToss wrote: Hello, i'm new to TL so i can't Post new topic then i just add right here a vid that not seems to be shown anywhere on tl forums http://www.youtube.com/watch?v=tN8Wxuy2LdI And a better quality DDL here! i think you should look better it has been posted ages ago if i recollect correct ^_^ | ||
Highways
Australia6103 Posts
http://s12.quicksharing.com/v/3755084/Sc2HD_sc2forums_org.wmv.html | ||
lololol
5198 Posts
On June 15 2007 04:25 IncogniToss wrote: Hello, i'm new to TL so i can't Post new topic then i just add right here a vid that not seems to be shown anywhere on tl forums http://www.youtube.com/watch?v=tN8Wxuy2LdI And a better quality DDL here! NOT POSTED? ROFL... This is the 1 month old artwork trailer that is even available on SC2.com | ||
Haemonculus
United States6980 Posts
On June 14 2007 23:17 ggfobster wrote: You big baby, as pointed out by Zelniq the whole sci fi genre is one big clusterfuck of people using other peoples ideas. We do pull from the same "pop-culture soup" you know.... Now, if you get into beta and the AI, UI, etc. sucks THEN you can complain, but until then get a clue and stop whining so damn much about such trivial things. What the fuck. Why do people bitch and moan about others complaining about a games atmosphere? Kill yourself. It's perfectly legit to complain about units/abilities that just don't feel like Starcraft. Sure all of fantasy/sci-fi is just stealing everyone elses ideas, but Starcraft had it's own feel to it. Guys with double pistols, stealing souls, firing bright flashy lasers, etc, just does not fit many people's perception of the Starcraft universe. It doesn't matter if it was someone else's idea or not, it just needs to fit with the rest of the game world. | ||
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Nyovne
Netherlands19135 Posts
On June 15 2007 04:25 IncogniToss wrote: Hello, i'm new to TL so i can't Post new topic then i just add right here a vid that not seems to be shown anywhere on tl forums http://www.youtube.com/watch?v=tN8Wxuy2LdI And a better quality DDL here! Ignore the rude responses, it's good you try to contribute and a good shot at making a worthwile entrance to the boards. Not every shot hits so shame but good try hehe. Anyways, welcome to Teamliquid.net! | ||
lololol
5198 Posts
On June 15 2007 09:42 Haemonculus wrote: What the fuck. Why do people bitch and moan about others complaining about a games atmosphere? Kill yourself. It's perfectly legit to complain about units/abilities that just don't feel like Starcraft. Sure all of fantasy/sci-fi is just stealing everyone elses ideas, but Starcraft had it's own feel to it. Guys with double pistols, stealing souls, firing bright flashy lasers, etc, just does not fit many people's perception of the Starcraft universe. It doesn't matter if it was someone else's idea or not, it just needs to fit with the rest of the game world. Completely agree ![]() | ||
Latham
9560 Posts
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shimmy
Poland997 Posts
Yes the graphics are a tiny bit cartoony (a _TINY BIT_) but its the beta they have time to adjust it. Yes some of the unit names sound cheesy (Soul Hunter) but its the beta they have time to change the names. Bla bla bla... SC1 underwent a series of evolutions untill being released as the game we know today. Many things ware different in the beta's and later changed. And are you people forgetting that this game is being made by THE Blizzard? You know Blizzard Entertainment? You might have heard of them, they made games like STARCRAFT and DIABLO. Just sit back, relax and wait for more information on the development of the game and pass judgement when you see the final product, which wont be for awhile. I have a bad feeling about the new Carrier not having any air defence. Will that mean no shields vs. air or will it be unable to attack air units? Im sure it will work in the grand scheme of things but sounds a bit wrong at this point. | ||
shemakesme
United Kingdom87 Posts
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uvaer
Norway157 Posts
its going to be fun playing pub games, competitively its going to suck bw4life :D but hey, i could be completely wrong..just seems thats the way its going to go down | ||
Blacklizard
United States1194 Posts
On June 13 2007 14:09 zuqbu wrote: Is that a reaver crawling around in the last battle scene? It is looking so... small ![]() The reaver is back. WWAAAAHAAAAA!!!~~!!! Yes! =] | ||
ggfobster
United States298 Posts
On June 15 2007 09:42 Haemonculus wrote: What the fuck. Why do people bitch and moan about others complaining about a games atmosphere? Kill yourself. It's perfectly legit to complain about units/abilities that just don't feel like Starcraft. Sure all of fantasy/sci-fi is just stealing everyone elses ideas, but Starcraft had it's own feel to it. Guys with double pistols, stealing souls, firing bright flashy lasers, etc, just does not fit many people's perception of the Starcraft universe. It doesn't matter if it was someone else's idea or not, it just needs to fit with the rest of the game world. LOL, HEY GUESS WHAT????? YOU HAVEN'T PLAYED THE GAME OR SEEN ALL THE UNITS. SO AGAIN, people like you need a BIG cup of STFU. | ||
tubster68
Canada59 Posts
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Stegosaur
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Netherlands1231 Posts
On June 15 2007 13:51 uvaer wrote: sc2 is going to be the same outcome as counterstrike source.. its going to be fun playing pub games, competitively its going to suck bw4life :D but hey, i could be completely wrong..just seems thats the way its going to go down Because the graphics are too bright? =[ Blizzard already said numerous times one of the things they're aiming for when building starcraft 2, is the fact that it should be playable on high competitive levels, and that they're tailoring the content towards hardcore players, rather than the more casual ones, and working to make some things more casualfriendly later on! I think that in itself is promising enough, don't you? :> That being said I dislike the soul hunters. | ||
Random()
Kyrgyz Republic1462 Posts
On June 15 2007 03:32 Doctorasul wrote: What are the exact stages and sub-stages the game has to go through and what do they mean? How do you know when a game has "entered" alpha, internal alpha or beta? It's very vague, but generally "pre-alpha" stage means that the software still lacks some of the planned core features, "alpha" is a mostly feature-complete version which is undergoing test inside the company, but it can lack certain content such as levels/campaigns, and "beta" is a complete version of software which is released for testing outside the company. There is no such thing as "internal alpha", since "alpha version" by itself means that the software is not yet released to anyone outside the company. | ||
Dendra
Croatia801 Posts
On June 15 2007 15:50 Stegosaur wrote: Because the graphics are too bright? =[ Blizzard already said numerous times one of the things they're aiming for when building starcraft 2, is the fact that it should be playable on high competitive levels, and that they're tailoring the content towards hardcore players, rather than the more casual ones, and working to make some things more casualfriendly later on! I think that in itself is promising enough, don't you? :> That being said I dislike the soul hunters. well you caint tailor the content towards hardcore players more than it is in sc, ppl run away to wc3 from sc simply because they are, I quote, Lazy. sc is perfection, dont expect blizzard to make sc perfection 3D version, we'll get a new game and by the looks of it it will have nothing similiar to bw, not even the unit names ![]() | ||
Stegosaur
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Netherlands1231 Posts
On June 15 2007 16:10 Dendra wrote: well you caint tailor the content towards hardcore players more than it is in sc, ppl run away to wc3 from sc simply because they are, I quote, Lazy. sc is perfection, dont expect blizzard to make sc perfection 3D version, we'll get a new game and by the looks of it it will have nothing similiar to bw, not even the unit names ![]() I hope the quote will turn out right :> I don't think people 'ran away' to warcraft 3. I think the people that played/play w3 are the people that either got bored of broodwar, or never played it at all, seeing it's a pretty old game and it was a pretty old game back then as well. And, yes, we will get a new game! That's why it's called starcraft 2 and not starcraft special edition :> But will that neccesarily mean it's bad? What exactly are they changing? Blizzard added new units with brood war as well, and it *did* impact the gameplay of classic SC alot; a larger emphasis on detectors comes to mind. But look how that turned out! :> We're still playing it 7 years later. Personally I must say I don't agree with all the choices Blizzard has made so far, but dismissing a game based on things like renamed units is kind of tunnelvisioned if you ask me. Basically, most things we've seen so far are aestethics (big lazerbeams, the blueish colorscheme) and apart from some possible gameplay interrupting things like lasers clogging up the screen I've seen nothing that would indicate on the game being unplayable, except for the dubious soul hunters which in my opinion are a clear-cut case of bad concept 'just because it's cool'. But that's what this is beta for =) pointing out shit like that and hopefully getting it fixed. Apart from that, we have Blizzard's promise they'll keep the starcraft feel intact, and apart from some aestethics like the obvious 3d (which takes like, 3 games to get used to?) I see no reason why this game shouldn't play just as smooth as bw does. Even if they rename every unit to 'walkman' 'shootman' 'explosionman' etc. | ||
tubster68
Canada59 Posts
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fight_or_flight
United States3988 Posts
On June 14 2007 11:46 IntoTheWow wrote: Great first post fight_or_flight ![]() Thanks Thanks, very nice forum you have here. | ||
FatRine
406 Posts
On June 15 2007 15:40 tubster68 wrote: Please if your gonna complain, call or complain to Blizzard.. Not here. then when they come around to check the hardcore fan reaction on teamliquid.com they realise that everybody loves it! (not true obviously) | ||
prOxi.swAMi
Australia3091 Posts
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ChaosKnight
United States819 Posts
On June 14 2007 03:53 rS]taCat wrote: Whoa, the pre-alpha stage looks slightly similar to Warcraft 3? Guess what. The pre-alpha stage of Starcraft one looked EXACTLY THE FREAKIN' SAME to Warcraft 2. QFT Don't judge a damn game based on the early stages of its development. SC2 will rock. Don't deny it, unless you want it to flop yourself, and if you do, you are a sick twisted bastard. | ||
evanthebouncy!
United States12796 Posts
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lamarine
586 Posts
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Doctorasul
Romania1145 Posts
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Dariush
Romania330 Posts
Dont expect a radical change in sc2 graphics. | ||
FatRine
406 Posts
On June 16 2007 02:52 Dariush wrote: Why do you compare sc alpha with sc2 alpha? sc alpha almost got canceled and got a new engine... Dont expect a radical change in sc2 graphics. word dog, word | ||
SkyTheUnknown
Germany2065 Posts
Also I'm very suspicius who is working in the creative section für SC2...the Units are very very dissapointing. Even the Unit's in War3 had a MUCH better design, looked better and fitted better to the scenario. But here the Protoss Units are looking so similar..some grey...and even more grey colours. This is just lame. Even the Interceptors of the "new" Carriers are looking "cheap". Somehow i feel Blizzard's creative section isn't up to their performance like when they worked on SC/BW and War3. greetings so far, SkY | ||
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Nyovne
Netherlands19135 Posts
On June 16 2007 06:46 SkyTheUnknown wrote: The first Videos were great...but THIS one is horrible. It really looks like War3, way too much content with lasers, explosions, and cartoonish colours. Also I'm very suspicius who is working in the creative section für SC2...the Units are very very dissapointing. Even the Unit's in War3 had a MUCH better design, looked better and fitted better to the scenario. But here the Protoss Units are looking so similar..some grey...and even more grey colours. This is just lame. Even the Interceptors of the "new" Carriers are looking "cheap". Somehow i feel Blizzard's creative section isn't up to their performance like when they worked on SC/BW and War3. greetings so far, SkY You are just as terrible as all the other whiners here. Just gtfo of this forum if you can contribute nothing but estetic whines. Shows just what kind of noob you are. Any real gamer cares less about looks, lame unit names or whatever and sees that kinda stuff as a bonus. Gameplay and strategy is where its really at. If you cant see that, please go troll on Bnet forums. The only thing we know about gameplay is going to be a new type of attack, namely continuous damage (colossus warp-ray). Which in my opinion makes for some interesting takes as they are hard to use for hit and run and cant really do the attack, move, attack, move as with most current ranged units because it looks like you need 1 second or more before damage ticks. Plus the fact that you waste the best of its ability which is the continued strafe across the battle field or the increased damage over time of the warp-rays. Another is the new protoss way of producing units and the way they can warp them in everywhere, that + phase prism technology are incredibly brilliant designs which make gameplay absolutely unique and innovative. If people would only look at what blizzard is doing to gameplay design and originality where it matters in my opinion namely where it really makes or breaks a game they would see its a diamond in the rough atm. Thanks. | ||
FatRine
406 Posts
and you say looks dont matter, yeah ok. It looks like shit, but thats not the thing.. It does not look CLEAR enough! meaning its possibly harder to see whats going on in a fight etc. get it`!??!?!?!!?!?!??!?!?!?? | ||
SuperJongMan
Jamaica11586 Posts
I hate the SC2 forum. It's full of smelly dirty tight assholes. | ||
SuperJongMan
Jamaica11586 Posts
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Carnac
Germany / USA16648 Posts
On June 16 2007 08:04 FatRine wrote: it will look clear enough once youve played the game a handful of times. the first time i watched someone play sc i didnt understand what was going on eitherNyovne you sound like a overenthusiastic fool imo and you say looks dont matter, yeah ok. It looks like shit, but thats not the thing.. It does not look CLEAR enough! meaning its possibly harder to see whats going on in a fight etc. get it`!??!?!?!!?!?!??!?!?!?? "get it ?!?!?!?!??!?!?!?" | ||
imRadu
1798 Posts
everyone also seems to forget that blizzards allways adjust the game in it's expansions ![]() | ||
FatRine
406 Posts
On June 16 2007 08:43 Carnac wrote: it will look clear enough once youve played the game a handful of times. the first time i watched someone play sc i didnt understand what was going on either "get it ?!?!?!?!??!?!?!?" I mean in terms of colour contrast between backgrounds and units, glow and everything else. OF course you dont understand whats going on the first time you play starcraft, this is diffrent however. Starcraft 2 so far has a less solid look in terms of contrast between background/ units and buildings. It seems the background in starcraft 2 attracts the eyes ALOT more than in the original game. and imo a bad thing, especially since starcraft 2 will have so many units on screen in comparison to another somewhat unclear game (wc3) get it ?!?!?!?!??!?!?!? | ||
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Nyovne
Netherlands19135 Posts
On June 16 2007 08:57 FatRine wrote: I mean in terms of colour contrast between backgrounds and units, glow and everything else. OF course you dont understand whats going on the first time you play starcraft, this is diffrent however. Starcraft 2 so far has a less solid look in terms of contrast between background/ units and buildings. It seems the background in starcraft 2 attracts the eyes ALOT more than in the original game. and imo a bad thing, especially since starcraft 2 will have so many units on screen in comparison to another somewhat unclear game (wc3) get it ?!?!?!?!??!?!?!? I advise you first watch the high resolution version, then if that still doesn't sort it to see an eye doctor. In wc3 units are HUGE how can that not be a clear game? :S Personally I have no problems at all with the current SC2 looks, I really like it but thats a personal and subjective thing. As far as Im an overenthusiastic fool, I dont see why Im a fool with my opinion and especially dont see why you arent a overpessimistic fool then along with all other whiners. This forum needs some form of positive antitrolls against all the whine. We Are the Blades of Aiur! | ||
FatRine
406 Posts
On June 16 2007 10:11 Nyovne wrote: I advise you first watch the high resolution version, then if that still doesn't sort it to see an eye doctor. In wc3 units are HUGE how can that not be a clear game? :S Personally I have no problems at all with the current SC2 looks, I really like it but thats a personal and subjective thing. As far as Im an overenthusiastic fool, I dont see why Im a fool with my opinion and especially dont see why you arent a overpessimistic fool then along with all other whiners. This forum needs some form of positive antitrolls against all the whine. We Are the Blades of Aiur! seen it, perfect vision, and wc3 aint nearly as clear as starcraft in whats going on. It's ugly too, like starcraft 2 is so far. and your bitching about "whiners" is quite silly, cause most people here are giving good critical arguements.. you're not giving especially great arguements why sc2 is so great in comparison to broodwar.. Imo, you're the whiner. You're bitching against people who are critical (since when is being critical such a bad thing?) and thats quite lame. Are all threads about sc2 suppose to be about people worshipping the game? Before it's released you cant praise it much, but you sure as hell can criticize it to death. And you should too, i think. | ||
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Liquid`Jinro
Sweden33719 Posts
I used to think SC2 would look good cellshaded, just a random thought I felt like mentioning, but IMO what it looks like now is alright, I have a feeling it will grow on me :o Just need to fix some attacks and units (soul hunters ..............) | ||
Equinox_kr
United States7395 Posts
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IntoTheWow
is awesome32274 Posts
On June 15 2007 10:23 Nyovne wrote: Ignore the rude responses, it's good you try to contribute and a good shot at making a worthwile entrance to the boards. Not every shot hits so shame but good try hehe. Anyways, welcome to Teamliquid.net! Finally somebody doesnt flame people who come with good intentions. Welcome Incognitoss | ||
tubster68
Canada59 Posts
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Raidern
Brazil3811 Posts
in this video (at the beginning) there is also that weird picture of some blizzard folks (i saw because my computer has some problems that runs videos VERY slowly ![]() thanks | ||
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Nyovne
Netherlands19135 Posts
On June 16 2007 10:42 FatRine wrote: seen it, perfect vision, and wc3 aint nearly as clear as starcraft in whats going on. It's ugly too, like starcraft 2 is so far. and your bitching about "whiners" is quite silly, cause most people here are giving good critical arguements.. you're not giving especially great arguements why sc2 is so great in comparison to broodwar.. Imo, you're the whiner. You're bitching against people who are critical (since when is being critical such a bad thing?) and thats quite lame. Are all threads about sc2 suppose to be about people worshipping the game? Before it's released you cant praise it much, but you sure as hell can criticize it to death. And you should too, i think. To each his own, you wanna be like that go ahead. But seriously you call unfunded dislikes about color or lasers well argumented criticism? What Uni do you study at? Lol. Its the unfunded complaints that are repeated in every thread they can. I see nothing critical in that, just a subjective complaint about estetics. As for the rest I'll decide for myself what I should do fyi tyvm. And being critical about pre alpha is just nuts. Nonstop bitching about looks while a game is all about gameplay and balance is just a joke. People take brilliant new innovations such as the new building tech from toss for granted while that really matters and influences the game but they just keep on whining and crying and bitching and nagging about some shades of green or if its lasers or plasma bolts. Sigh to each his own I guess. And FA totally agree with yous sir, soulhunters are tres dire. Personally everything Ive seen with the sole exception of the soulhunter has totally hyped me for this game and I expectantly wait for more goodies. If you feel differently, fine, but try argumenting why or make your own whine thread instead of clottering other threads up with negativism and unfunded complains. Reasoning such as its got lasers so its CnC3.5 so it must suck just tires me out. | ||
boghat
United States2109 Posts
The game needs to be more realistic, grittier, and less boxy and cartoony in appearance. Complaining about this in the pre-alpha stage is a good thing because if Blizzard hears enough complaints about this they might actually do something to make the appearance more in line with the gritty feel of the StarCraft universe in subsequent stages. Complaining about the appearance of the game is actually one of the only legitimate criticisms you can make at this time since we know little about the gameplay and nothing about the balance. And saying that the appearance of the game doesn't matter is simply very untrue, especially for a game that is supposed to become a spectator sport. | ||
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Nyovne
Netherlands19135 Posts
On June 16 2007 16:26 boghat wrote: Of course gameplay and balance are extremely important but thinking that the appearance of the game doesn't matter is foolish. Why can't we want good gameplay, balance, and have the game aesthetically pleasing at the same time? They've been working on the game for many years afterall. The game needs to be more realistic, grittier, and less boxy and cartoony in appearance. Complaining about this in the pre-alpha stage is a good thing because if Blizzard hears enough complaints about this they might actually do something to make the appearance more in line with the gritty feel of the StarCraft universe in subsequent stages. Complaining about the appearance of the game is actually one of the only legitimate criticisms you can make at this time since we know little about the gameplay and nothing about the balance. And saying that the appearance of the game doesn't matter is simply very untrue, especially for a game that is supposed to become a spectator sport. Now that dear sir is a proper complaint post in my book. And you know what, I totally agree with you. Especially the second alinea. I don't mind how it looks atm though and it wont make or break the game as a sport or e-challenge persé imho. But yeah I expected a different looks and like you said, more grittier. But I love the current detail like marine deaths and things. I don't want realism though, I want a trade mark look. The terrans till now in SC2, especially the buildings took me some time to get used to but I really like the "style" but its a matter of preference. I really like it but yeah Id preferred a more gritty approach. Style and taste is hard to argue about though, but lets get serious about one thing. BW looks like shit haha. Any upgrade should be a good one, just too cartoonish = bad for the atmosphere of the game but it doesn't look cartoonish to me at all. Just the gras in the trailer really looked that green ;p. p.s. the spectator sport argument is a really damn good one. Didn't even occur to me. | ||
boghat
United States2109 Posts
I agree that a trademark look would be the better than it looking like a WWII game in space but the look of it right now isn't super appealing to me. I think a lot of it has to do with a boxy and plastic appearance I'm getting, probably because of the 3D engine. The appearance does grow on you with time though so I think with some minor graphic changes it could look pretty good. I just hope the 3D aspect of it doesn't cause a lot of clutter on the screen during battles. BW does look kind of funny compared to the 3D engine of SCII but it's appearance works for it. As long as the appearance works for a game it doesn't matter, that's why old nintendo 8 bit games can work just as good as a new 3D game. I'm just not sure if SCII's appearance is quite working for it yet. | ||
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Nyovne
Netherlands19135 Posts
On June 16 2007 16:44 boghat wrote: The appearance does grow on you over time, which I suspected it would. I'm still not sure if I like the lazers though but I'm not too concerned with that. Perhaps it's just the style of the Protoss to look a bit glossy and polished. Hopefully the Terrans and Zerg will be grittier in appearance. Although I am concerned because I still don't like the Terran marine and buildings that much; the buildings look a bit too "plastic". I agree that a trademark look would be the better than it looking like a WWII game in space but the look of it right now isn't super appealing to me. I think a lot of it has to do with a boxy and plastic appearance I'm getting, probably because of the 3D engine. The appearance does grow on you with time though so I think with some minor graphic changes it could look pretty good. I just hope the 3D aspect of it doesn't cause a lot of clutter on the screen during battles. BW does look kind of funny compared to the 3D engine of SCII but it's appearance works for it. As long as the appearance works for a game it doesn't matter, that's why old nintendo 8 bit games can work just as good as a new 3D game. I'm just not sure if SCII's appearance is quite working for it yet. I'll just start with one thing about how I think of this post. The word "plastic" was exactly how I wanted to describe the terran building look in my last post but I removed it :p. And yeah it'll have to grow on us I guess, don't think theyll give it the hardcore gritty looks that we want. But what does surprise me is that Blizz has the same gritty concept about the game and universe as us. Just look at the grim grit and gore in the trailers and cutscenes. In the end I won't give a toss (pun intended as zerg player) about the looks. Gameplay, balance and gamechallenge will be what it does for me personally. I'm a real oldschool look fan, 8 bit stuff, halflife 1, baldurs gate games, fallout 2, BW offc and all that kinda stuff. But thats an era gone and bygone and I'll have to live in 3D RTS I guess. Dawn of War really did it for me with looks though, but thats cause thats what I call grim and gritty ![]() Ow but the races really look different to me, Terran has the plastic look ![]() The muta/zergling/and especially the nydusworm looks really caught my fancy. | ||
boghat
United States2109 Posts
And the trailors and logos and other pictures I really like. They fit exactly into the StarCraft universe. I just wish the actual game looked a little bit closer to how the trailors look but I guess this is probably pretty hard to get right while balancing gameplay at the same time. | ||
[X]Ken~D
377 Posts
However, this 3rd video I'm kind of skeptical. Though they're probably the same build, It looked like an older build of SC2. In the jungle background, units looks like they were pasted on. The jungle scene was my favorite in the artwork trailer, but in the 3rd video it looks dull. Soul Hunters Zealots on surfboards? I thought the tanks looked bad then I saw the Soul Hunters. I'm guessing Blizzard is still working on this unit. When zoomed up, they look pretty cool if they didn't have the surfboard. Tempest Not as cool looking as Carriers, but acceptable. Not sure how they anti-ground shield works, but I'm guessing they are weakened version of the Carriers to make them more vurnable to air units while retaining the same damage from the ground. In SC1, it took a lot of skills to defeat an army of only Carriers. Twilight Archon Looks very awesome, but their attack just looks soooo weak compared to SC1. Hopefully the look of their attacks change in the final build. It's an easier change than redoing the entire Seige Tank model. Lasers I don't care about the look of lasers attack like most of the complainst, but what I worry about is the effect on gameplay with the continuous attack of lasers. What seperated SC1 from other RTS was what you can do during the cooldown on attacks. With continuous attacks, you kind of just sit there and watch. It limits what can be done. EXAMPLE: dropping vulture mine against long cooldown of tanks or vultures running around & shooting zerglings between cooldown. | ||
[X]Ken~D
377 Posts
On June 16 2007 16:44 boghat wrote: The appearance does grow on you over time, which I suspected it would. I'm still not sure if I like the lazers though but I'm not too concerned with that. Perhaps it's just the style of the Protoss to look a bit glossy and polished. Hopefully the Terrans and Zerg will be grittier in appearance. Although I am concerned because I still don't like the Terran marine and buildings that much; the buildings look a bit too "plastic". I do hope Blizzard retains the "plastic" look that is very noticable in the still images. It gives SC2 a distinct feel from all other RTS. The plastic look makes the units feel more solid somehow like toys. | ||
boghat
United States2109 Posts
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fight_or_flight
United States3988 Posts
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FatRine
406 Posts
On June 16 2007 17:37 [X]Ken~D wrote: I do hope Blizzard retains the "plastic" look that is very noticable in the still images. It gives SC2 a distinct feel from all other RTS. The plastic look makes the units feel more solid somehow like toys. you're kidding right | ||
Ziel
Malaysia241 Posts
![]() now i realise why soul hunters look familiar to me! remove the hoverboard, and you have a halo grunt with an elite's plasma pistol! | ||
Nukes_R_us
United States4 Posts
And for those that don't understand what i'm saying look at it like this. Where there is spaces means thats the cool down. In regular SC it went like this -(Minus armor) *Cooldown* *attack*(Minus armor) But if there is continous attack then...Where would the (Minus armor) fit into the equation?? *attack.............*Forever until unit is dead* So there has to be no armor or some kind of cooldown so there can be a Minus armor setup | ||
[X]Ken~D
377 Posts
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Nukes_R_us
United States4 Posts
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Stegosaur
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Netherlands1231 Posts
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InRaged
1047 Posts
On June 17 2007 00:14 Ziel wrote: look carefully at the soul hunter scene, the reapers there ALSO use flamethrowers! If this video is recent then I hope blizzard just removed these silly pistols and gave man's weapon to the reapers ![]() | ||
RebelHeart
New Zealand722 Posts
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SnoopySnacks
Tarsonis903 Posts
http://img201.imageshack.us/img201/8162/sc2colorcl8.jpg | ||
SuperJongMan
Jamaica11586 Posts
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InRaged
1047 Posts
On June 17 2007 04:00 SnoopySnacks wrote: I think they need to tweek the lurid green colors on that tileset http://img201.imageshack.us/img201/8162/sc2colorcl8.jpg That looks much better, you know =)~~ I've also tried to remove a plastic feeling from the grass http://img294.imageshack.us/img294/3875/sc2vercpu7.jpg | ||
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Nyovne
Netherlands19135 Posts
Only prob I have with the reapers is the excessive death animation. If 5 of them die at the same time you have no idea what going on anymore beneath the animations. And lasers deal damage either continuously and I have no idea how armor would effect it, maybe not at all and just unit size as in normal BW? I do presume however that it works like irradiate with ticks and each tick is effected by armor. That would make armor upgrades especially effective vs continual damage I guess but thats good, its very powerfull in concept. That you can't micro continuous damage is in my opinion not neccisarily bad. It might be an on purpose choice to not be able to move attack move attack them so they have to stay stationairy if they want to do some real damage and as so open them up to micro counters. I noticed the fire on the ground after firing too but that might be a visual but perhaps its an "afterburn" effect like in some other games such as DoW and TFT. Maybe they dont splash anymore with targetted streams of napalm in stead of bursts and its countered by having extra damage from the afterburn. Who knows, possibilities are endless ![]() Personally Im very exited at the mass destruction potential Ive seen, the mass battles and the units that die pretty damn fast even on the normal speed weve seen till now. Turrets seem to do sick ass damage btw if you look at how fast they take out things. But then again its pre alpha so no unit stats should be final. Nice discussion and new points guys, keep it comming ![]() | ||
Nukes_R_us
United States4 Posts
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dronefromhell
Canada199 Posts
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fight_or_flight
United States3988 Posts
On June 17 2007 03:56 InRaged wrote: If this video is recent then I hope blizzard just removed these silly pistols and gave man's weapon to the reapers ![]() Better yet, have the lightweight pistols for long range and the flame throwers for close range. | ||
Aepplet
Sweden2908 Posts
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Heen
Korea (South)2178 Posts
![]() It also seems that some buildings are too small (like pylons and turrets). On the bright side, the summer terrain looks brilliant ^_^ | ||
minus_human
4784 Posts
On June 17 2007 10:36 dronefromhell wrote: dont u think the lasers have longer range than siege tanks? hell no, Siege Tanks are supposed to be imba ![]() | ||
minus_human
4784 Posts
On June 17 2007 11:04 Heen wrote: On the bright side, the summer terrain looks brilliant ^_^ The space terrain, with that planet in the background (I believe it's called Braxis Alpha, it may be just a moon of Braxis and not a planet, I'm not too sure) definitely OWNS the jungle terrain in SC 2, from what we've seen so far. Not trying to argue, we may have different tastes, and the summer terrain IS good also; the space one just blew my mind. | ||
grobo
Japan6199 Posts
On June 17 2007 10:57 Aepplet wrote: Am I the only one who think the SC1 is a lot more "cartoony" than SC2? SC1 does look more "cartoony" in the sense that it's not 3D, but most people who call SC2 cartoonish are most likely referring to the bright colors and shining units/buildings. | ||
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Nyovne
Netherlands19135 Posts
On June 17 2007 11:11 minus_human wrote: The space terrain, with that planet in the background (I believe it's called Braxis Alpha, it may be just a moon of Braxis and not a planet, I'm not too sure) definitely OWNS the jungle terrain in SC 2, from what we've seen so far. Not trying to argue, we may have different tastes, and the summer terrain IS good also; the space one just blew my mind. Yeah the first gameplay vid with the space/asteroid theme was nuts. So cool, summer gras one reminds me of the Nagrand area in TBC/WoW each time I see it :p. I don't mind it but certain people on this forum recoloured that titleset a bit and it looks ALOT better after they worked a bit on it. It's around in this thread even I think might take a look later if you find the time to look for it. | ||
tubster68
Canada59 Posts
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Heen
Korea (South)2178 Posts
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morfyy
Romania593 Posts
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InRaged
1047 Posts
On June 17 2007 14:43 Heen wrote: Well, my problem with the space terran is that it seems so dark that the units and buildings blend into the environment too well ~_~ http://img508.imageshack.us/img508/3923/sc2verdak7.jpg wow! I actually enjoyed doing it so much x) | ||
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Nyovne
Netherlands19135 Posts
On June 17 2007 12:48 tubster68 wrote: Who says you can't hit and run with lasers!? Noone but you lose most of your potential then ![]() | ||
XCetron
5226 Posts
On June 17 2007 04:21 InRaged wrote: That looks much better, you know =)~~ I've also tried to remove a plastic feeling from the grass http://img294.imageshack.us/img294/3875/sc2vercpu7.jpg that made the CC looks worse tho ![]() | ||
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Liquid`Jinro
Sweden33719 Posts
On June 17 2007 14:57 InRaged wrote: http://img508.imageshack.us/img508/3923/sc2verdak7.jpg wow! I actually liked doing it so much x) Wow, hard to say which one I prefer, yours is certainly muuuuuuuuuch clearer O_O | ||
Dariush
Romania330 Posts
the siege tank looks bad...these are the only things that i dislike. | ||
DeCoup
Australia1933 Posts
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DeCoup
Australia1933 Posts
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vicml21
Canada165 Posts
I personally liked the space terrain, particularly because of all the doodads, but they all look really nice, and I cant wait to play in any of them. | ||
InRaged
1047 Posts
CC was my mystake ![]() I didn't notice that it changed color. Here fixed and with third try at the end, but that could be too much http://img524.imageshack.us/img524/8017/sc2verebg3.jpg | ||
FatRine
406 Posts
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WastedYouth
United States563 Posts
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Blacklizard
United States1194 Posts
On June 19 2007 00:33 FatRine wrote: that looks much better inraged, damn i wish blizzard fixed the colours into something more true to the original I have to agree. the 2nd one looks way better. It's all in the colors! Looks more clear, gritty, and clean. Ok, Blizz, another option in the game needed here. Color tone-down please! | ||
Luhh
Sweden2974 Posts
Take electronics today, there HAS to be constantly lit LEDs on them, even if they don't really have a useful purpose. The same things for games, there HAS to be glossy and glowing effects. Bl00m rulZzz... All protoss units are glowing blue, it's like the wet dream of an eleven-year-old (or a mentally eleven-year-old technician). What was wrong with the golden toss? | ||
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Nyovne
Netherlands19135 Posts
On June 18 2007 23:26 InRaged wrote: CC was my mystake ![]() I didn't notice that it changed color. Here fixed and with third try at the end, but that could be too much http://img524.imageshack.us/img524/8017/sc2verebg3.jpg Seriously post that shit on the battle.net suggestion forums. I'm not kidding. Refer to this forum with reactions about it while you're at it. It's not like anyone whos seriously into SCBW won't know of this site already, so same goes for blizz employees if they follow the scene a bit. | ||
Hokay
United States738 Posts
On June 18 2007 23:26 InRaged wrote: CC was my mystake ![]() I didn't notice that it changed color. Here fixed and with third try at the end, but that could be too much http://img524.imageshack.us/img524/8017/sc2verebg3.jpg My video card can do the same exact thing you just did in those pics. | ||
prOxi.swAMi
Australia3091 Posts
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LanceCulahn
51 Posts
On June 18 2007 23:26 InRaged wrote: CC was my mystake ![]() I didn't notice that it changed color. Here fixed and with third try at the end, but that could be too much http://img524.imageshack.us/img524/8017/sc2verebg3.jpg Great job on the pics, these screens look great!! Much2x better than the original!! | ||
Tiptup
United States133 Posts
On June 18 2007 23:26 InRaged wrote: CC was my mystake ![]() I didn't notice that it changed color. Here fixed and with third try at the end, but that could be too much http://img524.imageshack.us/img524/8017/sc2verebg3.jpg Nice job InRaged. I have a thread going on Blizzard's suggestion forum discussing color and I linked your screenshot alterations within it if that's alright. ![]() You can find the post I made with your screenshots here: http://www.battle.net/forums/thread.aspx?ForumName=suggestions&ThreadID=191105 | ||
Aerox
Malaysia1213 Posts
On June 18 2007 23:26 InRaged wrote: CC was my mystake ![]() I didn't notice that it changed color. Here fixed and with third try at the end, but that could be too much http://img524.imageshack.us/img524/8017/sc2verebg3.jpg Awesome! Much much better! | ||
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alffla
Hong Kong20321 Posts
On June 18 2007 23:26 InRaged wrote: CC was my mystake ![]() I didn't notice that it changed color. Here fixed and with third try at the end, but that could be too much http://img524.imageshack.us/img524/8017/sc2verebg3.jpg u just desaturated the pics a bit didnt u hehe ;p anyway i do quite like the colours not so crazy contrast anywya lol | ||
paper
13196 Posts
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alphablend
647 Posts
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unknown.sam
Philippines2701 Posts
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Gokey
United States2722 Posts
On June 16 2007 16:44 boghat wrote: The appearance does grow on you over time, which I suspected it would. I'm still not sure if I like the lazers though but I'm not too concerned with that. Perhaps it's just the style of the Protoss to look a bit glossy and polished. Hopefully the Terrans and Zerg will be grittier in appearance. Although I am concerned because I still don't like the Terran marine and buildings that much; the buildings look a bit too "plastic". I agree that a trademark look would be the better than it looking like a WWII game in space but the look of it right now isn't super appealing to me. I think a lot of it has to do with a boxy and plastic appearance I'm getting, probably because of the 3D engine. The appearance does grow on you with time though so I think with some minor graphic changes it could look pretty good. I just hope the 3D aspect of it doesn't cause a lot of clutter on the screen during battles. BW does look kind of funny compared to the 3D engine of SCII but it's appearance works for it. As long as the appearance works for a game it doesn't matter, that's why old nintendo 8 bit games can work just as good as a new 3D game. I'm just not sure if SCII's appearance is quite working for it yet. agreed 100% the look really has grown on me, with exception of: 1. Soul Hunters 2. Siege Tanks (seriously, one of the pimpest and awe-inspiring units in SC:BW turned into a Tonka truck?) | ||
T-P-S
United States204 Posts
On July 01 2007 01:45 alphablend wrote: Rather then making a whole new thread, look very closely at the point in the video when the new archon is displayed. There is a reaver!!! ![]() ![]() It has been noticed, and it has been discussed in no less than two other threads in the Starcraft II section. It was also confirmed in the article displayed in yet another thread in here... | ||
Vin{MBL}
5185 Posts
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ThoRk
Argentina78 Posts
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MyLostTemple
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United States2921 Posts
On June 13 2007 22:32 [angst]chraej wrote: YES! too plastic-ish, stubby characters/characteristics, colours are too bright/brilliant. the more i see gameplay footage the more i see warcraft in space. hmmm i think the bright colors are good... this has to be a spectator sport. Everything must look simple and understandable. I think we get that this style of graphics. | ||
SoleSteeler
Canada5427 Posts
The graphics themselves don't play as large a part to me... | ||
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KizZBG
u gotta skate8152 Posts
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brambolius
Netherlands448 Posts
On June 19 2007 10:35 Luhh wrote: I wonder what's wrong with people today who drewl at everyting that glows or shines. Take electronics today, there HAS to be constantly lit LEDs on them, even if they don't really have a useful purpose. The same things for games, there HAS to be glossy and glowing effects. Bl00m rulZzz... All protoss units are glowing blue, it's like the wet dream of an eleven-year-old (or a mentally eleven-year-old technician). What was wrong with the golden toss? | ||
Cpt.beefy
Ireland799 Posts
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Yogurt
United States4258 Posts
coudl u hand me taht shotgun buddy also that chair | ||
JouninX
United States25 Posts
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SoleSteeler
Canada5427 Posts
On July 05 2007 15:39 JouninX wrote: So many new protoss units... protoss equal > all. More units for toss equal more strategies for them. That sucks because I like terran. lol Yes... because Terran/Zerg won't get a complete overhaul like Protoss, right? | ||
ggfobster
United States298 Posts
On July 05 2007 17:55 SoleSteeler wrote: Yes... because Terran/Zerg won't get a complete overhaul like Protoss, right? Yeah, its like he totally forgets about Reapers and w/e else Terran will get. | ||
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