On October 24 2018 04:23 washikie wrote:
how is macro not meaningful?
how is macro not meaningful?
It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful.
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Haukinger
Germany131 Posts
On October 24 2018 04:23 washikie wrote: how is macro not meaningful? It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful. | ||
Charoisaur
Germany15614 Posts
On October 25 2018 02:11 Haukinger wrote: It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful. I don't want to micro my units, it's meaningless, the game should do that itself. I don't want to setup my army positioning, it's meaningless, the game should do it itself. -You can't define what players have to do and what they choose to do, some people have more fun macroing and others have more fun microing. | ||
washikie
United States752 Posts
On October 25 2018 02:11 Haukinger wrote: It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful. . But you don't have to do macro on point all the time that's kind of the whole point of what I'm saying, Like yeah you have to macro but when you chose to do your cycle, and when you chose not to is an important part of the game. Deciding when to do what to get the biggest possible advantage is a core mechanic of RTS games. Time is a resource in Starcraft and its just as valuable if not more so than minerals and gas. Its very meaningful and impact full decision to decide that the value you gain from going back and managing your base, making sure everything is working, making sure you did not miss a beat Is going to be more important to the outcome of the game than ctrling the units you currently have to trade as efficiently as possible. Its this balancing act of knowing when your attentions are needed where that is a core part of the skill involved in this game. Having tasks that players have to juggle and weigh in importance at all times is what makes Starcraft the game it is. | ||
FFW_Rude
France10201 Posts
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Drfilip
Sweden590 Posts
Time is our most limited resource. Prioritizing actions are the core of real time strategy. The time it takes to do stuff is essential. I played BW before SC2. I liked BW better at first, but the user friendliness of SC2 soon grew on me. I am for most QoL changes. They are making things a tiny bit better for the players. The game does not get easier, since we are all playing each other. As long as humans are our opponents, the game will not get easier. We are measured relatively to other players. It is all relative, not absolute. If a change reduces the time needed for a task, that time will be spent on something else. Our opponents will also use that time for something. It is never a one way buff. This change is not very big. If a zerg has missed injects, then the indicator wouldn't have helped anyway. If the zerg hit the injects, the indicator couldn't help. This indicator only affects injects if the zerg is too early and the queens are out of energy, since queens with energy could stack injects. If a player is using this indicator to time their injects, they are using a method that is not very time efficient. It is way better to learn the timing than to check every other second. Besides, if you want to check every other second, then you can check the energy of your queens. That method already exist. This change will mostly help the zerg see when the larvae are ready to be made into units. Already spawned larvae show up on the UI, the larvae-to-be do not say when they are arriving. The help of when is very situational. I, personally, can seldom use that information. My opinion is that this change will affect almost nothing and it goes in par with protoss warpgates. Having consistency between races is good. Also, I think that all production facilities should show this, the problem being when a hatchery is both spawning larvae and researching/upgrading/making a queen. Adding this to all production would buff defender's advantage a bit. Terran would probably be aided the most by this. Seeing if units soon are ready would make it easier to micro a small group of units closer to newly produced units and thus gain a small advantage. I think that strengthening defenders advantage is a good thing. One of the reasons is that MSC, shield battery, bunker etc. are all defensive tools that a lot of people have been complaining about. This change would decrease the need for strong defensive tools a teeny, tiny bit. Another reason is that I like playing games that include clutch holds, no matter if I'm on the winning side or the losing side. A third reason being that I enjoy watching the progames that last more than 6 minutes. Regarding the comments about showing whether or not units can use abilities: the UI is already showing if any unit in the selected group is able to use the ability. The UI does not tell which of the units, nor how many, but it does show if any at all can use the ability. This includes the use of chrono boost and mules, iirc. I would very much like it if the UI also showed the energy of each unit. Regarding the game breaking buff that some people insinuates this to be, just look at all the changes that have happened to the game each november for the last few years. If any race is buffed by a change, another change will nerf it in some way. For all you disrespectful people that offer flimsy arguments and fallacies: I am obviously biased since random is the best race and anyone not playing random should just change race if they are having problems. I am plat1 with 70 apm, 1v1 me! I warn you, I am better than your average player. | ||
Charoisaur
Germany15614 Posts
On October 25 2018 04:18 FFW_Rude wrote: Well.. you can see energy on Command center & Nexis. Why would Zerg not have this ? you can see energy on queens | ||
Sakat
Croatia1599 Posts
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Haukinger
Germany131 Posts
On October 25 2018 03:40 washikie wrote: Show nested quote + On October 25 2018 02:11 Haukinger wrote: On October 24 2018 04:23 washikie wrote: how is macro not meaningful? It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful. . But you don't have to do macro on point all the time that's kind of the whole point of what I'm saying More macro never hurts, so why not give all help to the player possible by automating automatable stuff, so that the player can concentrate on stuff that's so important and meaningful that it cannot be automated? | ||
Ej_
47656 Posts
On October 26 2018 01:24 Haukinger wrote: Show nested quote + On October 25 2018 03:40 washikie wrote: On October 25 2018 02:11 Haukinger wrote: On October 24 2018 04:23 washikie wrote: how is macro not meaningful? It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful. . But you don't have to do macro on point all the time that's kind of the whole point of what I'm saying More macro never hurts, so why not give all help to the player possible by automating automatable stuff, so that the player can concentrate on stuff that's so important and meaningful that it cannot be automated? You'e just described what actual starcraft hacks do | ||
Lexender
Mexico2609 Posts
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washikie
United States752 Posts
On October 26 2018 02:13 Lexender wrote: People acting like a small timer on a small icon would break the game, its not like they are making injects freaking automatic guys (also you can already queu stack injects, so a change like this is super minimal and mostly QoL) Thing is most of us are not arguing with the op about this ui change, though I'm not a fan for some aforementioned reasons. We are mostly arguing with the guys who want to go 100 times farther with this and automate many parts of macro. We as a community need to protect our feedback from getting mixed up by blizzard with these game destroying ideas. | ||
ZackAttack
United States884 Posts
On October 26 2018 01:24 Haukinger wrote: Show nested quote + On October 25 2018 03:40 washikie wrote: On October 25 2018 02:11 Haukinger wrote: On October 24 2018 04:23 washikie wrote: how is macro not meaningful? It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful. . But you don't have to do macro on point all the time that's kind of the whole point of what I'm saying More macro never hurts, so why not give all help to the player possible by automating automatable stuff, so that the player can concentrate on stuff that's so important and meaningful that it cannot be automated? More macro never hurts, but there are times when it is more important to be controlling your army (not dying to banelings or storm ect.). It is a difficult decision to make and most of the time you are better off macroing, but making the decision and not forgetting to go back to macroing is the difference between a good and bad player. Not to mention, this is what makes playing fast so important, so that you can do more. If you don't like macro just play a MOBA or something. There are plenty of games that have micro and not macro. Starcraft is one of very few with meaningful macro. It shouldn't me automated at all. I am for the change in the OP btw. That is not a matter of automation but one of information. | ||
Haukinger
Germany131 Posts
On October 26 2018 04:15 ZackAttack wrote:If you don't like macro just play a MOBA or something. There are plenty of games that have micro and not macro. Starcraft is one of very few with meaningful macro. It shouldn't me automated at all. I don't play starcraft, and I personally hate to watch micro, and I think it should not be in the game. As said before, all things automatable should not be in the game, neither micro nor macro. | ||
washikie
United States752 Posts
On October 27 2018 02:10 Haukinger wrote: Show nested quote + On October 26 2018 04:15 ZackAttack wrote:If you don't like macro just play a MOBA or something. There are plenty of games that have micro and not macro. Starcraft is one of very few with meaningful macro. It shouldn't me automated at all. I don't play starcraft, and I personally hate to watch micro, and I think it should not be in the game. As said before, all things automatable should not be in the game, neither micro nor macro. If you don't even play the game why are you arguing on this forum? Why do you even care about the ui? | ||
FFW_Rude
France10201 Posts
On October 25 2018 05:21 Charoisaur wrote: Show nested quote + On October 25 2018 04:18 FFW_Rude wrote: Well.. you can see energy on Command center & Nexis. Why would Zerg not have this ? you can see energy on queens Oh yeah that's true lol | ||
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