• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:45
CET 20:45
KST 04:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Anyone remember me from 2000s Bnet EAST server? Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2073 users

UI Suggestion : Hatchery Injection Timer - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
Haukinger
Profile Joined June 2012
Germany131 Posts
October 24 2018 17:11 GMT
#81
On October 24 2018 04:23 washikie wrote:
how is macro not meaningful?


It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
October 24 2018 17:27 GMT
#82
On October 25 2018 02:11 Haukinger wrote:
Show nested quote +
On October 24 2018 04:23 washikie wrote:
how is macro not meaningful?


It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful.

I don't want to micro my units, it's meaningless, the game should do that itself.
I don't want to setup my army positioning, it's meaningless, the game should do it itself.
-You can't define what players have to do and what they choose to do, some people have more fun macroing and others have more fun microing.
Many of the coolest moments in sc2 happen due to worker harassment
washikie
Profile Joined February 2011
United States752 Posts
October 24 2018 18:40 GMT
#83
On October 25 2018 02:11 Haukinger wrote:
Show nested quote +
On October 24 2018 04:23 washikie wrote:
how is macro not meaningful?


It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful.

.
But you don't have to do macro on point all the time that's kind of the whole point of what I'm saying, Like yeah you have to macro but when you chose to do your cycle, and when you chose not to is an important part of the game. Deciding when to do what to get the biggest possible advantage is a core mechanic of RTS games. Time is a resource in Starcraft and its just as valuable if not more so than minerals and gas. Its very meaningful and impact full decision to decide that the value you gain from going back and managing your base, making sure everything is working, making sure you did not miss a beat Is going to be more important to the outcome of the game than ctrling the units you currently have to trade as efficiently as possible. Its this balancing act of knowing when your attentions are needed where that is a core part of the skill involved in this game. Having tasks that players have to juggle and weigh in importance at all times is what makes Starcraft the game it is.
"when life gives Hero lemons he makes carriers" -Artosis
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 24 2018 19:18 GMT
#84
Well.. you can see energy on Command center & Nexis. Why would Zerg not have this ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Drfilip
Profile Joined March 2013
Sweden591 Posts
October 24 2018 20:20 GMT
#85
I have few things to say that I think are relevant to this discussion.

Time is our most limited resource. Prioritizing actions are the core of real time strategy. The time it takes to do stuff is essential.
I played BW before SC2. I liked BW better at first, but the user friendliness of SC2 soon grew on me. I am for most QoL changes. They are making things a tiny bit better for the players. The game does not get easier, since we are all playing each other. As long as humans are our opponents, the game will not get easier. We are measured relatively to other players. It is all relative, not absolute.
If a change reduces the time needed for a task, that time will be spent on something else. Our opponents will also use that time for something. It is never a one way buff.

This change is not very big. If a zerg has missed injects, then the indicator wouldn't have helped anyway. If the zerg hit the injects, the indicator couldn't help. This indicator only affects injects if the zerg is too early and the queens are out of energy, since queens with energy could stack injects. If a player is using this indicator to time their injects, they are using a method that is not very time efficient. It is way better to learn the timing than to check every other second. Besides, if you want to check every other second, then you can check the energy of your queens. That method already exist.
This change will mostly help the zerg see when the larvae are ready to be made into units. Already spawned larvae show up on the UI, the larvae-to-be do not say when they are arriving. The help of when is very situational. I, personally, can seldom use that information.

My opinion is that this change will affect almost nothing and it goes in par with protoss warpgates. Having consistency between races is good.
Also, I think that all production facilities should show this, the problem being when a hatchery is both spawning larvae and researching/upgrading/making a queen. Adding this to all production would buff defender's advantage a bit. Terran would probably be aided the most by this. Seeing if units soon are ready would make it easier to micro a small group of units closer to newly produced units and thus gain a small advantage.
I think that strengthening defenders advantage is a good thing. One of the reasons is that MSC, shield battery, bunker etc. are all defensive tools that a lot of people have been complaining about. This change would decrease the need for strong defensive tools a teeny, tiny bit. Another reason is that I like playing games that include clutch holds, no matter if I'm on the winning side or the losing side. A third reason being that I enjoy watching the progames that last more than 6 minutes.

Regarding the comments about showing whether or not units can use abilities: the UI is already showing if any unit in the selected group is able to use the ability. The UI does not tell which of the units, nor how many, but it does show if any at all can use the ability. This includes the use of chrono boost and mules, iirc.
I would very much like it if the UI also showed the energy of each unit.

Regarding the game breaking buff that some people insinuates this to be, just look at all the changes that have happened to the game each november for the last few years. If any race is buffed by a change, another change will nerf it in some way.

For all you disrespectful people that offer flimsy arguments and fallacies: I am obviously biased since random is the best race and anyone not playing random should just change race if they are having problems.
I am plat1 with 70 apm, 1v1 me! I warn you, I am better than your average player.
Random Platinum EU
Charoisaur
Profile Joined August 2014
Germany16021 Posts
October 24 2018 20:21 GMT
#86
On October 25 2018 04:18 FFW_Rude wrote:
Well.. you can see energy on Command center & Nexis. Why would Zerg not have this ?

you can see energy on queens
Many of the coolest moments in sc2 happen due to worker harassment
Sakat
Profile Blog Joined October 2014
Croatia1599 Posts
October 24 2018 20:47 GMT
#87
Just don't make quenns and build more hatcheries.
My boy Ptak defeated two GSL champions!
Haukinger
Profile Joined June 2012
Germany131 Posts
October 25 2018 16:24 GMT
#88
On October 25 2018 03:40 washikie wrote:
Show nested quote +
On October 25 2018 02:11 Haukinger wrote:
On October 24 2018 04:23 washikie wrote:
how is macro not meaningful?


It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful.

.
But you don't have to do macro on point all the time that's kind of the whole point of what I'm saying


More macro never hurts, so why not give all help to the player possible by automating automatable stuff, so that the player can concentrate on stuff that's so important and meaningful that it cannot be automated?
Ej_
Profile Blog Joined January 2013
47656 Posts
October 25 2018 16:29 GMT
#89
On October 26 2018 01:24 Haukinger wrote:
Show nested quote +
On October 25 2018 03:40 washikie wrote:
On October 25 2018 02:11 Haukinger wrote:
On October 24 2018 04:23 washikie wrote:
how is macro not meaningful?


It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful.

.
But you don't have to do macro on point all the time that's kind of the whole point of what I'm saying


More macro never hurts, so why not give all help to the player possible by automating automatable stuff, so that the player can concentrate on stuff that's so important and meaningful that it cannot be automated?

You'e just described what actual starcraft hacks do
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Lexender
Profile Joined September 2013
Mexico2655 Posts
October 25 2018 17:13 GMT
#90
People acting like a small timer on a small icon would break the game, its not like they are making injects freaking automatic guys (also you can already queu stack injects, so a change like this is super minimal and mostly QoL)
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-10-25 18:45:12
October 25 2018 18:39 GMT
#91
On October 26 2018 02:13 Lexender wrote:
People acting like a small timer on a small icon would break the game, its not like they are making injects freaking automatic guys (also you can already queu stack injects, so a change like this is super minimal and mostly QoL)


Thing is most of us are not arguing with the op about this ui change, though I'm not a fan for some aforementioned reasons. We are mostly arguing with the guys who want to go 100 times farther with this and automate many parts of macro. We as a community need to protect our feedback from getting mixed up by blizzard with these game destroying ideas.
"when life gives Hero lemons he makes carriers" -Artosis
ZackAttack
Profile Joined June 2011
United States884 Posts
October 25 2018 19:15 GMT
#92
On October 26 2018 01:24 Haukinger wrote:
Show nested quote +
On October 25 2018 03:40 washikie wrote:
On October 25 2018 02:11 Haukinger wrote:
On October 24 2018 04:23 washikie wrote:
how is macro not meaningful?


It's not about macro or micro. It's about stuff that "you have to do" = meaningless and stuff that you chose to do = meaningful.

.
But you don't have to do macro on point all the time that's kind of the whole point of what I'm saying


More macro never hurts, so why not give all help to the player possible by automating automatable stuff, so that the player can concentrate on stuff that's so important and meaningful that it cannot be automated?


More macro never hurts, but there are times when it is more important to be controlling your army (not dying to banelings or storm ect.). It is a difficult decision to make and most of the time you are better off macroing, but making the decision and not forgetting to go back to macroing is the difference between a good and bad player. Not to mention, this is what makes playing fast so important, so that you can do more.

If you don't like macro just play a MOBA or something. There are plenty of games that have micro and not macro. Starcraft is one of very few with meaningful macro. It shouldn't me automated at all.

I am for the change in the OP btw. That is not a matter of automation but one of information.
It's better aerodynamics for space. - Artosis
Haukinger
Profile Joined June 2012
Germany131 Posts
October 26 2018 17:10 GMT
#93
On October 26 2018 04:15 ZackAttack wrote:If you don't like macro just play a MOBA or something. There are plenty of games that have micro and not macro. Starcraft is one of very few with meaningful macro. It shouldn't me automated at all.


I don't play starcraft, and I personally hate to watch micro, and I think it should not be in the game. As said before, all things automatable should not be in the game, neither micro nor macro.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-10-26 18:28:28
October 26 2018 17:15 GMT
#94
On October 27 2018 02:10 Haukinger wrote:
Show nested quote +
On October 26 2018 04:15 ZackAttack wrote:If you don't like macro just play a MOBA or something. There are plenty of games that have micro and not macro. Starcraft is one of very few with meaningful macro. It shouldn't me automated at all.


I don't play starcraft, and I personally hate to watch micro, and I think it should not be in the game. As said before, all things automatable should not be in the game, neither micro nor macro.


If you don't even play the game why are you arguing on this forum? Why do you even care about the ui?
"when life gives Hero lemons he makes carriers" -Artosis
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 28 2018 21:44 GMT
#95
On October 25 2018 05:21 Charoisaur wrote:
Show nested quote +
On October 25 2018 04:18 FFW_Rude wrote:
Well.. you can see energy on Command center & Nexis. Why would Zerg not have this ?

you can see energy on queens


Oh yeah that's true lol
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
davetesta28
Liquipedia
PSISTORM Gaming Misc
16:55
FSL teamleague FINALS ASHvsPTB
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 499
SKillous 153
ProTech147
BRAT_OK 43
StarCraft: Brood War
EffOrt 617
Zeus 332
ggaemo 164
firebathero 133
Shuttle 88
Mong 39
SilentControl 7
Stormgate
BeoMulf127
Dota 2
Gorgc6332
singsing3271
febbydoto28
Counter-Strike
fl0m1137
Heroes of the Storm
Khaldor370
Other Games
Grubby2454
FrodaN1948
Beastyqt748
hungrybox507
B2W.Neo423
QueenE96
Fuzer 90
XaKoH 81
Trikslyr70
ToD56
Chillindude19
Organizations
Other Games
PGL980
gamesdonequick799
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• printf 34
• HeavenSC 33
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV729
League of Legends
• Nemesis4160
Other Games
• imaqtpie1257
• Shiphtur181
Upcoming Events
BSL 21
16m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
14h 16m
Ladder Legends
21h 16m
BSL 21
1d
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 13h
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.