• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:19
CEST 05:19
KST 12:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12712 users

Protoss - New method of Production?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2007-05-21 16:24:00
May 21 2007 16:23 GMT
#1
Taken from: http://teamliquid.net/forum/viewmessage.php?topic_id=53602

On May 21 2007 23:43 nagash wrote:
I'm pretty sure that this entire post is pointless, because PRODUCTION ISN'T BEING DONE THE SAME WAY.

EDIT: Someone make a new thread with this info. It's important. I can't make new posts for 8 more days.

Check this:

A single Gateway/Warp Gate is constantly producing a single generic unit (I'm assuming only 1).

When that single unit is ready, it is your job to select which type of unit you want it to be and to bring it onto the battlefield INSTANTLY (and paying for it). After you do this, the Gateway/Warp Gate starts producing another one *automatically*.

So, in effect, this will make it even more important to multitask. Since you cant just select your Gateway and spam 5 zealots because there is only 1 available, you will have to make sure you are releasing your units all the time as they are available otherwise you will fall behind.

So basically this makes everyones whinging about being able to select and build from multiple production buildings pointless.

Here's the proof:

For proof - check the video.
~ 5:20 when he warps the Stalkers in from a Warp Gate
There are 4 Warp Gates selected, and each mini icon on the right of the HUD shows there being 4 units available. That is, you can select to create 4 zealots, 4 stalkers, 4 immortals or any combination of the above INSTANTLY (if you have the resources). Once the available numbers reach 0 you can clearly see the cooldown/build timer on the icons!

Btw, a Stalker costs 125 minerals and 50 gas atm. (You can work it out when he warps the first one in, by the resources lost)

Same thing at ~7:10 when he warps the Zealots in from a Warp Gate


So basically, if this info is correct gateways are essentially always building the only thing is that certain units have to wait longer before they can be built, such as 10 secs before a zealot is available to build, 15 secs before an Immortal is available to build, etc. and I assume that once it reaches the maximum build time any unit is available to be built and acts like a queued unit without the wasted money.

Can anyone confirm this? All credit goes to nagash, I'm just making the thread since he cannot yet.

Edit: Shoot mod please move to SC2 forum. T.T
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 21 2007 16:24 GMT
#2
wrong forum~
tehsex
Profile Joined April 2007
296 Posts
May 21 2007 16:34 GMT
#3
lol i was like wtf
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 21 2007 16:47 GMT
#4
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:

[image loading]


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o
nagash
Profile Joined May 2007
Australia58 Posts
Last Edited: 2007-05-21 16:47:55
May 21 2007 16:47 GMT
#5
EDIT: Nevermind
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 21 2007 16:48 GMT
#6
too late ;D

And good job noticing this in the first place, nagash. We were all bitching at each other without realizing this awesome concept... especially because Blizzard didn't clearly define it for us.
lamarine
Profile Joined January 2003
587 Posts
May 21 2007 16:49 GMT
#7
i think protoss might have new method of production... but who knows... not me, or anyone here on this forum:D except Pillars maybe
So... BW is back
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 21 2007 16:49 GMT
#8
Oh, we know.
nagash
Profile Joined May 2007
Australia58 Posts
Last Edited: 2007-05-21 16:56:34
May 21 2007 16:55 GMT
#9
This is also only confirmed by the video for Warp Gates (the upgraded Gateway). I imagine the Gateway acting exactly the same though, otherwise it would be confusing imo.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 21 2007 16:57 GMT
#10
this is typical for blizzard, everyone is bitching about "macro not being macro if u can select multiple buildings". Then they come with this briliant idea and everyone is like :o

They come with the solution from a totally different angle and im loving it.
lamarine
Profile Joined January 2003
587 Posts
May 21 2007 16:59 GMT
#11
ok, i'll take my words back
just wanna add: i think at first gateways will be same as in SC1, and only after warp upgrade or something there will be implemented new method of warping...
So... BW is back
Zironic
Profile Joined May 2007
Sweden341 Posts
May 21 2007 17:00 GMT
#12
The Gateways will first only be able to warp in units in the proximity of the gateway ( I don't know how large area this will be), while the upgrade to warp way will warp in units anywhere in the powergrid.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2007-05-21 17:11:27
May 21 2007 17:05 GMT
#13
On May 22 2007 01:47 Klogon wrote:
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o

Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit.

Edit: Also when he is warping in stalkers you can see the number changing looks like it's counting down from 4-0 after he warps in each stalker and he has 4 gateways selected at all times.

Yep, same with the zealots, when he first selects the gateways it looks like the number 16 is next to all of the units but as soon as he warps all of them the number is down to zero.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
-DaJ-
Profile Joined April 2004
Switzerland539 Posts
May 21 2007 17:08 GMT
#14
On May 22 2007 01:23 mahnini wrote:
Taken from: http://teamliquid.net/forum/viewmessage.php?topic_id=53602

Show nested quote +
On May 21 2007 23:43 nagash wrote:
I'm pretty sure that this entire post is pointless, because PRODUCTION ISN'T BEING DONE THE SAME WAY.

EDIT: Someone make a new thread with this info. It's important. I can't make new posts for 8 more days.

Check this:

A single Gateway/Warp Gate is constantly producing a single generic unit (I'm assuming only 1).

When that single unit is ready, it is your job to select which type of unit you want it to be and to bring it onto the battlefield INSTANTLY (and paying for it). After you do this, the Gateway/Warp Gate starts producing another one *automatically*.

So, in effect, this will make it even more important to multitask. Since you cant just select your Gateway and spam 5 zealots because there is only 1 available, you will have to make sure you are releasing your units all the time as they are available otherwise you will fall behind.

So basically this makes everyones whinging about being able to select and build from multiple production buildings pointless.

Here's the proof:

For proof - check the video.
~ 5:20 when he warps the Stalkers in from a Warp Gate
There are 4 Warp Gates selected, and each mini icon on the right of the HUD shows there being 4 units available. That is, you can select to create 4 zealots, 4 stalkers, 4 immortals or any combination of the above INSTANTLY (if you have the resources). Once the available numbers reach 0 you can clearly see the cooldown/build timer on the icons!

Btw, a Stalker costs 125 minerals and 50 gas atm. (You can work it out when he warps the first one in, by the resources lost)

Same thing at ~7:10 when he warps the Zealots in from a Warp Gate


So basically, if this info is correct gateways are essentially always building the only thing is that certain units have to wait longer before they can be built, such as 10 secs before a zealot is available to build, 15 secs before an Immortal is available to build, etc. and I assume that once it reaches the maximum build time any unit is available to be built and acts like a queued unit without the wasted money.

Can anyone confirm this? All credit goes to nagash, I'm just making the thread since he cannot yet.

Edit: Shoot mod please move to SC2 forum. T.T


ok lets assume the cool down for immortals is really 15 and the cooldown for besis is 10.

what happens to the cooldown (of the besis) if you build 4 besis? does it start off fresh? or does it start off with 5 because you already built up these additional 5 seconds waiting for the immortal to load...?
Dear God, my brilliance is becoming a bit of a burden.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 21 2007 17:10 GMT
#15
On May 22 2007 02:05 mahnini wrote:
Show nested quote +
On May 22 2007 01:47 Klogon wrote:
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o

Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit.

Huh? No, it is clearly two digits. Look at my picture...
Zironic
Profile Joined May 2007
Sweden341 Posts
May 21 2007 17:10 GMT
#16
Would be fresh.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 21 2007 17:13 GMT
#17
On May 22 2007 02:10 Klogon wrote:
Show nested quote +
On May 22 2007 02:05 mahnini wrote:
On May 22 2007 01:47 Klogon wrote:
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o

Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit.

Huh? No, it is clearly two digits. Look at my picture...

Check my edited post, it seems like after warping the number is 0 and 16 before, can you confirm this, the version I have isn't HD. :[
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
HiddenTalent
Profile Joined July 2005
United States246 Posts
May 21 2007 17:14 GMT
#18
Hrm, Im confused now.... :/
nagash
Profile Joined May 2007
Australia58 Posts
May 21 2007 17:15 GMT
#19
On May 22 2007 02:13 mahnini wrote:
Show nested quote +
On May 22 2007 02:10 Klogon wrote:
On May 22 2007 02:05 mahnini wrote:
On May 22 2007 01:47 Klogon wrote:
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o

Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit.

Huh? No, it is clearly two digits. Look at my picture...

Check my edited post, it seems like after warping the number is 0 and 16 before, can you confirm this, the version I have isn't HD. :[


Yes it is. It goes from 4 to 0 on the Stalkers and 16 to 0 on the Zealots.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 21 2007 17:19 GMT
#20
Awesome, I really hope this is true now. It would make things a lot more interesting!
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #66
CranKy Ducklings110
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft415
RuFF_SC2 183
NeuroSwarm 135
PattyMac 8
StarCraft: Brood War
GuemChi 7025
Larva 49
NaDa 42
scan(afreeca) 36
Noble 21
-ZergGirl 21
League of Legends
JimRising 773
Counter-Strike
taco 691
Stewie2K79
Super Smash Bros
C9.Mang0668
Other Games
summit1g10196
Artosis486
PiGStarcraft186
ViBE119
Maynarde91
Moletrap4
Organizations
Other Games
gamesdonequick1340
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 72
• EnkiAlexander 59
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo604
• Stunt236
Other Games
• Scarra1307
Upcoming Events
The PondCast
6h 41m
OSC
20h 41m
RSL Revival
1d 6h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 20h
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
4 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.