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On August 19 2019 23:47 Wombat_NI wrote:Show nested quote +On August 19 2019 23:36 nanaoei wrote: i don't understand your reasoning surrounding koreans moving abroad. they have to do it currently if they want to participate. they don't have to consider it at all if it is unlocked to all regions again.
moving abroad won't make it any easier to participate in WCS events, and it only dilutes GSL if they decide not to participate because of scheduling with other events, which is already often accounted for by TO's. My point is that unlocking regions will just see the current Korean gatekeepers make more money in foreign tournaments, it’s not going to give opportunities to the guys below them, which is the rationale some people have in doing it. The top of Korea is pretty fine, one bad tournament doesn’t really change that, it’s beneath that and the lack of new talent breaking through that is worse for the long term prospects of the scene.
Apparently korean audience isn't really fond of Sc2 and there haven't been new prospect rising to a decent level in years, in korean's pro scene; I seriously doubt you can hope to revert this process right now.
On the other hand, western audience likes Sc2(and maybe the game is on the rise in China as well) and there is a good amount of promising young players; reuniting the scenes to welcome top koreans would be a threat to them, mostly. Given the good level foreigners are displaying at the moment, one can hope top koreans wouldn't strangle the prospects, let alone the whole foreign scene at it happened during HoTS.
I despise the "dead game" meme and I think Sc2 could go on for at least other 2-3 years as an esports, but we have to see what happens after the release of Wc3 reforged; WCS and GSL redisigned and merged into a global scene could be one interesting experiment.
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United States32432 Posts
there aren't any esports solutions to SC2's GENERAL popularity problems
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Northern Ireland20509 Posts
On August 20 2019 00:01 deacon.frost wrote:Show nested quote +On August 19 2019 23:39 Wombat_NI wrote:On August 19 2019 04:29 SC-Shield wrote:On August 18 2019 23:00 NinjaNight wrote:On August 18 2019 16:32 SC-Shield wrote: The gap hasn't closed. It's a consequence of events: - KeSPA abandoned StarCraft scene - Korean pro teams disbanded - region lock / less tournaments for Koreans
Over time effects of these are beginning to show. When you weaken something, it doesn't mean "the gap has closed". It means level has gone down. What? The level going down is what causes the gap to close lol... When people say "the gap has closed" they mean Koreans and foreigners are equally good. No, they're not. Koreans lack the environment to play more seriously so level is going down. What I call "closing the gap" is when foreigners and Koreans are able to reach their peak without external influences (region lock, etc). Having Korean corporations sponsoring full time team houses in a quite centralised country, with a league that requires you to stay in a country that is quite difficult for many foreigners culturally isn’t external? What Korean corportaions sponsor full time team houses? Name 2 or more(better to name more than 2). I'll await the names of the corporations eagerly. Well I’m hardly talking about now am I?
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Canada11355 Posts
On August 20 2019 01:15 Waxangel wrote:there aren't any esports solutions to SC2's GENERAL popularity problems Do you think there are any solutions at all or is the decline inevitable in your opinion?
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On August 20 2019 05:25 Fecalfeast wrote:Show nested quote +On August 20 2019 01:15 Waxangel wrote:there aren't any esports solutions to SC2's GENERAL popularity problems Do you think there are any solutions at all or is the decline inevitable in your opinion? I know the question wasn't aimed at me but I think you can never know what will become popular in the future. There is still time for SC2 to get a massive boost. If specific things are done to signal boost it or not, just look at how minecraft has exploded again after pewdiepie released new videon on the game. All of a sudden its popularity soared back to old heights.
Depending how tired players get of being fed the same mobas and royales and if someone exposes enough people to Starcraft 2 at the right time it could still happen. Not saying it will just that it could, you never know what the next big thing will be.
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The foreigner scene is thriving no doubt, but Korean players are suffering because there's far less tournaments for them. If there are more non-blizzard-sponsored games for Koreans to play, there's no need to remove region lock anyway.
Edit: I mean non-blizzard-sponsored tournaments. The chinese team league is a good example.
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On August 20 2019 11:08 AlexZhang1012 wrote: The foreigner scene is thriving no doubt, but Korean players are suffering because there's far less tournaments for them. If there are more non-blizzard-sponsored games for Koreans to play, there's no need to remove region lock anyway. has Korea came up with any new RTS that they play outside of BW / SC2? That is the real question.. =P
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On August 20 2019 13:40 GGzerG wrote:Show nested quote +On August 20 2019 11:08 AlexZhang1012 wrote: The foreigner scene is thriving no doubt, but Korean players are suffering because there's far less tournaments for them. If there are more non-blizzard-sponsored games for Koreans to play, there's no need to remove region lock anyway. has Korea came up with any new RTS that they play outside of BW / SC2? That is the real question.. =P maybe Koreans are getting better at other stuff and its costing them in Starcraft? Canada is producing more basketball players than ever before while producing fewer top notch hockey players than ever before.
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Czech Republic12115 Posts
On August 20 2019 05:23 Wombat_NI wrote:Show nested quote +On August 20 2019 00:01 deacon.frost wrote:On August 19 2019 23:39 Wombat_NI wrote:On August 19 2019 04:29 SC-Shield wrote:On August 18 2019 23:00 NinjaNight wrote:On August 18 2019 16:32 SC-Shield wrote: The gap hasn't closed. It's a consequence of events: - KeSPA abandoned StarCraft scene - Korean pro teams disbanded - region lock / less tournaments for Koreans
Over time effects of these are beginning to show. When you weaken something, it doesn't mean "the gap has closed". It means level has gone down. What? The level going down is what causes the gap to close lol... When people say "the gap has closed" they mean Koreans and foreigners are equally good. No, they're not. Koreans lack the environment to play more seriously so level is going down. What I call "closing the gap" is when foreigners and Koreans are able to reach their peak without external influences (region lock, etc). Having Korean corporations sponsoring full time team houses in a quite centralised country, with a league that requires you to stay in a country that is quite difficult for many foreigners culturally isn’t external? What Korean corportaions sponsor full time team houses? Name 2 or more(better to name more than 2). I'll await the names of the corporations eagerly. Well I’m hardly talking about now am I? The present tense confused me... maybe you should avoid talking about the past as a reply to nowadays situation?
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Northern Ireland20509 Posts
On August 20 2019 16:25 deacon.frost wrote:Show nested quote +On August 20 2019 05:23 Wombat_NI wrote:On August 20 2019 00:01 deacon.frost wrote:On August 19 2019 23:39 Wombat_NI wrote:On August 19 2019 04:29 SC-Shield wrote:On August 18 2019 23:00 NinjaNight wrote:On August 18 2019 16:32 SC-Shield wrote: The gap hasn't closed. It's a consequence of events: - KeSPA abandoned StarCraft scene - Korean pro teams disbanded - region lock / less tournaments for Koreans
Over time effects of these are beginning to show. When you weaken something, it doesn't mean "the gap has closed". It means level has gone down. What? The level going down is what causes the gap to close lol... When people say "the gap has closed" they mean Koreans and foreigners are equally good. No, they're not. Koreans lack the environment to play more seriously so level is going down. What I call "closing the gap" is when foreigners and Koreans are able to reach their peak without external influences (region lock, etc). Having Korean corporations sponsoring full time team houses in a quite centralised country, with a league that requires you to stay in a country that is quite difficult for many foreigners culturally isn’t external? What Korean corportaions sponsor full time team houses? Name 2 or more(better to name more than 2). I'll await the names of the corporations eagerly. Well I’m hardly talking about now am I? The present tense confused me... maybe you should avoid talking about the past as a reply to nowadays situation? If any gap closing now is devalued due to ‘external influences’ and doesn’t count, then it’s entirely appropriate to examine the gap and why it existed before no?
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Northern Ireland20509 Posts
On August 20 2019 05:25 Fecalfeast wrote:Show nested quote +On August 20 2019 01:15 Waxangel wrote:there aren't any esports solutions to SC2's GENERAL popularity problems Do you think there are any solutions at all or is the decline inevitable in your opinion? The rewiring of the human psyche?
Between the maturation of VoIP and how that dovetails well with team games, vs how it doesn’t especially well with a 1v1 where you have to focus hardcore, other games just are a more sociable experience that’s hard to compete with with a general gaming audience.
Starcraft’s still doing pretty well compared to other 1v1 games.
A lack of other RTS games and it generally not being a particularly prominent genre these days doesn’t help either. Some people who are drawn in that I’ve convinced haven’t played RTS at all, so it’s a pretty big hurdle to get ready for ladder, although they all enjoyed the campaigns.
Hopefully WarCraft reforged brings in some new blood from the MOBA world and WoW players who maybe haven’t tried RTS yet and may enjoy it.
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On August 20 2019 00:01 deacon.frost wrote:Show nested quote +On August 19 2019 23:39 Wombat_NI wrote:On August 19 2019 04:29 SC-Shield wrote:On August 18 2019 23:00 NinjaNight wrote:On August 18 2019 16:32 SC-Shield wrote: The gap hasn't closed. It's a consequence of events: - KeSPA abandoned StarCraft scene - Korean pro teams disbanded - region lock / less tournaments for Koreans
Over time effects of these are beginning to show. When you weaken something, it doesn't mean "the gap has closed". It means level has gone down. What? The level going down is what causes the gap to close lol... When people say "the gap has closed" they mean Koreans and foreigners are equally good. No, they're not. Koreans lack the environment to play more seriously so level is going down. What I call "closing the gap" is when foreigners and Koreans are able to reach their peak without external influences (region lock, etc). Having Korean corporations sponsoring full time team houses in a quite centralised country, with a league that requires you to stay in a country that is quite difficult for many foreigners culturally isn’t external? What Korean corportaions sponsor full time team houses? Name 2 or more(better to name more than 2). I'll await the names of the corporations eagerly. JinAir is the only one I can think of right now, but that doesn't mean all the Samsung, KT, or SKT veterans don't still have the benefit from the environment in which they learned to play the game.
The main difference is that with the death of proleague, those teams are gone, and the current (Korean) teams have no incentive to invest in young talents. There aren't enough online tournaments that offer chances to potential talents either, and the EU/US online tournaments have too much lag for Koreans to compete with peers who, without the team houses and their practice regimen and learning opportunities, are their equals.
As for the region lock: what should probably happen is for more weekenders to move to Korea, and the GSL preparation format branch out to include international stops (think: GSL season 1 in Korea, season 2 in the US and season 3 in Europe somewhere). That way you can stay in Korea and have equal opportunities to win big WCS events. Or you can travel with the GSL tour and try to qualify for Blizzcon in only preparation style tournaments. And you can do the same if you live in Europe or the Americas.
But a restructuring like that requires a huge investment by someone (probably Blizzard) that is simply not going to happen. And that leaves the region lock as the only somewhat fair system: you want to compete in GSL? You basically have to live in Korea. So on the flipside: you want to compete in the WCS Circuit? You have to live elsewhere.
And I agree it is not fair that Scarlett and Special can do both. But it is a pretty unusual situation.
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Northern Ireland20509 Posts
On August 20 2019 20:04 Acrofales wrote:Show nested quote +On August 20 2019 00:01 deacon.frost wrote:On August 19 2019 23:39 Wombat_NI wrote:On August 19 2019 04:29 SC-Shield wrote:On August 18 2019 23:00 NinjaNight wrote:On August 18 2019 16:32 SC-Shield wrote: The gap hasn't closed. It's a consequence of events: - KeSPA abandoned StarCraft scene - Korean pro teams disbanded - region lock / less tournaments for Koreans
Over time effects of these are beginning to show. When you weaken something, it doesn't mean "the gap has closed". It means level has gone down. What? The level going down is what causes the gap to close lol... When people say "the gap has closed" they mean Koreans and foreigners are equally good. No, they're not. Koreans lack the environment to play more seriously so level is going down. What I call "closing the gap" is when foreigners and Koreans are able to reach their peak without external influences (region lock, etc). Having Korean corporations sponsoring full time team houses in a quite centralised country, with a league that requires you to stay in a country that is quite difficult for many foreigners culturally isn’t external? What Korean corportaions sponsor full time team houses? Name 2 or more(better to name more than 2). I'll await the names of the corporations eagerly. JinAir is the only one I can think of right now, but that doesn't mean all the Samsung, KT, or SKT veterans don't still have the benefit from the environment in which they learned to play the game. The main difference is that with the death of proleague, those teams are gone, and the current (Korean) teams have no incentive to invest in young talents. There aren't enough online tournaments that offer chances to potential talents either, and the EU/US online tournaments have too much lag for Koreans to compete with peers who, without the team houses and their practice regimen and learning opportunities, are their equals. As for the region lock: what should probably happen is for more weekenders to move to Korea, and the GSL preparation format branch out to include international stops (think: GSL season 1 in Korea, season 2 in the US and season 3 in Europe somewhere). That way you can stay in Korea and have equal opportunities to win big WCS events. Or you can travel with the GSL tour and try to qualify for Blizzcon in only preparation style tournaments. And you can do the same if you live in Europe or the Americas. But a restructuring like that requires a huge investment by someone (probably Blizzard) that is simply not going to happen. And that leaves the region lock as the only somewhat fair system: you want to compete in GSL? You basically have to live in Korea. So on the flipside: you want to compete in the WCS Circuit? You have to live elsewhere. And I agree it is not fair that Scarlett and Special can do both. But it is a pretty unusual situation. I like some of these ideas for sure.
Hindsight is a wonderful thing, I wonder how the scene would look if some of the current structures had been implemented way earlier.
The WCS Circuit works pretty damn well in its current form unfortunately it really came into its modern form when Korea had the Kespa pullout etc.
It feels to me that we’ve at some point had all the pieces needed for the optimal calendar puzzle, but never at the same time alas. A hypothetical Starcraft timeline when you have frequent weekenders, GSL, another StarLeague, Proleague with its team-based and prep based format, WCS circuit and Katowice and Blizzcon as the big prestige weekenders.
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Czech Republic12115 Posts
On August 20 2019 20:04 Acrofales wrote:Show nested quote +On August 20 2019 00:01 deacon.frost wrote:On August 19 2019 23:39 Wombat_NI wrote:On August 19 2019 04:29 SC-Shield wrote:On August 18 2019 23:00 NinjaNight wrote:On August 18 2019 16:32 SC-Shield wrote: The gap hasn't closed. It's a consequence of events: - KeSPA abandoned StarCraft scene - Korean pro teams disbanded - region lock / less tournaments for Koreans
Over time effects of these are beginning to show. When you weaken something, it doesn't mean "the gap has closed". It means level has gone down. What? The level going down is what causes the gap to close lol... When people say "the gap has closed" they mean Koreans and foreigners are equally good. No, they're not. Koreans lack the environment to play more seriously so level is going down. What I call "closing the gap" is when foreigners and Koreans are able to reach their peak without external influences (region lock, etc). Having Korean corporations sponsoring full time team houses in a quite centralised country, with a league that requires you to stay in a country that is quite difficult for many foreigners culturally isn’t external? What Korean corportaions sponsor full time team houses? Name 2 or more(better to name more than 2). I'll await the names of the corporations eagerly. JinAir is the only one I can think of right now, but that doesn't mean all the Samsung, KT, or SKT veterans don't still have the benefit from the environment in which they learned to play the game. The main difference is that with the death of proleague, those teams are gone, and the current (Korean) teams have no incentive to invest in young talents. There aren't enough online tournaments that offer chances to potential talents either, and the EU/US online tournaments have too much lag for Koreans to compete with peers who, without the team houses and their practice regimen and learning opportunities, are their equals. As for the region lock: what should probably happen is for more weekenders to move to Korea, and the GSL preparation format branch out to include international stops (think: GSL season 1 in Korea, season 2 in the US and season 3 in Europe somewhere). That way you can stay in Korea and have equal opportunities to win big WCS events. Or you can travel with the GSL tour and try to qualify for Blizzcon in only preparation style tournaments. And you can do the same if you live in Europe or the Americas. But a restructuring like that requires a huge investment by someone (probably Blizzard) that is simply not going to happen. And that leaves the region lock as the only somewhat fair system: you want to compete in GSL? You basically have to live in Korea. So on the flipside: you want to compete in the WCS Circuit? You have to live elsewhere. And I agree it is not fair that Scarlett and Special can do both. But it is a pretty unusual situation. But that was the point of the original post Wombat(I beieve) reacted to. There's not enough incentinve in Korea alone as most tourneys are targeted at the pro level while Korea is very dense in terms of skill in comparison to WCS.
The issue with the region lock was shown pretty well when there was a decision - if you go for your Code S RO32 group you're not allowed to play at WCS because you have to live there a month prior the match... this doesn't affect foreigners who can technically fly in and out. Which doesn't help either.
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Northern Ireland20509 Posts
On August 20 2019 21:08 deacon.frost wrote:Show nested quote +On August 20 2019 20:04 Acrofales wrote:On August 20 2019 00:01 deacon.frost wrote:On August 19 2019 23:39 Wombat_NI wrote:On August 19 2019 04:29 SC-Shield wrote:On August 18 2019 23:00 NinjaNight wrote:On August 18 2019 16:32 SC-Shield wrote: The gap hasn't closed. It's a consequence of events: - KeSPA abandoned StarCraft scene - Korean pro teams disbanded - region lock / less tournaments for Koreans
Over time effects of these are beginning to show. When you weaken something, it doesn't mean "the gap has closed". It means level has gone down. What? The level going down is what causes the gap to close lol... When people say "the gap has closed" they mean Koreans and foreigners are equally good. No, they're not. Koreans lack the environment to play more seriously so level is going down. What I call "closing the gap" is when foreigners and Koreans are able to reach their peak without external influences (region lock, etc). Having Korean corporations sponsoring full time team houses in a quite centralised country, with a league that requires you to stay in a country that is quite difficult for many foreigners culturally isn’t external? What Korean corportaions sponsor full time team houses? Name 2 or more(better to name more than 2). I'll await the names of the corporations eagerly. JinAir is the only one I can think of right now, but that doesn't mean all the Samsung, KT, or SKT veterans don't still have the benefit from the environment in which they learned to play the game. The main difference is that with the death of proleague, those teams are gone, and the current (Korean) teams have no incentive to invest in young talents. There aren't enough online tournaments that offer chances to potential talents either, and the EU/US online tournaments have too much lag for Koreans to compete with peers who, without the team houses and their practice regimen and learning opportunities, are their equals. As for the region lock: what should probably happen is for more weekenders to move to Korea, and the GSL preparation format branch out to include international stops (think: GSL season 1 in Korea, season 2 in the US and season 3 in Europe somewhere). That way you can stay in Korea and have equal opportunities to win big WCS events. Or you can travel with the GSL tour and try to qualify for Blizzcon in only preparation style tournaments. And you can do the same if you live in Europe or the Americas. But a restructuring like that requires a huge investment by someone (probably Blizzard) that is simply not going to happen. And that leaves the region lock as the only somewhat fair system: you want to compete in GSL? You basically have to live in Korea. So on the flipside: you want to compete in the WCS Circuit? You have to live elsewhere. And I agree it is not fair that Scarlett and Special can do both. But it is a pretty unusual situation. But that was the point of the original post Wombat(I beieve) reacted to. There's not enough incentinve in Korea alone as most tourneys are targeted at the pro level while Korea is very dense in terms of skill in comparison to WCS. The issue with the region lock was shown pretty well when there was a decision - if you go for your Code S RO32 group you're not allowed to play at WCS because you have to live there a month prior the match... this doesn't affect foreigners who can technically fly in and out. Which doesn't help either. Well his point read like any closing of the gap doesn’t count because Koreans don’t have their optimal environment, my response was merely pointing out the foreign scene has never really had that model either.
There are two separate things here, top Koreans vs top foreigners, which is generally where we see them face off, and not top Koreans and how they’re doing. Be that basically non-existent new talent, military returnees, or Code S gatekeepers.
If there is a decline in the S class Korean players, it’s not a giant fall, relatively marginal. If we were to rewind and look at foreigner games from years ago vs now there’s a marked improvement. Foreigners were visibly worse mechanically in a way that’s not nearly as pronounced now.
The WCS Circuit has helped a lot in that regard, there’s a clear trajectory for talented ladder heroes to start qualifying, keep working and run deep and ultimately win tournaments. I’m not sure that we see some of this new talent remaining full time if the gatekeepers to progression are facing the best Koreans in the world from the start of your pro career.
While veterans do post solid results too, in foreign land it is mostly younger players who are surpassing what came before them in this environment and moving beyond that, which is basically the exact opposite to what we have in Korea.
I don’t think removing region lock at this stage will even help all that much, perhaps alternate solutions are worth exploring. More Korean tournaments with decent prize money for low placing players to give them something to work with and build from. Perhaps have another Katowice style tournament actually in Korea too, it’s difficult to justify flying to try and qualify at the event in Europe if you’re not already an established top player with backing.
As I see it removing region lock and the existing S class Koreans will still clean up in qualifiers etc, but also I’m not sure peripheral Koreans can compete with good foreigners either. Plus guys on the periphery lack team backing doesn’t help either.
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yea the gap is closing when the korean sc2 scene is completely dead
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gap closed cause region lock killed korean scene. there are no new up and coming korean players, once the current batch of gsl code s players retires for military it is all over. the end. RIP
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On August 21 2019 02:44 fishjie wrote: gap closed cause region lock killed korean scene. there are no new up and coming korean players, once the current batch of gsl code s players retires for military it is all over. the end. RIP What difference does it make for an up and coming player if Stats, Dark, Maru, TY and 4 other top Koreans fly out to a WCS event 4 times a year?
I would love to see region lock removed, so we get to see more cool games, but it would do nothing to help the Korean scene.
It would not result in more people playing or watching sc2 in Korea and it wouldn't bring back Kespa teams or Proleague either. The korean scene is declining, because there is almost no interest in sc2 in Korea. Of course the matchfixing stuff back then didn't help.
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On August 21 2019 03:05 Musicus wrote:Show nested quote +On August 21 2019 02:44 fishjie wrote: gap closed cause region lock killed korean scene. there are no new up and coming korean players, once the current batch of gsl code s players retires for military it is all over. the end. RIP What difference does it make for an up and coming player if Stats, Dark, Maru, TY and 4 other top Koreans fly out to a WCS event 4 times a year? I would love to see region lock removed, so we get to see more cool games, but it would do nothing to help the Korean scene. It would not result in more people playing or watching sc2 in Korea and it wouldn't bring back Kespa teams or Proleague either. The korean scene is declining, because there is almost no interest in sc2 in Korea. Of course the matchfixing stuff back then didn't help.
High IQ post
Korean scene is dying because SC2 is just not a popular game in Korea for potential new talents. Simple as that
Also I don't feel sorry for the Korean scene anyways. They screwed it up for themselves with that that matchfixing nonsense.
But the "korean elitist" will blame it on region lock, unfair opportunities, blizzard being racist, etc. Those people are in total denial and delusional.
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Czech Republic12115 Posts
On August 21 2019 03:05 Musicus wrote:Show nested quote +On August 21 2019 02:44 fishjie wrote: gap closed cause region lock killed korean scene. there are no new up and coming korean players, once the current batch of gsl code s players retires for military it is all over. the end. RIP What difference does it make for an up and coming player if Stats, Dark, Maru, TY and 4 other top Koreans fly out to a WCS event 4 times a year? I would love to see region lock removed, so we get to see more cool games, but it would do nothing to help the Korean scene. It would not result in more people playing or watching sc2 in Korea and it wouldn't bring back Kespa teams or Proleague either. The korean scene is declining, because there is almost no interest in sc2 in Korea. Of course the matchfixing stuff back then didn't help. If the region lock is so awesome, region lock Korea then? To help the Korean scene, or do we care only for the foreigners and let Korea die? From my view it's the latter and I don't like it at all.
On August 21 2019 04:27 NbaLover wrote:Show nested quote +On August 21 2019 03:05 Musicus wrote:On August 21 2019 02:44 fishjie wrote: gap closed cause region lock killed korean scene. there are no new up and coming korean players, once the current batch of gsl code s players retires for military it is all over. the end. RIP What difference does it make for an up and coming player if Stats, Dark, Maru, TY and 4 other top Koreans fly out to a WCS event 4 times a year? I would love to see region lock removed, so we get to see more cool games, but it would do nothing to help the Korean scene. It would not result in more people playing or watching sc2 in Korea and it wouldn't bring back Kespa teams or Proleague either. The korean scene is declining, because there is almost no interest in sc2 in Korea. Of course the matchfixing stuff back then didn't help. High IQ post Korean scene is dying because SC2 is just not a popular game in Korea for potential new talents. Simple as that Also I don't feel sorry for the Korean scene anyways. They screwed it up for themselves with that that matchfixing nonsense. But the "korean elitist" will blame it on region lock, unfair opportunities, blizzard being racist, etc. Those people are in total denial and delusional. So that's why the studios are empty and no one watches GSL... oh, wait, no, that's not happening.
It's insanely hard to make a living out of SC2 in Korea because you have to fight not only the Koreans, you have to fight the foreigners too. The same damn reason why region lock was created for foreigners. Again, if the region lock works, region lock Korea, screw foreginer house.
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