▣ Match Schedule Day 1: 12nd April (Wed) 10 pm KST Day 2: 16th April (Sun) 10 pm KST Day 3: 23rd April (Sun) 10 pm KST Day 4: 30th April (Sun) 10 pm KST
▣ Match line up Day 1: Protoss vs Zerg Day 2: Terran vs Zerg Day 3: Protoss vs Terran Day 4: Final(1st team vs 2nd team)
▣ Rules 12 Set Match between race A & race B Winner continue, Loose team choose new Challenger and Map Each Player can play up to 4 sets, (Winner can continue up to 3times) If score is 11:0, play 12th set If score is 6:6, play Ace match
Make Rank(?) with Win/loose, Set score, Winner win If it's equal, play Bo3 match right after Day 3's match (every player plays one set)
I've always liked this idea. Having teams of just toss terran or zerg. Nice to see afreeca adding it! They seem very eager to invest in sc2 right now haha.
if GSL decides to play their league with that mod can blizzard stop them ?
GSL should follow WCS rules. until Blizzard's game rule and Blizzard's balance designer's mind change, they can't change in many point.
rollback is just experience... I don't know why they are trying, but remember GSLTV is 3 Korean GSL caster's(Park Sanghyun, JYP, Gisado) private channel.
if GSL decides to play their league with that mod can blizzard stop them ?
GSL should follow WCS rules. until Blizzard's game rule and Blizzard's balance designer's mind change, they can't change in many point.
rollback is just experience... I don't know why they are trying, but remember GSLTV is 3 Korean GSL caster's(Park Sanghyun, JYP, Gisado) private channel.
if GSL decides to play their league with that mod can blizzard stop them ?
GSL should follow WCS rules. until Blizzard's game rule and Blizzard's balance designer's mind change, they can't change in many point.
rollback is just experience... I don't know why they are trying, but remember GSLTV is 3 Korean GSL caster's(Park Sanghyun, JYP, Gisado) private channel.
If it's not for WCS points though they can do what they want?
If it's not for WCS points or sponsored by Blizzard, they can't really stop them from trying something fresh out. GSL has gotten away with using their own map pool before, no reason a small thing like this can't use different mineral patches
if GSL decides to play their league with that mod can blizzard stop them ?
GSL should follow WCS rules. until Blizzard's game rule and Blizzard's balance designer's mind change, they can't change in many point.
rollback is just experience... I don't know why they are trying, but remember GSLTV is 3 Korean GSL caster's(Park Sanghyun, JYP, Gisado) private channel.
If it's not for WCS points though they can do what they want?
Blizzard is also supporting GSL with money. If there are any support, any contract like other online tourney organizer, Could be?
oh my god... am i dreaming ? Is this reality ? ♥♥♥
This is literally a dream come true for me. Thank you so much afreeca/GSL.
Let's hope this will show the community how much better the old economy was for the game. Let's hope blizzard will finally do something about the current situation. We need meaningful changes.
Kinda sad to see the "Base resources(Minerals and Gas) rollback as HotS" implemented, I was really hoping only TL Edgelords were fighting for it. Oh well, guess seeing protoss turtling on 3 bases for ever will hopefully be a good reminder.
On April 10 2017 13:06 PtitDrogo wrote: Kinda sad to see the "Base resources(Minerals and Gas) rollback as HotS" implemented, I was really hoping only TL Edgelords were fighting for it. Oh well, guess seeing protoss turtling on 3 bases for ever will hopefully be a good reminder.
Heresy. As evidenced by our neighbouring thread, a good 43% of TLers absolutely love the site of lasers and 50 minute swarm host games.
Idk about you but that stuff was riveting. Edge of your seat action.
On April 10 2017 13:06 PtitDrogo wrote: Kinda sad to see the "Base resources(Minerals and Gas) rollback as HotS" implemented, I was really hoping only TL Edgelords were fighting for it. Oh well, guess seeing protoss turtling on 3 bases for ever will hopefully be a good reminder.
Heresy. As evidenced by our neighbouring thread, a good 43% of TLers absolutely love the site of lasers and 50 minute swarm host games.
Idk about you but that stuff was riveting. Edge of your seat action.
1.st its TL the most unrelevant source... 2.nd he is right... its gona banne 10 - 15 minues of making problems and 3 bases and than another 10 until someone moves out...
If they rollback the economy it will be nail in the coffin for lotv...
On April 10 2017 18:59 Musicus wrote: Using HotS resources withouth changing the mining efficiency of workers is pretty bad.
I don't like the LotV economy, but it's better than HotS.
Well, this is just a fun event, so whatever.
LotV economy is a band aid but still better than the 3base cap and infinite 2b all in of WoL/HotS. Would have love them to tweak with worker count and/or units instead.
A tournament in which every TvZ starts with a 2 rax into a macro game would have been fun haha
Rolling back the amount of resources at the bases is pretty silly. All I believe it will do is change how fast you have to take your 4th. If they wanted to do a more interesting change they should revert the initial worker count.
On April 10 2017 13:06 PtitDrogo wrote: Kinda sad to see the "Base resources(Minerals and Gas) rollback as HotS" implemented, I was really hoping only TL Edgelords were fighting for it. Oh well, guess seeing protoss turtling on 3 bases for ever will hopefully be a good reminder.
Agree with this but when they want to try it in an official event it seems like the KR community/pro players are in favor of it..
But don't know what to think about the ressources rollback ... so you really can't compare it to other LotV games and tournaments ... makes it a very low significance which race is stronger
But will be fun anyways.
Just don't see why they choose Maru as Terran Player. In the recent weeks he hasn't really shine. Unlike other terran players like aLive for example.
I personally don't think a stronger economy has anything to do with "turtle games".
Bomber (Bio) vs scarlett (zerg) is considered to be one of the most action packed and intense series in SC2 history.
Taeja (Bio) vs innovation (mech) is also known to be one of the absolute best games played in SC2. One of the most amazing TvT's people ever saw in SC2.
Meanwhile we also saw flash literally splitting the map iron fortress with mech against Curious. That was a game that some people enjoyed a lot and others didn't.
Some people enjoyed it because both players displayed extremely strong macro game skills, other's disliked the game, because it took some time for the first engagements to happen and everything was just much slower than we are used to it from bio and other faster races or playstyles.
All those games got played on the same economy.
So i highly doubt that economy has a lot of impact on how the matchups are getting played. I'm convinced that you can have more action packed games with stronger economy too.
In my opinion a stronger economy simply allows for greater comebacks and overall for more stability in a macro game.
In LotV we often see "Macro games" end after like 10 minutes average. One guy usually loses 20-30 worker and then the game is just over.
I think we had turtlish games back then, because some races or playstlyes simply weren't good enough designed.
We all know it, protoss either all inned with gateway or had to tech up before taking additional bases.
Mech's midgame used to be much weaker in hots and vipers hardcountered every attempt to move out, that's why mech terrans started to turtle into a raven/BC deathball. It's just obvious.
Why would you risk getting crushed by vipers and ultralisks, if you can simply stay at home and get the right units first.
If you would've reduced the ressources back then, the games would've been the same with the exception that people would've died after their first bad trade.
Swarmhost/raven would've been the same even with reduced ressources per base. Sure the games would've probably ended earlier, but the games itself would still be boring swarmhost vs raven games.
Bad designed unit interactions create turtle games, not a strong economy.
would be far more interesting to see how the races stack with each other on the LoTV model, as the HoTS model will not be guaranteed to be adopted in any form in the future...
On April 10 2017 23:04 nighcol wrote: The concept is fun but I don't get the economy rollback part. What are the people who are advocating it saying would be the benefit?
eh, faster expansions equals more chances of conflict = more fun. I prefer LoTV. hell would be more interesting if they actually decreased the amount of minerals and gases in the LoTV model.
On April 10 2017 23:04 nighcol wrote: The concept is fun but I don't get the economy rollback part. What are the people who are advocating it saying would be the benefit?
eh, faster expansions equals more chances of conflict = more fun. I prefer LoTV. hell would be more interesting if they actually decreased the amount of minerals and gases in the LoTV model.
Trust me, this would make the game so painful to play.
On April 10 2017 13:06 PtitDrogo wrote: Kinda sad to see the "Base resources(Minerals and Gas) rollback as HotS" implemented, I was really hoping only TL Edgelords were fighting for it. Oh well, guess seeing protoss turtling on 3 bases for ever will hopefully be a good reminder.
Agree with this but when they want to try it in an official event it seems like the KR community/pro players are in favor of it..
this is not an official event tho it's 3 casters having private tournament streamed at their private channel
On April 11 2017 00:50 Olli wrote: Unfortunately I don't expect much from this since none of the players will be used to this at all.
Well all that's changing is the amount of minerals and gas per base (which increases). I don't think that will be that difficult to adapt to for them. Or even that different.
On April 11 2017 00:50 Olli wrote: Unfortunately I don't expect much from this since none of the players will be used to this at all.
Well all that's changing is the amount of minerals and gas per base (which increases). I don't think that will be that difficult to adapt to for them. Or even that different.
Not to mention that they probably didn't all forget how to play the HotS economy.
That being said practiced timings are gonna be thrown off a bit right?
But don't know what to think about the ressources rollback ... so you really can't compare it to other LotV games and tournaments ... makes it a very low significance which race is stronger
But will be fun anyways.
Just don't see why they choose Maru as Terran Player. In the recent weeks he hasn't really shine. Unlike other terran players like aLive for example.
Hey Maru and aLive almost equal against eachother I think. Every series they've played has gone to the last map? Unlike say aLive vs Innovation.
On April 11 2017 00:50 Olli wrote: Unfortunately I don't expect much from this since none of the players will be used to this at all.
Well all that's changing is the amount of minerals and gas per base (which increases). I don't think that will be that difficult to adapt to for them. Or even that different.
Not to mention that they probably didn't all forget how to play the HotS economy.
That being said practiced timings are gonna be thrown off a bit right?
Well, the most key difference will be that they can mine from their main bases longer than in regular LotV. So the 3rd/4th bases might come down later. Also delaying new bases will be slightly less impactful. But that should be just about all that changes if the mineral/gas counts are brought back to HotS level.
On April 11 2017 00:50 Olli wrote: Unfortunately I don't expect much from this since none of the players will be used to this at all.
Well all that's changing is the amount of minerals and gas per base (which increases). I don't think that will be that difficult to adapt to for them. Or even that different.
Not to mention that they probably didn't all forget how to play the HotS economy.
That being said practiced timings are gonna be thrown off a bit right?
No, timings will be exactly the same. As far as i know they will only change the ressources per base and not starting workers or macro mechanics.
On April 10 2017 23:04 nighcol wrote: The concept is fun but I don't get the economy rollback part. What are the people who are advocating it saying would be the benefit?
We want the ability to do 2 or 3 base builds where every decision is not "i HAVE to expand where's the closest geyser." Detractors are bringing up HotS as a counter argument, but harass is still so powerful with the different units.... seems unlikely that we'll get swarmhost/deathball nightmare out of this.
Trying to find a middle ground between brood war variety and LotV game design, basically
On April 10 2017 23:04 nighcol wrote: The concept is fun but I don't get the economy rollback part. What are the people who are advocating it saying would be the benefit?
Read the article I wrote on the subject titled, "Eulogy for the Six Pool". That should give you a pretty good summary of one of the reasons why people like me prefer the old economy.
yay let protoss turtle on 3 bases into unbeatable deathballs with air or whatever composition... looks like a lot of ppl forgot how end of hots looked like...
On April 11 2017 07:06 PharaphobiaSC wrote: yay let protoss turtle on 3 bases into unbeatable deathballs with air or whatever composition... looks like a lot of ppl forgot how end of hots looked like...
the beauty of this game is that you should be allowed to play any style you want. As long as you have the choice.
On April 11 2017 07:06 PharaphobiaSC wrote: yay let protoss turtle on 3 bases into unbeatable deathballs with air or whatever composition... looks like a lot of ppl forgot how end of hots looked like...
the beauty of this game is that you should be allowed to play any style you want. As long as you have the choice.
This is so not true... everyone here who complains just hide behind fact that the ONE build is there because someone good played in tournament....
On April 11 2017 07:06 PharaphobiaSC wrote: yay let protoss turtle on 3 bases into unbeatable deathballs with air or whatever composition... looks like a lot of ppl forgot how end of hots looked like...
the beauty of this game is that you should be allowed to play any style you want. As long as you have the choice.
This is so not true... everyone here who complains just hide behind fact that the ONE build is there because someone good played in tournament....
I think we agree on our goals (a solid fun game) but have a fundamentally different approach to getting there. It is not fun for me knowing that zerg is going hatch gas pool. and the pro scene is part of playing the game, we need to spice life up.
Oh, and don't worry... by "someone good" i know you mean pretty much "everybody good."
On April 11 2017 07:06 PharaphobiaSC wrote: yay let protoss turtle on 3 bases into unbeatable deathballs with air or whatever composition... looks like a lot of ppl forgot how end of hots looked like...
the beauty of this game is that you should be allowed to play any style you want. As long as you have the choice.
This is so not true... everyone here who complains just hide behind fact that the ONE build is there because someone good played in tournament....
I think we agree on our goals (a solid fun game) but have a fundamentally different approach to getting there. It is not fun for me knowing that zerg is going hatch gas pool. and the pro scene is part of playing the game, we need to spice life up.
Oh, and don't worry... by "someone good" i know you mean pretty much "everybody good."
I guess we don't... for me it was always about fixing my gameplay and ability to face anything opponent throws at me and if i ever get decent (let's say top 50 master 1) and than i would continuously struggle against a single stile no matter what i do... than i would discuss it with someone in GM (or the progamer if i got the chance) and than i would probably make a suggestion...
But me being master 2 i have nothing to say about balance since im don't even play the game at my best
I'll watch this. Not a fan of the old economy, but it'll be interesting, and itd be good to try and see if the decision holds up.
Only big problem I see, is would the players do this concept justice? Since it's not really productive of the players to practice the old economy since theres going to be bigger tournaments to always work towards.
On April 13 2017 03:21 B0stonSC wrote: Will there be/is there an english cast of these games?
Highly doubtful. Most of the english casters will be busy with other games. Each day of this will fall on the same day as the ASL, which of course means no Tastosis. The late start times (10pm KST) don't help either.
On April 10 2017 13:06 PtitDrogo wrote: Kinda sad to see the "Base resources(Minerals and Gas) rollback as HotS" implemented, I was really hoping only TL Edgelords were fighting for it. Oh well, guess seeing protoss turtling on 3 bases for ever will hopefully be a good reminder.
Agreed. Not to the say that the current situation is the best possible, but HoTS was definitely worse. It's sad that while willing to experiment, they choose the old model rather than a new one.
I didn't watch the games but it's only more minerals per base right? So it doesn't make a huge difference for most builds anyway because the money you get through the 12 worker start is what speeds up the game (makes you wanna expand faster, etc) They should rather try double harvester method with 6 worker start
On April 14 2017 01:47 The_Red_Viper wrote: I didn't watch the games but it's only more minerals per base right? So it doesn't make a huge difference for most builds anyway because the money you get through the 12 worker start is what speeds up the game (makes you wanna expand faster, etc) They should rather try double harvester method with 6 worker start
I don't know I think people need to watch the vods. The thing that I noticed was that 3 bases got saturated quickly and stayed saturated for the first ~12 minutes of the game.
Players were far more willing to trade armies and units; rather than, building up and worrying about losing everything then not having an economy to fall back on. Because LOTV has so many easy to use harass units, turtling did not seem to be an issue.
On April 16 2017 23:05 NinjaToss wrote: so care explain to me why Dark didn't make any Air units beside those 4 Corruptors?
Those 4 corruptors were the Ohana. It was complete without any further additions.
I'm more confused why he didn't make an infestation pit earlier. Like as he was killing Maru's 4th base.
he was trying to kill Maru before 3/3, if he had teched to hive earlier he would've died mid transition anyway
Well he got most of the army and the 4th base. If he throws down an infestation pit right as he's doing that he could have infestors as Maru does the 3/3 death push. Could have helped.
Maru going mech seems legit. I can't remember ever seeing him use mech before.
I feel like he did it a few times on like KSS in HotS when lots of people were going mech. but maybe I'm just merging a bunch of terran games together in my memory
Maru going mech seems legit. I can't remember ever seeing him use mech before.
I feel like he did it a few times on like KSS in HotS when lots of people were going mech. but maybe I'm just merging a bunch of terran games together in my memory
In 2015 he tried mech. Usually what ended up happening is that ByuL outright killed him with 2-base muta.
keep F5ing until Afreeca redirects you to a server in your proximity
Lol does that really work?
It should, iirc there are only 2 addresses that are close to Europe and that's why it usually lags like hell for Europeans. There's a way to force your browser to always connect to Afreeca via a pre-selected address, but I don't remember how to do it.
It should, iirc there are only 2 addresses that are close to Europe and that's why it usually lags like hell for Europeans. There's a way to force your browser to always connect to Afreeca via a pre-selected address, but I don't remember how to do it.
On April 16 2017 23:21 Darkn3ssFallz wrote: Swear to god I just heard them say 'avilo terran'
avilo already confirmed in the past that TY was a brovilo because one time TY built a sensor tower against a protoss that was going for a blink all in and avilo invented that strat so TY must have been watching his stream.
On April 16 2017 23:21 Darkn3ssFallz wrote: Swear to god I just heard them say 'avilo terran'
avilo already confirmed in the past that TY was a brovilo because one time TY built a sensor tower against a protoss that was going for a blink all in and avilo invented that strat so TY must have been watching his stream.
On April 16 2017 23:21 Darkn3ssFallz wrote: Swear to god I just heard them say 'avilo terran'
avilo already confirmed in the past that TY was a brovilo because one time TY built a sensor tower against a protoss that was going for a blink all in and avilo invented that strat so TY must have been watching his stream.
I can't actually tell if you are making this up.
TBF though, every korean terran watches avilo's stream and steals builds
On April 16 2017 23:21 Darkn3ssFallz wrote: Swear to god I just heard them say 'avilo terran'
avilo already confirmed in the past that TY was a brovilo because one time TY built a sensor tower against a protoss that was going for a blink all in and avilo invented that strat so TY must have been watching his stream.
I can't actually tell if you are making this up.
100% legit. avilo said TY got the idea from watching his stream
Pretty nice defense even though he fucked up pretty hard not having turrets ready, and then losing 2 thors to zerglings whihle hellions chilled at tower.
On April 16 2017 23:29 Phredxor wrote: Hellbat drops. Bring back 2013!
The two best TvT eras - when blueflame hellions were imba and when blueflame hellbats were imba.
the best TvT era was gas first BO wins, the games took the least time then
Nah, TvT was the best matchup of WoL for sure!
Bio tank vs bio tank and mech vs mech were really awesome matchups. Mech vs Bio was kinda boring tho (a lot of turtling and a lot of doom dropping and not very fun fights...)
On April 16 2017 23:21 Darkn3ssFallz wrote: Swear to god I just heard them say 'avilo terran'
avilo already confirmed in the past that TY was a brovilo because one time TY built a sensor tower against a protoss that was going for a blink all in and avilo invented that strat so TY must have been watching his stream.
On April 17 2017 00:01 The_Red_Viper wrote: Does inno really need more medivacs?
He just lost most of them to a fungal
Well yeah NOW, my comment was made when he already had quite a few and still made three rounds instead of libs (he then made a few libs) Was just a bit weird
On April 17 2017 00:01 The_Red_Viper wrote: Does inno really need more medivacs?
He just lost most of them to a fungal
Well yeah NOW, my comment was made when he already had quite a few and still made three rounds instead of libs (he then made a few libs) Was just a bit weird
Ik it's just funny seeing people say he's got too many meds and then they're all gone
On April 17 2017 00:15 Ej_ wrote: Yeah Abyssal is my favorite of LotV. It's in the WW/KSS/Overgrowth tier.
That doesn't mean it - and that goes for any of those other maps too - should be played that long.
Oh yeah probably not. Though i would rather have a map pool which is full of really good maps and then play on that for quite a while than changing a lot and get mediocre maps
On April 17 2017 00:01 The_Red_Viper wrote: Does inno really need more medivacs?
He just lost most of them to a fungal
Well yeah NOW, my comment was made when he already had quite a few and still made three rounds instead of libs (he then made a few libs) Was just a bit weird
Ik it's just funny seeing people say he's got too many meds and then they're all gone
You have to look at it the other way, if he would have built less he would have lost less there :O
ngl these games so far are better than what we're seeing in recent tournaments. maybe it's just nostalgia from TvZ in HoTS being so great (for some of the time)
On April 17 2017 00:58 Fango wrote: ngl these games so far are better than what we're seeing in recent tournaments. maybe it's just nostalgia from TvZ in HoTS being so great (for some of the time)
It's because you don't get to see these 6 players as often as now in a bo12 :p
On April 17 2017 00:58 Fango wrote: ngl these games so far are better than what we're seeing in recent tournaments. maybe it's just nostalgia from TvZ in HoTS being so great (for some of the time)
It's because you don't get to see these 6 players as often as now in a bo12 :p
It's not like these players couldn't have games this good on regular LotV
On April 17 2017 01:09 Ej_ wrote: I always found it funny how progamers get away with so much greed in their games. They wouldn't survive a day at 4k mmr.
These were the best games I have seen in a long time. I had like Jinro vs. MC GSL 2011 Round of 16 levels of excitement watching these.
My question is, why aren't we talking about putting these mineral changes on live? The games were 10x better and didn't just end to random worker harass or a single fight. Players were more willing to trade armies just because they didn't have to expand all game.
On April 17 2017 02:17 FarmI3oy wrote: These were the best games I have seen in a long time. I had like Jinro vs. MC GSL 2011 Round of 16 levels of excitement watching these.
My question is, why aren't we talking about putting these mineral changes on live? The games were 10x better and didn't just end to random worker harass or a single fight. Players were more willing to trade armies just because they didn't have to expand all game.
Given the division in the Is lotv more fun to watch than hots thread, I wonder if more Korean's are starting to question the lotv economy changes as well. Really curious what they're thinking about it since their voice has a lot of weight with Blizzard.
On April 17 2017 02:17 FarmI3oy wrote: These were the best games I have seen in a long time. I had like Jinro vs. MC GSL 2011 Round of 16 levels of excitement watching these.
My question is, why aren't we talking about putting these mineral changes on live? The games were 10x better and didn't just end to random worker harass or a single fight. Players were more willing to trade armies just because they didn't have to expand all game.
Given the division in the Is lotv more fun to watch than hots thread, I wonder if more Korean's are starting to question the lotv economy changes as well. Really curious what they're thinking about it since their voice has a lot of weight with Blizzard.
Sadly most balance discussion gets polluted with nothing but players that get owned by specific units on the ladder. They do not want to talk about deep design flaws of the game. Right now it's adepts and next week it will be thors. The game will still have the same damn problems no matter how much unit tweaking they do.
I don't like lotv's eco for the simple reason that my main is already down to 8 effective workers when i'm about to take my 3rd.
it's so hard to just play a normal macro game.
Back in hots you could saturate 3bases, get all your production and upgrades going, attack, remax and then there was still money left to take additional expansions.
If you got harassed, you were able to rebuild workers and to get back into the game, by simply having a good defense.
In lotv macro games are extremely fragile, it's just not fun to play for me. I wish Macro games would be more stable again. Increased ressources per base would be a big improvement.
On April 23 2017 23:07 seopthi wrote: Reducing the quality from Source to High reduced the lag. (I've no problem with having Source on twitch though)
Anyone knows what sort of company or channel GSLTV is? How does it relate to GSL and how old it is?
It's a channel run by the 3 Korean GSL casters (Caster Park, Gisado and JYP). They've been doing online tournaments with both amateurs and pros I believe ever since Afreeca took over GSL.
I always thought that TY is a complete beast, with his A game being possibly #1, but often playing poorly due to tilt/nervousness etc.; and perhaps since this is played online he may be more comfortable
On April 24 2017 00:00 FarmI3oy wrote: TY's early defense is what is winning these games. Protoss needs to just macro to beat him I think.
TY is one of the only players who can take this caliber of Protoss on in the late game (I think the game against Classic showed that pretty well), so that's not a surefire way to victory by any means.
Also you really can't expect herO to play normal macro games. He just doesn't.
On April 24 2017 00:35 FarmI3oy wrote: It seems like Protoss just refuses to tech up. Even on 3 bases they are staying on gateway tech. I just don't understand this line of reasoning.
In LotV that can be a legitimate playstyle. For the first few months of 2016, TvP/PvT was dominated by a style popularized by Zest. Extremely fast 3 (and even 4) bases and an almost pure gateway tech army. It's really not that popular anymore, but I guess Team Protoss thinks it works pretty well.
Seems like every time I see Inno vs soO, Inno just punches soO in the face once or twice and soO falls over dead. Doesn't look like he's ever playing his best.
Not like its hard to guess Inno's TvZ builds either, the guy does Reactor Hellions like 9/10 times.
On April 30 2017 22:56 pvsnp wrote: Seems like every time I see Inno vs soO, Inno just punches soO in the face once or twice and soO falls over dead. Doesn't look like he's ever playing his best.
Not like its hard to guess Inno's TvZ builds either, the guy does Reactor Hellions like 9/10 times.
Well, Inno and Maru carried him to the last match, and he delivered when it counted.
Eh, I'm just kidding. He got caught off guard by 2 all-ins but he looked really good in the macro games. The 1-3 makes it look worse than it really was.