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Adept Discussion - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 Next All
_Epi_
Profile Joined February 2014
Germany158 Posts
April 19 2017 11:14 GMT
#181
On April 19 2017 20:04 StraKo wrote:
+ Show Spoiler +
INnoVation vs. sOs on Abyssal Reef basically perfectly showed why i don't enjoy LotV since launch and why i made this thread. Over 50 worker kills on 2base. That's just not the star craft anymore that i used to love.

I am feeling you!
Argonauta
Profile Joined July 2016
Spain4955 Posts
April 19 2017 11:18 GMT
#182
Adepts needs to go
Rogue | Maru | Scarlett | Trap
TL+ Member
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
April 19 2017 11:40 GMT
#183
On April 19 2017 20:14 _Epi_ wrote:
Show nested quote +
On April 19 2017 20:04 StraKo wrote:
+ Show Spoiler +
INnoVation vs. sOs on Abyssal Reef basically perfectly showed why i don't enjoy LotV since launch and why i made this thread. Over 50 worker kills on 2base. That's just not the star craft anymore that i used to love.

I am feeling you!

`
yep. that was bullshit.
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
xTJx
Profile Joined May 2014
Brazil419 Posts
April 19 2017 11:47 GMT
#184
Don't worry guys, 10 hp nerf it will solve it (sarcasm).
No prejudices, i hate everyone equally.
kajtarp
Profile Joined April 2011
Hungary485 Posts
April 19 2017 12:33 GMT
#185
On April 13 2017 08:28 AssyrianKing wrote:
So far reading through the comments. I really like the idea of making warpgate tech a late game upgrade, either at robotics facility/twilight council, or at robotics bay/templar archives, or available to be built at both techways as to not force a protoss towards a specific tech path.
Phasing mode for a warp prism could also be made into an upgrade. For example a robotics bay upgrade. The pickup area of the warp prism is also a bit silly...


It will never gonna happen.
Why so serious?
ejozl
Profile Joined October 2010
Denmark3444 Posts
April 19 2017 12:53 GMT
#186
You can't cater to the anti Protoss circle jerk. You can remove the Adept, then it's remove the Warp Gate, then when you remove the Warp Gate, it's remove the Mothership Core, then it's the Sentry and then the Dark Templar. It just goes on and on constantly and you better just try and shut it out.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
April 19 2017 13:41 GMT
#187
late game warpgate makes no sense. i feel bad that all the pre lotv potential of adept is lost now.
Bisu - INnoVation - Dark - Rogue - Stats
seopthi
Profile Blog Joined December 2014
391 Posts
April 19 2017 14:26 GMT
#188
Addition, of the Adept really hasn't improved the game. If it were replaced with another unit (or Zealot buffed instead), then not only the game would be more fun to watch and play, but I think that Warp Prism would be fine, and even the slow warpin on Pylons without gateway would be unnecessary (which I think was a somewhat awkward ad hoc fix that still doesn't feel right).

The problem is not fixable by tweaking numbers, the unit has a wrong design from its core and is kept on life support like Swarm Host..at least SH did go through a radical change which did help the situation somewhat. The problem with radical change of Adept is that it likely won't fix the overlap with Zealot and Stalker. Zealot/Stalker/Sentry is a perfect gateway trio design wise.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16883 Posts
April 19 2017 14:30 GMT
#189
Others have made this point that i agree with...
2 expansions forced Blizzard to create too many units per race. This gives units such a narrow role that there is constant angst about how the unit should fit into the rest of a race's army. In turn, every tweak sparks an endless debate over whether or not a unit is stepping on the toes of another unit's defined role.

That said, the game is still fun. its not a game breaking issue, but it is noticeable relative to other RTS games with fewer units per faction/race.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
todespolka
Profile Joined November 2012
221 Posts
April 19 2017 14:43 GMT
#190
The opponent can't counter micro or make decisions vs adepts? This couldn't be further away from the truth!

If adepts follow you, you can move to a disadvantages position for adepts: Tank range + kite back, move over wm and kite back, use medivacs to lift up and boost into the base, ...

Also how do you split your units, how do you position your buildings and and and... There is a lot of decision making!

If you look adepts vs other units, adepts are not cost efficient. They depend on shading to work.

The only thing that bothers me is that adepts snowball very fast if you are a bad player. Lower league player are bad at splitting units. Adepts shade where the opponent has less units, kill them and shade away. After a few cycles protoss has enough adepts to overrun the opponent.
Aunvilgodess
Profile Joined May 2016
954 Posts
Last Edited: 2017-04-19 15:50:01
April 19 2017 15:48 GMT
#191
On April 19 2017 20:04 StraKo wrote:
+ Show Spoiler +
INnoVation vs. sOs on Abyssal Reef basically perfectly showed why i don't enjoy LotV since launch and why i made this thread. Over 50 worker kills on 2base. That's just not the star craft anymore that i used to love.

*Edit: It's really not about balance. Protoss is clearly beatable. It's not about stats, it's about how units interact with each other. How matchups play out. My point is that adepts (and a lot more lotv units/mechanics) simply don't create good RTS gameplay.




Sooo you weren't there for HotS or what? Remember Hellion TvT? Oracles? Blue flame Hellions? Adepts are a joke in comparison.

LotV is fine, stop with the ridiculous hyperbole. Yes Adepts needed a nerf but its probably fine now.

And you can 100% micro against Adepts. Yeah you gotta keep up with the shades, but that is 100% possible.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2017-04-19 16:16:27
April 19 2017 16:08 GMT
#192
On April 10 2017 04:12 Eternal Dalek wrote:
There needs to be much fewer activated abilities in the game, especially when it comes to core combat units. The game needs less ability micro and more positional and combat micro.


Excellently put. Day[9] loves StarCraft, but in his video about Starbow he subtly shows his disdain for SC2, and it is for that very reason. In SC2 you need certain units and abilities to counter other units, positioning and micro be damned. Against someone with equal skill you can't micro and position Mutalisks to a victory versus Phoenixes.

I queue up this video to one of the times talks about it.


emc
Profile Joined September 2010
United States3088 Posts
April 19 2017 19:09 GMT
#193
what if shade was an upgrade? but not on a structure, but you upgrade the units individually kinda like zerg. It doesn't cost resources, it just costs time. Maybe once you get warp gate available, any warped in adepts automatically get shade.
StraKo
Profile Joined February 2017
Germany96 Posts
April 20 2017 06:13 GMT
#194
On April 19 2017 23:30 JimmyJRaynor wrote:
Others have made this point that i agree with...
2 expansions forced Blizzard to create too many units per race. This gives units such a narrow role that there is constant angst about how the unit should fit into the rest of a race's army. In turn, every tweak sparks an endless debate over whether or not a unit is stepping on the toes of another unit's defined role.

That said, the game is still fun. its not a game breaking issue, but it is noticeable relative to other RTS games with fewer units per faction/race.


i absolutely agree with you. I think the addition of even more units was one of the biggest mistakes blizzard did. I feel like the balance team never wanted to go this way, but the PR team basically told them to add more units.

A prime example is the liberator. It's AA did what thors are supposed to do and now they simply nerfed the AA into something that can't even hunt down overlords. They didn't change the design of the liberator, they just nerfed it. Also the AtG mode is basically doing the siegetanks job.

Protoss got adepts in order to buff gateway tech and robo tech got nerfed. In theory this is something good, but i think some kind of stalker buff would've been a lot more interesting. Instead they decided to add this terrible unit.

.....

The list goes on.
kajtarp
Profile Joined April 2011
Hungary485 Posts
April 20 2017 08:55 GMT
#195
The biggest mistake of SC2 multi design was the expansions. I'm saying that from the beginning. They should have added all the units they planned to be in this game from the first moment instead of cutting some out for future expansions. HotS and LotV should have been only an expansion to the single and coop. Imagine if Jaedong had Lurkers in HotS or stronger Hydras. Imagine we had 7 years of balancing by now... In what shape this game could have been. Instead in every few years the balancing had to be restarted again and again, and we can all see the result. After all those years this game still has many flaws and loopholes.
Why so serious?
Nuttawet
Profile Joined July 2014
United States6 Posts
April 27 2017 09:34 GMT
#196
I have starcraft 2 heart of the swarm but i can not use cheat code why is that and how to fix this problem?

I have starcraft 2 heart of the swarm how to go back and play starcraft 2 wings of liberty?
Adul!
Krikkitone
Profile Joined April 2009
United States1451 Posts
Last Edited: 2017-04-27 18:39:35
April 27 2017 18:39 GMT
#197
On April 19 2017 23:30 JimmyJRaynor wrote:
Others have made this point that i agree with...
2 expansions forced Blizzard to create too many units per race. This gives units such a narrow role that there is constant angst about how the unit should fit into the rest of a race's army. In turn, every tweak sparks an endless debate over whether or not a unit is stepping on the toes of another unit's defined role.

That said, the game is still fun. its not a game breaking issue, but it is noticeable relative to other RTS games with fewer units per faction/race.



Which is why they should have either
1. cut a Lot more units for WoL (say down to 6-7 combat units per race)
OR
2. cut units for each expansion as well
Charoisaur
Profile Joined August 2014
Germany16002 Posts
Last Edited: 2017-04-27 19:46:22
April 27 2017 19:40 GMT
#198
I don't really agree that there are too many units in the game.
I think most of the new units added something new and interesting to the game. The only redundant units we have right now are swarmhost (no role at all), tempest (extremely niche role and overlaps with carriers) and arguably the liberator (overlaps somewhat with siege tanks), other then that all the new units are clearly differenciated from the old units.
Many of the coolest moments in sc2 happen due to worker harassment
SnowfaLL
Profile Joined December 2008
Canada730 Posts
Last Edited: 2017-04-27 19:47:46
April 27 2017 19:44 GMT
#199
On April 19 2017 21:53 ejozl wrote:
You can't cater to the anti Protoss circle jerk. You can remove the Adept, then it's remove the Warp Gate, then when you remove the Warp Gate, it's remove the Mothership Core, then it's the Sentry and then the Dark Templar. It just goes on and on constantly and you better just try and shut it out.


And this is mainly why I quit SC2.. The "foundation" of protoss hate was laid in 2010 to the "masses" from the two most mainstream players, and since then its just impossible to get respect as a protoss, even if you are Neeb level. It even happened in BW a bit with the whole stupid 1a2a3a junk, despite protoss having the lowest wins in OSL/MSL's. It's pretty frustrating.

On April 19 2017 23:26 seopthi wrote:
Addition, of the Adept really hasn't improved the game. If it were replaced with another unit (or Zealot buffed instead), then not only the game would be more fun to watch and play, but I think that Warp Prism would be fine, and even the slow warpin on Pylons without gateway would be unnecessary (which I think was a somewhat awkward ad hoc fix that still doesn't feel right).

The problem is not fixable by tweaking numbers, the unit has a wrong design from its core and is kept on life support like Swarm Host..at least SH did go through a radical change which did help the situation somewhat. The problem with radical change of Adept is that it likely won't fix the overlap with Zealot and Stalker. Zealot/Stalker/Sentry is a perfect gateway trio design wise.


It's funny you say that last sentence, cause all everyone heard at the end of WOL/all of HotS was "Sentry is the wrong unit design from its core, and it should be removed instantly - until that point the game will always be imbalanced".
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
Charoisaur
Profile Joined August 2014
Germany16002 Posts
April 27 2017 19:51 GMT
#200
On April 28 2017 04:44 SnowfaLL wrote:
Show nested quote +
On April 19 2017 21:53 ejozl wrote:
You can't cater to the anti Protoss circle jerk. You can remove the Adept, then it's remove the Warp Gate, then when you remove the Warp Gate, it's remove the Mothership Core, then it's the Sentry and then the Dark Templar. It just goes on and on constantly and you better just try and shut it out.


And this is mainly why I quit SC2.. The "foundation" of protoss hate was laid in 2010 to the "masses" from the two most mainstream players, and since then its just impossible to get respect as a protoss, even if you are Neeb level. It even happened in BW a bit with the whole stupid 1a2a3a junk, despite protoss having the lowest wins in OSL/MSL's. It's pretty frustrating.

IdrA and...?
Many of the coolest moments in sc2 happen due to worker harassment
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