Community Feedback Update - January 19 - Page 5
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SCHWARZENEGGER
206 Posts
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Sapphire.lux
Romania2620 Posts
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Spyridon
United States997 Posts
On January 20 2017 12:24 Phredxor wrote: Yeah basically all they do now it seems. Community balancing the game seems good. Don't you see? That's just PR talk to try to make the community feel like their being listened to. In reality, they are doing whatever they want anyway. If we're talking about feedback, they can say "we're listening to you" for ANY damn thing. Someone has said they want exactly what they are giving us, somewhere. But in reality, they don't care. If a majority of the user base is unhappy, it hasn't made a difference. And they have made decisions and said they "listened to the community" with things you barely heard anyone say... It's all excuses for them to not actually have to put in work make any progress in competitive SC2. | ||
starslayer
United States696 Posts
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Solar424
United States4001 Posts
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jimjimmie
13 Posts
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tili
United States1332 Posts
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ChriS-X
Malaysia1374 Posts
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ForeignSC2
1 Post
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LHK
204 Posts
Even if this playstyle were allowed to exist, the new tank + liberators would still be good against it. There's no reason to have widow mines do such insane damage to protoss. I don't even mind liberators that much. They're strong, but they are able to be dealt with. Playing against a huge terran army with mines feels impossible as Terran will simply scan until they can kill the observer(s) and then theres no way to engage without huge, huge losses. | ||
kirayao
10 Posts
The problem is that Protoss lacks AA. Stalker just doesn't have enough strength to deal with Air. All the cancer like mass-Phoenix in PvP, Liberation of TvP, GGLords of ZvP, all arise from the faulty design of fearing mass blink stalker too strong whereas buffing Phoenix/Tempest way too strong. Split the AA weapon of stalkers and gave Protoss more reliable AA in Gate units, in exchange of less reliance on the high-tier, single usage units (aka Tempest). Nerfing Tank/Widow Mine/Liberator, then we will just go back to Bio TvP. and also affecting the TvZ. Davyie please don't going the wrong direction. | ||
iRope
United States24 Posts
On January 20 2017 04:34 bObA wrote: Protoss has been being OP vs terran for months, terran should adapt with everything and for only 2 or 3 weeks it seems there is a bit too op for terran and immediately we are talking about nerfing Terran... When Protoss was imba in multiple ways, terran should find strategies and adapt to survive. I remember the time when Innovation TY and Maru got rekt by Zest stats and $o$. And as a terran player, we lost tankivas for a damage buff and now what ? we won't have tankivas anymore and the buff will be cancelled ? I have to agree with this quote for the most part. Colossus were insane towards the end of HotS and that unit was never nerfed. Instead, it took innovative play from Maru and then the rest of Terran players (splitting your army up, doing multiple drops and pressure to try to pick off lonely colossus, sometimes pulling the boys for an army vs army fight) to re-balance the game and even then, Protoss had a huge advantage late game. Now everyone just wants updates after 2-3 weeks when they've barely even begun to figure out how to adapt to the new patch. Tanks might be strong early-mid game, but it is cool to actually see them in the TvP matchup for once. It'd be nice to see them stick around. Protosses are also beginning to figure out how to stop 2 base tank and their late game armies are still pretty strong. I'd say at least give it time before they mess around with nerfs. The community loves to QQ when they see imbalances, but this is without radically changing play to adapt to deal with it first. | ||
hiroshOne
Poland425 Posts
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SwiftRH
United States105 Posts
On January 20 2017 16:41 iRope wrote: I have to agree with this quote for the most part. Colossus were insane towards the end of HotS and that unit was never nerfed. Instead, it took innovative play from Maru and then the rest of Terran players (splitting your army up, doing multiple drops and pressure to try to pick off lonely colossus, sometimes pulling the boys for an army vs army fight) to re-balance the game and even then, Protoss had a huge advantage late game. Now everyone just wants updates after 2-3 weeks when they've barely even begun to figure out how to adapt to the new patch. Tanks might be strong early-mid game, but it is cool to actually see them in the TvP matchup for once. It'd be nice to see them stick around. Protosses are also beginning to figure out how to stop 2 base tank and their late game armies are still pretty strong. I'd say at least give it time before they mess around with nerfs. The community loves to QQ when they see imbalances, but this is without radically changing play to adapt to deal with it first. there is nothing to figure out protoss units just cant trade efficiently 3.8 buffed terran and zerg and protoss got shafted. now that people are refining builds in 3.8 the balance difference is becoming more clear. carriers and all ins are the only things that are holding up pvz winrate otherwise it would be as bad as pvt | ||
egrimm
Poland1199 Posts
On January 20 2017 09:00 The_Red_Viper wrote: I still don't understand why liberators are even in the game to begin with tbh, but yeah removing units doesn't seem to be an option at this point so i am ok with a nerf. Not sure in what way though Well Blizzard really wanted to be fair for all races when giving new units in LotV so they had to introduce second unit for Terran. Community was asking for strong tanks since forever so instead of buffing them they basically gave us flying siege tank. The idea was totally wrong because this way we have 2 overlapping units but at that time it seemed necessary due to TvP balance. Actually similar situation was with +shield buff to WM when Protoss was outperforming Terran so they overbuffed 1 unit to rebalance winrates but at the same time removing chargelot/Templar playstyle from the game. I am on the same ground as You with liberator. The best would be if siege tank take over the lib role of strong frontal siege unit and lib removed from the game. However removing unit from the game would be probably impossible to force so at least nerf lib and buff the tank more if necessary. I mean, please tell me fellow Terran players do you even like to play with liberators? Is it satisfying feeling to move them around siege here and there. Is it FUN? | ||
Salteador Neo
Andorra5591 Posts
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iRope
United States24 Posts
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FrkFrJss
Canada1205 Posts
On January 20 2017 16:41 iRope wrote: I have to agree with this quote for the most part. Colossus were insane towards the end of HotS and that unit was never nerfed. Instead, it took innovative play from Maru and then the rest of Terran players (splitting your army up, doing multiple drops and pressure to try to pick off lonely colossus, sometimes pulling the boys for an army vs army fight) to re-balance the game and even then, Protoss had a huge advantage late game. Now everyone just wants updates after 2-3 weeks when they've barely even begun to figure out how to adapt to the new patch. Tanks might be strong early-mid game, but it is cool to actually see them in the TvP matchup for once. It'd be nice to see them stick around. Protosses are also beginning to figure out how to stop 2 base tank and their late game armies are still pretty strong. I'd say at least give it time before they mess around with nerfs. The community loves to QQ when they see imbalances, but this is without radically changing play to adapt to deal with it first. The Colossus was never nerfed because it couldn't be nerfed. Protoss had two (sort of three) aoe options: Colossus or High Templar. The problem with going High Templar was that it was generally more risky than going Colossus, and early game you could only go one path. Actually, there used to be Chargelot/Archon/High Templar, but the widow mine killed that. Without aoe, Protoss units are incredibly fragile lategame. Protoss did not have a "huge" advantage. Were they more favoured late game? Yes, but they were also quite vulnerable to multi-prong drops. Besides, do you remember when this patch came out? November 22 (aggregating from the 19-24), and that means that it came out nearly two months ago. So, it hasn't been out for two-three weeks, and people are complaining; it's been out for almost eight weeks, and winrates have not improved. Also, I don't think it's really the tanks; from what I've seen, it's the liberators in combination with widow mines and tanks and the Protoss inability to engage the liberators without incurring heavy losses. | ||
starslayer
United States696 Posts
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LHK
204 Posts
On January 20 2017 17:34 starslayer wrote: i say nerf all air units and than work from there. I would really like to see something done about mobility and ignoring terrain, honestly. Love my ground positional play. doesn't do much good to cry about how fast medivacs are as it won't ever change but it's something thats bothered me since hots came out. | ||
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