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Terran vs. Protoss We’ve been seeing more discussion regarding PvT. Our current position on this matchup is that we aren’t seeing a specific problem that needs to be fixed. However, because the desire to start testing specific changes is there within the community, we should start doing so right away. But first we must decide what to test as soon as possible.
From the community, we’re hearing something along the lines of nerfing the Liberator in some way.
From the pro side, we heard two main points of feedback: reducing the +shield damage of Widow Mines and reducing the overall effectiveness of Siege Tanks.
Please let us know your specific suggestions, thoughts on the pro suggestions, and then we can move forward with balance testing accordingly. Let’s try to decide which of these changes would be the best, or if there is a better change to make instead.
Hydralisk buffs We heard your feedback, and it sounds like majority of you would like to shelf the Hydralisk buff for now. We’ll revisit this discussion if concerns about the unit come up again.
State of the game The overall quality of the events around the world seem pretty solid. Of course there will always be balance issues here and there that we will work on, but how the game’s show since the major patch look great so far.
Therefore, we wanted to congratulate everyone that has contributed towards making the game the way it is! Congratulations to the pro players out there who really push the limits of the game, the viewers who keep SC2 going strong, our community who work so hard to improve the game together with us, and everyone behind the scenes to make everything happen! Thank you!
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RIP hydras, rip my passion.
I can only play ling/bling/ravager so much .
Man, how I would've loved to see lair tech hydras and hive tech hunter killers.
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nerf liberator, window mine shield damage and tanks lil bit. not one unit so much i think.
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So seems they are fine with carriers in ZVP? Makes me sad...
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Austria24416 Posts
reducing the +shield damage of Widow Mines
Do it do it do it do it do it do it do it do it do it do it do it do it do it do it do it do it do it do it
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Liberators need to do less damage vs ground units. Swarm Hosts needs to cost more resources.
The rest of the game seems mostly ok.
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Pretty boring update this week. At least they acknowledge needing a change for PvT, but we'll see what they come up with next week. I'm bummed about no Hydra buff though.
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Protoss has been being OP vs terran for months, terran should adapt with everything and for only 2 or 3 weeks it seems there is a bit too op for terran and immediately we are talking about nerfing Terran...
When Protoss was imba in multiple ways, terran should find strategies and adapt to survive. I remember the time when Innovation TY and Maru got rekt by Zest stats and $o$.
And as a terran player, we lost tankivas for a damage buff and now what ? we won't have tankivas anymore and the buff will be cancelled ?
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Another feedback written on knee. Nothing about carriers, no love for hydras, and they started this feedback with sentence "Our current position on this matchup is that we aren’t seeing a specific problem that needs to be fixe"....Do they even play this game???LOL.
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Perhaps Liberators shouldn't 2-shot Stalkers without having to first invest in upgrades. I'd also like to see Stalkers given more wherewithal to clean out cleverly-positioned Liberators. If Zealots were just a touch better, that could also be helpful in those types of engagements, as well as encourage their usage in comparison with Adepts just a bit better. They die just a teeny bit too quickly.
I propose Liberator ground damage reduced from 85 => 79 Liberator ground damage upgrade scaling 5 => 7
Stalker AA range 6 => 7 (ground range stays the same)
Zealot shields 50 => 60
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On January 20 2017 04:13 JayuSC2 wrote: So seems they are fine with carriers in ZVP? Makes me sad... Yeah i don't feel like the hydra HP buff would have broken the meta, but i had good hopes it helps to deal with skytoss better as zerg.
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Like I was just saying last week, instead of actually adding to the quality of the game, these updates and their development has just become PR, and this (yet again) confirms it.
Ever since summer they told us about their "Design update" (which was really just a balance update, not a design change...) where they would be bringing mech/siege tanks up to par, and making Hydra a core unit for Zerg again.
Now 5 months later, they want to scrap the tank upgrade, and they already have scrapped the Hydra buff....?
Sooo basically the 5 months was just another bait & switch? Just like the LotV beta...
Way to go Blizzard. After all the talk about putting in work to improve the game, once again it's all reverted to the same problematic SC2 we have been stuck with for years.
This is the exact reason Blizzard no longer gets my money for SC2. They claim they will do better, but the development team on this game never changes. They are still pulling the same crap, tieing the community up in months of PR only to effectively use it as a justification to absolutely nothing, and in the end, BLAME THE COMMUNITY as the reason for not doing anything.
On January 20 2017 04:36 hiroshOne wrote: Another feedback written on knee. Nothing about carriers, no love for hydras, and they started this feedback with sentence "Our current position on this matchup is that we aren’t seeing a specific problem that needs to be fixe"....Do they even play this game???LOL.
I think this has always spoken for itself.
I've some experience in game design, as well as I visited places like Full Sail when a friend of mine was attending for his masters in game design. You would be surprised how many game developers don't actually play games... It's sad.
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Well at least we can be thankful they arnt buffing photon overcharge
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I really just wanna write my post as a one liner and write: "the developers don't play their own game anymore."
But i guess i'll just elaborate as usual and write the same post i have for over 1+ yr now of problems that have not been addressed with the game and the latest problems / balance issues that aren't addressed:
-carriers too strong, interceptor cost needs revert -3 rax reaper coinflip is still in the game for some reason -invulnerable nydus worm still in the game -new swarmhost is ridiculously broken versus both protoss and mech -infestor burrow cast is perma cloak....that needs to be reverted -baneling buff way over the top, unneeded -BC teleport cooldown way too low -tempest still an oppressive lategame unit vs all races -warp prism pick-up range is still too much
Those are issues that need looking at. The priority being swarmhosts and carriers.
It's absurd to me that the update jay wilson I MEAN david kim just put out says nothing about addressing swarmhosts, and then in the same post wants to simultaneously nerf TWO MECH UNITS ROFL.
Mech was made near unplayable on patch 3.8 because of swarmhost/carrier. Now they wanna nerf tanks and mines for no reason? Disgusting.
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PvT winrates fell below 40% this week, making it the second most imbalanced matchup in SC2 history statistically. I would really like to see a immediate Liberator or Siege Tank nerf personally, but anything to help that matchup should be pushed out really quick.
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how the game’s show since the major patch look great so far.
=\ such low standards. sigh
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Hey blizz, what about PvZ being unplayable w/o carriers? About pvt: - remove advanced ballistics from the game - remove + shield damage on mines
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On January 20 2017 04:42 Pontius Pirate wrote: Perhaps Liberators shouldn't 2-shot Stalkers without having to first invest in upgrades. I'd also like to see Stalkers given more wherewithal to clean out cleverly-positioned Liberators. If Zealots were just a touch better, that could also be helpful in those types of engagements, as well as encourage their usage in comparison with Adepts just a bit better. They die just a teeny bit too quickly.
I propose Liberator ground damage reduced from 85 => 79 Liberator ground damage upgrade scaling 5 => 7
Stalker AA range 6 => 7 (ground range stays the same)
Zealot shields 50 => 60
stalkers have one armor so 80 would still 3-shot, and +5 per upgrade is enough :p
as for zealot shield they would still die in one shot to WM with this value
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Maaaan again nothing on Carriers ?
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