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On January 20 2017 05:06 SetGuitarsToKill wrote: PvT winrates fell below 40% this week, making it the second most imbalanced matchup in SC2 history statistically. I would really like to see a immediate Liberator or Siege Tank nerf personally, but anything to help that matchup should be pushed out really quick. Why should we nerf the siege tank when we want to make it viable? Liberators are a unit which deserve a nerf. A siege unit which flies with insane dps. Again a bad community update imo, there simply isn't any meat to these. Meh
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I think reducing the dmg of the liberator and also the radius of the liberation zone would be a good approach.
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On January 20 2017 05:01 avilo wrote: I really just wanna write my post as a one liner and write: "the developers don't play their own game anymore."
But i guess i'll just elaborate as usual and write the same post i have for over 1+ yr now of problems that have not been addressed with the game and the latest problems / balance issues that aren't addressed:
-carriers too strong, interceptor cost needs revert -3 rax reaper coinflip is still in the game for some reason -invulnerable nydus worm still in the game -new swarmhost is ridiculously broken versus both protoss and mech -infestor burrow cast is perma cloak....that needs to be reverted -baneling buff way over the top, unneeded -BC teleport cooldown way too low -tempest still an oppressive lategame unit vs all races -warp prism pick-up range is still too much
Those are issues that need looking at. The priority being swarmhosts and carriers.
It's absurd to me that the update jay wilson I MEAN david kim just put out says nothing about addressing swarmhosts, and then in the same post wants to simultaneously nerf TWO MECH UNITS ROFL.
Mech was made near unplayable on patch 3.8 because of swarmhost/carrier. Now they wanna nerf tanks and mines for no reason? Disgusting.
You are still here on this forum and in the game for some reason. Sanity house is nearby hopefully
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They neverrrr help zerg. Doesn't matter that carriers have no counter (even in PvP!)? Doesn't matter that TvZ is still favored for terran? Here are a few of my balance fixing options that I don't think I've heard very often (besides what I have to say about carriers): Carrier: Make interceptors 5 more minerals (again) and/or remove release interceptor ability Liberator: Fucking do something finally! This unit takes 3 clicks from a terran player to shutdown mineral lines, they dont even have to look at it. Just queue its position. It also is absolutely incredible at zoning. My suggestion is to make it a tad less beefy because it takes way too many queen/stalker/pheonix shots to kill them and/or slightly reduce the "freedom zone" size.
And here is my big one (something to consider): Terran have been benefitting from imba medivacs since they got the speed boost. I see zergs/terrans/protosses spot the medivac before it even gets to its destination and still dont have time to defend because the boost is basically blink for medivacs. I suggest removing this ability entirely. I would even be fine with giving the medivac a VERY slight natural speed boost as compensation. P.S I also think medivacs heal waaaay too fast, but I'll fight my battles one at a time haha.
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My god what is this random "window mine too strong vs shields" and "tank is too strong" bullshit omg...
Seriously what the hell are they thinking?
Fix reapers. Fix battlecruiser teleport. Fix swarm hosts. Fix carriers. Fix parasitic bomb.
In fact, fucking put all caster units (infestor, viper, raven, high templar) on 3 supply so this mass caster bullshit can finally end and we can play a proper RTS?
Meanwhile... Starcraft 2 twitch numbers are laughable at best
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I think siege tank damage needs to be reduced slightly. I'm glad that the medivac thing was fixed and the damage was increased, but based on the TvP numbers and the fact that siege tank lines are so hard to break in TvT especially, the damage may need to be reduced. This wouldn't affect TvZ too much.
To nerf liberators is just going to gimp terran in late-game TvZ more than they already are (unless you're Maru or Innovation). And I don't see a balance issue with liberators in TvT.
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The above
User was warned for this post
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he he
User was warned for this post
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Don't touch the siege tanks, PLEASE!
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On January 20 2017 05:24 PharaphobiaSC wrote:Show nested quote +On January 20 2017 05:01 avilo wrote: I really just wanna write my post as a one liner and write: "the developers don't play their own game anymore."
But i guess i'll just elaborate as usual and write the same post i have for over 1+ yr now of problems that have not been addressed with the game and the latest problems / balance issues that aren't addressed:
-carriers too strong, interceptor cost needs revert -3 rax reaper coinflip is still in the game for some reason -invulnerable nydus worm still in the game -new swarmhost is ridiculously broken versus both protoss and mech -infestor burrow cast is perma cloak....that needs to be reverted -baneling buff way over the top, unneeded -BC teleport cooldown way too low -tempest still an oppressive lategame unit vs all races -warp prism pick-up range is still too much
Those are issues that need looking at. The priority being swarmhosts and carriers.
It's absurd to me that the update jay wilson I MEAN david kim just put out says nothing about addressing swarmhosts, and then in the same post wants to simultaneously nerf TWO MECH UNITS ROFL.
Mech was made near unplayable on patch 3.8 because of swarmhost/carrier. Now they wanna nerf tanks and mines for no reason? Disgusting. You are still here on this forum and in the game for some reason. Sanity house is nearby hopefully
Ikr =/ like a lot of you fellow teamliquidians i'm a sucker for punishment it seems. Always hoping the blizz balance team will wake up. Then reality strikes and every update just hits hard knowing the devs don't actually play their own game =/
Just keep fighting guys...blizzard...they'll listen eventually...right? @_@
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Yeah that's pretty neat not gonna lie. First skin/announcer in sc2 i really want to have. Hopefully more other awesome stuff follows, they are a bit slow in that regard imo.
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On January 20 2017 04:02 Charoisaur wrote: Hydralisk buffs We heard your feedback, and it sounds like majority of you would like to shelf the Hydralisk buff for now. We’ll revisit this discussion if concerns about the unit come up again.
oh really? what a surprise, like who would have thought that terrans and protoss (approx. 2/3, therefore majority) would be against a zerg buff. as if it isn't always like 2 races against 1 for every nerf or buff. so please for every buff from now on lets wait first if we get a majority. good luck.
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It's pretty clear by now that Activision has no purpose of fixing the game, ever.
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I really would like having tankivacs back...
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Nerf the shit out of the Liberator, not Tanks.
- Libs an explosive issue with harassment (so we can nerf Queen range) - Libs kill Muta play - Libs are massable and bypass terrain, so they have ZERO of the drawback of the tank
Then when they're done nerfing Liberators the bandaid can be pulled off completely, and we can re-add the fucking Vulture to fix mech positional play
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They should nerf the liberator or the widow mine. The tank isn't even used that much in TvP. Maybe 1 or 2 at the start of the game, but the liberator/widow mine is much more used.
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On January 20 2017 06:29 Lunareste wrote: - Libs kill Muta play
they don't, launch the game before you post
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On January 20 2017 06:52 Ej_ wrote:they don't, launch the game before you post Or rather the right version
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Perhaps they're waiting on the new map pool to kick in before making a final judgement on PvT balance
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