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Community Feedback Update - January 19 - Page 11

Forum Index > SC2 General
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Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2017-01-24 21:47:50
January 24 2017 21:31 GMT
#201
On January 25 2017 05:26 Foxxan wrote:
Besides, designers should not look at what the community want, they should look at the community for inpiration/ideas, nothing more nothing less.
Its THEIR JOB to design this game, not ours.

And, obviously since its the internet and lots of people are on the internet, its pure logic that alot of posts are "garbage" and not "constuctive", thats why they need to ignore stuff like that and focus on posts that matter - again, thats their job not ours.

Besides all of that, they can COMMUNICATE EVEN BETTER. For example, if they have an issue in their game that they think they have, they can communicate that, give some examples of gameplay issue with theory and how it works in practice and ask specific questions such as "If baneling was buffed in this sitaution, you think it could mean zerg can be offensive here", "Terran opens 1rax CC into 3rax marauder/marines with fast stimpack upgrade and then walks to protoss, if mothership core was removed here- What could be the options to do here for protoss to measure with terrans power?"

The more specific you are instead of asking very broad questions the better posts you get as well.
Right now when people answer in general all they need to do is put some emotion into it and express it. If the poster needs to think, you will get a post with more meaning and thought.


Exactly.

These aren't the type of questions a development team would really ask if they were trying to do what's best for the game. That's one of the (many) reasons you can tell this is pure PR on Blizzards part, and not genuine.

What's best for the game isn't minimizing complaints, trying to make it look as if people are happy when they are not, or claiming theres no issues with the game.

People wouldn't mind the current state being bad if they were working towards something bigger. I work in software development and know this situation personally - sometimes you can be in the middle of growing pains where systems are only partially implemented, and things will not be ideal, employees will complain. But if you have a plan, management can simply tell them to simply be patient, and in time, once the vision is complete, they will see why things were implemented that way, and be happier in the end.

That's normal in software development. But if you look in their history ever since HotS, the SC2 development team has NOT done that. They do changes on a whim, not working towards a bigger goal, and tell people "just accept it", when the current situation is clearly not ideal.

If things are clearly not ideal, and developers claim to be working on it, we should be working towards a final vision.

After all these community updates, has DK showed any sort of vision of where he sees SC2 in a year or 2 from now? He doesn't even know what to do in this update and needs to ask the community for ideas....

This is exactly why I am upset with SC2's direction, and the developers. The game is not being treated like it should be if they actually wanted it to thrive. They are treating it like it is not a priority. They are leaving customers hanging, expecting more, IMPLYING that they will be giving it more, but not delivering, and blaming the community as the reason they do not do anything. Basically keeping the community on the hook, keeping their hopes up, but neglecting to take further steps.

You want to talk about causing harm in a community and making it negative? No better way to breed negativity than to blame your community for the feelings they are having. Negative feedback is often the most valuable feedback.

All signs say it's likely they are working on another RTS (or possibly the HD BW revival) for a competitive RTS game, and SC2 has been demoted to coop/mission packs, as that's where the bulk of development is going.

And with SC2 being a game that's intended to be primarily competitive, I can not support that at all.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2017-01-25 06:54:02
January 25 2017 06:51 GMT
#202
On January 25 2017 04:04 Spyridon wrote:
Show nested quote +
On January 23 2017 02:46 PharaphobiaSC wrote:
No wonder they don't talk to anyone from the community... SC2 might dodged the toxicity bullet (which is being raised Avilo anyway), but it is the most negative community in the gaming industry.

There is nothing that Blizzard can do because it's double edge sword, u satisfy one ppl and 10 other started flaming and being vocal.

At this point I'm glad they keep the money and casual updates rolling. But I would not be suprised that one day someone retired from Blizzard will publicly agrees with me with fact that working with this community which is like 95% negative about anything Blizz came with was "pain in the a*s"

I started playing in late hots, but I still belive the main source of problem for SC2 is the diversed and negative community..

P.S: I'm glad that at least BW guys working together and are somehow united and I wish same thing would happen to SC2 but at this point I almost lost all the hope


I disagree with this, because ever since LotV beta, they have not even had a guiding light for their own game. They aren't working towards a design goal. This isn't growing pains. They have never worked on a solution to the problems. They don't have a long term plan.

They are simply trying to deal with balance issues as they come, and dealing these PR updates every week, disguised as working with the community, when in reality they do whatever they want in the end anyway.

The straw that broke the camels back was in LotV beta when the lead designer straight up said that he chose against the better design of the game in order to please "some people in the community that has a false perception". Its his JOB to give us the best damn design he is capable of. And he intentionally made the choice against doing that.

Since then, they have never came back on track. They promise us major "design" changes, and give us a half baked balance update where most the changes are reverted in the end anyway. They don't have any long term plan at all, and that's destined to fail.

Sorry, but there's no way in hell I'm going to support a development team that does not even take the time to develop a solid plan for the games future. I gave them more money than I should have, and will not be giving them anymore unless they somehow regain strong leadership. This team has proven their not capable. The leader designer did not give us the best design he could, and when that happens, everything else underneath falls apart.

You can say it's just "negativity in the community", but the level of incompetence that this team has shown, is unlike anything I've ever seen out of Blizzard. Ever.


Yep, exactly. It's not the community being negative in response to changes. It's the community responding to terrible change, after change, after change that doesn't impact the game or address blatant issues.

Enough with the SJW: SC2 edition please. If someone is doing a terrible job call them out on it.

Why are swarmhosts not addressed yet after the "mech viability" patch?
Invincible nydus?
8 armor ultras left in game for 1+ yr.
Warp prism pick-up?
Parasitic bomb?
Mass ravens?
3 rax reaper?

List goes on. We've gone in circles for years now. Myself, you, others have tried the nice guy lovey dovey approach MANY a time. It falls on deaf ears and every now and then SC2 blizzard will simply put out a "PR community update" that essentially says a whole of of nothing and then they do a whole lot of nothing.

How else should the community respond when the updates/patches are infrequent as hell and when they do come up they always miss the mark every time?

This game has no direction in terms of balance and it hasn't for years. The fact we're all destined to watch the same 16 marine drop game ever since the swarmhost patch proves they have no idea what they're doing and a refusal to listen and acknowledge the problems.

I mean if it wasn't clear enough that they don't want to listen - i was banned from the battle.net forums for posting feedback about 3 rax reaper a while ago because they don't want your feedback or mine anymore. They (meaning dkim?) will patch balance as they see fit, regardless if the entire community wants things like mech viability for years.

That is the honest to god truth. It's depressing, but oh well.

The most recent "huge game update" for "mech viability" made mech worse than it ever has been and should more appropriately be called the "swarm host patch."

A lot of other people that play mech have tried for years to ask for mech viability and this entire last 1-2 months try to get blizzard to acknowledge swarmhosts are ridiculous vs mech atm. Still no word after 3 community updates. How do we even know some of the developers play their own game atm or get feedback from playtesters when they don't even acknowledge how ridiculous swarmhosts are?
Sup
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