On January 25 2017 05:26 Foxxan wrote:
Besides, designers should not look at what the community want, they should look at the community for inpiration/ideas, nothing more nothing less.
Its THEIR JOB to design this game, not ours.
And, obviously since its the internet and lots of people are on the internet, its pure logic that alot of posts are "garbage" and not "constuctive", thats why they need to ignore stuff like that and focus on posts that matter - again, thats their job not ours.
Besides all of that, they can COMMUNICATE EVEN BETTER. For example, if they have an issue in their game that they think they have, they can communicate that, give some examples of gameplay issue with theory and how it works in practice and ask specific questions such as "If baneling was buffed in this sitaution, you think it could mean zerg can be offensive here", "Terran opens 1rax CC into 3rax marauder/marines with fast stimpack upgrade and then walks to protoss, if mothership core was removed here- What could be the options to do here for protoss to measure with terrans power?"
The more specific you are instead of asking very broad questions the better posts you get as well.
Right now when people answer in general all they need to do is put some emotion into it and express it. If the poster needs to think, you will get a post with more meaning and thought.
Besides, designers should not look at what the community want, they should look at the community for inpiration/ideas, nothing more nothing less.
Its THEIR JOB to design this game, not ours.
And, obviously since its the internet and lots of people are on the internet, its pure logic that alot of posts are "garbage" and not "constuctive", thats why they need to ignore stuff like that and focus on posts that matter - again, thats their job not ours.
Besides all of that, they can COMMUNICATE EVEN BETTER. For example, if they have an issue in their game that they think they have, they can communicate that, give some examples of gameplay issue with theory and how it works in practice and ask specific questions such as "If baneling was buffed in this sitaution, you think it could mean zerg can be offensive here", "Terran opens 1rax CC into 3rax marauder/marines with fast stimpack upgrade and then walks to protoss, if mothership core was removed here- What could be the options to do here for protoss to measure with terrans power?"
The more specific you are instead of asking very broad questions the better posts you get as well.
Right now when people answer in general all they need to do is put some emotion into it and express it. If the poster needs to think, you will get a post with more meaning and thought.
Exactly.
These aren't the type of questions a development team would really ask if they were trying to do what's best for the game. That's one of the (many) reasons you can tell this is pure PR on Blizzards part, and not genuine.
What's best for the game isn't minimizing complaints, trying to make it look as if people are happy when they are not, or claiming theres no issues with the game.
People wouldn't mind the current state being bad if they were working towards something bigger. I work in software development and know this situation personally - sometimes you can be in the middle of growing pains where systems are only partially implemented, and things will not be ideal, employees will complain. But if you have a plan, management can simply tell them to simply be patient, and in time, once the vision is complete, they will see why things were implemented that way, and be happier in the end.
That's normal in software development. But if you look in their history ever since HotS, the SC2 development team has NOT done that. They do changes on a whim, not working towards a bigger goal, and tell people "just accept it", when the current situation is clearly not ideal.
If things are clearly not ideal, and developers claim to be working on it, we should be working towards a final vision.
After all these community updates, has DK showed any sort of vision of where he sees SC2 in a year or 2 from now? He doesn't even know what to do in this update and needs to ask the community for ideas....
This is exactly why I am upset with SC2's direction, and the developers. The game is not being treated like it should be if they actually wanted it to thrive. They are treating it like it is not a priority. They are leaving customers hanging, expecting more, IMPLYING that they will be giving it more, but not delivering, and blaming the community as the reason they do not do anything. Basically keeping the community on the hook, keeping their hopes up, but neglecting to take further steps.
You want to talk about causing harm in a community and making it negative? No better way to breed negativity than to blame your community for the feelings they are having. Negative feedback is often the most valuable feedback.
All signs say it's likely they are working on another RTS (or possibly the HD BW revival) for a competitive RTS game, and SC2 has been demoted to coop/mission packs, as that's where the bulk of development is going.
And with SC2 being a game that's intended to be primarily competitive, I can not support that at all.