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Community Feedback Update - January 19 - Page 4

Forum Index > SC2 General
201 CommentsPost a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 19 2017 23:59 GMT
#61
On January 20 2017 08:51 FFW_Rude wrote:
Show nested quote +
On January 20 2017 05:25 TentativePanda wrote:
They neverrrr help zerg. Doesn't matter that carriers have no counter (even in PvP!)? Doesn't matter that TvZ is still favored for terran?
Here are a few of my balance fixing options that I don't think I've heard very often (besides what I have to say about carriers):
Carrier: Make interceptors 5 more minerals (again) and/or remove release interceptor ability
Liberator: Fucking do something finally! This unit takes 3 clicks from a terran player to shutdown mineral lines, they dont even have to look at it. Just queue its position. It also is absolutely incredible at zoning. My suggestion is to make it a tad less beefy because it takes way too many queen/stalker/pheonix shots to kill them and/or slightly reduce the "freedom zone" size.

And here is my big one (something to consider): Terran have been benefitting from imba medivacs since they got the speed boost. I see zergs/terrans/protosses spot the medivac before it even gets to its destination and still dont have time to defend because the boost is basically blink for medivacs. I suggest removing this ability entirely. I would even be fine with giving the medivac a VERY slight natural speed boost as compensation. P.S I also think medivacs heal waaaay too fast, but I'll fight my battles one at a time haha.


Wait.... The release intereceptor ability is back ?

It's not back.

The current Carrier is identical to the WoL/HotS Carrier other than Interceptor cost being reduced from 25 to 10 and Carrier health being reduced from 300 to 250. Reverting the Interceptor cost buff without adding another counteracting buff will make the Carrier worse than it has ever been, and it was pretty dang useless before.
ㅇㅅㅌㅅ
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 20 2017 00:00 GMT
#62
I still don't understand why liberators are even in the game to begin with tbh, but yeah removing units doesn't seem to be an option at this point so i am ok with a nerf. Not sure in what way though
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
JimmyJRaynor
Profile Blog Joined April 2010
Canada16788 Posts
January 20 2017 00:20 GMT
#63
if you are going to alter Terran in any way please make ground units stronger and Air Units weaker.

so if you must nerf Terran please make it an air unit that you nerf.
if you must buff Terran please make it a ground unit.

now that the Tank is finally strong please do not nerf it. Nerf anything in the air or even some other ground unit, but please do not nerf the Tank.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2017-01-20 00:32:05
January 20 2017 00:31 GMT
#64
On January 20 2017 08:59 eviltomahawk wrote:
Show nested quote +
On January 20 2017 08:51 FFW_Rude wrote:
On January 20 2017 05:25 TentativePanda wrote:
They neverrrr help zerg. Doesn't matter that carriers have no counter (even in PvP!)? Doesn't matter that TvZ is still favored for terran?
Here are a few of my balance fixing options that I don't think I've heard very often (besides what I have to say about carriers):
Carrier: Make interceptors 5 more minerals (again) and/or remove release interceptor ability
Liberator: Fucking do something finally! This unit takes 3 clicks from a terran player to shutdown mineral lines, they dont even have to look at it. Just queue its position. It also is absolutely incredible at zoning. My suggestion is to make it a tad less beefy because it takes way too many queen/stalker/pheonix shots to kill them and/or slightly reduce the "freedom zone" size.

And here is my big one (something to consider): Terran have been benefitting from imba medivacs since they got the speed boost. I see zergs/terrans/protosses spot the medivac before it even gets to its destination and still dont have time to defend because the boost is basically blink for medivacs. I suggest removing this ability entirely. I would even be fine with giving the medivac a VERY slight natural speed boost as compensation. P.S I also think medivacs heal waaaay too fast, but I'll fight my battles one at a time haha.


Wait.... The release intereceptor ability is back ?

It's not back.

The current Carrier is identical to the WoL/HotS Carrier other than Interceptor cost being reduced from 25 to 10 and Carrier health being reduced from 300 to 250. Reverting the Interceptor cost buff without adding another counteracting buff will make the Carrier worse than it has ever been, and it was pretty dang useless before.

also don't forget that the primary reason carriers were useless before (vs zerg) was the old swarmhost. without templar support and the ease for zerg to get static defense, carriers were useless compared to their superior tempest counterpart.

we might have seen some carriers towards the end of heart of the swarm, had not 200/200 protoss with tempest been the superior alternative that fit better into the standard game flow framework.
Team Liquid
PtitDrogo
Profile Joined May 2011
France163 Posts
January 20 2017 00:44 GMT
#65
I'll disagree with you here on a tiny point, with 25 mineral interceptor in a split map scenario fungal + wall of spores dealt with carrier just fine.
Progamer
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
January 20 2017 00:46 GMT
#66
Please leave the tank alone, we finally have a strong positional mech unit again. Nerf the Liberator's ground damage instead.
reneg
Profile Joined September 2010
United States859 Posts
January 20 2017 00:52 GMT
#67
On January 20 2017 08:03 WeddingEpisode wrote:
Does anyone else wonder at this point if maps are not a more central issue?


Yes. It feels like a lot of the maps were not fully ready for lotv, and so I'm hopeful that the new maps might be able to do SOMEthing.

But we'll see I guess, since nothing else is happening in the immediate future
moose...indian
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
January 20 2017 00:53 GMT
#68
Hydras... no... not my hydras...
Celebrating Starcraft since... a long time ago.
xTJx
Profile Joined May 2014
Brazil419 Posts
January 20 2017 00:58 GMT
#69
Congratulations for making the game worse guys. We complained for 5 years about protoss being able to turtle into a deathball and amove, and now turtle mech and airtoss got buffed, which basicaly undo everything LotV was supposed to fix.

Btw, people wanted hydralisks to counter interceptors better, not leave the unit as it is. All you needed to do was adding a extra +1 armor upgrade for hydras or some shit. But i guess the children from balance team got mad we didn't like their idea and will give us nothing.
No prejudices, i hate everyone equally.
bulya
Profile Joined February 2016
Israel386 Posts
January 20 2017 01:14 GMT
#70
On January 20 2017 09:52 reneg wrote:
Show nested quote +
On January 20 2017 08:03 WeddingEpisode wrote:
Does anyone else wonder at this point if maps are not a more central issue?


Yes. It feels like a lot of the maps were not fully ready for lotv, and so I'm hopeful that the new maps might be able to do SOMEthing.

But we'll see I guess, since nothing else is happening in the immediate future


Agree, maps like echo had a lot of dead air space (and Echo is one of many), something which made libs and skytoss stronger (may be skyterran as well).
On this map pool I had many issues with libs even though they were nerfed compared to the pre-patch.
I guess thats why there is no hurry with balance at the moment, as it won't give that much info. The win ratios on these maps wouldn't have been similar to that with the maps of the previous pool (with the current version). I hope many of these issues will be solved with the following map pool.
Boggyb
Profile Joined January 2017
2855 Posts
January 20 2017 01:26 GMT
#71
On January 20 2017 10:14 bulya wrote:
Show nested quote +
On January 20 2017 09:52 reneg wrote:
On January 20 2017 08:03 WeddingEpisode wrote:
Does anyone else wonder at this point if maps are not a more central issue?


Yes. It feels like a lot of the maps were not fully ready for lotv, and so I'm hopeful that the new maps might be able to do SOMEthing.

But we'll see I guess, since nothing else is happening in the immediate future


Agree, maps like echo had a lot of dead air space (and Echo is one of many), something which made libs and skytoss stronger (may be skyterran as well).
On this map pool I had many issues with libs even though they were nerfed compared to the pre-patch.
I guess thats why there is no hurry with balance at the moment, as it won't give that much info. The win ratios on these maps wouldn't have been similar to that with the maps of the previous pool (with the current version). I hope many of these issues will be solved with the following map pool.

The maps definitely make Raven mineral line harassment a lot more viable than it would be on a more normal map pool where you can't just fly them in and out with little chance of losing them except to air units.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 20 2017 02:04 GMT
#72
Are people really fine with blizzard completely ignoring the absurdity of swarmhosts and carriers while simultaneously saying they are going to nerf 3 mech units? @_@ i mean come on..."mech viability" right...
Sup
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 20 2017 02:05 GMT
#73
NO

DON'T YOU FUCKING DARE NERF THE SIEGE TANK AGAIN
vibeo gane,
SirPinky
Profile Joined February 2011
United States525 Posts
January 20 2017 02:20 GMT
#74
CAN A PATCH BE OUT LONGER THAN 5 WEEKS BEFORE THERE IS A NERF??? Why does this always happen with Terran and not other races. Terran's are asked to "deal" with things like BL/Infestor, 8 armor ultra, swarm hosts, mass adepts, blink stalker all-ins - FOR MONTHS (in some cases entire expansions). Then one patch comes out, with very little data, then it's "Yup, we need to nerf Terran."

Do you people realize WM's have not been changed for YEARS? Liberator has been nerfed TWICE into oblivion and no longer counter any anti-air? Tankivacs were removed, so the balance was offset by a stronger tank. We haven't even seen a new map pool since this patch went live!

Why is there not talk about the cost of SH being the cost of a Maurader? Or Carriers dominating late game with inteceptors essentially being free? Deal with it kids. You sound like whiney brats; in which some people posting sound like they have not even played the game in months.
How much better to get wisdom than gold; to get insight rather than silver!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 20 2017 02:36 GMT
#75
On January 20 2017 09:44 PtitDrogo wrote:
I'll disagree with you here on a tiny point, with 25 mineral interceptor in a split map scenario fungal + wall of spores dealt with carrier just fine.


But do we really want that to be the way to beat carriers? How boring is that? For Zergs to have to sit on their asses with spores + fungal. Yeah it deals with it, but is it really how we want it to be dealt with? Anything that requires a specific race to turtle with static D + units to beat an army composition needs to be changed or that leads to boring games.
When I think of something else, something will go here
bulya
Profile Joined February 2016
Israel386 Posts
Last Edited: 2017-01-20 02:50:55
January 20 2017 02:50 GMT
#76
With the new balance patch terran was mainly buffed in the early game (reactored new cyclones) while protoss was nerfed in the early game (adept shade vision, warp prism health). In the mid game there are changes but it seems like they favor terran (vikings viable vs most ground protoss units, ravens have use for not only scouting observers but harass and front on fights, tanks deal 70 damage to buildings and many protoss units) while protoss changed but there were no real buffs to the mid game (the charglot is the only buff, is it?, seems like there is no use for DT blink). The late game was changed for terran and protoss, both skytoss and skyterran were buffed, but the main protoss counter to libs and skyterran was nerfed (tempest is more supply and less ground range).

So it looks like as protoss it is mainly surviving the early game, getting to the mid game, either winning there somehow surviving till the late game while terran have even more tools to harass in the early game now.

I'm a zerg player, so I'm not biased when it comes to PvT, and I offrace with both.
I didn't see pro games getting to the late game in PvT lately.

A change which will effect only PvT games without interfering with TvZ and PvZ is a widow mine change which will nerf its splash bonus to shield.
So either the new map pool will show us that PvT is playable for protoss, or some change will have to be made.

Regarding the timing, hydras were already nerfed, carriers as well, the terran nerf is still considered (even though a nerf was actually reverted with the cyclone having its full range from the get go without an upgrade).
So I don't see anything wrong with the timing. I guess the only problem is the change of the map pool, and both changes can't be done together as it will not show us the real consequences of the balance change.

Thus, either protoss will find it easier in PvT on the new map pool or a change will be necessary.
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
January 20 2017 02:51 GMT
#77
get rid of liberators altogether.. dont touch anything else
http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 20 2017 03:04 GMT
#78
It worries me a bit when Community / Balance Feedback Updates come out and it says "We heard what you said, and we're going to do what you said".
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
January 20 2017 03:24 GMT
#79
Yeah basically all they do now it seems.

Community balancing the game seems good.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
January 20 2017 03:50 GMT
#80
On January 20 2017 11:20 SirPinky wrote:
CAN A PATCH BE OUT LONGER THAN 5 WEEKS BEFORE THERE IS A NERF??? Why does this always happen with Terran and not other races. Terran's are asked to "deal" with things like BL/Infestor, 8 armor ultra, swarm hosts, mass adepts, blink stalker all-ins - FOR MONTHS (in some cases entire expansions). Then one patch comes out, with very little data, then it's "Yup, we need to nerf Terran."

Do you people realize WM's have not been changed for YEARS? Liberator has been nerfed TWICE into oblivion and no longer counter any anti-air? Tankivacs were removed, so the balance was offset by a stronger tank. We haven't even seen a new map pool since this patch went live!


I can speak for the Protoss issues for Terran.

The widow mine was buffed late July 2014, which was after Terran had started to win again against Protoss through Protoss nerfs and maps that were not good for blink all ins. Actually, fun fact, Terran and Protoss both had the same number of mirror finals and a very similar number of premier tournament wins in 2014. If the first half was the blink era, then the second half was certainly the widowmine era. It took Protoss many months to fully deal with widowmines. (Though, it did culminate in Protoss in late 2015 completely shutting down widowmine drops)


And despite aligulac's flaws, there has been no recent period in LotV or HotS where Terran has had a matchup at a 40% winrate. In recent history, there have been two times where Protoss had around a 40% winrate (admittedly one of those times was when LotV launched, but that still counts). Also, it's been almost two months since the patch went live, and we've seen quite a few games since then.

This has actually happened a number of times with Protoss and Zerg, where they were asked to "deal with it." I can mainly speak to Protoss in that respect, but both the widowmine, the liberator, and the marauder (to a cetain degree) were all things that they had to "get used to."
"Keep Moving Forward" - Walt Disney
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