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The thing is Swarm Hosts are not even needed vs mech. Swarm Hosts just creates a completly unnecessary balance problem.
Zerg would be perfectly fine vs mech even if Swarm Hosts were not in the game.
In the mid game Zerg has a large production, and mobility advantage over mech. In the late game they have the same mobility and production advantage but got Vipers which are really strong vs all mech compositions.
The only situation where mech is too strong vs Zerg if you manage to get up to 20+Ravens. Which is why I suggest nerfing auto turrets and increasing the supply of Ravens.
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So, is there a plan by blizzard to acknowledge that this is still a huge issue in the current game?
Every game right now is "turtle into 40 raven" or you autolose to the new OP hydra+swarmhost in TvZ.
For anyone commenting "don't play mech" then don't bother posting in this thread, swarmhosts currently have no counter when going for mech, and they do not belong in SC2 in their current form.
If anyone is actually of the opinion "then don't go mech" then ok "don't play SC2." This game is supposed to have many ways to play, not just be forced to play the predetermined 16 marine drop way every single game.
Can we get someone that actually has some pull with blizzard to get them to address swarmhosts before this goes on for the next months?
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On March 24 2017 09:53 avilo wrote: So, is there a plan by blizzard to acknowledge that this is still a huge issue in the current game?
Every game right now is "turtle into 40 raven" or you autolose to the new OP hydra+swarmhost in TvZ.
For anyone commenting "don't play mech" then don't bother posting in this thread, swarmhosts currently have no counter when going for mech, and they do not belong in SC2 in their current form.
If anyone is actually of the opinion "then don't go mech" then ok "don't play SC2." This game is supposed to have many ways to play, not just be forced to play the predetermined 16 marine drop way every single game.
Can we get someone that actually has some pull with blizzard to get them to address swarmhosts before this goes on for the next months? You're still doing all of the things people have been telling you are pointless for months/years and ignoring the evidence everyone else brought to the table, why do you keep bumping this thread without contributing anything new? Did you lose to a Zerg on ladder again and are too upset not to rant on forums or what's the deal? Find a new outlet or something, dude.
I'd suggest writing a blog somewhere other than the TL General Forums.
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On March 24 2017 09:53 avilo wrote: So, is there a plan by blizzard to acknowledge that this is still a huge issue in the current game?
Every game right now is "turtle into 40 raven" or you autolose to the new OP hydra+swarmhost in TvZ.
For anyone commenting "don't play mech" then don't bother posting in this thread, swarmhosts currently have no counter when going for mech, and they do not belong in SC2 in their current form.
If anyone is actually of the opinion "then don't go mech" then ok "don't play SC2." This game is supposed to have many ways to play, not just be forced to play the predetermined 16 marine drop way every single game.
Can we get someone that actually has some pull with blizzard to get them to address swarmhosts before this goes on for the next months?
No one cares about your opinion Avilo, no one really cares about mine either, the balance team work towards balancing the game at the highest level 1st and foremost. Watch Inno's stream for how to play T optimally (he does many different builds, some incorporating mech) - GL and HF.
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On March 24 2017 10:24 AxiomBlurr wrote:Show nested quote +On March 24 2017 09:53 avilo wrote: So, is there a plan by blizzard to acknowledge that this is still a huge issue in the current game?
Every game right now is "turtle into 40 raven" or you autolose to the new OP hydra+swarmhost in TvZ.
For anyone commenting "don't play mech" then don't bother posting in this thread, swarmhosts currently have no counter when going for mech, and they do not belong in SC2 in their current form.
If anyone is actually of the opinion "then don't go mech" then ok "don't play SC2." This game is supposed to have many ways to play, not just be forced to play the predetermined 16 marine drop way every single game.
Can we get someone that actually has some pull with blizzard to get them to address swarmhosts before this goes on for the next months? No one cares about your opinion Avilo, no one really cares about mine either, the balance team work towards balancing the game at the highest level 1st and foremost. Watch Inno's stream for how to play T optimally (he does many different builds, some incorporating mech) - GL and HF.
That is totally not true either. Since LotV release the team has stated many times that the central focus is to make the game fun for all players and balance later, even if pros have to face imbalance sometimes.
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On March 24 2017 09:53 avilo wrote: So, is there a plan by blizzard to acknowledge that this is still a huge issue in the current game?
Every game right now is "turtle into 40 raven" or you autolose to the new OP hydra+swarmhost in TvZ.
For anyone commenting "don't play mech" then don't bother posting in this thread, swarmhosts currently have no counter when going for mech, and they do not belong in SC2 in their current form.
If anyone is actually of the opinion "then don't go mech" then ok "don't play SC2." This game is supposed to have many ways to play, not just be forced to play the predetermined 16 marine drop way every single game.
Can we get someone that actually has some pull with blizzard to get them to address swarmhosts before this goes on for the next months?
i watched you complain for 15 minutes in game about all tthe Swarmhosts and Hydralisks your opponent built... then you added that he must be hacking because of how he moves his Hydralisks as well. I noted plenty of Broodlords and Corruptors during the game.. but hey let's not confuse the story.
you then went on to win the game though.,, claiming no one else could've pulled out the win!
you hit the Trifecta in 1 game : OP Hydras, OP Swarmhosts, Hacking and you won... AGAINST ALL ODDS.
thx for the comedy show man.
as a Terran player i'm basically satisified with the way the game is right now. i experiment with a wide variety of play styles and i'm having fun. i don't want some big shake up in the game. if Blizzard wants to nerf Terran air a bit and buff Terran ground i'd like that. Other than that i don't want to see anything major.
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I really don't know what to do vs hydra/swarmhosts. Even if i deal a lot of dmg with some timing or harass, i can't follow it up with something that can keep up with the constant locust waves. The swarmhosts run into me, spawn locusts and just run away and i can't catch them or counter them in any way.
counter attacks get easily shut down by hydras, because tanks don't deal good dmg to them and locusts just "doomdrop" on top of the tanks, so they kill themselves before attacking the hydras. Since locusts don't cost money, zerg also can bank up enough ressources to transition into a lot of broodlords or other expensive units.
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On May 04 2017 23:06 StraKo wrote: I really don't know what to do vs hydra/swarmhosts. Even if i deal a lot of dmg with some timing or harass, i can't follow it up with something that can keep up with the constant locust waves. The swarmhosts run into me, spawn locusts and just run away and i can't catch them or counter them in any way.
counter attacks get easily shut down by hydras, because tanks don't deal good dmg to them and locusts just "doomdrop" on top of the tanks, so they kill themselves before attacking the hydras. Since locusts don't cost money, zerg also can bank up enough ressources to transition into a lot of broodlords or other expensive units.
Unfortunately there is no in-game solution to this that works consistently or we would have found it by now.
All we can do is to wait for Blizzard to do something about the Swarm Hosts.
75 gas Swarm Hosts with their current stats is just broken.
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i'm down for swarm hosts being nerfed not because i think mech needs to be viable (it doesn't) but because their usage isn't fun or interesting. the new design didn't "fix" them in terms of being cool units. right now they're literally just something zerg players do because it works well against mech and playing a 40 minute game against mech is even less fun than playing swarm hosts
who wants a unit with one attack on an extremely long cooldown? swarm hosts need another redesign or to be removed. if they're going to stay in the game they should be a support unit that accompanies the army. if we're keeping locusts then they should be fast-spawning and extremely weak, so they can be used to tank for the main army or maybe for minor harass (roll back the speed buff as well so they can be a more traditional harass unit and not a horrendous gimmick)
playing against swarm hosts is ridiculous and not fun either - either you scout that swarm hosts are coming or suddenly your base is being torn apart by locusts and you're in panic mode. it's the same kind of "whoops, suddenly you're dying" mechanic that makes people hate playing against cannon rushes
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Have you tried using Stim Marines or Widow Mines in Medivacs, Cyclones, landing Vikings, or even using Reapers? I've seen a handful of players be successful with them in chasing down the Swarm Hosts and Hydralisks and making room to set up more forward Siege Tanks and Widow Mines. I've also seen success with constructing Sensory Towers on the farthest sides of the Terran player's area of control to better see when Swarm Hosts or their Locusts are approaching and using Ravens' Turrets and either Banshees or Marines to defend them and afterward briefly counter attacking with Reapers and Cyclones while the Swarm Hosts are on cooldown.
Various combinations of these seem to do well against a Zerg going for Swarm Hosts and Hydralisks or even Ling Bane Hydra Lurker, Vikings are pretty decent versus Roaches as long as they have some other units like a smattering of Marines and Widow Mines or Tanks, and just a couple of Thors can do incredibly well if they are going for Mutalisks, so you can cover just about anything they'll be making alongside the Swarm Hosts. Cyclones, Hellions, Marines, and Reapers are all good at removing Creep, especially with a Raven, which in my experience makes using Swarm Hosts much less powerful.
Although, all of these involve moving out of your base and engaging with your opponent, so if you don't want to do that until you have Battlecruisers or Ghosts and such then I'm not sure how to help.
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On May 05 2017 01:27 brickrd wrote: playing against swarm hosts is ridiculous and not fun either Funny, because a massive portion of the player base has been saying the same thing about turtle playstyles (especially Mech) since, oh, 2010 or so if my memory serves me well, which Swarm Hosts are meant to keep in check.
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On May 05 2017 01:35 blunderfulguy wrote:Show nested quote +On May 05 2017 01:27 brickrd wrote: playing against swarm hosts is ridiculous and not fun either Funny, because a massive portion of the player base has been saying the same thing about turtle playstyles (especially Mech) since, oh, 2010 or so if my memory serves me well, which Swarm Hosts are meant to keep in check. thats literally exactly what i said in my post - "zergs only use sh because playing against mech is less fun". which is my whole point. the only "good" thing about it is that it's better than something bad. they're still both bad
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