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MarineLorD switching to OW after WESG and NW - Page 2

Forum Index > SC2 General
72 CommentsPost a Reply
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graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2017-01-01 02:33:31
January 01 2017 02:31 GMT
#21
double post
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
ProBell
Profile Joined May 2012
Thailand145 Posts
January 01 2017 02:35 GMT
#22
On January 01 2017 11:10 Rehio wrote:
I wish Blizzard had the cash to hire all the expert game developers that hang around on Team Liquid.


Sucks that he feels like he has to retire, but when you don't enjoy the game you can't really force yourself without some major sadness in your life. Don't really see how transitioning from RTS to FPS is going to work out, though. Seems like skills that won't really swap over.

Has there ever been anyone who's switched game genres and been successful in both?


I've won first place online tournaments many times in rainbow six rogue spear (FPS) and age of empire II (RTS) and rank 1 world of warcraft pvp with 6 different teammates (different playstyles). So skill wise it is possible, but you really need to put in the time and know the ins and outs, min max everything, and most importantly, need to love playing it. I find it hard to be top tier at something you don't love, just pure hard work is not enough. It is rare but possible, same with some baseball players transitioning to football or basketball etc. It's rare but some people are just very athletic and can play more than one sport at top level with time+practice. A lot of csgo, sc2, hearthstone pro players right now i'm sure if you ask them they've been very very good if not pro level at some other game before these games.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 01 2017 02:55 GMT
#23
Wow,I thought he was really breaking out 2016, but his reasoning isn't that unexpected
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
lestye
Profile Blog Joined August 2010
United States4186 Posts
January 01 2017 04:09 GMT
#24
On January 01 2017 11:35 ProBell wrote:
Show nested quote +
On January 01 2017 11:10 Rehio wrote:
I wish Blizzard had the cash to hire all the expert game developers that hang around on Team Liquid.


Sucks that he feels like he has to retire, but when you don't enjoy the game you can't really force yourself without some major sadness in your life. Don't really see how transitioning from RTS to FPS is going to work out, though. Seems like skills that won't really swap over.

Has there ever been anyone who's switched game genres and been successful in both?


I've won first place online tournaments many times in rainbow six rogue spear (FPS) and age of empire II (RTS) and rank 1 world of warcraft pvp with 6 different teammates (different playstyles). So skill wise it is possible, but you really need to put in the time and know the ins and outs, min max everything, and most importantly, need to love playing it. I find it hard to be top tier at something you don't love, just pure hard work is not enough. It is rare but possible, same with some baseball players transitioning to football or basketball etc. It's rare but some people are just very athletic and can play more than one sport at top level with time+practice. A lot of csgo, sc2, hearthstone pro players right now i'm sure if you ask them they've been very very good if not pro level at some other game before these games.

Certainly it's possible to be really good at different games on ladder, but at a PROFESSIONAL level with money on the line in respective games? Seems very daunting.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Blargh
Profile Joined September 2010
United States2103 Posts
January 01 2017 04:18 GMT
#25
On January 01 2017 10:34 Mlord wrote:
Show nested quote +
On January 01 2017 09:54 Comedy wrote:
On January 01 2017 08:57 Solar424 wrote:
As you may know i really don't love playing the game since the start of 2016, i think the game design is really going in the wrong way since the release of lotv, the new major patch confirmed my thought.

Another pro quitting because of Blizzard's incompetence. What a surprise. I swear they don't listen to pro feedback at all, they just do their own thing.


They read reddit, not a lot of pros post there though.


They (David kim) actually are in contact with few player, and what i learnt from that is that they are kind of clueless, sadly

For the guy asking I have two acc in GM currently, my main is low gm and my smurf is somewhere into gm

Not too bad! I'll be interested in seeing how well you do once you get super into it. Don't forget to stream \o/
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
January 01 2017 04:25 GMT
#26
Everyone's entitled to their own opinion.
User was warned for this post
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
January 01 2017 04:42 GMT
#27
On January 01 2017 11:06 BronzeKnee wrote:
Show nested quote +
On January 01 2017 11:02 chipmonklord17 wrote:
On January 01 2017 10:49 billynasty wrote:
seems to me it'd be pretty easy for Blizzard to pick say 5-10 SC2 pro players & have a little conference with them to find out what the players have to say about game design & balance. Talk to Jaedong, talk to Flash, talk to anyone who's anybody in the game & get the ship turned around in the right direction. I know Blizz supposedly had a conference before the launch of LOTV where various personalities attended, but i dont know if theyve ever looked at speaking with 'game czars'. They've admitted they dont play their game that much, perhaps speaking to those who have would be beneficial for everyone.



Except for when what Flash says is the opposite of what Jaedong says. And that's slightly different than what Scarlett says, but that idea goes well with what sOs said. But those things would contradict what Neeb says.

Sub in names for anyone you feel would belong on this panel and you'll see the problem. Everyone is going to see the game and balance differently, to the point where two people will say the complete opposite things both believing they're true


Which is exactly why you need an effective design team that can actually design the game, understands what the game needs, and knows when an idea is good or bad.

I think chipmonklord is saying that no matter who you have consulting on the design of the game, no one will be completely happy with any changes the dev team implements. hell, I'm sure even staff on Blizzard will disagree on changes made.

The challenge isn't about asking for pro's input, which they have done in the past, its trying to change the game enough to satisfy all the different stakeholders involved.

And then you have the community, which has a huge disparage of opinions on TL/reddit/Bnet. Along with some personalities with a modicum of influence (e.g. Avilo), you will inevitably start seeing a huge spectrum of opinions on certain changes.

You say they need 'an effective design team' and I would argue they have one. Sure their changes don't mesh well with everyone, but you know the old saying. 'Can't please everyone.'
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2017-01-01 05:34:10
January 01 2017 05:31 GMT
#28
On January 01 2017 13:42 Jett.Jack.Alvir wrote:
Show nested quote +
On January 01 2017 11:06 BronzeKnee wrote:
On January 01 2017 11:02 chipmonklord17 wrote:
On January 01 2017 10:49 billynasty wrote:
seems to me it'd be pretty easy for Blizzard to pick say 5-10 SC2 pro players & have a little conference with them to find out what the players have to say about game design & balance. Talk to Jaedong, talk to Flash, talk to anyone who's anybody in the game & get the ship turned around in the right direction. I know Blizz supposedly had a conference before the launch of LOTV where various personalities attended, but i dont know if theyve ever looked at speaking with 'game czars'. They've admitted they dont play their game that much, perhaps speaking to those who have would be beneficial for everyone.



Except for when what Flash says is the opposite of what Jaedong says. And that's slightly different than what Scarlett says, but that idea goes well with what sOs said. But those things would contradict what Neeb says.

Sub in names for anyone you feel would belong on this panel and you'll see the problem. Everyone is going to see the game and balance differently, to the point where two people will say the complete opposite things both believing they're true


Which is exactly why you need an effective design team that can actually design the game, understands what the game needs, and knows when an idea is good or bad.

I think chipmonklord is saying that no matter who you have consulting on the design of the game, no one will be completely happy with any changes the dev team implements. hell, I'm sure even staff on Blizzard will disagree on changes made.

The challenge isn't about asking for pro's input, which they have done in the past, its trying to change the game enough to satisfy all the different stakeholders involved.

And then you have the community, which has a huge disparage of opinions on TL/reddit/Bnet. Along with some personalities with a modicum of influence (e.g. Avilo), you will inevitably start seeing a huge spectrum of opinions on certain changes.

You say they need 'an effective design team' and I would argue they have one. Sure their changes don't mesh well with everyone, but you know the old saying. 'Can't please everyone.'


My point was really both of those things. A strong design team is the first step. A group of people who are going to look at the numbers, not what they feel based on their race and their experience in the professional gaming world. The flow, in my opinion of change needs to go from the design team to the pros, not the other way around. It shouldn't be "what do you think" it should be "we're going to do this, do you like the direction". IMO the first big mistake Blizzard made was listening to pro players too much and patching slowly. I think if you take a Riot approach and patch frequently then getting a lot of pro feedback is a good thing as the game is ever changing. Patching slowly adds an element of entitlement in the community that they've found a "problem" and a solution themselves but "Blizzard aren't listening". Now in addition to not feeling like the changes mesh with you you can also feel "fuck Blizzard for not listening to ME"


But something actually on topic, I'm going to miss MLord in the scene, he's a great player. Hope he'll go the Myungsik route
SwiftRH
Profile Joined August 2013
United States105 Posts
January 01 2017 07:20 GMT
#29
fix protoss

User was warned for this post
Man MODE!
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
January 01 2017 08:38 GMT
#30
Ohh !!, yet god another whine thread in the making

Hope it works well for MarineLorD in Overwatch, i suspect he wont get far, as they are completely different games


BaneRiders
Profile Joined August 2013
Sweden3630 Posts
January 01 2017 09:16 GMT
#31
gl hf Marinelord! You have quite a legacy in NW to live up to.
Earth, Water, Air and Protoss!
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
Last Edited: 2017-01-01 10:32:12
January 01 2017 10:00 GMT
#32
On January 01 2017 14:31 chipmonklord17 wrote:
Show nested quote +
On January 01 2017 13:42 Jett.Jack.Alvir wrote:
On January 01 2017 11:06 BronzeKnee wrote:
On January 01 2017 11:02 chipmonklord17 wrote:
On January 01 2017 10:49 billynasty wrote:
seems to me it'd be pretty easy for Blizzard to pick say 5-10 SC2 pro players & have a little conference with them to find out what the players have to say about game design & balance. Talk to Jaedong, talk to Flash, talk to anyone who's anybody in the game & get the ship turned around in the right direction. I know Blizz supposedly had a conference before the launch of LOTV where various personalities attended, but i dont know if theyve ever looked at speaking with 'game czars'. They've admitted they dont play their game that much, perhaps speaking to those who have would be beneficial for everyone.



Except for when what Flash says is the opposite of what Jaedong says. And that's slightly different than what Scarlett says, but that idea goes well with what sOs said. But those things would contradict what Neeb says.

Sub in names for anyone you feel would belong on this panel and you'll see the problem. Everyone is going to see the game and balance differently, to the point where two people will say the complete opposite things both believing they're true


Which is exactly why you need an effective design team that can actually design the game, understands what the game needs, and knows when an idea is good or bad.

I think chipmonklord is saying that no matter who you have consulting on the design of the game, no one will be completely happy with any changes the dev team implements. hell, I'm sure even staff on Blizzard will disagree on changes made.

The challenge isn't about asking for pro's input, which they have done in the past, its trying to change the game enough to satisfy all the different stakeholders involved.

And then you have the community, which has a huge disparage of opinions on TL/reddit/Bnet. Along with some personalities with a modicum of influence (e.g. Avilo), you will inevitably start seeing a huge spectrum of opinions on certain changes.

You say they need 'an effective design team' and I would argue they have one. Sure their changes don't mesh well with everyone, but you know the old saying. 'Can't please everyone.'


My point was really both of those things. A strong design team is the first step. A group of people who are going to look at the numbers, not what they feel based on their race and their experience in the professional gaming world. The flow, in my opinion of change needs to go from the design team to the pros, not the other way around. It shouldn't be "what do you think" it should be "we're going to do this, do you like the direction". IMO the first big mistake Blizzard made was listening to pro players too much and patching slowly. I think if you take a Riot approach and patch frequently then getting a lot of pro feedback is a good thing as the game is ever changing. Patching slowly adds an element of entitlement in the community that they've found a "problem" and a solution themselves but "Blizzard aren't listening". Now in addition to not feeling like the changes mesh with you you can also feel "fuck Blizzard for not listening to ME"


But something actually on topic, I'm going to miss MLord in the scene, he's a great player. Hope he'll go the Myungsik route



When there's a greater goal in mind like making starcraft 2 more fun or making it the best it can possibly be, anyone intelligent enough to dominate the sport should be intelligent enough to cooperate with other people towards a greater goal, without worrying about short term things like balance, especially if such people were actually hired and had a real job with blizzard

blizzard should've hired a bunch of sc experts in 2005 (progamers or ex-progamers with an eye for game design) when they started designing starcraft 2 and have them on the payroll full-time to playtest the shit out of their game and make it as fun as possible. Then kept those people on payroll to be as good as possible at sc2 without actually participating in tournaments and keep improving the game.

Considering the benefits it wouldve been a worthy investment in my opinion, as opposed to the situation right now where some (most? idk really) people at blizzard havent played sc2 for years, let alone play at a high enough level to understand the game..

and good luck MarineLord :D
Team Liquid
ihatevideogames
Profile Joined August 2015
570 Posts
January 01 2017 11:50 GMT
#33
Good luck to his future endeavors.

Not sure if we're allowed to talk about the direction of the game here, but it's certain the future isn't looking bright with the current design/balance team in charge.
imre
Profile Blog Joined November 2011
France9263 Posts
January 01 2017 11:56 GMT
#34
On January 01 2017 19:00 Liquid`Ret wrote:
Show nested quote +
On January 01 2017 14:31 chipmonklord17 wrote:
On January 01 2017 13:42 Jett.Jack.Alvir wrote:
On January 01 2017 11:06 BronzeKnee wrote:
On January 01 2017 11:02 chipmonklord17 wrote:
On January 01 2017 10:49 billynasty wrote:
seems to me it'd be pretty easy for Blizzard to pick say 5-10 SC2 pro players & have a little conference with them to find out what the players have to say about game design & balance. Talk to Jaedong, talk to Flash, talk to anyone who's anybody in the game & get the ship turned around in the right direction. I know Blizz supposedly had a conference before the launch of LOTV where various personalities attended, but i dont know if theyve ever looked at speaking with 'game czars'. They've admitted they dont play their game that much, perhaps speaking to those who have would be beneficial for everyone.



Except for when what Flash says is the opposite of what Jaedong says. And that's slightly different than what Scarlett says, but that idea goes well with what sOs said. But those things would contradict what Neeb says.

Sub in names for anyone you feel would belong on this panel and you'll see the problem. Everyone is going to see the game and balance differently, to the point where two people will say the complete opposite things both believing they're true


Which is exactly why you need an effective design team that can actually design the game, understands what the game needs, and knows when an idea is good or bad.

I think chipmonklord is saying that no matter who you have consulting on the design of the game, no one will be completely happy with any changes the dev team implements. hell, I'm sure even staff on Blizzard will disagree on changes made.

The challenge isn't about asking for pro's input, which they have done in the past, its trying to change the game enough to satisfy all the different stakeholders involved.

And then you have the community, which has a huge disparage of opinions on TL/reddit/Bnet. Along with some personalities with a modicum of influence (e.g. Avilo), you will inevitably start seeing a huge spectrum of opinions on certain changes.

You say they need 'an effective design team' and I would argue they have one. Sure their changes don't mesh well with everyone, but you know the old saying. 'Can't please everyone.'


My point was really both of those things. A strong design team is the first step. A group of people who are going to look at the numbers, not what they feel based on their race and their experience in the professional gaming world. The flow, in my opinion of change needs to go from the design team to the pros, not the other way around. It shouldn't be "what do you think" it should be "we're going to do this, do you like the direction". IMO the first big mistake Blizzard made was listening to pro players too much and patching slowly. I think if you take a Riot approach and patch frequently then getting a lot of pro feedback is a good thing as the game is ever changing. Patching slowly adds an element of entitlement in the community that they've found a "problem" and a solution themselves but "Blizzard aren't listening". Now in addition to not feeling like the changes mesh with you you can also feel "fuck Blizzard for not listening to ME"


But something actually on topic, I'm going to miss MLord in the scene, he's a great player. Hope he'll go the Myungsik route



When there's a greater goal in mind like making starcraft 2 more fun or making it the best it can possibly be, anyone intelligent enough to dominate the sport should be intelligent enough to cooperate with other people towards a greater goal, without worrying about short term things like balance, especially if such people were actually hired and had a real job with blizzard

blizzard should've hired a bunch of sc experts in 2005 (progamers or ex-progamers with an eye for game design) when they started designing starcraft 2 and have them on the payroll full-time to playtest the shit out of their game and make it as fun as possible. Then kept those people on payroll to be as good as possible at sc2 without actually participating in tournaments and keep improving the game.

Considering the benefits it wouldve been a worthy investment in my opinion, as opposed to the situation right now where some (most? idk really) people at blizzard havent played sc2 for years, let alone play at a high enough level to understand the game..

and good luck MarineLord :D


Let's hope they can figure this out for War4...
Zest fanboy.
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
January 01 2017 12:17 GMT
#35
On January 01 2017 11:29 Fran_ wrote:
Show nested quote +
On January 01 2017 11:10 Rehio wrote:

Has there ever been anyone who's switched game genres and been successful in both?


sC and Noblesse switched from SC2 to Heroes and they recently won the Fall Championship. Quite few other strong SC2 koreans players are playing in top korean teams (e.g. MVP Black).



ggoong switch from SCBW to LoL and did well in NJWS
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
JokerAi
Profile Joined August 2012
Germany142 Posts
January 01 2017 15:31 GMT
#36
I think it is more a skill think. Koreans totaly dominate with terras right now. In this patch Terran is the strongest race in my point of view. Is all time the same think for me Eu terrans have not enough skill to play terran thats it.
http://www.twitch.tv/jokersfun
JokerAi
Profile Joined August 2012
Germany142 Posts
Last Edited: 2017-01-01 15:39:32
January 01 2017 15:35 GMT
#37
On January 01 2017 11:29 Fran_ wrote:
Show nested quote +
On January 01 2017 11:10 Rehio wrote:

Has there ever been anyone who's switched game genres and been successful in both?


sC and Noblesse switched from SC2 to Heroes and they recently won the Fall Championship. Quite few other strong SC2 koreans players are playing in top korean teams (e.g. MVP Black).


That is a bad example. Heros of the strom have the lowest playerbase of all esport games. Which means lower skilled playerbase. heros have a tiny bit more then 1 million player and overwatch have over 15 million.
http://www.twitch.tv/jokersfun
Charoisaur
Profile Joined August 2014
Germany16035 Posts
January 01 2017 15:44 GMT
#38
On January 02 2017 00:35 JokerAi wrote:
Show nested quote +
On January 01 2017 11:29 Fran_ wrote:
On January 01 2017 11:10 Rehio wrote:

Has there ever been anyone who's switched game genres and been successful in both?


sC and Noblesse switched from SC2 to Heroes and they recently won the Fall Championship. Quite few other strong SC2 koreans players are playing in top korean teams (e.g. MVP Black).


That is a bad example. Heros of the strom have the lowest playerbase of all esport games. Which means lower skilled playerbase. heros have a tiny bit more then 1 million player and overwatch have over 15 million.

By that logic the sc2 playerbase must be incredibly low skilled with ~ 200k players.
Many of the coolest moments in sc2 happen due to worker harassment
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
January 01 2017 16:02 GMT
#39
On January 02 2017 00:35 JokerAi wrote:
Show nested quote +
On January 01 2017 11:29 Fran_ wrote:
On January 01 2017 11:10 Rehio wrote:

Has there ever been anyone who's switched game genres and been successful in both?


sC and Noblesse switched from SC2 to Heroes and they recently won the Fall Championship. Quite few other strong SC2 koreans players are playing in top korean teams (e.g. MVP Black).


That is a bad example. Heros of the strom have the lowest playerbase of all esport games. Which means lower skilled playerbase. heros have a tiny bit more then 1 million player and overwatch have over 15 million.



That's the dumbest thing I've ever heard
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
Last Edited: 2017-01-01 16:16:32
January 01 2017 16:11 GMT
#40
just need to throw my 2cents into all the people;e going on about hes quit because blizz have ruined the game. for me, blizz has not ruined the game, at all!

- its been a 20ish year love affair which has to come to an end, sc1 - now, the games just been done to death

- 2010 - sc2 esport explosion year (just before lol anyway) just over saturated the place. people just got sick of starcraft after they attracted the masses

- with the twitch exposure (or was it justin then ) the masses soon realised that sc2 wasnt an easy game, the game has way too steep of a mastery curve so the bubble bursts

as a mid 30 yr old having seen the full development of this game, with adult eyes from the first game io played(and trust me when i said noone had a pc in 1997 with an internet connection. well hardly Noone because i remember it.), nothing touches sc. Its just older the players crave a bit of newness but as its own polar, cant let go of their rose tinted glasses look at bw.

newbies cant get over how hard it is when games like lol, Ow are around and seem to insta reward you (or more like you can blame everyone else)

its just the way of things im afraid. there is nothing wrong with the game. people are just burnt out with it.
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