MarineLorD switching to OW after WESG and NW - Page 2
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graNite
Germany4434 Posts
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ProBell
Thailand145 Posts
On January 01 2017 11:10 Rehio wrote: I wish Blizzard had the cash to hire all the expert game developers that hang around on Team Liquid. Sucks that he feels like he has to retire, but when you don't enjoy the game you can't really force yourself without some major sadness in your life. Don't really see how transitioning from RTS to FPS is going to work out, though. Seems like skills that won't really swap over. Has there ever been anyone who's switched game genres and been successful in both? I've won first place online tournaments many times in rainbow six rogue spear (FPS) and age of empire II (RTS) and rank 1 world of warcraft pvp with 6 different teammates (different playstyles). So skill wise it is possible, but you really need to put in the time and know the ins and outs, min max everything, and most importantly, need to love playing it. I find it hard to be top tier at something you don't love, just pure hard work is not enough. It is rare but possible, same with some baseball players transitioning to football or basketball etc. It's rare but some people are just very athletic and can play more than one sport at top level with time+practice. A lot of csgo, sc2, hearthstone pro players right now i'm sure if you ask them they've been very very good if not pro level at some other game before these games. | ||
Cricketer12
United States13969 Posts
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lestye
United States4149 Posts
On January 01 2017 11:35 ProBell wrote: I've won first place online tournaments many times in rainbow six rogue spear (FPS) and age of empire II (RTS) and rank 1 world of warcraft pvp with 6 different teammates (different playstyles). So skill wise it is possible, but you really need to put in the time and know the ins and outs, min max everything, and most importantly, need to love playing it. I find it hard to be top tier at something you don't love, just pure hard work is not enough. It is rare but possible, same with some baseball players transitioning to football or basketball etc. It's rare but some people are just very athletic and can play more than one sport at top level with time+practice. A lot of csgo, sc2, hearthstone pro players right now i'm sure if you ask them they've been very very good if not pro level at some other game before these games. Certainly it's possible to be really good at different games on ladder, but at a PROFESSIONAL level with money on the line in respective games? Seems very daunting. | ||
Blargh
United States2101 Posts
On January 01 2017 10:34 Mlord wrote: They (David kim) actually are in contact with few player, and what i learnt from that is that they are kind of clueless, sadly For the guy asking I have two acc in GM currently, my main is low gm and my smurf is somewhere into gm Not too bad! I'll be interested in seeing how well you do once you get super into it. Don't forget to stream \o/ | ||
Lightrush
Bulgaria164 Posts
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Jett.Jack.Alvir
Canada2250 Posts
On January 01 2017 11:06 BronzeKnee wrote: Which is exactly why you need an effective design team that can actually design the game, understands what the game needs, and knows when an idea is good or bad. I think chipmonklord is saying that no matter who you have consulting on the design of the game, no one will be completely happy with any changes the dev team implements. hell, I'm sure even staff on Blizzard will disagree on changes made. The challenge isn't about asking for pro's input, which they have done in the past, its trying to change the game enough to satisfy all the different stakeholders involved. And then you have the community, which has a huge disparage of opinions on TL/reddit/Bnet. Along with some personalities with a modicum of influence (e.g. Avilo), you will inevitably start seeing a huge spectrum of opinions on certain changes. You say they need 'an effective design team' and I would argue they have one. Sure their changes don't mesh well with everyone, but you know the old saying. 'Can't please everyone.' | ||
chipmonklord17
United States11944 Posts
On January 01 2017 13:42 Jett.Jack.Alvir wrote: I think chipmonklord is saying that no matter who you have consulting on the design of the game, no one will be completely happy with any changes the dev team implements. hell, I'm sure even staff on Blizzard will disagree on changes made. The challenge isn't about asking for pro's input, which they have done in the past, its trying to change the game enough to satisfy all the different stakeholders involved. And then you have the community, which has a huge disparage of opinions on TL/reddit/Bnet. Along with some personalities with a modicum of influence (e.g. Avilo), you will inevitably start seeing a huge spectrum of opinions on certain changes. You say they need 'an effective design team' and I would argue they have one. Sure their changes don't mesh well with everyone, but you know the old saying. 'Can't please everyone.' My point was really both of those things. A strong design team is the first step. A group of people who are going to look at the numbers, not what they feel based on their race and their experience in the professional gaming world. The flow, in my opinion of change needs to go from the design team to the pros, not the other way around. It shouldn't be "what do you think" it should be "we're going to do this, do you like the direction". IMO the first big mistake Blizzard made was listening to pro players too much and patching slowly. I think if you take a Riot approach and patch frequently then getting a lot of pro feedback is a good thing as the game is ever changing. Patching slowly adds an element of entitlement in the community that they've found a "problem" and a solution themselves but "Blizzard aren't listening". Now in addition to not feeling like the changes mesh with you you can also feel "fuck Blizzard for not listening to ME" But something actually on topic, I'm going to miss MLord in the scene, he's a great player. Hope he'll go the Myungsik route | ||
SwiftRH
United States105 Posts
User was warned for this post | ||
Topdoller
United Kingdom3860 Posts
Hope it works well for MarineLorD in Overwatch, i suspect he wont get far, as they are completely different games | ||
BaneRiders
Sweden3630 Posts
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Liquid`Ret
Netherlands4511 Posts
On January 01 2017 14:31 chipmonklord17 wrote: My point was really both of those things. A strong design team is the first step. A group of people who are going to look at the numbers, not what they feel based on their race and their experience in the professional gaming world. The flow, in my opinion of change needs to go from the design team to the pros, not the other way around. It shouldn't be "what do you think" it should be "we're going to do this, do you like the direction". IMO the first big mistake Blizzard made was listening to pro players too much and patching slowly. I think if you take a Riot approach and patch frequently then getting a lot of pro feedback is a good thing as the game is ever changing. Patching slowly adds an element of entitlement in the community that they've found a "problem" and a solution themselves but "Blizzard aren't listening". Now in addition to not feeling like the changes mesh with you you can also feel "fuck Blizzard for not listening to ME" But something actually on topic, I'm going to miss MLord in the scene, he's a great player. Hope he'll go the Myungsik route When there's a greater goal in mind like making starcraft 2 more fun or making it the best it can possibly be, anyone intelligent enough to dominate the sport should be intelligent enough to cooperate with other people towards a greater goal, without worrying about short term things like balance, especially if such people were actually hired and had a real job with blizzard blizzard should've hired a bunch of sc experts in 2005 (progamers or ex-progamers with an eye for game design) when they started designing starcraft 2 and have them on the payroll full-time to playtest the shit out of their game and make it as fun as possible. Then kept those people on payroll to be as good as possible at sc2 without actually participating in tournaments and keep improving the game. Considering the benefits it wouldve been a worthy investment in my opinion, as opposed to the situation right now where some (most? idk really) people at blizzard havent played sc2 for years, let alone play at a high enough level to understand the game.. and good luck MarineLord :D | ||
ihatevideogames
570 Posts
Not sure if we're allowed to talk about the direction of the game here, but it's certain the future isn't looking bright with the current design/balance team in charge. | ||
imre
France9263 Posts
On January 01 2017 19:00 Liquid`Ret wrote: When there's a greater goal in mind like making starcraft 2 more fun or making it the best it can possibly be, anyone intelligent enough to dominate the sport should be intelligent enough to cooperate with other people towards a greater goal, without worrying about short term things like balance, especially if such people were actually hired and had a real job with blizzard blizzard should've hired a bunch of sc experts in 2005 (progamers or ex-progamers with an eye for game design) when they started designing starcraft 2 and have them on the payroll full-time to playtest the shit out of their game and make it as fun as possible. Then kept those people on payroll to be as good as possible at sc2 without actually participating in tournaments and keep improving the game. Considering the benefits it wouldve been a worthy investment in my opinion, as opposed to the situation right now where some (most? idk really) people at blizzard havent played sc2 for years, let alone play at a high enough level to understand the game.. and good luck MarineLord :D Let's hope they can figure this out for War4... | ||
Hadronsbecrazy
United Kingdom551 Posts
On January 01 2017 11:29 Fran_ wrote: sC and Noblesse switched from SC2 to Heroes and they recently won the Fall Championship. Quite few other strong SC2 koreans players are playing in top korean teams (e.g. MVP Black). ggoong switch from SCBW to LoL and did well in NJWS | ||
JokerAi
Germany142 Posts
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JokerAi
Germany142 Posts
On January 01 2017 11:29 Fran_ wrote: sC and Noblesse switched from SC2 to Heroes and they recently won the Fall Championship. Quite few other strong SC2 koreans players are playing in top korean teams (e.g. MVP Black). That is a bad example. Heros of the strom have the lowest playerbase of all esport games. Which means lower skilled playerbase. heros have a tiny bit more then 1 million player and overwatch have over 15 million. | ||
Charoisaur
Germany15883 Posts
On January 02 2017 00:35 JokerAi wrote: That is a bad example. Heros of the strom have the lowest playerbase of all esport games. Which means lower skilled playerbase. heros have a tiny bit more then 1 million player and overwatch have over 15 million. By that logic the sc2 playerbase must be incredibly low skilled with ~ 200k players. | ||
atrox_
United Kingdom1710 Posts
On January 02 2017 00:35 JokerAi wrote: That is a bad example. Heros of the strom have the lowest playerbase of all esport games. Which means lower skilled playerbase. heros have a tiny bit more then 1 million player and overwatch have over 15 million. That's the dumbest thing I've ever heard | ||
StatixEx
United Kingdom779 Posts
- its been a 20ish year love affair which has to come to an end, sc1 - now, the games just been done to death - 2010 - sc2 esport explosion year (just before lol anyway) just over saturated the place. people just got sick of starcraft after they attracted the masses - with the twitch exposure (or was it justin then ) the masses soon realised that sc2 wasnt an easy game, the game has way too steep of a mastery curve so the bubble bursts as a mid 30 yr old having seen the full development of this game, with adult eyes from the first game io played(and trust me when i said noone had a pc in 1997 with an internet connection. well hardly Noone because i remember it.), nothing touches sc. Its just older the players crave a bit of newness but as its own polar, cant let go of their rose tinted glasses look at bw. newbies cant get over how hard it is when games like lol, Ow are around and seem to insta reward you (or more like you can blame everyone else) its just the way of things im afraid. there is nothing wrong with the game. people are just burnt out with it. | ||
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