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Active: 1396 users

Afreeca SC2 team disbands - Page 2

Forum Index > SC2 General
90 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
trada
Profile Joined August 2012
Germany347 Posts
November 21 2016 12:04 GMT
#21
well, is there anything good to look forward to in SC2 or is the game actually going to be dead in 2017? all I hear is leagues closing, teams disbanding and players quitting. Its like everyone involved knows whats going to happen but the fans have to wait.

was blizzcon/HSC the last hurrah of SC2?
~
[PkF] Wire
Profile Joined March 2013
France24237 Posts
November 21 2016 12:04 GMT
#22
not a surprise though I thought they would keep on running a bit longer with their sponsoring GSL
xtorn
Profile Blog Joined December 2013
4060 Posts
November 21 2016 12:09 GMT
#23
Oh, man :/
The korean scene is full of incredibly talented players...

On November 21 2016 18:38 Phredxor wrote:
Show nested quote +
On November 21 2016 18:34 KatatoniK wrote:
Damn, I felt Afreeca would keep their team going seeing as they sponsor the GSL. Sad news. Hope all the Afreeca boys land on their feet and stay in the scene.

Now we really only have Jin Air still going. I know MVP said they're not disbanding but something seems off about that. Forte wasn't in his MVP gear for VSL. Pet doesn't seem to be in the team house when he streams and again, isn't in team gear. Then there's the fact there's MVP players streaming on Twitch. Didn't they have a deal with Azubu?


Probably safe to say MVP will close up shop soon too. Probably just giving their players a bit more time to try help them out.

Don't know how long JA will stick around either at this point. Will be an interesting year next year!

Are MVP And JA the last 2 teams standing at the moment, to compete in the hopefully upcoming GSL?
Life - forever the Legend in my heart
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
November 21 2016 12:18 GMT
#24
I feel torn between schadenfreude and guilt.
"Morality is simply the attitude we adopt towards people we personally dislike"
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 21 2016 12:31 GMT
#25
On November 21 2016 20:54 notgayDragon wrote:
Show nested quote +
On November 21 2016 20:40 rqPlan wrote:
On November 21 2016 18:54 Dungeontay wrote:
news about a korean team disbanding in a dead environment doesnt surprise anybody i think. If you cant beat the koreans, just ruin everything SC2 related they have and kill the game in their country. GG Blizz, gg.

User was temp banned for this post.


Only mediocre design and balance are to blame.

Someone over in the BW forum referred to it as "an endless carousel of balance changes" and that has stuck with me since.


Or "the community wanted this wow style balance"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 21 2016 13:05 GMT
#26
RIP the last remainder of Startale
ㅇㅅㅌㅅ
Espartaquen
Profile Joined September 2015
88 Posts
November 21 2016 13:28 GMT
#27
And the Kim´s incompetence claims another team!

User was warned for this post
sharkie
Profile Blog Joined April 2012
Austria18538 Posts
November 21 2016 13:30 GMT
#28
Neither surprised nor sad about this. Just had to happen, teams make no more sense in Korea.
RoomOfMush
Profile Joined March 2015
1296 Posts
November 21 2016 13:53 GMT
#29
So at which point will it become acceptable to talk about "daed gaeme" without getting banned?
But seriously, this was a long slow process but we knew it for quite some time. We didnt want it to be true but we could feel it in our bones.
It just makes me sad to think about all the things SC2 could have been and then having to see what it actually became.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-21 13:54:29
November 21 2016 13:53 GMT
#30
On November 21 2016 20:54 notgayDragon wrote:
Show nested quote +
On November 21 2016 20:40 rqPlan wrote:
On November 21 2016 18:54 Dungeontay wrote:
news about a korean team disbanding in a dead environment doesnt surprise anybody i think. If you cant beat the koreans, just ruin everything SC2 related they have and kill the game in their country. GG Blizz, gg.

User was temp banned for this post.


Only mediocre design and balance are to blame.

Someone over in the BW forum referred to it as "an endless carousel of balance changes" and that has stuck with me since.


So are Overwatch, League and all the other games massively more succesful than both BW and SC2 together.

Let's not get into an armchair design disussion again. We're all losing here as eSports fans, not the time to get into these types of discussions again. Already have threads for those.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 21 2016 14:11 GMT
#31
On November 21 2016 22:53 RoomOfMush wrote:
So at which point will it become acceptable to talk about "daed gaeme" without getting banned?
But seriously, this was a long slow process but we knew it for quite some time. We didnt want it to be true but we could feel it in our bones.
It just makes me sad to think about all the things SC2 could have been and then having to see what it actually became.

You can talk about SC2 being in decline and the problems it's facing. If you look closely you'll see that discussed every week. It's about not being a meme-rific spastic about how you express yourself. Calling David Kim a glue sniffing dumbass might feel good but it does not help anyone and encourages people to treat the place like a twitch chat. Calling David Kim out on snuffing community feedback over the reaper and balking at the idea that these complaints are new and only a gut response to the WCS Finals on the other hand has gotten a free pass. His credibility as a community leader and game designer is questioned in both posts but in the latter it is expressed concisely and without sounding childish.

daedgame lmao isn't conducive to discussion and lowers everyone down to the posters level. If that way of expressing your concern was given the OK then it would undermine discussion and create an atmosphere in which people do not want to participate on this site. As long as you express yourself and don't live to shit on Starcraft then I think your posts will go over okay on a starcraft site.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
November 21 2016 14:12 GMT
#32
Good night, StarTale. Best team! Bomber, Curious, AcE, Sound, Hack, PartinG, Squirtle, Golden, Avenge, Panic, Suhosin, Pet, Rainbow, July, Virus, and the rest.. Even Life. You made StarCraft really fun to follow for me! Thank you, Coach Won & Legend.

I will forever be salty about that one PvT on Entombed Valley.
The Bomber boy
shadymmj
Profile Joined June 2010
1906 Posts
November 21 2016 14:13 GMT
#33
come watch the BW streams and stuff that afreeca is supporting. i think you'll find much better games.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Azhrak
Profile Joined January 2011
Finland1196 Posts
November 21 2016 14:25 GMT
#34
On November 21 2016 22:53 RoomOfMush wrote:
So at which point will it become acceptable to talk about "daed gaeme" without getting banned?
I think you can always talk about it if you have something meaningful to say. Repeating the meme doesn't count as discussion. I guess some people are just disappointed that their game isn't as big as it used to, and spill out negative comments out of frustration of having little power (and motivation) to help the situation. Personally I don't care how dead people tell me the game is, since SC2 is certainly going to fare at least as well as WC3, AoE2, Quake, and some other smaller games still having an audience and committed players.
starcraft2.fi
aQuaSC
Profile Joined August 2011
717 Posts
November 21 2016 14:38 GMT
#35
If I was in charge of banning I'd ban for "dead gaem" shit, go be braindead somewhere else
TL+ Member
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2016-11-21 14:41:47
November 21 2016 14:40 GMT
#36
I guess it's back to the roots where there was no teams, no pros, just passion and gamers.

It's unfortunate that SC2 had to take this turn.

As much as I love SC2 and the whole SC franchise it's time for a small indie company or anyone at this point trying to make a new RTS where they are not bounded by heavy weight or some legacy or expectations and hope the crowd joins them.

There needs to be alternatives and competition. At this point Blizzard IS the competitive RTS genre and this is it :-(

It's heartbreaking seeing the Korean teams disband.
ilililililililiii
Profile Joined October 2013
United States93 Posts
Last Edited: 2016-11-21 15:03:53
November 21 2016 14:56 GMT
#37
one day good news will come

*rocks back and forth curled up*

one day good news will come

its ok..

one day good news will come
Trizztein1
Profile Joined April 2015
28 Posts
November 21 2016 15:24 GMT
#38
I am not going back to individually rallying workers or being to managing max 12 units at once. I want the freedom SC2 gives me. I want a dynamic game where people may call it imba, but where there is constant work done to re achieve best compromise between the viewer's interest and the casual as well as semi pro or pro player. Maybe David Kim is not the most talented at his job there may be, but he does read the forums and reads inputs. Also keeps us posted on updates in a very direct way.

I'm an active player and community organizer where I come from. I support local talent financially and morally, go to lan events, dreamhacks and so on. I believe RTS genre still has potential to refresh itself beyond the perfect ice sculpture that BW seems to be. I believe a basis of players like me will always remain with that craving for renewed RTS genre even if it thins out during some periods. Retraction often has to precede or follow growth. I don't despair at all.

SC2 alive game.
AKAvg
Profile Joined April 2014
Brazil298 Posts
November 21 2016 15:32 GMT
#39
On November 21 2016 23:56 ilililililililiii wrote:
one day good news will come

*rocks back and forth curled up*

one day good news will come

its ok..

one day good news will come


The fact that smaller, online tournaments are(were) still running is good news.
Teams in EU and NA are still standing too.

And that's about it. Best case scenario, things will stay as they are.
MyTHicaL
Profile Joined November 2005
France1070 Posts
Last Edited: 2016-11-21 15:36:36
November 21 2016 15:35 GMT
#40
On November 22 2016 00:24 Trizztein1 wrote:
I am not going back to individually rallying workers or being to managing max 12 units at once. I want the freedom SC2 gives me. I want a dynamic game where people may call it imba, but where there is constant work done to re achieve best compromise between the viewer's interest and the casual as well as semi pro or pro player. Maybe David Kim is not the most talented at his job there may be, but he does read the forums and reads inputs. Also keeps us posted on updates in a very direct way.

I'm an active player and community organizer where I come from. I support local talent financially and morally, go to lan events, dreamhacks and so on. I believe RTS genre still has potential to refresh itself beyond the perfect ice sculpture that BW seems to be. I believe a basis of players like me will always remain with that craving for renewed RTS genre even if it thins out during some periods. Retraction often has to precede or follow growth. I don't despair at all.

SC2 alive game.


But, imo, his biggest fault is wanting everything to work at once. I remember in one of his latest press releases; he kept describing how we should be able to see (and use) more different styles of play. From mech in every match up, to same thing for skytoss it doesn't make a lot of sense. Too many units/abilities renders the end balance equation impossible. And for how long did Terrans dominate sc1? (korean scene), just seems futile to attempt.

I mean protoss players for years called for a balance for pvz but it was never granted, then bisu (i better remember this right or let the flame commence), mainstreamed the FE- not saying it is or isn't balanced; it just changed it.

Upon reading that DTs get blink I just facepalmed. It might look cool but should the game only become about entertainment value from spectators who in majority either do not even play or do so at a very casual (generally low) level?
It's a complicated vicious cercle type dillema but for better or for worse it will be hard for a RTS to attract more money than some of the other genres (even if it is, for me, one of the best), they should stop trying- I mean it should be enough to own the RTS market instead of thinking how it measures up to FPS or Dota style games.
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