was blizzcon/HSC the last hurrah of SC2?
Afreeca SC2 team disbands - Page 2
Forum Index > SC2 General |
trada
Germany347 Posts
was blizzcon/HSC the last hurrah of SC2? | ||
[PkF] Wire
France24192 Posts
| ||
xtorn
4060 Posts
The korean scene is full of incredibly talented players... On November 21 2016 18:38 Phredxor wrote: Probably safe to say MVP will close up shop soon too. Probably just giving their players a bit more time to try help them out. Don't know how long JA will stick around either at this point. Will be an interesting year next year! Are MVP And JA the last 2 teams standing at the moment, to compete in the hopefully upcoming GSL? | ||
Thouhastmail
Korea (North)876 Posts
| ||
FeyFey
Germany10114 Posts
On November 21 2016 20:54 notgayDragon wrote: Someone over in the BW forum referred to it as "an endless carousel of balance changes" and that has stuck with me since. Or "the community wanted this wow style balance" ![]() | ||
eviltomahawk
United States11133 Posts
| ||
Espartaquen
88 Posts
User was warned for this post | ||
sharkie
Austria18307 Posts
| ||
RoomOfMush
1296 Posts
But seriously, this was a long slow process but we knew it for quite some time. We didnt want it to be true but we could feel it in our bones. It just makes me sad to think about all the things SC2 could have been and then having to see what it actually became. | ||
KeksX
Germany3634 Posts
On November 21 2016 20:54 notgayDragon wrote: Someone over in the BW forum referred to it as "an endless carousel of balance changes" and that has stuck with me since. So are Overwatch, League and all the other games massively more succesful than both BW and SC2 together. Let's not get into an armchair design disussion again. We're all losing here as eSports fans, not the time to get into these types of discussions again. Already have threads for those. | ||
Probe1
United States17920 Posts
On November 21 2016 22:53 RoomOfMush wrote: So at which point will it become acceptable to talk about "daed gaeme" without getting banned? But seriously, this was a long slow process but we knew it for quite some time. We didnt want it to be true but we could feel it in our bones. It just makes me sad to think about all the things SC2 could have been and then having to see what it actually became. You can talk about SC2 being in decline and the problems it's facing. If you look closely you'll see that discussed every week. It's about not being a meme-rific spastic about how you express yourself. Calling David Kim a glue sniffing dumbass might feel good but it does not help anyone and encourages people to treat the place like a twitch chat. Calling David Kim out on snuffing community feedback over the reaper and balking at the idea that these complaints are new and only a gut response to the WCS Finals on the other hand has gotten a free pass. His credibility as a community leader and game designer is questioned in both posts but in the latter it is expressed concisely and without sounding childish. daedgame lmao isn't conducive to discussion and lowers everyone down to the posters level. If that way of expressing your concern was given the OK then it would undermine discussion and create an atmosphere in which people do not want to participate on this site. As long as you express yourself and don't live to shit on Starcraft then I think your posts will go over okay on a starcraft site. | ||
![]()
Wintex
Norway16835 Posts
I will forever be salty about that one PvT on Entombed Valley. | ||
shadymmj
1906 Posts
| ||
Azhrak
Finland1192 Posts
On November 21 2016 22:53 RoomOfMush wrote: I think you can always talk about it if you have something meaningful to say. Repeating the meme doesn't count as discussion. I guess some people are just disappointed that their game isn't as big as it used to, and spill out negative comments out of frustration of having little power (and motivation) to help the situation. Personally I don't care how dead people tell me the game is, since SC2 is certainly going to fare at least as well as WC3, AoE2, Quake, and some other smaller games still having an audience and committed players.So at which point will it become acceptable to talk about "daed gaeme" without getting banned? | ||
aQuaSC
717 Posts
| ||
papaz
Sweden4149 Posts
It's unfortunate that SC2 had to take this turn. As much as I love SC2 and the whole SC franchise it's time for a small indie company or anyone at this point trying to make a new RTS where they are not bounded by heavy weight or some legacy or expectations and hope the crowd joins them. There needs to be alternatives and competition. At this point Blizzard IS the competitive RTS genre and this is it :-( It's heartbreaking seeing the Korean teams disband. | ||
ilililililililiii
United States93 Posts
*rocks back and forth curled up* one day good news will come its ok.. one day good news will come | ||
Trizztein1
28 Posts
I'm an active player and community organizer where I come from. I support local talent financially and morally, go to lan events, dreamhacks and so on. I believe RTS genre still has potential to refresh itself beyond the perfect ice sculpture that BW seems to be. I believe a basis of players like me will always remain with that craving for renewed RTS genre even if it thins out during some periods. Retraction often has to precede or follow growth. I don't despair at all. SC2 alive game. | ||
AKAvg
Brazil298 Posts
On November 21 2016 23:56 ilililililililiii wrote: one day good news will come *rocks back and forth curled up* one day good news will come its ok.. one day good news will come The fact that smaller, online tournaments are(were) still running is good news. Teams in EU and NA are still standing too. And that's about it. Best case scenario, things will stay as they are. | ||
MyTHicaL
France1070 Posts
On November 22 2016 00:24 Trizztein1 wrote: I am not going back to individually rallying workers or being to managing max 12 units at once. I want the freedom SC2 gives me. I want a dynamic game where people may call it imba, but where there is constant work done to re achieve best compromise between the viewer's interest and the casual as well as semi pro or pro player. Maybe David Kim is not the most talented at his job there may be, but he does read the forums and reads inputs. Also keeps us posted on updates in a very direct way. I'm an active player and community organizer where I come from. I support local talent financially and morally, go to lan events, dreamhacks and so on. I believe RTS genre still has potential to refresh itself beyond the perfect ice sculpture that BW seems to be. I believe a basis of players like me will always remain with that craving for renewed RTS genre even if it thins out during some periods. Retraction often has to precede or follow growth. I don't despair at all. SC2 alive game. But, imo, his biggest fault is wanting everything to work at once. I remember in one of his latest press releases; he kept describing how we should be able to see (and use) more different styles of play. From mech in every match up, to same thing for skytoss it doesn't make a lot of sense. Too many units/abilities renders the end balance equation impossible. And for how long did Terrans dominate sc1? (korean scene), just seems futile to attempt. I mean protoss players for years called for a balance for pvz but it was never granted, then bisu (i better remember this right or let the flame commence), mainstreamed the FE- not saying it is or isn't balanced; it just changed it. Upon reading that DTs get blink I just facepalmed. It might look cool but should the game only become about entertainment value from spectators who in majority either do not even play or do so at a very casual (generally low) level? It's a complicated vicious cercle type dillema but for better or for worse it will be hard for a RTS to attract more money than some of the other genres (even if it is, for me, one of the best), they should stop trying- I mean it should be enough to own the RTS market instead of thinking how it measures up to FPS or Dota style games. | ||
| ||