Afreeca SC2 team disbands - Page 5
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fronkschnonk
Germany622 Posts
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Poly_Optimize
Canada156 Posts
10 years ago, we had the same discussions about BW dying: - many players were stopping playing BW (Elki, Grrr, ..) - many teams were disbanding (pG, rS, mym, korean team..) - many tournaments were disbanding (wgt, pgt,..) After every announcement, everybody were saying BW was a dead game. Yet it is still very popular nowadays. | ||
SetGuitarsToKill
Canada28396 Posts
On November 22 2016 22:52 Poly_Optimize wrote: SC2 is a 6 years old game. It is normal that players, teams, tournaments stop or disband over time. It is a normal process that more and more players stop playing it after so many years because they will want to try something new. 10 years ago, we had the same discussions about BW dying: - many players were stopping playing BW (Elki, Grrr, ..) - many teams were disbanding (pG, rS, mym, korean team..) - many tournaments were disbanding (wgt, pgt,..) After every announcement, everybody were saying BW was a dead game. Yet it is still very popular nowadays. Those players and teams in BW were being replaced over time though, which is worryingly what we don't see happening in SC2 right now. It's a different situation | ||
Slydie
1860 Posts
On November 22 2016 07:36 RealityIsKing wrote: Never said that they were the same genre. Was stating the fact that because of the space created from Blizzard's argument with Kespa, LoL took advantage of that. No, it comes down to the playerbase and genre. LoL is a ftp team game you can pick up and enjoy, goofing around controlling one guy killing npcs, and if you lose, you can always blame your teammates! In both WC2 and SC I ended up playing mods and 4v4 moneymaps in the end. The ladder in rts games is simply too stressful! I bet someone in Blizzard is banging their heads for not making actual tower defence and MOBA games much earlier... | ||
Trizztein1
28 Posts
On November 22 2016 07:49 RoomOfMush wrote: Negativity comes from somewhere. It has to grow over time. In this case its disappointment. The negativity is not the source, its a symptom. Agreed. I don't think LoL or CS:GO players ever dwelve on bad management causing impopularity of their games, do they? Or even smaller games with smaller fan base who just don't aim for the extra large audiences? | ||
BronzeKnee
United States5211 Posts
On November 22 2016 07:24 horrypotter wrote: in this thread, we can see the biggest reason why SC2 has declined: community's insane negativity. Actually, part of the reason SC2 has declined is that people believe it is the insane negativity, when in reality, it isn't and they aren't calling out the bad game design decisions. SC2 isn't being designed well compared to other modern games. There is a reason people love how LoL is designed. It has negativity too, but it a really fun game that draws people in. SC2 pushes people away. On November 22 2016 05:16 Slydie wrote: You guys talk so much about balance, David Kim, design etc... 1: Multiplayer RTS is a very difficult genre to both learn and master, and it takes a lot of commitment to play well and improve. You can't just pick it up, and you get out of shape quickly. You're wrong and right. Multiplayer is too hard and it doesn't need to be, but that in fact is a game design problem. SC2 doesn't need to be that hard to master. League is really hard to play at the top level, but it is playable and enjoyable for lower level players too. SC2 often feels like the game is out of control for lower level players. When you have the best players in the world telling David Kim the game is too hard, and Blizzard ignores them, then you have ignorant design team. On November 23 2016 05:24 Trizztein1 wrote: Agreed. I don't think LoL or CS:GO players ever dwelve on bad management causing impopularity of their games, do they? Or even smaller games with smaller fan base who just don't aim for the extra large audiences? Game design issues are not causing issues with unpopularity in League or Counterstrike as they are in Starcraft. Like TheDwf said, the game was built for viewers at this point. But viewers generally love to play the games they watch, and people aren't loving SC2 anymore. | ||
notgayDragon
142 Posts
Blizzard and the speaking side of the community spent the better part of five years with their heads up their asses not listening to one another, if SC2 had released this way it would be much more successful. | ||
Arceus
Vietnam8332 Posts
On November 22 2016 08:54 Shana wrote: Basically wc3 all over again. BW still alive despite the newer game comes out and the Korean players playing on foreign team, competing on foreign tournaments and it still popular in region not named Korea. History repeat itself. Theres no WC3L in Sc2. The competition between, MYM, WE, 4K, SK etc back then was way more interesting than anything non-proleague in Sc2. | ||
Thouhastmail
Korea (North)876 Posts
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SetGuitarsToKill
Canada28396 Posts
On November 27 2016 14:30 Thouhastmail wrote: This news reminds me of something; It's a shame I took an oath of secrecy, because I got some news about a person who was related to this team. Oh come on that's such a tease you have to tell us now | ||
207aicila
1236 Posts
On November 22 2016 22:52 Poly_Optimize wrote: 10 years ago, we had the same discussions about BW dying: Are you kidding me? This is so not true lol. On November 23 2016 00:24 SetGuitarsToKill wrote: Those players and teams in BW were being replaced over time though, which is worryingly what we don't see happening in SC2 right now. It's a different situation 100% correct. | ||
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