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Afreeca SC2 team disbands - Page 5

Forum Index > SC2 General
90 CommentsPost a Reply
Prev 1 2 3 4 5 All
fronkschnonk
Profile Joined November 2011
Germany622 Posts
November 22 2016 06:51 GMT
#81
Sad
Furthermore, I consider that some kind of Code A must be reestablished.
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
November 22 2016 13:52 GMT
#82
SC2 is a 6 years old game. It is normal that players, teams, tournaments stop or disband over time. It is a normal process that more and more players stop playing it after so many years because they will want to try something new.

10 years ago, we had the same discussions about BW dying:
- many players were stopping playing BW (Elki, Grrr, ..)
- many teams were disbanding (pG, rS, mym, korean team..)
- many tournaments were disbanding (wgt, pgt,..)

After every announcement, everybody were saying BW was a dead game. Yet it is still very popular nowadays.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 22 2016 15:24 GMT
#83
On November 22 2016 22:52 Poly_Optimize wrote:
SC2 is a 6 years old game. It is normal that players, teams, tournaments stop or disband over time. It is a normal process that more and more players stop playing it after so many years because they will want to try something new.

10 years ago, we had the same discussions about BW dying:
- many players were stopping playing BW (Elki, Grrr, ..)
- many teams were disbanding (pG, rS, mym, korean team..)
- many tournaments were disbanding (wgt, pgt,..)

After every announcement, everybody were saying BW was a dead game. Yet it is still very popular nowadays.

Those players and teams in BW were being replaced over time though, which is worryingly what we don't see happening in SC2 right now. It's a different situation
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Slydie
Profile Joined August 2013
1927 Posts
November 22 2016 17:57 GMT
#84
On November 22 2016 07:36 RealityIsKing wrote:
Show nested quote +
On November 22 2016 06:51 Lexender wrote:
On November 22 2016 05:40 RealityIsKing wrote:
On November 22 2016 05:16 Slydie wrote:
You guys talk so much about balance, David Kim, design etc. It is not about that, trust me! I am a medicore player which got to plat once, but do not play much atm, and neither do I watch many pro games. This is my theories for the decline:

1: Multiplayer RTS is a very difficult genre to both learn and master, and it takes a lot of commitment to play well and improve. You can't just pick it up, and you get out of shape quickly.

2: It is not a good team game, all big e-sports titles are. The social part is very important (my clan was formed in peep mode.)

3: The whole concept is more or less unchanged since Warcraft: orcs and humans and Dune 2 in the early 90s. The allmighty army-commander concept does not sit as well with younger generations, all other RTS franchises approve. Once, Age of Empires and Command and Conquer were the games kids talked about. Not anymore...

However, I think you can probably still get a good ladder ecperience in SC2 20 years from now, as it is a very well done game with a strong community. How is Warcraft 2 battle net edition doing?


The problem is that SC2 didn't manage to capture the BW/WC3 audience.

SC2 had a real chance of connecting the WC3 scene with the BW scene.

I would love if SC2 burrowed ideals from both WC3 and BW's best qualities.

But SC2 tried to be its thing which didn't carve out the said audiences.

And while Blizzard fought vs Kespa, LoL came in during the chaos and stole the heart of the youngsters.

I think Blizzard killed SC2's chance before it even got a chance in Korea and meanwhile, they killed the BW scene too.


LoL is miles more different to BW and WC3, not even the same genre. Also LoL is loaded with patches reworks and aditions, compared to that SC2 changes where barely a fraction, even now LoL keeps reworking and redesigning champions and items, adding new stuff and even deleting existing items. SC2 changes pale in comparison to that.


Never said that they were the same genre.

Was stating the fact that because of the space created from Blizzard's argument with Kespa, LoL took advantage of that.


No, it comes down to the playerbase and genre. LoL is a ftp team game you can pick up and enjoy, goofing around controlling one guy killing npcs, and if you lose, you can always blame your teammates!

In both WC2 and SC I ended up playing mods and 4v4 moneymaps in the end. The ladder in rts games is simply too stressful!

I bet someone in Blizzard is banging their heads for not making actual tower defence and MOBA games much earlier...
Buff the siegetank
Trizztein1
Profile Joined April 2015
28 Posts
Last Edited: 2016-11-22 20:27:10
November 22 2016 20:24 GMT
#85
On November 22 2016 07:49 RoomOfMush wrote:
Show nested quote +
On November 22 2016 07:24 horrypotter wrote:
in this thread, we can see the biggest reason why SC2 has declined: community's insane negativity.

Negativity comes from somewhere. It has to grow over time. In this case its disappointment.
The negativity is not the source, its a symptom.


Agreed. I don't think LoL or CS:GO players ever dwelve on bad management causing impopularity of their games, do they? Or even smaller games with smaller fan base who just don't aim for the extra large audiences?
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2016-11-23 04:08:12
November 23 2016 03:48 GMT
#86
On November 22 2016 07:24 horrypotter wrote:
in this thread, we can see the biggest reason why SC2 has declined: community's insane negativity.


Actually, part of the reason SC2 has declined is that people believe it is the insane negativity, when in reality, it isn't and they aren't calling out the bad game design decisions. SC2 isn't being designed well compared to other modern games.

There is a reason people love how LoL is designed. It has negativity too, but it a really fun game that draws people in. SC2 pushes people away.

On November 22 2016 05:16 Slydie wrote:
You guys talk so much about balance, David Kim, design etc...

1: Multiplayer RTS is a very difficult genre to both learn and master, and it takes a lot of commitment to play well and improve. You can't just pick it up, and you get out of shape quickly.


You're wrong and right.

Multiplayer is too hard and it doesn't need to be, but that in fact is a game design problem. SC2 doesn't need to be that hard to master. League is really hard to play at the top level, but it is playable and enjoyable for lower level players too. SC2 often feels like the game is out of control for lower level players.

When you have the best players in the world telling David Kim the game is too hard, and Blizzard ignores them, then you have ignorant design team.

On November 23 2016 05:24 Trizztein1 wrote:
Show nested quote +
On November 22 2016 07:49 RoomOfMush wrote:
On November 22 2016 07:24 horrypotter wrote:
in this thread, we can see the biggest reason why SC2 has declined: community's insane negativity.

Negativity comes from somewhere. It has to grow over time. In this case its disappointment.
The negativity is not the source, its a symptom.


Agreed. I don't think LoL or CS:GO players ever dwelve on bad management causing impopularity of their games, do they? Or even smaller games with smaller fan base who just don't aim for the extra large audiences?


Game design issues are not causing issues with unpopularity in League or Counterstrike as they are in Starcraft.

Like TheDwf said, the game was built for viewers at this point. But viewers generally love to play the games they watch, and people aren't loving SC2 anymore.

notgayDragon
Profile Joined November 2016
142 Posts
November 23 2016 04:57 GMT
#87
I also blame places like Team Liquid and /r/starcraft serving as safe spaces from the reality that the game is declining. Much of what is being said here would result in a temp ban two years ago, and Reddit would have discredited everything that person says in the future. Mentioning that Brood War even has a player base on Reddit leads to people throwing around "elitist" nonstop on everything you post even if it's unrelated to the topic at hand just because you said BW has players in a different post.

Blizzard and the speaking side of the community spent the better part of five years with their heads up their asses not listening to one another, if SC2 had released this way it would be much more successful.
"I not gay, sorry."
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
November 23 2016 05:40 GMT
#88
On November 22 2016 08:54 Shana wrote:
Basically wc3 all over again. BW still alive despite the newer game comes out and the Korean players playing on foreign team, competing on foreign tournaments and it still popular in region not named Korea.

History repeat itself.


Theres no WC3L in Sc2. The competition between, MYM, WE, 4K, SK etc back then was way more interesting than anything non-proleague in Sc2.
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
Last Edited: 2016-11-27 05:54:35
November 27 2016 05:30 GMT
#89
This news reminds me of something; It's a shame I took an oath of secrecy as a civil servant, because I got some news about a person who was related to this team.

"Morality is simply the attitude we adopt towards people we personally dislike"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 27 2016 05:51 GMT
#90
On November 27 2016 14:30 Thouhastmail wrote:
This news reminds me of something; It's a shame I took an oath of secrecy, because I got some news about a person who was related to this team.


Oh come on that's such a tease you have to tell us now
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
207aicila
Profile Joined January 2015
1237 Posts
November 27 2016 07:22 GMT
#91
On November 22 2016 22:52 Poly_Optimize wrote:

10 years ago, we had the same discussions about BW dying:


Are you kidding me? This is so not true lol.

On November 23 2016 00:24 SetGuitarsToKill wrote:
Show nested quote +
On November 22 2016 22:52 Poly_Optimize wrote:
SC2 is a 6 years old game. It is normal that players, teams, tournaments stop or disband over time. It is a normal process that more and more players stop playing it after so many years because they will want to try something new.

10 years ago, we had the same discussions about BW dying:
- many players were stopping playing BW (Elki, Grrr, ..)
- many teams were disbanding (pG, rS, mym, korean team..)
- many tournaments were disbanding (wgt, pgt,..)

After every announcement, everybody were saying BW was a dead game. Yet it is still very popular nowadays.

Those players and teams in BW were being replaced over time though, which is worryingly what we don't see happening in SC2 right now. It's a different situation


100% correct.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
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