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2016 Season 3 Map Pool - Page 5

Forum Index > SC2 General
167 CommentsPost a Reply
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Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 07 2016 18:31 GMT
#81
--- Nuked ---
Fatam
Profile Joined June 2012
1986 Posts
July 07 2016 18:33 GMT
#82
On July 08 2016 02:33 NewSunshine wrote:
http://us.battle.net/forums/en/sc2/topic/20745746682#1

My formal post on Battle.net, I encourage anyone to take a look and offer your opinions.


It already had -2 when I got there (only 50 min after posted). Gotta love the Blizz forum heroes that will downvote any dissonant voice.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-07-07 19:00:32
July 07 2016 18:34 GMT
#83
--- Nuked ---
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 07 2016 19:04 GMT
#84
On July 08 2016 03:31 Barrin wrote:
I for one hope you do.

I appreciate that, but one of the few reasons I even made Galactic Process and the others is because I still held hope that I could put my map on ladder. Now that I've finally done it, and Blizzard has taken what I've made and turned it into rather something else, why should ladder still be a goal for me? It doesn't feel like I accomplished anything now.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
JackONeill
Profile Joined September 2013
861 Posts
July 07 2016 19:27 GMT
#85
Lemme get this straight, i havent read everything : you created a map that was accepted for the ladder, but then blizzard went and changed it without even warning you? Well that's shitty, even from blizzard.

So not only did they put the absolutely terrible dasan station which is basically saying "you only have 2 vetos for next season", not only did they go through with the queen buff that wasn't wanted by most of the community, but now they start fucking intellectual proriety over?
Thanks blizzard, real classy once again.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 07 2016 19:38 GMT
#86
On July 08 2016 04:27 JackONeill wrote:
but now they start fucking intellectual proriety over?

Well technically the EULA states anything made in the editor is owned by them, though unsure of how enforceable that is through law.

It's mostly just disrespectfull, but worse is fully changing out how the map plays through making the natural an open one, essentially Daedelusing it up
"Not you."
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 07 2016 19:45 GMT
#87
just noticed they changed the direction you go around the outside of Dasan Station too. It used to be open to moving behind your own gold base but now the rocks block that direction and it's open to the path that goes around to your opponent's gold
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2016-07-08 15:11:05
July 07 2016 20:04 GMT
#88
On July 08 2016 04:04 NewSunshine wrote:
Show nested quote +
On July 08 2016 03:31 Barrin wrote:
I for one hope you do.

I appreciate that, but one of the few reasons I even made Galactic Process and the others is because I still held hope that I could put my map on ladder. Now that I've finally done it, and Blizzard has taken what I've made and turned it into rather something else, why should ladder still be a goal for me? It doesn't feel like I accomplished anything now.

Here's my take.
  • Aesthetic reworks are common for community maps. If there's a legitimate QA reason to change things then that's something we just have to accept. Blizzard can't always have this done through outsourcing to the map maker because (a) time constraints (b) we don't know if the community fix will fix the QA problem. Regretable, but understandable.
  • Gamplay changes should be off limits, PARTICULARLY for this TLMC where we had an extensive rework/feedback process (more than any other season). Changing a map in the face of that feedback says either (a) the map team knows balance better than pros/community (b) the map team wanted the map to play out differently than intended. In the case of (b) don't betray the map maker's vision and just pick another map. You don't have a mandate to choose a map the community voted for if you're going to change key features of the map thereby fundamentally changing the map the communtiy voted for.
On Dasan Station. I don't think people actually watched games on Dasan. The first impression of the map was poor due to a bug (which was fixed) which allowed a silly bunker rush. Most games on the map were intense and non-meta. Yes people hate non-meta maps but it's an interesting experiment that could lead to some really cool games (and if nothing else, the map making community stands to learn a lot from it). Here are some examples

Harstem vs Puck, Scarlet vs Bly, Theo vs Lilkanin.

And yes, you can have silly games like Snute vs uThermal but dumb stuff like that shouldn't work between equally skilled players. And yes, rushing is strong like uThermal vs Nerchio but since you're not forced to take the gold as your natural this kind of rush isn't necessarily broken; but it is an effective counter to the fast expand to the gold.
Administrator~ Spirit will set you free ~
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-07-07 20:16:13
July 07 2016 20:15 GMT
#89
On July 08 2016 05:04 Plexa wrote:
[*]Gamplay changes should be off limits, PARTICULARLY for this TLMC where we had an extensive rework/feedback process (more than any other season). Changing a map in the face of that feedback says either (a) the map team knows balance better than pros/community (b) the map team wanted the map to play out differently than intended. In the case of (b) don't betray the map makers vision and just pick another map.

This is my biggest gripe with the change. The contest had clear categorization of all maps. This map was fully intended to be a standard macro map. That's the reason it was voted into the top 4. But that's not what we are going to get now. With the open natural it's at its best non-standard. That's not what people voted for.

If you don't want a standard map, choose a different one, ffs. They had so many options. There were multiple non-standard maps in TLMC I would rather play than broken Galactic Process.
Every 60 seconds in Africa, a minute passes.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
July 07 2016 20:40 GMT
#90
I completely agree with Plexa. Perfectly said.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-07-07 21:06:51
July 07 2016 21:06 GMT
#91
On July 08 2016 05:04 Plexa wrote:
On Dasan Station. I don't think people actually watched games on Dasan. The first impression of the map was poor due to a bug (which was fixed) which allowed a silly bunker rush. Most games on the map were intense and non-meta. Yes people hate non-meta maps but it's an interesting experiment that could lead to some really cool games (and if nothing else, the map making community stands to learn a lot from it). Here are some examples

Harstem vs Puck, Scarlet vs Bly, Theo vs Lilkanin.

And yes, you can have silly games like Snute vs uThermal but dumb stuff like that shouldn't work between equally skilled players. And yes, rushing is strong like uThermal vs Nerchio but since you're not forced to take the gold as your natural this kind of rush isn't necessarily broken; but it is an effective counter to the fast expand to the gold.


Pretty much. I've never seen so much hate for a map in such a short time, and like you said I really don't think most people even watched the games or have played on the map.

If we're just going to judge things based on looking at the overview only, then I honestly think the new GSL map (http://www.teamliquid.net/forum/sc2-maps/510324-4-rqm-judgement) should be getting more hate than Dasan. It's literally 4 bases behind 1 defensive position, with the 5th being pretty close too. Yes some air/drop harass is possible but in general it's just so deathbally and poorly designed.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 07 2016 21:21 GMT
#92
While i agree that blizzard shouldn't just change gameplay mechanics of a map, it's still a huge overreaction going on here imo.

IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
JackONeill
Profile Joined September 2013
861 Posts
July 07 2016 21:23 GMT
#93
Dasan station shouldn't be a problem, but since silly shit is still in the game, how do you defend as terran a pylon rush on two gates? How do you defend a 3rax reaper as zerg? How do you defend... whatever MSC doesn't kill in early game?
Ryu3600
Profile Joined January 2016
Canada469 Posts
July 07 2016 21:26 GMT
#94
Dasan Station has a problem siege tanks and units of similar size cannot go anywhere at all without breaking rocks or having transport :/... idk if anyone else has reported this it seems like a bug if not its kind of a bad design. Aside from that great map.
Maru is the best Terran ever.
Elentos
Profile Blog Joined February 2015
55550 Posts
July 07 2016 21:29 GMT
#95
On July 08 2016 06:21 The_Red_Viper wrote:
While i agree that blizzard shouldn't just change gameplay mechanics of a map, it's still a huge overreaction going on here imo.


Well, they turned it into a different type of map than the one that was top 5 in TLMC, and imo it was a change for the worse. I'll probably veto this even though the original concept was fine. Because walling this natural is so unreasonable.

The Great Wall of China isn't enough to cover that.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 07 2016 21:34 GMT
#96
On July 08 2016 06:29 Elentos wrote:
Show nested quote +
On July 08 2016 06:21 The_Red_Viper wrote:
While i agree that blizzard shouldn't just change gameplay mechanics of a map, it's still a huge overreaction going on here imo.


Well, they turned it into a different type of map than the one that was top 5 in TLMC, and imo it was a change for the worse. I'll probably veto this even though the original concept was fine. Because walling this natural is so unreasonable.

The Great Wall of China isn't enough to cover that.

Sure, but after i read the first reactions here i thought it would be way worse. There definitely should be some form of communication with the map creator (at least about the gameplay change), but some comments are borderline ridiculous (including twitter responses)
Maybe Blizzard will actually add the rocks, that might be the best form of actions
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24202 Posts
July 07 2016 21:36 GMT
#97
On July 08 2016 06:34 The_Red_Viper wrote:
Maybe Blizzard will actually add the rocks, that might be the best form of actions

hopefully...
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 07 2016 21:38 GMT
#98
On July 08 2016 05:04 Plexa wrote:
On Dasan Station. I don't think people actually watched games on Dasan. The first impression of the map was poor due to a bug (which was fixed) which allowed a silly bunker rush. Most games on the map were intense and non-meta. Yes people hate non-meta maps but it's an interesting experiment that could lead to some really cool games (and if nothing else, the map making community stands to learn a lot from it). Here are some examples

Harstem vs Puck, Scarlet vs Bly, Theo vs Lilkanin.

And yes, you can have silly games like Snute vs uThermal but dumb stuff like that shouldn't work between equally skilled players. And yes, rushing is strong like uThermal vs Nerchio but since you're not forced to take the gold as your natural this kind of rush isn't necessarily broken; but it is an effective counter to the fast expand to the gold.


While it's a very interesting map from a design and viewer perspective, there's one thing with that Dasan stands out to me, and that is if it is also fun to play, which I believe should be the main function of the map, especially when it comes to ladder, and why I consider this map in particular to be more fit for showmatches/tournaments rather than regular play.

Reception of the map during the testing tournament wasn't all to positive, which leaves me with question marks about its future on the ladder.
"Not you."
Elentos
Profile Blog Joined February 2015
55550 Posts
July 07 2016 21:41 GMT
#99
On July 08 2016 06:36 [PkF] Wire wrote:
Show nested quote +
On July 08 2016 06:34 The_Red_Viper wrote:
Maybe Blizzard will actually add the rocks, that might be the best form of actions

hopefully...

They have to, right? I mean this is possibly unplayable for Protoss vs Zerg, it's ugly for Terran vs Zerg, and I don't think this is okay for Terran vs Protoss either, but every Protoss would veto this because of PvZ so nobody could ever know for sure.
Every 60 seconds in Africa, a minute passes.
Gwavajuice
Profile Joined June 2014
France1810 Posts
July 07 2016 21:45 GMT
#100
On July 08 2016 06:34 The_Red_Viper wrote:
Show nested quote +
On July 08 2016 06:29 Elentos wrote:
On July 08 2016 06:21 The_Red_Viper wrote:
While i agree that blizzard shouldn't just change gameplay mechanics of a map, it's still a huge overreaction going on here imo.


Well, they turned it into a different type of map than the one that was top 5 in TLMC, and imo it was a change for the worse. I'll probably veto this even though the original concept was fine. Because walling this natural is so unreasonable.

The Great Wall of China isn't enough to cover that.

Sure, but after i read the first reactions here i thought it would be way worse. There definitely should be some form of communication with the map creator (at least about the gameplay change), but some comments are borderline ridiculous (including twitter responses)
Maybe Blizzard will actually add the rocks, that might be the best form of actions



Did we have an official statement from Blizard, cause it wouldn't be the first time there s a last minute hotfix on a map, the rocks could have been removed by mistake, who knows?

Anyway, people are kinda over reacting, a simple "hey blizz what's up with the rocks?" would have been a much more mature attitude, that twitter and forums shitstorm just make people ranting hard to be taken seriously...
Dear INno and all the former STX boys.
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