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@Barrin no, especially in LotV, a hard to take nat is just not an option.
I also agree with the previous post, rush maps just pidgeonhole players into specific and often absurd styles. They don't create variety in fact : you have no other choice than rushing on those stupid maps. Frozen Temple is exactly what a good "rush map" should be : the short rush distance makes for instance 1 base play very strong in TvP as we saw from recent KR games, but it doesn't make them the only way to play the map.
I still have hope Blizzard come to their senses and add back the rocks before the season begins or 1 week in. Maybe they'll even remove Dasan if that map just doesn't work.
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I don't mind 1 wonky map per mappool. better than having something like ulrena+prion terraces+central protocol.
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On July 07 2016 08:11 NewSunshine wrote: I don't know what map they've titled Galactic Process, but it's not my map, that's for sure. They made so many uncalled-for changes, they removed the backdoor rocks at the natural (have fun with that btw), they changed the tileset substantially, and they even redid almost all the doodads. Nobody said a word to me at any point about this, and they should be glad they didn't, because I wouldn't put this map on the ladder. What a supreme gesture of disrespect, to take something I so meticulously crafted, and take a hacksaw to it. There's a lot more I could say about this, but I'm shaking right now. Maybe later.
Blizzard can have their e-sport.
I have SUCH a strong feeling of deja vu.
http://wiki.teamliquid.net/starcraft2/Star_Station
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your Country52797 Posts
The map pool looks fine to me.
On July 07 2016 22:14 Barrin wrote:Show nested quote +On July 07 2016 08:11 NewSunshine wrote: I don't know what map they've titled Galactic Process, but it's not my map, that's for sure. They made so many uncalled-for changes, they removed the backdoor rocks at the natural (have fun with that btw), Personally, I agree with removing all 8 of those destructibles. They were more in the way than creating interesting dynamics. Yes, removing the "backdoor" (in quotations due to it's small distance from the other choke) natural rocks does help zerg. But maybe they kinda needed it. T/P will have to wait a tad longer to take their natural; at which point their third is basically free too. This is unlike any other map in LotV so far (Blizzard is emphasizing different build orders on different maps), and worth a try IMO. I would argue that the distance [zerg] army must travel to simultaneously pressure your natural backdoor and your third and end up reinforcing each other if things go wrong is adequately long, in favor of the defender. I only see the new low ground texture, and it looks better IMO. I kinda like the few I see better. Making the center monorail into 1 was probably the lore-logical way of doing it. Nat decal looks nice. Those center decals were distracting. Show nested quote +Nobody said a word to me at any point about this, and they should be glad they didn't, because I wouldn't put this map on the ladder. You shouldn't be surprised. Show nested quote +What a supreme gesture of disrespect, to take something I so meticulously crafted, and take a hacksaw to it. There's a lot more I could say about this, but I'm shaking right now. Maybe later. Later is a good idea. <3
Personally, I would strongly prefer that Blizzard just communicate their changes to the mapmakers before they're finalized. A lot of the changes feel unnecessary without any context as to why they were made.
And it shouldn't matter whether you think the changes are better, this should still be done ^^.
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Well, i stopped playing for 3 long months because the last season maps were crappy, looks like starcraft will have to wait for another season ...
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On July 07 2016 22:14 Barrin wrote:+ Show Spoiler +On July 07 2016 08:11 NewSunshine wrote: I don't know what map they've titled Galactic Process, but it's not my map, that's for sure. They made so many uncalled-for changes, they removed the backdoor rocks at the natural (have fun with that btw), Personally, I agree with removing all 8 of those destructibles. They were more in the way than creating interesting dynamics. Yes, removing the "backdoor" (in quotations due to it's small distance from the other choke) natural rocks does help zerg. But maybe they kinda needed it. T/P will have to wait a tad longer to take their natural; at which point their third is basically free too. This is unlike any other map in LotV so far (Blizzard is emphasizing different build orders on different maps), and worth a try IMO. I would argue that the distance [zerg] army must travel to simultaneously pressure your natural backdoor and your third and end up reinforcing each other if things go wrong is adequately long, in favor of the defender. they changed the tileset substantially, I only see the new low ground texture, and it looks better IMO. and they even redid almost all the doodads. I kinda like the few I see better. Making the center monorail into 1 was probably the lore-logical way of doing it. Nat decal looks nice. Those center decals were distracting. Nobody said a word to me at any point about this, and they should be glad they didn't, because I wouldn't put this map on the ladder. You shouldn't be surprised. What a supreme gesture of disrespect, to take something I so meticulously crafted, and take a hacksaw to it. There's a lot more I could say about this, but I'm shaking right now. Maybe later. Later is a good idea. <3 There's the Devil's advocate. You already know how I feel about this. Personally you may like it, and Blizzard has every right to do it, but it doesn't matter. The best way to alienate your community is to make sudden changes without explaining why or communicating about them. It doesn't matter who's "right". If I can't trust Blizzard, I'm not motivated to try and make maps for them. If you never see another map from me again, this is going to be why.
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On July 07 2016 08:11 NewSunshine wrote: I don't know what map they've titled Galactic Process, but it's not my map, that's for sure. They made so many uncalled-for changes, they removed the backdoor rocks at the natural (have fun with that btw), they changed the tileset substantially, and they even redid almost all the doodads. Nobody said a word to me at any point about this, and they should be glad they didn't, because I wouldn't put this map on the ladder. What a supreme gesture of disrespect, to take something I so meticulously crafted, and take a hacksaw to it. There's a lot more I could say about this, but I'm shaking right now. Maybe later.
Blizzard can have their e-sport. After the last 6 years of SC2, did anybody really expect Blizzard to take community feedback on board?
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On July 08 2016 01:30 Barrin wrote:Show nested quote +On July 08 2016 00:20 [PkF] Wire wrote: @Barrin no, especially in LotV, a hard to take nat is just not an option. I did not call it "hard to take", whatever you mean by that. Don't put words into my mouth. it's hard to take regardless of what you call it lol and again, you can theorycraft for how long you want, but there hasn't been a single remotely decent map with an open natural in last 4 years of the game existing. Economy in Starcraft isn't linear and having to take a delayed 2nd base is a death sentence.
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On July 08 2016 01:47 Barrin wrote:+ Show Spoiler +On July 08 2016 01:34 Ej_ wrote:Show nested quote +On July 08 2016 01:30 Barrin wrote:On July 08 2016 00:20 [PkF] Wire wrote: @Barrin no, especially in LotV, a hard to take nat is just not an option. I did not call it "hard to take", whatever you mean by that. Don't put words into my mouth. it's hard to take regardless of what you call it lol I can certainly imagine much harder. And more things to consider before calling it a death sentence. and again, you can theorycraft for how long you want, but there hasn't been a single remotely decent map with an open natural in last 4 years of the game existing. Let's say this is true.. (1) There haven't been that many good maps to begin with. (2) That doesn't mean it can't be done. Especially because of (1). Economy in Starcraft isn't linear How informative.  Your point being ___? and having to take a delayed 2nd base is a death sentence. If you say so. Abstract argument for its own sake isn't adding anything to the discussion. Furthermore, this shouldn't be an issue to begin with, because I didn't design my map that way. The entire design of Galactic Process revolves around its late game, which is predicated on a stable early game, and Blizzard destroyed that. If you seek to generate positive discussion, direct it at Blizzard.
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Nice ass move from Blizz. Just fuck with the few last mapmakers.
Hope you get a response Sunshine.
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Dasan Station is just a bad troll from Blizzard, not really funny
you should try at least 1 game on it, looks like a campaign map
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On July 08 2016 01:47 Barrin wrote:How informative.  Your point being ___? my point being that no matter how "free" the 3rd is, by the time you get to take it, you are already too much behind because of delayed natural
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On July 08 2016 02:53 Barrin wrote:As you know, Blizzard has something to say about that. Try to claim the IP and I think another mapmaker would have something to say about that, too. We get it Barrin, you're right. You win the argument. Now tell me how that justifies anything they did. Or how that makes me want to keep making maps for them. Take all the time you need, the longer the better.
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dasan is actually even worse than in the map contest; with the new chokes in the middle im not sure you can win a zvt or zvp game ever after 5minutes
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On July 08 2016 03:03 Scarlett` wrote: dasan is actually even worse than in the map contest; with the new chokes in the middle im not sure you can win a zvt or zvp game ever after 5minutes
Time for some sloverlord drops on 1 base
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