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2016 Season 3 Map Pool - Page 8

Forum Index > SC2 General
167 CommentsPost a Reply
Prev 1 6 7 8 9 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-07-08 17:44:27
July 08 2016 17:41 GMT
#141
Yeah, Cloud Kingdom had a closed natural, easiest to defend than on Galactic


9-square wide from edge to edge.

Teo's wall is 13 squares wide and uses the diagonal nexus in the wall so it's twice as big of a wall - You need 2 extra pylons to complete the wall but this doubled width also makes cannons, forcefields and overcharges far weaker.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Fatam
Profile Joined June 2012
1986 Posts
July 09 2016 02:51 GMT
#142
I actually don't think Galactic and CK will play THAT similarly. Even if the rocks were there at the nat backdoor, there are some pretty key differences in pathing and where bases/ramps/rocks are etc.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
beheamoth
Profile Joined December 2015
44 Posts
July 09 2016 07:22 GMT
#143
when is someone going to do that cool thing where they link the pics of the maps so i dont have to associate myself with the bnet forum?
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-07-09 11:50:46
July 09 2016 11:45 GMT
#144
I do not like that they left two of my veto maps - Frost and Frozen temple. Both are unplayable if you play mech. So I hope that only one veto is needed for the new maps.

It would be great if there were a single season where 3 vetoes were sufficient. I always feel I am one veto short from getting a decent experience on the ladder.
Trizztein
Profile Joined August 2014
Canada45 Posts
July 09 2016 13:57 GMT
#145
On July 08 2016 17:58 FromtheAbysS wrote:
Galactic Process looks very similar to Cloud Kingdom. Good thing as this one was one of the best map ever made in sc2.
We will see...
Dasan Station is a joke. TvT, early zerglings rush, Pylons rush, 3 entries in the main,... so much fun.
The others look good but sad to say goodbye to Dusk Tower


And 6 entries to the main with blink stalkers ... what a nightmare it would be if we couldn't veto it.
geokilla
Profile Joined May 2011
Canada8240 Posts
July 09 2016 17:42 GMT
#146
So has Blizzard said anything about changing the maps like that?
Elentos
Profile Blog Joined February 2015
55550 Posts
July 09 2016 19:21 GMT
#147
Don't worry guys, Nathanias figured out Dasan Station.
Every 60 seconds in Africa, a minute passes.
JackONeill
Profile Joined September 2013
861 Posts
July 09 2016 23:00 GMT
#148
But an ultralisk can go through though.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
July 09 2016 23:13 GMT
#149
Well tested!
http://www.twitch.tv/pinokotsbeer
biomech
Profile Joined April 2010
Germany380 Posts
July 10 2016 00:10 GMT
#150
reasonable things (cough rocks cough) got removed beforehand, something tells me unreasonable (untested, buggy, overlooked, [insert rant here]...) things will get removed afterwards just as well.
geokilla
Profile Joined May 2011
Canada8240 Posts
July 10 2016 00:15 GMT
#151
On July 10 2016 08:00 JackONeill wrote:
But an ultralisk can go through though.





How did this shitty map get through Blizzard's QC?
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-07-10 02:42:40
July 10 2016 02:41 GMT
#152
On July 10 2016 02:42 geokilla wrote:
So has Blizzard said anything about changing the maps like that?


Here's the closest thing you're likely to get:

We typically make adjustments to community-created maps before they go on the ladder, but this was a case where we could have done better in communicating with NewSunshine about the changes we wanted to make. We identified where the breakdown happened internally and will take steps to ensure this doesn’t happen again after future contests. In the end, we’re all invested in having the best possible maps for players. Having a dialogue when possible as we iterate together on the maps contributes to this goal, so we’ll execute better on that going forward.


Source: http://us.battle.net/forums/en/sc2/topic/20745746682?page=2#post-35

It sounds a bit canned as a response, though it's better than nothing. I personally don't have my hopes up, but I have to make peace with the situation either way.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 10 2016 02:55 GMT
#153
Innovation in the next season of GSL xD good joke Nate
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
July 10 2016 03:18 GMT
#154
Wtf is up with that Dasan Station thing? How on earth did nobody notice that? Or is it an intended feature to promote creativity?
TheWinks
Profile Joined July 2011
United States572 Posts
July 10 2016 03:51 GMT
#155
On July 10 2016 09:15 geokilla wrote:
Show nested quote +
On July 10 2016 08:00 JackONeill wrote:
But an ultralisk can go through though.

How did this shitty map get through Blizzard's QC?

You're assuming it exists.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2016-07-10 10:15:10
July 10 2016 10:14 GMT
#156
Isn't Apotheosis going to be pretty imba in ZvP with the easy gold ?
JackONeill
Profile Joined September 2013
861 Posts
July 10 2016 10:27 GMT
#157
On July 10 2016 09:15 geokilla wrote:
Show nested quote +
On July 10 2016 08:00 JackONeill wrote:
But an ultralisk can go through though.



https://www.youtube.com/watch?v=5s0cWGrZxnU

How did this shitty map get through Blizzard's QC?


Because internal testing at blizz is a myth. This is at "30dmg zealot charge" level of incompetence.
Mlord
Profile Joined February 2013
France135 Posts
July 12 2016 00:57 GMT
#158
Ok i've played those past few days on those maps, my opinion about terran matchup :

Dasan station may look bad, but if it stays only one season it might be ok to play on it, the metagame will shift quickly, tempest/adept might be too strong in TvP on this one because of the third base having gold and the very rush short distance, + tempest can be supported by stalker, TvZ looks very hard to call and we will probably never see a normal game on it

Apotheosis : I have honestly no idea why people think it would look good, the map is way way too big, and you can also take a third base as a gold, as you know "prion terraces" was already a very unfavored terran map because of the third being a gold, here we have this feature + the map is insanely big, which makes it very unfavored for terran

Galactic process : A few weird ideas about this map, but it have some cool feature and it's actually the only "balanced" and well thought map, may be balanced in TvP and slightly favored for zerg because of the 4th being maybe slightly too safe, but looks like a fair map

New gettysburg : The special features of the map are interesting and ok, but the layout of the first 4 base is way too safe, which makes it very hard to push or harass, you basically force a mid-lategame on this map, i doubt it will be any good

Considering the current metagame and the recent buff, i think it will be a very rough map pool for terran
For the mirror match up every map are normal, except for dasan station that will give insanely random TvT, that will remain more on lucky drop timing than skill
Progamer
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 12 2016 02:10 GMT
#159
On July 10 2016 19:14 [PkF] Wire wrote:
Isn't Apotheosis going to be pretty imba in ZvP with the easy gold ?


The gold isn't that easy, since you can knock down the rocks to cut if off from the rest of the bases, and also shoot at the workers from the low ground.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 12 2016 03:18 GMT
#160
On July 12 2016 11:10 ZigguratOfUr wrote:
Show nested quote +
On July 10 2016 19:14 [PkF] Wire wrote:
Isn't Apotheosis going to be pretty imba in ZvP with the easy gold ?


The gold isn't that easy, since you can knock down the rocks to cut if off from the rest of the bases, and also shoot at the workers from the low ground.

this is how i'm hoping it turns out - the goal was an exaggerated "high risk high reward" design, where the risk also involves the opponent having to exploit the surrounding terrain. but we'll see how it works in practice...
vibeo gane,
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