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On July 07 2016 16:55 BEARDiaguz wrote:Show nested quote +On July 07 2016 08:11 NewSunshine wrote: I don't know what map they've titled Galactic Process, but it's not my map, that's for sure. They made so many uncalled-for changes, they removed the backdoor rocks at the natural (have fun with that btw), they changed the tileset substantially, and they even redid almost all the doodads. Nobody said a word to me at any point about this, and they should be glad they didn't, because I wouldn't put this map on the ladder. What a supreme gesture of disrespect, to take something I so meticulously crafted, and take a hacksaw to it. There's a lot more I could say about this, but I'm shaking right now. Maybe later.
Blizzard can have their e-sport. I've got the TLMC version of GP open right now and I'm tabbing between that and the one Blizzard have previewed in their blog. They seem pretty similar, barring a couple layout and rock changes (the third's a wee bit different), I can't spot any visual differences besides. I agree they shouldn't have changed your design without consulting and that their rock removal is bullshit but it doesn't seem as bad as you make out. Am I wrong? the rock change alone is huge and potentially game breaking
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I didn't follow the map contest. With did they change? Did they remove rocks at the backdoor ramp?
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not surprise about Blizzard going full Mengele on some community maps, ruining them has been their favorite thing to do ever since Echo LE
but damn so happy about all the maps they decided to remove <3
edit: hmpf the 2v2 maps look pretty bad
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Galactic Process is my favorite map of the contest but the rock removal is a huge WTF indeed.
I'd love to see pros playing Dasan because it's a different map for sure... But I'm afraid it will be a 1 base fiesta. Mass vetoes incoming. Wish they had picked Aiur Plateau instead.
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United Kingdom20285 Posts
On July 07 2016 08:11 NewSunshine wrote: I don't know what map they've titled Galactic Process, but it's not my map, that's for sure. They made so many uncalled-for changes, they removed the backdoor rocks at the natural (have fun with that btw), they changed the tileset substantially, and they even redid almost all the doodads. Nobody said a word to me at any point about this, and they should be glad they didn't, because I wouldn't put this map on the ladder. What a supreme gesture of disrespect, to take something I so meticulously crafted, and take a hacksaw to it. There's a lot more I could say about this, but I'm shaking right now. Maybe later.
Blizzard can have their e-sport.
I don't even know what to say here. Beyond ridiculous and a huge fucking mistake - WHY?
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First of all there is no reason no reason at all to put such a Map in like Dasan, like none. and then the random rework of Maps is first of all just plain retarded for no reason. Why you change the Map from Mapmakers who put alot of thought into it and then change it? To make it worse like blizard always does? Ah yeah Galactic the best example " we have no clue what we are doing lets remove the Backdoor Rocks where every Gold Player can see it would break the Map cuz u cant defend ur natural at all but hey davie and his Team knows for sure better" its just hopeless...
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For sure, without rocks, the game is more enjoyable from the viewers prospective,
kek
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So happy Invader, Endion and Ulrena will be removed!
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I'm actually looking forward to playing games on dasan station. But after the first 5-10 games it will probably be vetoed anyway, still a nice experiment.
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On July 07 2016 05:32 Elentos wrote:I'm still sad Galactic Process made it in over Annihilation Station  Ladder on Dasan Station is gonna be a mess.
I want Annihilation Station too
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Italy12246 Posts
On July 07 2016 08:11 NewSunshine wrote: I don't know what map they've titled Galactic Process, but it's not my map, that's for sure. They made so many uncalled-for changes, they removed the backdoor rocks at the natural (have fun with that btw), they changed the tileset substantially, and they even redid almost all the doodads. Nobody said a word to me at any point about this, and they should be glad they didn't, because I wouldn't put this map on the ladder. What a supreme gesture of disrespect, to take something I so meticulously crafted, and take a hacksaw to it. There's a lot more I could say about this, but I'm shaking right now. Maybe later.
Blizzard can have their e-sport.
It appears they changed the third/main cliff, which we had edited during TLMC specifically to avoid blink abuse.
edit: actually the change seems smaller than i remembered? wierd...
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Galactic looks kinda like cloud kingdom had a baby with xel Naga caverns. Or is it just me?
Oh jfc Dasan...
Amoung other things, didn't we already conclude that giving zerg an opportunity for a super early gold was a bad idea?
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United Kingdom20285 Posts
On July 07 2016 21:11 Rowrin wrote: Galactic looks kinda like cloud kingdom had a baby with xel Naga caverns. Or is it just me?
One of the more important features of cloud kingdom was the 9-square wide natural entrance that allowed for walling with three gateway sized buildings or two gateway sized buildings plus a pylon and a unit
It guess it does look that way
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Am i not up to date with Dasan Station or did they remove the rocks from the mainbase entrances towards the enemy? Making rushes even quicker? Dont think I#ve seen anyone mention them.
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Italy12246 Posts
On July 07 2016 21:22 Quateras wrote: Am i not up to date with Dasan Station or did they remove the rocks from the mainbase entrances towards the enemy? Making rushes even quicker? Dont think I#ve seen anyone mention them.
The entrance that is blocked by rocks was changed.
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Italy12246 Posts
Yes, removing the "backdoor" (in quotations due to it's small distance from the other choke) natural rocks does help zerg. But maybe they kinda needed it. T/P will have to wait a tad longer to take their natural; at which point their third is basically free too. This is unlike any other map in LotV so far, and worth a try IMO. I would argue that the distance [zerg] army must travel to simultaneously pressure your natural backdoor and your third and end up reinforcing each other if things go wrong is adequately long, in favor of the defender.
In SC2 in 2016 there is no such thing as waiting longer to take your natural. Either you fast expand or you fall behind. We already saw this with Daedalus Point, or the first version of Lerilak Crest. P/T needing a wallable fast expansion vs Z is one of the main constraints in map making that is almost impossible to violate while still making the map work.
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Removing the backdoor doesn't only help Zerg, you know. I'm not looking forward to double walling the natural vs adepts either.
Pretty much the only good thing removing the rocks does is that you can't park a tank over there to deny all gas mining and some minerals at the natural.
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What is Blizzards obsession with what they want to call "rush maps"? What is a "rush map" anyways? Why must the map force a specific style of play, shouldn't it be up to the player to decide how they want to play the game?
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