Community Feedback Update - July 1 - Page 2
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Siegetank_Dieter
45 Posts
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Penev
28440 Posts
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Lexender
Mexico2623 Posts
Don't give us another MsC please, having 1 is already too many. | ||
Ej_
47656 Posts
no drop is safe from my creep queens anymore | ||
JackONeill
861 Posts
It's about how easy it is to perform something against how hard it is to react to it. It's easy to siege liberators. It's easy to spamm bile. It's easy to warp adepts, and shade in another mineral line. But it's so much harder to react to it. And because it has a lot to do with worker harass, it's even more frustrating because you can loose so many workers and have no option to come back into the game. That's the real issues the game faces. That's why TvZ is "either terran wins before late game or he dies". That's why TvP is about bio killing stalkers to prevent them from killing liberators that kill every single protoss unit but the stalker. That's why once protoss cuts the map in PvZ with tempest, canons and HTs, the game is over. To fix this (even though i know it's pointless to point out the obvious) : rework units that induces very onesided scenarii. Tempest being able to hit from 15 range with revelation, while being extremely massable? It's an issue. Ultras being so cost efficient in TvZ terran has to stay in the air? It's an issue. Tankivac harass being overwhelming and breaking defender's advantage? It's an issue. Liberators sieging mineral lines so easily but the opponent has to spend a lot of APM to defend? It's an issue. Terran being pigeonholed into one comp per matchup? It's an issue. Work on that. Work on the frustrating BS that make players leave the game. THAT'S THE ISSUES THE GAME FACE, NO ONE CARES ABOUT DK'S LEVEL ON THE LADDER. | ||
xTJx
Brazil419 Posts
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SHODAN
United Kingdom1060 Posts
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HaroldtheBarrel
1 Post
On July 02 2016 06:47 JackONeill wrote: The massive drop in playerbase means blizz isn't designing the game well, it's not about wether the balance team knows how to play the game. Ravager spamming ability, adept shade meaning they can threaten two mineral lines at once, disruptor being hit or miss BS, liberator doing the tank's job and therefore provoking design issues because it flies, viper's PB, etc... It's about how easy it is to perform something against how hard it is to react to it. It's easy to siege liberators. It's easy to spamm bile. It's easy to warp adepts, and shade in another mineral line. But it's so much harder to react to it. And because it has a lot to do with worker harass, it's even more frustrating because you can loose so many workers and have no option to come back into the game. User was warned for this post | ||
Penev
28440 Posts
- Tank - Banshee - Thor | ||
PinoKotsBeer
Netherlands1385 Posts
On July 02 2016 06:47 JackONeill wrote: The massive drop in playerbase means blizz isn't designing the game well, it's not about wether the balance team knows how to play the game. Ravager spamming ability, adept shade meaning they can threaten two mineral lines at once, disruptor being hit or miss BS, liberator doing the tank's job and therefore provoking design issues because it flies, viper's PB, etc... It's about how easy it is to perform something against how hard it is to react to it. It's easy to siege liberators. It's easy to spamm bile. It's easy to warp adepts, and shade in another mineral line. But it's so much harder to react to it. And because it has a lot to do with worker harass, it's even more frustrating because you can loose so many workers and have no option to come back into the game. ^^ 100% agree with it. | ||
Hanfy
Germany15 Posts
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Cyro
United Kingdom20274 Posts
On July 02 2016 08:10 Hanfy wrote: Where is the Warpprism nerf? Both of the zerg changes will make warp prisms less effective Queen's AA weapon range increased from 7 to 8 Spore Crawler's Root time decreased from 6 to 4 | ||
scoo2r
Canada90 Posts
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My_Fake_Plastic_Luv
United States257 Posts
Basically I think an elaborate trolling going on here. Ironically though if the ability to design the game is not based off of player ability than we all have the right to endless bitch about game design, which in the end still calls the game designer's abilities into question lol. Also if we take Dayvie's message for what it really says: I think it saying that no one really knows how to design a game. Sorry this is not that well written. | ||
ejozl
Denmark3325 Posts
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404AlphaSquad
839 Posts
On July 02 2016 07:58 Penev wrote: You don't do the liberator justice, it works 3 jobs dammit! - Tank - Banshee - Thor For some reason I imagine the pilots shouting: "they took our jobs" | ||
Aegwynn
Italy460 Posts
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TelecoM
United States10645 Posts
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geokilla
Canada8218 Posts
On July 02 2016 08:10 Hanfy wrote: Where is the Warpprism nerf? They just buffed it. | ||
Sweetness.751
United States225 Posts
On July 02 2016 06:24 Elentos wrote: If they buff something Zerg it can also act as a buff against Protoss at the same time, so that could be a reason. But the problem is the Liberator. Not that the Queen is weak. For an all mineral unit. its actually extremely good. Not to mention they even named the Liberator as a potential problem that needs a nerf in the future, | ||
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