• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:41
CET 13:41
KST 21:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0243LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament How do the "codes" work in GSL?
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 TvZ is the most complete match up A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1118 users

Community Feedback Update - July 1 - Page 8

Forum Index > SC2 General
152 CommentsPost a Reply
Prev 1 6 7 8 All
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2016-07-05 15:27:22
July 05 2016 15:09 GMT
#141
On July 05 2016 22:14 JackONeill wrote:
I don't really know if the main issue with adept shade is design related, or "easiness of execution" related.

What I mean is that just like with liberators, it's so easy to warp adepts in a mineral line, and send shades into the next mineral line. It's extremly easy, just like sieging a liberator onto a mineral line is also very easy.
However, both force a very APM heavy reaction. Running after adepts with bio or roaches, or shooing away a liberator requires a huge amount of attention, and even then, you still can end up eating a lot of damage even with an overall good reaction.


Same. We used to complain about Oracles, but at least they get exhausted from energy pretty fast, the unit is easy to kill with most AA units (at least in equal cost value), defence, and it kinda forces early game commitement to that stargate which is bad (Stargate has not the great synergy that a RaxStarport can bring to Terran).

Liberators, in comparaison, feel kinda stupid. Easy siege and worker kills and destroys any ground units under the siege area (which is not that small) insanely fast because has the highest DPS in the game.

The thing with Adepts is trickier, because actually any kind of Warp/drop can be insane, it's not exclusive to Protoss. Doom drops are Terran's signature. I would relate this problem to how vulnerable shit is if you don't have an army. Toss can drop some Pylon overcharge, Zerg has some queens which is something, but Terran doesn't have ground defense until they commit to Fortress, and the Macro is balanced around having Orbitals so you'll never have much base defense.

Regarding the early game harass, they also feel destructive to me. But I always thought that the unit was poorly designed. IMAO they could have tried with some retuning to Zealot move speed (2.5/2.75) and having Adepts as a midgame unit with different balance, because Adepts are actually ranged Zealots considering how much damage they are able to pull before dying and health pools. With that in mind, Protoss could still be active around the map and early game pressure would still be possible in a manly way. I guess that since LotV threw all the PvT mechancs away with the introduction of the Adept, it would be interesting if they reevaluated both units and tested some changes. If it doesn't break PvZ, that would be a great improvement.
PressureSC2
Profile Joined January 2016
122 Posts
July 05 2016 19:21 GMT
#142
Change Cylcone, Change Thor, Delete Tankivac. Are any of these being tested internally now?
JCoto
Profile Joined October 2014
Spain574 Posts
July 05 2016 20:08 GMT
#143
On July 06 2016 04:21 PressureSC2 wrote:
Change Cylcone, Change Thor, Delete Tankivac. Are any of these being tested internally now?


I guess Cyclone is tested contiously, Thor only really needs buffs to shine because it's plainly bad as a T3 unit in most cases.

The thing about tankivac is that it surely needs rebalance. It is actually a good idea and dinamizes Mech a lot, but can be exploited easily. In my opinion, it could be very easy to rebalance:
- Add 50 or 100 cost investigation, with mid-low downtime, delaying the early game pressure.
- Add some delays to the pick up thing, since it's insanely easy to pick up tanks to avoid projectiles. The interaction about siegevac should feel kinda different mechanically, same with Thor.

Thors really need something, they feel very underwhelming. A very small AoE effect on hit, 2.25 speed (same as bio) and +1 armor would help them insanely.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-07-05 20:52:23
July 05 2016 20:52 GMT
#144
Buffing the cyclone slightly would be perfectly okay because it doesn't synergize at all with bio. It'd help terrans to explore some new compositions.
I'm thinking reverting to 3 population, adding something like 15 or 20 hps on the thing, and lowering slightly the build time. Maybe at the cost of reducing slightly its movespeed.

Thor could simply use an upgrade that allows it to shoot it's AA weapon while shooting with its AG weapon. Many of the situations where the thor sucks balls is when it starts targeting the wrong stuff, and that since its autoattack cooldowns are very long, you loose 1-2 seconds to refocus.
A 150/150 armory-required upgrade that takes a long time (as long as stim) to research would be nice. Maybe +1 native armor would be fair too, thor having only 1 armor is kinda stupid for sure.

Of course these buff would need to be accompanied by slight nerfs of the overused crap (liberator and tankivac abuse in every single MU). For instance, increasing the tankivac shooting delay, and nerfing the liberator AG from 85 to 70 to 2 shot hydras and 3 shot protoss gate units?

These buffs might seem very strong, but they'd even out terran :
- encourages terrans to expore other compositions. Mech could be a thing in TvP with cylones? Mech could be decent in TvZ? It'd be a good thing to see new terran comps
- would allow for some slight nerfs on over-emphasised units (liberator-tankivac)
- doesn't synergize with bio (except for the thor, but in TvZ late game scenarii where terran needs help) so current pro scene won't be plagued by blatant abuse
Athenau
Profile Joined March 2015
571 Posts
July 05 2016 21:10 GMT
#145
Blizzard has a tendency to try already tested numbers when making balance changes, so I fully expect the next Cyclone buff (if there is one) to be a reduction in supply back to 3 or an increase in HP to 160 which were both tested in the beta.
JCoto
Profile Joined October 2014
Spain574 Posts
July 05 2016 22:44 GMT
#146
On July 06 2016 05:52 JackONeill wrote:
Buffing the cyclone slightly would be perfectly okay because it doesn't synergize at all with bio. It'd help terrans to explore some new compositions.
I'm thinking reverting to 3 population, adding something like 15 or 20 hps on the thing, and lowering slightly the build time. Maybe at the cost of reducing slightly its movespeed.

Thor could simply use an upgrade that allows it to shoot it's AA weapon while shooting with its AG weapon. Many of the situations where the thor sucks balls is when it starts targeting the wrong stuff, and that since its autoattack cooldowns are very long, you loose 1-2 seconds to refocus.
A 150/150 armory-required upgrade that takes a long time (as long as stim) to research would be nice. Maybe +1 native armor would be fair too, thor having only 1 armor is kinda stupid for sure.

Of course these buff would need to be accompanied by slight nerfs of the overused crap (liberator and tankivac abuse in every single MU). For instance, increasing the tankivac shooting delay, and nerfing the liberator AG from 85 to 70 to 2 shot hydras and 3 shot protoss gate units?

These buffs might seem very strong, but they'd even out terran :
- encourages terrans to expore other compositions. Mech could be a thing in TvP with cylones? Mech could be decent in TvZ? It'd be a good thing to see new terran comps
- would allow for some slight nerfs on over-emphasised units (liberator-tankivac)
- doesn't synergize with bio (except for the thor, but in TvZ late game scenarii where terran needs help) so current pro scene won't be plagued by blatant abuse


1 thing I've been spamming for 1 year could be interesting too.

Hellions or Banshees not being light (keep it on Hellbats). Both things would make Mech much powerful vs Protoss while not affecting TvZ much, specially since the only Zerg unit that deals bonus dmage vs light are banelings and they are not the real counter to Hellions, and the only real unit that cares a ton about light armor in air battles are phoenixes.
SwiftCrane
Profile Joined April 2016
26 Posts
July 05 2016 23:49 GMT
#147
All these patches are incredibly small. At the current rate of patching, by the time they fix everything, nobody will be playing the game anymore. They need to do a lot of big changes to the design to fix the fundamentals of the game, then maybe give players a month to adjust, then balance around the results.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-07-06 00:31:33
July 06 2016 00:19 GMT
#148
Even if the game is "balanced" at the top. everything below that is facing a lot annoying stuff non stop, gimmicky stuff. Everytime im in the mood to play sc2 it disappears within 2 games. Pylon msc stalker rush while expanding and not much later a third base. 8 armor ultralisks, invincible nydus, liberator range, the insane buffed crackling, hyperfast cheap warprism with huge pick up range, 4 supply tempest, the list is endless. LOTV feels so coinflippy.
Its "only" 8 months since the release of LOTV and it we are still facing the same stuff the community complained about during the beta. The game is imho not fun as terran (like HTOmario said as well and so many others).
http://www.twitch.tv/pinokotsbeer
Solstice245
Profile Joined September 2015
United States145 Posts
July 06 2016 01:00 GMT
#149
If only the SC2 team could be as proactive as the HotS team. Just today they released a game changing major balance patch greatly affecting more than 10 heroes, and much more. They are still actively cranking out new content as well. Where is that amount of support for SC2?
Vedeynevin
Profile Joined February 2015
United States431 Posts
July 06 2016 01:08 GMT
#150
On July 06 2016 09:19 PinoKotsBeer wrote:
Even if the game is "balanced" at the top. everything below that is facing a lot annoying stuff non stop, gimmicky stuff. Everytime im in the mood to play sc2 it disappears within 2 games. Pylon msc stalker rush while expanding and not much later a third base. 8 armor ultralisks, invincible nydus, liberator range, the insane buffed crackling, hyperfast cheap warprism with huge pick up range, 4 supply tempest, the list is endless. LOTV feels so coinflippy.
Its "only" 8 months since the release of LOTV and it we are still facing the same stuff the community complained about during the beta. The game is imho not fun as terran (like HTOmario said as well and so many others).


I don't think lotv feels coin flippy at all. If I lose its because I got outplayed. That's it.
Vedeynevin
Profile Joined February 2015
United States431 Posts
July 06 2016 01:12 GMT
#151
On July 05 2016 23:48 Railgan wrote:
Why do people compare this Queen buff to the WoL one? This is not about making Queens able to easily defend against all harrassment (like they did in WoL as the only T harrass were Hellions...).


Because people love hyperbole
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2016-07-06 12:34:29
July 06 2016 11:18 GMT
#152
Ok, lets sum it up:

In TvZ zerg is forced into it's least mobile unit composition while terran uses maximum mobility units like liberators, tankivacs, stimmed bio, dropped bio and helions. Zerg is very fragile and is to play the defenders game with inferior defence mechanics. Any sort of semi commitment aggression or counter aggression can be shut down easily by the superior defence mechanics of terran.

Now what you do is to buff queens and spore crawlers. What for? So that zerg can defend better.
Will it change anything fundamental? No.

I tell you what. If you think anyone is having fun playing the defenders game with zerg in every game with the least mobile composition of units aside of some korean masochits, you are mistaken (actually I guess not even them). Ravagers were to become a bit of an exception and allow zerg to get offensive but it really doesn't cut it for me and is the wrong choice: It only makes the matchup more fragile as massing ravagers is a thing and anything else isn't.

In a healthy state of the game the roles should be the other way round. Zerg in the offensive position to abuse it's mobility and terran in the defensive position to abuse what they can achieve with only very few units at defending.

Mission failed.

Why?
1. Even if you get winrates right, it still will hardly be fun to play.
2. TvZ is fragile. Ravager massing is strong. Little shifts in the meta might enable zerg to overpower terran with roach/ravagers in many games. Ultralisk follow up as well.
3. Everything which is too strong can be massed and built too early. Very few adaptions needed, both build their best composition from minute one, no variability, barely any progress through the techs and units. Terran just masses bio, liberator and tankivacs from the beginning. Zerg masses roaches/ravagers only and potentially later transitions into utlralisks and air if the game lasts as long.

SC2 is rightfully to decline in this state. I don't see many people having fun with it (the opposite).


So what would be right for sc2?
Bring back and stretch early and midgame. Liberators shouldn't be an option for harrassment but an endgame unit, ravagers should be available alot later only. Bio should lose marauder so that lurkers can get a sooner but weaker appearance and positional play tanks vs. lurkers gets a place (bw-like). Nerf baneling dmg by 50%, etc. (not listing every detail now). Adjust endgame so that zerg has a weaker 200/200 army and is forced to engage terran all the time to not let him get to 200/200. Easy as that. I would love to play that as both terran and zerg. It would feel right as you can abuse each race's strenth which is unit efficiency as terran and mobility and quickly shifting units as zerg.

Strengthen strenghts instead of weaken weaknesses! What you do is the opposite. You weaken zergs weakness which is defending. And yes therefore it is fundamentally wrong. You haven't understood your own game the slightest.
K_osss
Profile Joined June 2010
United States113 Posts
July 08 2016 20:34 GMT
#153
I'm curious about his nunchuck skills tho
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Group D
WardiTV685
TKL 182
Rex115
3DClanTV 56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko307
TKL 175
Rex 115
Harstem 62
StarCraft: Brood War
Britney 29723
Calm 9237
Sea 5125
Rain 2552
Horang2 1893
Flash 1135
Bisu 1089
BeSt 433
firebathero 247
Last 193
[ Show more ]
Dewaltoss 161
EffOrt 146
Hyuk 143
hero 110
Light 73
Soulkey 70
Rush 68
Mong 63
ToSsGirL 55
Sea.KH 47
Hm[arnc] 27
sorry 25
Barracks 24
910 16
scan(afreeca) 14
Free 13
Terrorterran 12
Icarus 6
Dota 2
XcaliburYe88
Counter-Strike
olofmeister1789
x6flipin484
allub319
kRYSTAL_62
Heroes of the Storm
crisheroes347
Other Games
singsing2236
Liquid`RaSZi1391
B2W.Neo779
Fuzer 208
XaKoH 141
Organizations
Other Games
gamesdonequick831
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2279
• Stunt478
• TFBlade422
Upcoming Events
OSC
11h 19m
The PondCast
21h 19m
Replay Cast
1d 11h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
SC Evo Complete
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
[ Show More ]
Wardi Open
4 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.