• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:54
CEST 20:54
KST 03:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group B Korean KCM Race Survival 2026 Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2709 users

Community Feedback Update - July 1 - Page 7

Forum Index > SC2 General
152 CommentsPost a Reply
Prev 1 5 6 7 8 Next All
Charoisaur
Profile Joined August 2014
Germany16062 Posts
July 04 2016 23:29 GMT
#121
On July 04 2016 21:26 Gwavajuice wrote:
Show nested quote +
On July 03 2016 23:31 MockHamill wrote:
On July 02 2016 06:47 JackONeill wrote:
The massive drop in playerbase means blizz isn't designing the game well, it's not about wether the balance team knows how to play the game. Ravager spamming ability, adept shade meaning they can threaten two mineral lines at once, disruptor being hit or miss BS, liberator doing the tank's job and therefore provoking design issues because it flies, viper's PB, etc...
It's about how easy it is to perform something against how hard it is to react to it. It's easy to siege liberators. It's easy to spamm bile. It's easy to warp adepts, and shade in another mineral line. But it's so much harder to react to it. And because it has a lot to do with worker harass, it's even more frustrating because you can loose so many workers and have no option to come back into the game.

That's the real issues the game faces. That's why TvZ is "either terran wins before late game or he dies". That's why TvP is about bio killing stalkers to prevent them from killing liberators that kill every single protoss unit but the stalker. That's why once protoss cuts the map in PvZ with tempest, canons and HTs, the game is over.

To fix this (even though i know it's pointless to point out the obvious) : rework units that induces very onesided scenarii. Tempest being able to hit from 15 range with revelation, while being extremely massable? It's an issue. Ultras being so cost efficient in TvZ terran has to stay in the air? It's an issue. Tankivac harass being overwhelming and breaking defender's advantage? It's an issue. Liberators sieging mineral lines so easily but the opponent has to spend a lot of APM to defend? It's an issue. Terran being pigeonholed into one comp per matchup? It's an issue.
Work on that. Work on the frustrating BS that make players leave the game. THAT'S THE ISSUES THE GAME FACE, NO ONE CARES ABOUT DK'S LEVEL ON THE LADDER.


This so much. Blizzard please try to solve the real issues instead of something that only affect 5-10 Zergs in Korea.

You need to make the game more fun and less frustrating not just try to maintain a 50/50 balance for the top 0.1% of the playerbase.



- Massive drop in player base whine : based on what? twitch tv figures? (which don't even take proleague in their count btw) or on what source? nios.kr has shut down and rankedftw says there were more people on ladder at the end of last season (205 000) than at the end of the one before (197 000).

Where is the massive drop? in OP's wet dreams?


http://www.rankedftw.com/stats/population/1v1/#v=1&r=-2&sx=a&sy=c
the last season of HotS had 331000 ranked players, the latest LotV season 205000 ranked players. that's definitely a massive drop in player base.

TvZ terran either wins before late game or dies whine Yeah we were missing that cliche. Oh breaking news : it's totally wrong.

do you watch pro games? terrans very very rarely win in lategame. on ladder it's even worse because of the difficulty of controlling ghost/liberator compared to controlling ultras.
WTF! Just WTF!!! nobody that is playing the game as terran can seriously even remotly think this. You have many styles of bio comp, you have mech, you have sky, you have so many combination of opening, transitions, late game comp, so many options to harass, so many all in and timings. We see new builds poping up every damn week!

???

if you want to go on a rant please inform yourself first about the things you are raging about. I don't agree with all things the guy you responded to said but your post is at least just as false.
Many of the coolest moments in sc2 happen due to worker harassment
bObA
Profile Joined May 2012
France300 Posts
July 05 2016 05:48 GMT
#122
Why nerfing again Liberators ?
bObA
Profile Joined May 2012
France300 Posts
July 05 2016 05:51 GMT
#123
On July 05 2016 08:29 Charoisaur wrote:
Show nested quote +
On July 04 2016 21:26 Gwavajuice wrote:
On July 03 2016 23:31 MockHamill wrote:
On July 02 2016 06:47 JackONeill wrote:
The massive drop in playerbase means blizz isn't designing the game well, it's not about wether the balance team knows how to play the game. Ravager spamming ability, adept shade meaning they can threaten two mineral lines at once, disruptor being hit or miss BS, liberator doing the tank's job and therefore provoking design issues because it flies, viper's PB, etc...
It's about how easy it is to perform something against how hard it is to react to it. It's easy to siege liberators. It's easy to spamm bile. It's easy to warp adepts, and shade in another mineral line. But it's so much harder to react to it. And because it has a lot to do with worker harass, it's even more frustrating because you can loose so many workers and have no option to come back into the game.

That's the real issues the game faces. That's why TvZ is "either terran wins before late game or he dies". That's why TvP is about bio killing stalkers to prevent them from killing liberators that kill every single protoss unit but the stalker. That's why once protoss cuts the map in PvZ with tempest, canons and HTs, the game is over.

To fix this (even though i know it's pointless to point out the obvious) : rework units that induces very onesided scenarii. Tempest being able to hit from 15 range with revelation, while being extremely massable? It's an issue. Ultras being so cost efficient in TvZ terran has to stay in the air? It's an issue. Tankivac harass being overwhelming and breaking defender's advantage? It's an issue. Liberators sieging mineral lines so easily but the opponent has to spend a lot of APM to defend? It's an issue. Terran being pigeonholed into one comp per matchup? It's an issue.
Work on that. Work on the frustrating BS that make players leave the game. THAT'S THE ISSUES THE GAME FACE, NO ONE CARES ABOUT DK'S LEVEL ON THE LADDER.


This so much. Blizzard please try to solve the real issues instead of something that only affect 5-10 Zergs in Korea.

You need to make the game more fun and less frustrating not just try to maintain a 50/50 balance for the top 0.1% of the playerbase.



- Massive drop in player base whine : based on what? twitch tv figures? (which don't even take proleague in their count btw) or on what source? nios.kr has shut down and rankedftw says there were more people on ladder at the end of last season (205 000) than at the end of the one before (197 000).

Where is the massive drop? in OP's wet dreams?


http://www.rankedftw.com/stats/population/1v1/#v=1&r=-2&sx=a&sy=c
the last season of HotS had 331000 ranked players, the latest LotV season 205000 ranked players. that's definitely a massive drop in player base.

Show nested quote +
TvZ terran either wins before late game or dies whine Yeah we were missing that cliche. Oh breaking news : it's totally wrong.

do you watch pro games? terrans very very rarely win in lategame. on ladder it's even worse because of the difficulty of controlling ghost/liberator compared to controlling ultras.
Show nested quote +
WTF! Just WTF!!! nobody that is playing the game as terran can seriously even remotly think this. You have many styles of bio comp, you have mech, you have sky, you have so many combination of opening, transitions, late game comp, so many options to harass, so many all in and timings. We see new builds poping up every damn week!

???

if you want to go on a rant please inform yourself first about the things you are raging about. I don't agree with all things the guy you responded to said but your post is at least just as false.


100% agree with what you said
Vanadiel
Profile Joined April 2012
France961 Posts
July 05 2016 07:29 GMT
#124
On July 05 2016 08:29 Charoisaur wrote:

Show nested quote +
TvZ terran either wins before late game or dies whine Yeah we were missing that cliche. Oh breaking news : it's totally wrong.

do you watch pro games? terrans very very rarely win in lategame. on ladder it's even worse because of the difficulty of controlling ghost/liberator compared to controlling ultras.


Well. Zerg almost never survive until lategame anyway, and terrans build are design to kill before it so we almost never see it especially in Korea, since Zerg are less and less played in Proleague and have almost all dropped out of SSL. So indeed, when zerg reaches lategame + 4th base they win most of the very few games that goes at that stage, but it's also because terrans build and game plan are design for a kill before it and thus are not prepared for a late game battle. Pre-liberator AA nerf, when Maru was playing late game from the start in TvZ, he rolled every zerg he played with that style. While weaker since the nerf of the liberator AA, it does not mean that it's an impossible strategy to pull off now.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
July 05 2016 10:04 GMT
#125
On July 05 2016 16:29 Vanadiel wrote:
Show nested quote +
On July 05 2016 08:29 Charoisaur wrote:

TvZ terran either wins before late game or dies whine Yeah we were missing that cliche. Oh breaking news : it's totally wrong.

do you watch pro games? terrans very very rarely win in lategame. on ladder it's even worse because of the difficulty of controlling ghost/liberator compared to controlling ultras.


Well. Zerg almost never survive until lategame anyway, and terrans build are design to kill before it so we almost never see it especially in Korea, since Zerg are less and less played in Proleague and have almost all dropped out of SSL. So indeed, when zerg reaches lategame + 4th base they win most of the very few games that goes at that stage, but it's also because terrans build and game plan are design for a kill before it and thus are not prepared for a late game battle. Pre-liberator AA nerf, when Maru was playing late game from the start in TvZ, he rolled every zerg he played with that style. While weaker since the nerf of the liberator AA, it does not mean that it's an impossible strategy to pull off now.

but at foreign level we have seen some terrans playing for the lategame and they got completely destroyed. Also maru played only 2 games with the mass liberator style
Many of the coolest moments in sc2 happen due to worker harassment
JackONeill
Profile Joined September 2013
861 Posts
July 05 2016 10:36 GMT
#126
He played two games with this style. Then TY i think tried it and go shreked. Also maru only played it on prion if i recall correctly.

Also, it's now completely dead because mass liberators don't kill mass corruptors anymore. Which is why no pro player does it anymore.
Elentos
Profile Blog Joined February 2015
55570 Posts
Last Edited: 2016-07-05 10:56:24
July 05 2016 10:51 GMT
#127
On July 05 2016 19:04 Charoisaur wrote:
Show nested quote +
On July 05 2016 16:29 Vanadiel wrote:
On July 05 2016 08:29 Charoisaur wrote:

TvZ terran either wins before late game or dies whine Yeah we were missing that cliche. Oh breaking news : it's totally wrong.

do you watch pro games? terrans very very rarely win in lategame. on ladder it's even worse because of the difficulty of controlling ghost/liberator compared to controlling ultras.


Well. Zerg almost never survive until lategame anyway, and terrans build are design to kill before it so we almost never see it especially in Korea, since Zerg are less and less played in Proleague and have almost all dropped out of SSL. So indeed, when zerg reaches lategame + 4th base they win most of the very few games that goes at that stage, but it's also because terrans build and game plan are design for a kill before it and thus are not prepared for a late game battle. Pre-liberator AA nerf, when Maru was playing late game from the start in TvZ, he rolled every zerg he played with that style. While weaker since the nerf of the liberator AA, it does not mean that it's an impossible strategy to pull off now.

but at foreign level we have seen some terrans playing for the lategame and they got completely destroyed. Also maru played only 2 games with the mass liberator style

Those two games weren't even the same style. One was him going bio but not managing to kill his opponent before hive tech. The other was him going sky Terran from the start.

On July 05 2016 19:36 JackONeill wrote:
He played two games with this style. Then TY i think tried it and go shreked. Also maru only played it on prion if i recall correctly.

TY lost one game in Proleague with it because he forgot liberator range. The next time he crushed his opponent. Then he used it in Kung Fu Cup and won all his games against Zerg there, and he used it a bit in the Cross Finals against Dark where he won 1 and lost 1 with it. But yeah, with the liberator AA nerf the style isn't that good anymore.
Every 60 seconds in Africa, a minute passes.
Gwavajuice
Profile Joined June 2014
France1810 Posts
July 05 2016 11:36 GMT
#128
On July 05 2016 08:29 Charoisaur wrote:
Show nested quote +
On July 04 2016 21:26 Gwavajuice wrote:
On July 03 2016 23:31 MockHamill wrote:
On July 02 2016 06:47 JackONeill wrote:
The massive drop in playerbase means blizz isn't designing the game well, it's not about wether the balance team knows how to play the game. Ravager spamming ability, adept shade meaning they can threaten two mineral lines at once, disruptor being hit or miss BS, liberator doing the tank's job and therefore provoking design issues because it flies, viper's PB, etc...
It's about how easy it is to perform something against how hard it is to react to it. It's easy to siege liberators. It's easy to spamm bile. It's easy to warp adepts, and shade in another mineral line. But it's so much harder to react to it. And because it has a lot to do with worker harass, it's even more frustrating because you can loose so many workers and have no option to come back into the game.

That's the real issues the game faces. That's why TvZ is "either terran wins before late game or he dies". That's why TvP is about bio killing stalkers to prevent them from killing liberators that kill every single protoss unit but the stalker. That's why once protoss cuts the map in PvZ with tempest, canons and HTs, the game is over.

To fix this (even though i know it's pointless to point out the obvious) : rework units that induces very onesided scenarii. Tempest being able to hit from 15 range with revelation, while being extremely massable? It's an issue. Ultras being so cost efficient in TvZ terran has to stay in the air? It's an issue. Tankivac harass being overwhelming and breaking defender's advantage? It's an issue. Liberators sieging mineral lines so easily but the opponent has to spend a lot of APM to defend? It's an issue. Terran being pigeonholed into one comp per matchup? It's an issue.
Work on that. Work on the frustrating BS that make players leave the game. THAT'S THE ISSUES THE GAME FACE, NO ONE CARES ABOUT DK'S LEVEL ON THE LADDER.


This so much. Blizzard please try to solve the real issues instead of something that only affect 5-10 Zergs in Korea.

You need to make the game more fun and less frustrating not just try to maintain a 50/50 balance for the top 0.1% of the playerbase.


TvZ terran either wins before late game or dies whine Yeah we were missing that cliche. Oh breaking news : it's totally wrong.

do you watch pro games? terrans very very rarely win in lategame. on ladder it's even worse because of the difficulty of controlling ghost/liberator compared to controlling ultras.


So terrans wins before late game = terran would loose if they hit late game? are you serious? since when libs are hard to control?

I would link the pro game where Terran wins but I won't bother cause all you'll answer will be "Zerg messed up" or "Terrans was already hugely ahead".

+ Show Spoiler +
for the rest of people, check SSL challenger ByuN vs Rogue game 2 for example


So instead I will do the opposite : did you find in SSL, SPL or GSL any game where terran was ahaed and then lost simply because the zerg hit tier 3 and made ultras? - be aware I can be as hypocritical as you, though...




On July 05 2016 08:29 Charoisaur wrote:
Show nested quote +
WTF! Just WTF!!! nobody that is playing the game as terran can seriously even remotly think this. You have many styles of bio comp, you have mech, you have sky, you have so many combination of opening, transitions, late game comp, so many options to harass, so many all in and timings. We see new builds poping up every damn week!

???

if you want to go on a rant please inform yourself first about the things you are raging about. I don't agree with all things the guy you responded to said but your post is at least just as false.



OK let's go through this :

- In all match ups, bio, mech and sky are viable. You can even go like nathanias and mass cyclone every game

- now for the builds :

TvT : see TY vs INno, TY vs Maru, and Ryung vs Alive in SPL week 3 and 4 and you'll have almost 6 different builds

TvZ : 2 weeks ago it was 2-1-1 stim drop this week it's 111 naked drop, but of course reaper expand still works wonders

TvP : 2 weeks ago Forte beats Hero with a one base early attack with hellion medivac marines followed by cyclone tanks liberators. This week Maru beats hush with something similar but does one mine instead of hélions and bring scv's to build bunkers. Then Gumiho beats Patience with the same kind of push but on 2 bases which catches Patience totally offguard. But of course you can reaper expand. Or use TY's 2 hellions EB block build. Or steal Gumiho's strat agains MC?

All this games were played in the last 3 weeks, isn't this enough variety for you?
Dear INno and all the former STX boys.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
July 05 2016 12:07 GMT
#129
On July 05 2016 20:36 Gwavajuice wrote:
Show nested quote +
On July 05 2016 08:29 Charoisaur wrote:
On July 04 2016 21:26 Gwavajuice wrote:
On July 03 2016 23:31 MockHamill wrote:
On July 02 2016 06:47 JackONeill wrote:
The massive drop in playerbase means blizz isn't designing the game well, it's not about wether the balance team knows how to play the game. Ravager spamming ability, adept shade meaning they can threaten two mineral lines at once, disruptor being hit or miss BS, liberator doing the tank's job and therefore provoking design issues because it flies, viper's PB, etc...
It's about how easy it is to perform something against how hard it is to react to it. It's easy to siege liberators. It's easy to spamm bile. It's easy to warp adepts, and shade in another mineral line. But it's so much harder to react to it. And because it has a lot to do with worker harass, it's even more frustrating because you can loose so many workers and have no option to come back into the game.

That's the real issues the game faces. That's why TvZ is "either terran wins before late game or he dies". That's why TvP is about bio killing stalkers to prevent them from killing liberators that kill every single protoss unit but the stalker. That's why once protoss cuts the map in PvZ with tempest, canons and HTs, the game is over.

To fix this (even though i know it's pointless to point out the obvious) : rework units that induces very onesided scenarii. Tempest being able to hit from 15 range with revelation, while being extremely massable? It's an issue. Ultras being so cost efficient in TvZ terran has to stay in the air? It's an issue. Tankivac harass being overwhelming and breaking defender's advantage? It's an issue. Liberators sieging mineral lines so easily but the opponent has to spend a lot of APM to defend? It's an issue. Terran being pigeonholed into one comp per matchup? It's an issue.
Work on that. Work on the frustrating BS that make players leave the game. THAT'S THE ISSUES THE GAME FACE, NO ONE CARES ABOUT DK'S LEVEL ON THE LADDER.


This so much. Blizzard please try to solve the real issues instead of something that only affect 5-10 Zergs in Korea.

You need to make the game more fun and less frustrating not just try to maintain a 50/50 balance for the top 0.1% of the playerbase.


TvZ terran either wins before late game or dies whine Yeah we were missing that cliche. Oh breaking news : it's totally wrong.

do you watch pro games? terrans very very rarely win in lategame. on ladder it's even worse because of the difficulty of controlling ghost/liberator compared to controlling ultras.


So terrans wins before late game = terran would loose if they hit late game? are you serious? since when libs are hard to control?

I would link the pro game where Terran wins but I won't bother cause all you'll answer will be "Zerg messed up" or "Terrans was already hugely ahead".

+ Show Spoiler +
for the rest of people, check SSL challenger ByuN vs Rogue game 2 for example


So instead I will do the opposite : did you find in SSL, SPL or GSL any game where terran was ahaed and then lost simply because the zerg hit tier 3 and made ultras? - be aware I can be as hypocritical as you, though...



ok not bothering anymore. If you still think tvz lategame is fine you won't change your opinion no matter what I say.
+ Show Spoiler +
for the rest of people INnoVation vs Dark game 5
alternatively you can just look at the numerous lategame tvz's we're seeing at foreign level where terrans usually get rolled
Many of the coolest moments in sc2 happen due to worker harassment
Vanadiel
Profile Joined April 2012
France961 Posts
July 05 2016 12:33 GMT
#130
And if you think TvZ lategame is broken you are equally wrong, because it is still an uncharted territory for now, so it's not judicious to draw any definitive conclusion on wether it's balanced or not.

And I was talking about Maru, but Byuun won a lot of games in lategame.

On July 05 2016 19:36 JackONeill wrote:
He played two games with this style. Then TY i think tried it and go shreked. Also maru only played it on prion if i recall correctly.

Also, it's now completely dead because mass liberators don't kill mass corruptors anymore. Which is why no pro player does it anymore.


Oh it's weaker, for sure. Completely dead because it's too weak? I would not be so sure, imagine it's a 50-50, balanced strategy you wouldn't be saying that it's a useless strategy right? But why, at the moment, would anyone play this strategy when the one played most of the time gives you more chance of success?
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-07-05 12:45:15
July 05 2016 12:39 GMT
#131
On July 05 2016 20:36 Gwavajuice wrote:

- In all match ups, bio, mech and sky are viable. You can even go like nathanias and mass cyclone every game



I choked on my coffe in laughter.
Builds and compositions are two different things you know. Every single terran is abusing liberators and tankivacs because it's the only real option. Obviously i've hurt your feelings, but since most of what you "ranted" about was wrong, you seem to be a lost cause.

On July 05 2016 21:07 Charoisaur wrote:
Show nested quote +
On July 05 2016 20:36 Gwavajuice wrote:
On July 05 2016 08:29 Charoisaur wrote:
On July 04 2016 21:26 Gwavajuice wrote:
On July 03 2016 23:31 MockHamill wrote:
On July 02 2016 06:47 JackONeill wrote:
The massive drop in playerbase means blizz isn't designing the game well, it's not about wether the balance team knows how to play the game. Ravager spamming ability, adept shade meaning they can threaten two mineral lines at once, disruptor being hit or miss BS, liberator doing the tank's job and therefore provoking design issues because it flies, viper's PB, etc...
It's about how easy it is to perform something against how hard it is to react to it. It's easy to siege liberators. It's easy to spamm bile. It's easy to warp adepts, and shade in another mineral line. But it's so much harder to react to it. And because it has a lot to do with worker harass, it's even more frustrating because you can loose so many workers and have no option to come back into the game.

That's the real issues the game faces. That's why TvZ is "either terran wins before late game or he dies". That's why TvP is about bio killing stalkers to prevent them from killing liberators that kill every single protoss unit but the stalker. That's why once protoss cuts the map in PvZ with tempest, canons and HTs, the game is over.

To fix this (even though i know it's pointless to point out the obvious) : rework units that induces very onesided scenarii. Tempest being able to hit from 15 range with revelation, while being extremely massable? It's an issue. Ultras being so cost efficient in TvZ terran has to stay in the air? It's an issue. Tankivac harass being overwhelming and breaking defender's advantage? It's an issue. Liberators sieging mineral lines so easily but the opponent has to spend a lot of APM to defend? It's an issue. Terran being pigeonholed into one comp per matchup? It's an issue.
Work on that. Work on the frustrating BS that make players leave the game. THAT'S THE ISSUES THE GAME FACE, NO ONE CARES ABOUT DK'S LEVEL ON THE LADDER.


This so much. Blizzard please try to solve the real issues instead of something that only affect 5-10 Zergs in Korea.

You need to make the game more fun and less frustrating not just try to maintain a 50/50 balance for the top 0.1% of the playerbase.


TvZ terran either wins before late game or dies whine Yeah we were missing that cliche. Oh breaking news : it's totally wrong.

do you watch pro games? terrans very very rarely win in lategame. on ladder it's even worse because of the difficulty of controlling ghost/liberator compared to controlling ultras.


So terrans wins before late game = terran would loose if they hit late game? are you serious? since when libs are hard to control?

I would link the pro game where Terran wins but I won't bother cause all you'll answer will be "Zerg messed up" or "Terrans was already hugely ahead".

+ Show Spoiler +
for the rest of people, check SSL challenger ByuN vs Rogue game 2 for example


So instead I will do the opposite : did you find in SSL, SPL or GSL any game where terran was ahaed and then lost simply because the zerg hit tier 3 and made ultras? - be aware I can be as hypocritical as you, though...



ok not bothering anymore. If you still think tvz lategame is fine you won't change your opinion no matter what I say.
+ Show Spoiler +
for the rest of people INnoVation vs Dark game 5
alternatively you can just look at the numerous lategame tvz's we're seeing at foreign level where terrans usually get rolled



Yeah TvZ is imba in KR because terrans manage to deal way too much damage mid game, however this means that they have to commit so much to agression that they die whenver zerg manages to secure T3/4bases. One could argue that if terrans reduced agression and went for more macro gamestyles they'd be able to deal with Z lategame, but if you don't commit a lot to agression you'll die anyway because zerg lategame still is overwhelming.
It's really not about balance, it's about game design. Terran having to kill zerg before T3 with abusive harass tools while zerg turtles and waits for T3 isn't fun

On July 05 2016 21:33 Vanadiel wrote:
And if you think TvZ lategame is broken you are equally wrong, because it is still an uncharted territory for now, so it's not judicious to draw any definitive conclusion on wether it's balanced or not.

And I was talking about Maru, but Byuun won a lot of games in lategame.

Show nested quote +
On July 05 2016 19:36 JackONeill wrote:
He played two games with this style. Then TY i think tried it and go shreked. Also maru only played it on prion if i recall correctly.

Also, it's now completely dead because mass liberators don't kill mass corruptors anymore. Which is why no pro player does it anymore.


Oh it's weaker, for sure. Completely dead because it's too weak? I would not be so sure, imagine it's a 50-50, balanced strategy you wouldn't be saying that it's a useless strategy right? But why, at the moment, would anyone play this strategy when the one played most of the time gives you more chance of success?


I dunno : because it's kind of a 2 SP banshee build (sort of), if you surprise the zerg of course you'll be able to snowball with banshee/liberators. However, since zergs tend to research pneumatic more and more, I don't think you can hide it.
Tried it on ladder a few times, if you go for some kind of harass (Cure's reac hellion reac SP build for instance), then switch into 3 SPs, it's kinda strong.

Also, thor and cyclone buffs may help this kind of compositions.But I really don't see it working on equal economy "straight up" macro game. If terran typed in chat "i'm going for this", zerg would just pop 10 corruptors and kill terran with an endless stream of roaches.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-07-05 12:41:42
July 05 2016 12:41 GMT
#132
Woops double post
coolmiyo
Profile Joined February 2016
51 Posts
Last Edited: 2016-07-05 12:47:48
July 05 2016 12:41 GMT
#133
they should rework the adept shade, the actual one is boring and pointless.

i would remove and replace it by a new skill which allow adepts to gain inmunity and speed for about 5 seconds. that way they cant trick you with the fake shade movement and they will take some risk if they move through your entire army or base.

obviously they could not attack while using this skill.

this is a lot better for the game than the actual shade.
JCoto
Profile Joined October 2014
Spain574 Posts
July 05 2016 13:07 GMT
#134
On July 05 2016 21:41 coolmiyo wrote:
they should rework the adept shade, the actual one is boring and pointless.

i would remove and replace it by a new skill which allow adepts to gain inmunity and speed for about 5 seconds. that way they cant trick you with the fake shade movement and they will take some risk if they move through your entire army or base.

obviously they could not attack while using this skill.

this is a lot better for the game than the actual shade.


I think that making Adepts interesting was not that hard.
First of all, their "shade" ability is borderline broken in terms of early game harass, the option you proposed feels better to me.
If they wanted to create a harass-friendly unit, I think that they could have given some passive bonus to their attack so they get extra bonus and range if they don't attack for some seconds, making adepts very good at poking around vs early game units, still micro friendly. Shade is not that bad in the mid-lategame, even if its kinda boring.
JackONeill
Profile Joined September 2013
861 Posts
July 05 2016 13:14 GMT
#135
I don't really know if the main issue with adept shade is design related, or "easiness of execution" related.

What I mean is that just like with liberators, it's so easy to warp adepts in a mineral line, and send shades into the next mineral line. It's extremly easy, just like sieging a liberator onto a mineral line is also very easy.
However, both force a very APM heavy reaction. Running after adepts with bio or roaches, or shooing away a liberator requires a huge amount of attention, and even then, you still can end up eating a lot of damage even with an overall good reaction.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-07-05 13:47:31
July 05 2016 13:44 GMT
#136
Remember the last time Blizzard ignored the concerns of the player-base and buffed Queens back in Wings of Liberty?

It singlehandedly broke the meta, made every ZvX game a virtually unstoppable 14 minute eco-rush to Tier 3 Brood Lord Infestor comps, and launched the pro gamer careers of XLorD, Ziktomini and JonnyRecco.

In fact, after the Patch 1.4.3 Balance Update, I'm really surprised David Kim is still working at Blizzard on the same team to this day.

It actually baffles me that Blizzard are putting legit concerns like Tankivacs and +2 armor Ultralisks into the trash and focusing on nonsensical changes like "giving queens increased AA attack range."
Vanadiel
Profile Joined April 2012
France961 Posts
July 05 2016 13:46 GMT
#137
On July 05 2016 21:39 JackONeill wrote:


I dunno : because it's kind of a 2 SP banshee build (sort of), if you surprise the zerg of course you'll be able to snowball with banshee/liberators. However, since zergs tend to research pneumatic more and more, I don't think you can hide it.
Tried it on ladder a few times, if you go for some kind of harass (Cure's reac hellion reac SP build for instance), then switch into 3 SPs, it's kinda strong.

Also, thor and cyclone buffs may help this kind of compositions.But I really don't see it working on equal economy "straight up" macro game. If terran typed in chat "i'm going for this", zerg would just pop 10 corruptors and kill terran with an endless stream of roaches.


I don't know either, I'm still questioning. For now there are not a lot of reasons for pro to try them, maybe when we'll get deeper in GSL/SSL in BO5/7 some terran will try them to be less predictable (assuming there are still zerg at that stage :p ) , still I'd guess that should be very map dependent too.
Edowyth
Profile Joined October 2010
United States183 Posts
July 05 2016 14:10 GMT
#138
On July 05 2016 21:41 coolmiyo wrote:
i would remove and replace it by a new skill


Why? I just don't get this mentality. Why must it have an ability?

Why not just give it faster movement speed (or even an upgrade for faster movement speed)? We'll never see things like in-combat surrounds / splits from Protoss if they never get the tools to effectively do these things.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
coolmiyo
Profile Joined February 2016
51 Posts
July 05 2016 14:32 GMT
#139
On July 05 2016 23:10 Edowyth wrote:
Show nested quote +
On July 05 2016 21:41 coolmiyo wrote:
i would remove and replace it by a new skill


Why? I just don't get this mentality. Why must it have an ability?

Why not just give it faster movement speed (or even an upgrade for faster movement speed)? We'll never see things like in-combat surrounds / splits from Protoss if they never get the tools to effectively do these things.

david will not delete the skill ever.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 05 2016 14:48 GMT
#140
Why do people compare this Queen buff to the WoL one? This is not about making Queens able to easily defend against all harrassment (like they did in WoL as the only T harrass were Hellions...).
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 417
UpATreeSC 118
MindelVK 56
StarCraft: Brood War
Britney 22874
Calm 3398
ggaemo 241
Dewaltoss 164
firebathero 134
Soulkey 121
Rock 28
SilentControl 12
Dota 2
ODPixel141
febbydoto16
canceldota4
League of Legends
Reynor13
Counter-Strike
pashabiceps3610
fl0m1930
byalli874
Heroes of the Storm
Liquid`Hasu276
Other Games
tarik_tv1313
FrodaN792
B2W.Neo617
ceh9482
Mlord343
ArmadaUGS164
Trikslyr152
C9.Mang0118
RotterdaM97
Mew2King56
QueenE36
Organizations
Counter-Strike
PGL113
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 15
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 33
• RayReign 16
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV268
League of Legends
• Nemesis3412
• TFBlade1701
Other Games
• imaqtpie889
• Scarra442
• Shiphtur163
Upcoming Events
Replay Cast
5h 6m
Escore
15h 6m
WardiTV Map Contest Tou…
16h 6m
OSC
20h 6m
Big Brain Bouts
21h 6m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
1d 8h
CranKy Ducklings
1d 15h
WardiTV Map Contest Tou…
1d 16h
IPSL
1d 21h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
[ Show More ]
CranKy Ducklings
2 days
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.