• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:20
CEST 10:20
KST 17:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 227ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story Tennis[sport] 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4728 users

Community Feedback Update - June 10 - Page 7

Forum Index > SC2 General
254 CommentsPost a Reply
Prev 1 5 6 7 8 9 13 Next All
Lexender
Profile Joined September 2013
Mexico2660 Posts
Last Edited: 2016-06-11 00:18:03
June 11 2016 00:17 GMT
#121
On June 11 2016 05:09 ZigguratOfUr wrote:
Show nested quote +
On June 11 2016 05:02 insitelol wrote:
On June 11 2016 04:49 ZigguratOfUr wrote:
On June 11 2016 04:34 insitelol wrote:
On June 11 2016 04:25 Elentos wrote:
Nobody makes disruptors in Korean PvZ but the Zergs still switched to ling/bane. Go figure.

Ok disruptors AND immortals.


Why would you build banelings against immortals. The banelings are there to beat adepts, and they do a pretty good job at it.

We were talking about the reasons zergs switched to ling/bate vs p. You are trying to say that's because of the adpets? Don't you think roaches would be a much more solid choice vs units that do a bonus damage to light units such as lings/banes? But when was the last time you saw a roach in that mu? Oh wait.


Roaches don't DPS down the adepts fast enough so you lose your entire worker line before they die, while banes are more vulnerable to adepts but also do a much better job killing them.

Show nested quote +
On June 11 2016 05:04 Lexender wrote:
On June 11 2016 04:33 ZigguratOfUr wrote:
On June 11 2016 04:26 Lexender wrote:
No info about the cyclone, how is it taking them more than a week to fix a bug?


Last community update they already said that they would fix it the next time the game was updated. They don't need to repeat themselves.


Yeah, thats kind of what I'm getting at, why does it take so long to fix this bug? isn't it simply changing the cooldown from 9 to 4?


I'm sure they've already fixed it. They won't schedule a patch for a single change though, so they're probably working on other fixes before we get a patch.


Oh ok, I remember Blizzard patching things like this without people realizing like back when they changed WM to do +damage to shields, BAM people didn't even knew the game was patched.
seemsgood
Profile Joined January 2016
5527 Posts
June 11 2016 00:20 GMT
#122
On June 11 2016 06:03 Liquid`Snute wrote:
i think the zvt shown in kr matches so far hasn't been that great, still a lot of inferior choices when it comes to unit compositions and quite a bit of bad zerg play overall, give it more time i'd say. i'm one of the leading zvt players in europe and i see a ton of mistakes in kr zvt matches but at the same time i know that most people reading this won't take my feedback too seriously since i haven't beaten enough kespa players at international events or shown enough dominance in the zvt matchup for now.

but, i can come up with a bunch of suggestions and alternatives that probably are superior to the larva change/buffing the entire zerg standard macro development hard.

ok so: larva buff suggestions hints at the balance issue from kr zergs being an early game complaint. Macro hatches can be afforded pretty easily later on to be honest, so i'll make early game suggestions:

Look into:
- tankivac properties
- medivac movement speed (boost)
- medivac unload speed
- medivac healing speed
- medivac hitpoints.
unfortunately a lot of these changes would affect PvT and TvT as well.
Queen anti air vs armored buff could also be a consideration, this will affect Liberator/MSC/Voidray/Medivac/Overlord/Warp Prism, so this might not be a bad change for early game defense. If you wanna go real crazy here, you can buff queen damage vs armored across the board. To help vs tanks, stalkers, immortals, marauders, even early roaches and nydus worm (zvz) edit: this would be too strong with queendrops vs protoss, so Anti-air only. If one doesn't want Overlords to be affected by this change, just remove overlord's armored tag. Would also buff overlords vs voidrays which is a welcome change i think, sry protoss, personally i think they die way too fast to voidray buttonpress atm.

one could also add 1-3 seconds on reaper build time, reduce reaper grenade knockback duration/distance and reduce damage slightly. or nerf reaper damage by 1, i prefer nerfing the grenade though. tweaking queen build time is another opportunity but it's a really dangerous thing to start tweaking and not very pleasant i think.

Ok, next would be liberator AtG, siege/unsiege speed, radius, range, rate of fire, etc. but i don't think the liberator is that much of an issue right now. if queens do more damage vs armored air, it would be a bit easier to defend against at the very least.

Another nerf would be to change the widow mine splash radius slightly (gradual damage radius or just a 10-20% splash size nerf) to preserve more lings/banelings/drones upon impact, for the zergs that for whatever reason play without ravagers still.

Hokay i think that anything of this would be more than enough to fix any kind of imbalance kr zergs might be experiencing.

Larva from 3 to 4 shouldn't be a thing. it goes against all kinds of common sense at this point. you don't want to buff the standard macro development in every single match-up now, of all times. protoss are already getting nervous and queens are garbage enough in zvz as it is

when i first heard this line from kr zergs i thought it was the newest balance meme on the block, didn't think it was serious tbh. but like i mentioned earlier, maybe they know what they're talking about and i'm just an european zerg, so yeah. personally i think the match-up is quite balanced, but certain map features can become disadvantageous for zerg. mostly revolving around 3rax reaper and tankivac strength - so map pool is quite important. on the topic of maps: if you revert to 4 larva it's pretty obvious that maps where you can protect your 3rd well with gasless (dusk towers) will just go completely out of control in favor of zerg.


You got me.
Aegwynn
Profile Joined September 2015
Italy460 Posts
June 11 2016 00:48 GMT
#123
In a standart no harrass zvp macro game in hots, zerg would always be ahead some workers and the difference would increase linearly. That was the nature of the zvp balance, have more eco, trade your thrash units... Now open up a same style macro zvp game in lotv; you will see that worker count are always equal till 50 workers. Then the drone count accelerates, however that extra workers always die to phoneix no matter what (since there is no counter-play to phoneix), worker count still goes equal till 66. Now protoss players tell that new chrono sucks, but how? Can someone explain me how protoss can always have equal workers as you no matter how greedy zerg you are? I think thats why a slight increase on larvae spawn time might be good. Eco system has grown but production got worse, there is something wrong here.
I also have another little complain which is also relative:
Whenever an inject cyle finishes, your queen will have 23 energy and if you want to time a perfect inject, you will have to waste that 2 seconds by spamming and it really annoys me. It would be really nice if they increase queen energy recovery by a tiny number (like %5?) so she would have exactly 25 energy when a cycle finishes, that would be a tiny buff on zerg production as well.
Squaal
Profile Joined April 2013
11 Posts
Last Edited: 2016-06-11 00:51:19
June 11 2016 00:49 GMT
#124
<Edit> forget about this.
evolsiefil
Profile Joined October 2015
143 Posts
Last Edited: 2016-06-11 00:51:18
June 11 2016 00:49 GMT
#125
the post earlier saying people actually believe eu zergs could win code s made me laugh for 2 minutes straight. even with 20 gsl seasons a year and every eu zerg participating in all of them, none of them would ever make it even to the RO8. get real.

oh and on topic, just make it so that hatcheries spawn 3 larva and lair / hive spawn 4. thank me later.
NomaKasd
Profile Joined September 2012
Scotland65 Posts
June 11 2016 01:02 GMT
#126
Here we go whine whine whine about balance. That's all Terran does, they whine and get a triple buff as in mines, thors and hellbats, they constantly whine, they get liberators they whine etc etc etc they're the toughest race right now still whining, maybe zerg should whine for once.
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
raff100
Profile Joined April 2011
498 Posts
June 11 2016 01:28 GMT
#127
A patch like that will stomp every foreign terran.
TvZ is a problem only in Korea because only in Korea you have to face Maru,Cure and TY.
Ofc zerg foreigners progamers are ok with that because it means easier money,but don't forget that viewers will be tired of PvZ one day.
Tresher
Profile Joined October 2011
Germany404 Posts
June 11 2016 01:29 GMT
#128
Hey there are tons of balance and design flaws and even technical problems with the game. So let´s tell people how awesome the new Warcraft Movie is.
Extreme Force
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-06-11 01:42:53
June 11 2016 01:37 GMT
#129
On June 11 2016 10:02 NomaKasd wrote:
Here we go whine whine whine about balance. That's all Terran does, they whine and get a triple buff as in mines, thors and hellbats, they constantly whine, they get liberators they whine etc etc etc they're the toughest race right now still whining, maybe zerg should whine for once.

Complains about Terrans whining, when in fact every race is whining since 6 years. You seem to imply only terrans whine and thats all they do. Meanwhile every other race works very hard and are better players. Get real srsly. Disrespecting a third of the playerbase seems acceptable nowadays on this forum, but honestly you sound like a jerk. Your comment gets funnier when one realises your signature contains IdrA, somebody known as a notorious whiner. (buhu imba imba world)
aka Kalevi
seemsgood
Profile Joined January 2016
5527 Posts
June 11 2016 01:43 GMT
#130
On June 11 2016 10:02 NomaKasd wrote:
Here we go whine whine whine about balance. That's all Terran does, they whine and get a triple buff as in mines, thors and hellbats, they constantly whine, they get liberators they whine etc etc etc they're the toughest race right now still whining, maybe zerg should whine for once.

I forgot to laugh.
On June 11 2016 10:29 Tresher wrote:
Hey there are tons of balance and design flaws and even technical problems with the game. So let´s tell people how awesome the new Warcraft Movie is.

Classic Blizzard.
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2016-06-11 01:53:50
June 11 2016 01:51 GMT
#131
I'm honestly just speechless. You have thousands of people who voted that Terran is the weakest race on the front of Team Liquid: 45% saying Protoss is most favored with 4.5k votes and Terran coming in (more than dead) last with 20%. Yet I see a post like this with, "it may surprise you...[with Zerg being underpowered vs the weakest race in the community]."

There are only two things happening here: 1) David Kim is the most inept person to ever lead game development. 2) There is some sort of collusion going on here. I'm leaning towards the latter.

We've seen corruption breach very high levels of play and I sometimes question "who is he talking to". This seems like a very select few players. Was Life one of these players? Or countless others accused of match fixing?

Blizzard needs to balance the game on their own. Feedback from several key resources is fine but to balance the game on a select few people saved on your smartphone is not true balance.

This is a case where making some (massive) changes is better than making no decision at all. ProLeague is based on sponsorship. This game is clearly having issues with its current state - streamers (mainly Terran) are leaving in droves. Wake up.
How much better to get wisdom than gold; to get insight rather than silver!
Cloak
Profile Joined October 2009
United States816 Posts
June 11 2016 02:10 GMT
#132
Larva is a global buff, but it seems like only ZvT is the problem. DK has always been favorable to more surgical changes that don't upset the meta. Even with strictly GSL/SSL as KeSPA claims to base their opinions on, PvZ is dead even. Sounds like a job for finding what's wrong with the specific unit interactions in ZvT, the midgame being the likely culprit, and I would suspect how well-rounded Liberators are at being the answer to all of Zerg options (esp Ling/Bane/Muta) until Hive. Whatever PvT collateral they can always +shields.
The more you know, the less you understand.
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2016-06-11 02:14:18
June 11 2016 02:12 GMT
#133
I'm almost convinced the feedback is coming from players like SoO. With their all-in defeatist play styles. DK needs to re-evaluated the players he looks for "feedback" when even Wolf calls the play "pathetic" (@ 6:20). I would encourage people to look at SoO replays because, as many TL members have mentioned, much of the feedback is thought to come from him.



How much better to get wisdom than gold; to get insight rather than silver!
mark000032
Profile Joined June 2016
6 Posts
June 11 2016 03:27 GMT
#134
--- Nuked ---
FrostbitethundeR
Profile Joined April 2015
Malaysia28 Posts
June 11 2016 03:50 GMT
#135
Thank god that they noticed the bad win percentage that our fellow Zergs are having against Terrans these days. Zerg get punished very heavily early on due to the short production rate as Zerg cannot afford to make drones and units at the same time.
Because Kespa players (Terran especially) are relentless with their Macro and Micro (Harasses) throughout the entirety of the game, Zerg got stomped badly with poor economy and low number of units to defend if the Zerg decides to go somewhere between MAcroing and defending harasses ! It's truly insightful that the developers notice this situation and taking into consideration to make few helpful changes to our fellow Zergs. I agree with the changes that the Pros and developers will make as they better understand the whole concept of the game and hopefully fix the win percentage rate to 50% again.

P.S : Mutas are no longer viable as Liberators will just A move into the flock and win every engagement.

Thank you Blizzard and many thanks to TeamLiquid for having this awesome discussion !

gl hf !
Follow me on Instagram @arandano.my
pzlama333
Profile Joined April 2013
United States282 Posts
June 11 2016 03:50 GMT
#136
I think even increase the starting larva and max larva without injection from 3 to 4, or new hatchery starts with 2 larva is better than larva injection increase.
1 hatchery = 350 mineral, can produce all units.
2 barracks = 300 mineral + mining time, can produce only marines.
2 gateway = 300 mineral, can produce only ground units.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-06-11 04:23:52
June 11 2016 04:02 GMT
#137
On the one hand, it's true that zerg somewhat struggles a little in korea at the moment. There's no denying that. Mainly because protosses started to figure out PvZ and stoped dying to full lurkers. Terrans also came up with answers to zerg's late game (win before late game, then proceed to mass liberators).
However, GSL results are pretty convincing for zerg, which raises a question about these unreferenced sources : why are they more relevent than results? But whatever.

On the other hand, taking a look at the bigger picture, terran is struggling everywhere outside korea. In the protoss case, Blizz buffed the colossus saying it'd be a more reliable AoE dealer than the disruptors for lower level people. It was actually a very sensible thought process, that, I think, has positive consequences on diversity and enjoyablity for all skill levels.
And if there's a problem with a handfull of terran dominating korean pro level while terran barely even appears in EU and NA pro scenes, proposing carefully thought changes that would limit pro KR terrans in their abuse and encourage lower level players (and NA/EU pro scenes, by extension) to play terran would be the way to go. The very fact that there's only one way to play terran in all MUs with 0 diversity in compositions makes it so that koreans are doing pretty well for themselves, and NA/EU terrans are having a very hard time. Looking into terran diversity, therefore, would be an exemple on how to nerf some stuff that the KR terrans are overabusing, while applying slight buffs that would allow other alternatives that require less of a skill cap.

However, in the opposite, simply buffing zerg's macro mechanics is a bronze leaguer solution. It's borderline "30 dmg zealot charge". I can't stress enough how stupid the situation of TvZ is :
- korean terrans manage to kill zergs before T3, and therefore handle the matchup well
- NA/EU terrans can't manage to do it, and have huge difficulties in the MU

Blindly buffing zerg's macro mech across the board will just make EU/NA terrans have even more difficulties, and if it manages to tilt the balance to the point where it's decently easy for KR zergs to hold until T3, we'll have another period of zerg dominance, even in korea. Which wouldn't be a problem if terran's late game was smartly and swiftly looked into, but we all know that's never gonna happen. Also, I won't even get into how it'll completly break ZvP which may be, I guess, the most balanced while diverse non mirror MU there is.
Oh yeah, and to add insult to injury, let's promote the warcraft movie while we're at it. Smart move DK.
dyDrawer
Profile Joined September 2012
Canada438 Posts
June 11 2016 04:37 GMT
#138
Oh let's just increase spawn larva number to 4, it's only an increase of one.

No, it's an increase from 3 to 4, which is 33%. Over the course of a game, how many extra larva do you get with this little change?

Not weighing in on the balance, but the idea of making a change so dramatic is absurd. I thought they said something about baby step changes a while ago?
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
geokilla
Profile Joined May 2011
Canada8252 Posts
June 11 2016 06:05 GMT
#139
Do Zerg players still build macro hatcheries? Is it because of macro and unit changes, like Roach can be mutated into a Ravager for example, the reason why Zergs don't build them anymore?

On June 11 2016 13:37 dyDrawer wrote:
Oh let's just increase spawn larva number to 4, it's only an increase of one.

No, it's an increase from 3 to 4, which is 33%. Over the course of a game, how many extra larva do you get with this little change?

Not weighing in on the balance, but the idea of making a change so dramatic is absurd. I thought they said something about baby step changes a while ago?

Queen injects spawn 3 larvae in 29 seconds. For simplicity's sake I'm going to use 30 seconds as a beast case scenario. If Zerg has 3 to 4 Hatcheries in the mid game, that's an extra 6 to 8 units per minute.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 11 2016 06:09 GMT
#140
Cyclone fix?

Mech fix?

Tempest fix?

No? Ok. Next expansion maybe.
Head Coach Park: "They should buff tanks!"
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 162
StarCraft: Brood War
Britney 43777
GuemChi 1649
Shuttle 848
Sea 834
Leta 505
Mong 448
actioN 280
ggaemo 88
Dewaltoss 72
Soma 57
[ Show more ]
Larva 56
ZergMaN 46
Aegong 45
yabsab 29
Bale 22
sorry 19
GoRush 16
League of Legends
JimRising 595
Counter-Strike
m0e_tv600
olofmeister28
Super Smash Bros
Mew2King124
Other Games
Happy284
Sick245
Liquid`Ken11
Organizations
Other Games
gamesdonequick23949
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota290
League of Legends
• Jankos1947
Upcoming Events
Replay Cast
40m
CrankTV Team League
2h 40m
OSC
8h 40m
Cure vs SKillous
Lambo vs goblin
Cham vs YoungYakov
ArT vs Harstem
Krystianer vs Iba
Replay Cast
15h 40m
Replay Cast
1d 1h
CrankTV Team League
1d 2h
OSC
1d 4h
Replay Cast
1d 15h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.