• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:27
CET 22:27
KST 06:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool44Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1508 users

Community Feedback Update - June 10 - Page 7

Forum Index > SC2 General
254 CommentsPost a Reply
Prev 1 5 6 7 8 9 13 Next All
Lexender
Profile Joined September 2013
Mexico2656 Posts
Last Edited: 2016-06-11 00:18:03
June 11 2016 00:17 GMT
#121
On June 11 2016 05:09 ZigguratOfUr wrote:
Show nested quote +
On June 11 2016 05:02 insitelol wrote:
On June 11 2016 04:49 ZigguratOfUr wrote:
On June 11 2016 04:34 insitelol wrote:
On June 11 2016 04:25 Elentos wrote:
Nobody makes disruptors in Korean PvZ but the Zergs still switched to ling/bane. Go figure.

Ok disruptors AND immortals.


Why would you build banelings against immortals. The banelings are there to beat adepts, and they do a pretty good job at it.

We were talking about the reasons zergs switched to ling/bate vs p. You are trying to say that's because of the adpets? Don't you think roaches would be a much more solid choice vs units that do a bonus damage to light units such as lings/banes? But when was the last time you saw a roach in that mu? Oh wait.


Roaches don't DPS down the adepts fast enough so you lose your entire worker line before they die, while banes are more vulnerable to adepts but also do a much better job killing them.

Show nested quote +
On June 11 2016 05:04 Lexender wrote:
On June 11 2016 04:33 ZigguratOfUr wrote:
On June 11 2016 04:26 Lexender wrote:
No info about the cyclone, how is it taking them more than a week to fix a bug?


Last community update they already said that they would fix it the next time the game was updated. They don't need to repeat themselves.


Yeah, thats kind of what I'm getting at, why does it take so long to fix this bug? isn't it simply changing the cooldown from 9 to 4?


I'm sure they've already fixed it. They won't schedule a patch for a single change though, so they're probably working on other fixes before we get a patch.


Oh ok, I remember Blizzard patching things like this without people realizing like back when they changed WM to do +damage to shields, BAM people didn't even knew the game was patched.
seemsgood
Profile Joined January 2016
5527 Posts
June 11 2016 00:20 GMT
#122
On June 11 2016 06:03 Liquid`Snute wrote:
i think the zvt shown in kr matches so far hasn't been that great, still a lot of inferior choices when it comes to unit compositions and quite a bit of bad zerg play overall, give it more time i'd say. i'm one of the leading zvt players in europe and i see a ton of mistakes in kr zvt matches but at the same time i know that most people reading this won't take my feedback too seriously since i haven't beaten enough kespa players at international events or shown enough dominance in the zvt matchup for now.

but, i can come up with a bunch of suggestions and alternatives that probably are superior to the larva change/buffing the entire zerg standard macro development hard.

ok so: larva buff suggestions hints at the balance issue from kr zergs being an early game complaint. Macro hatches can be afforded pretty easily later on to be honest, so i'll make early game suggestions:

Look into:
- tankivac properties
- medivac movement speed (boost)
- medivac unload speed
- medivac healing speed
- medivac hitpoints.
unfortunately a lot of these changes would affect PvT and TvT as well.
Queen anti air vs armored buff could also be a consideration, this will affect Liberator/MSC/Voidray/Medivac/Overlord/Warp Prism, so this might not be a bad change for early game defense. If you wanna go real crazy here, you can buff queen damage vs armored across the board. To help vs tanks, stalkers, immortals, marauders, even early roaches and nydus worm (zvz) edit: this would be too strong with queendrops vs protoss, so Anti-air only. If one doesn't want Overlords to be affected by this change, just remove overlord's armored tag. Would also buff overlords vs voidrays which is a welcome change i think, sry protoss, personally i think they die way too fast to voidray buttonpress atm.

one could also add 1-3 seconds on reaper build time, reduce reaper grenade knockback duration/distance and reduce damage slightly. or nerf reaper damage by 1, i prefer nerfing the grenade though. tweaking queen build time is another opportunity but it's a really dangerous thing to start tweaking and not very pleasant i think.

Ok, next would be liberator AtG, siege/unsiege speed, radius, range, rate of fire, etc. but i don't think the liberator is that much of an issue right now. if queens do more damage vs armored air, it would be a bit easier to defend against at the very least.

Another nerf would be to change the widow mine splash radius slightly (gradual damage radius or just a 10-20% splash size nerf) to preserve more lings/banelings/drones upon impact, for the zergs that for whatever reason play without ravagers still.

Hokay i think that anything of this would be more than enough to fix any kind of imbalance kr zergs might be experiencing.

Larva from 3 to 4 shouldn't be a thing. it goes against all kinds of common sense at this point. you don't want to buff the standard macro development in every single match-up now, of all times. protoss are already getting nervous and queens are garbage enough in zvz as it is

when i first heard this line from kr zergs i thought it was the newest balance meme on the block, didn't think it was serious tbh. but like i mentioned earlier, maybe they know what they're talking about and i'm just an european zerg, so yeah. personally i think the match-up is quite balanced, but certain map features can become disadvantageous for zerg. mostly revolving around 3rax reaper and tankivac strength - so map pool is quite important. on the topic of maps: if you revert to 4 larva it's pretty obvious that maps where you can protect your 3rd well with gasless (dusk towers) will just go completely out of control in favor of zerg.


You got me.
Aegwynn
Profile Joined September 2015
Italy460 Posts
June 11 2016 00:48 GMT
#123
In a standart no harrass zvp macro game in hots, zerg would always be ahead some workers and the difference would increase linearly. That was the nature of the zvp balance, have more eco, trade your thrash units... Now open up a same style macro zvp game in lotv; you will see that worker count are always equal till 50 workers. Then the drone count accelerates, however that extra workers always die to phoneix no matter what (since there is no counter-play to phoneix), worker count still goes equal till 66. Now protoss players tell that new chrono sucks, but how? Can someone explain me how protoss can always have equal workers as you no matter how greedy zerg you are? I think thats why a slight increase on larvae spawn time might be good. Eco system has grown but production got worse, there is something wrong here.
I also have another little complain which is also relative:
Whenever an inject cyle finishes, your queen will have 23 energy and if you want to time a perfect inject, you will have to waste that 2 seconds by spamming and it really annoys me. It would be really nice if they increase queen energy recovery by a tiny number (like %5?) so she would have exactly 25 energy when a cycle finishes, that would be a tiny buff on zerg production as well.
Squaal
Profile Joined April 2013
11 Posts
Last Edited: 2016-06-11 00:51:19
June 11 2016 00:49 GMT
#124
<Edit> forget about this.
evolsiefil
Profile Joined October 2015
143 Posts
Last Edited: 2016-06-11 00:51:18
June 11 2016 00:49 GMT
#125
the post earlier saying people actually believe eu zergs could win code s made me laugh for 2 minutes straight. even with 20 gsl seasons a year and every eu zerg participating in all of them, none of them would ever make it even to the RO8. get real.

oh and on topic, just make it so that hatcheries spawn 3 larva and lair / hive spawn 4. thank me later.
NomaKasd
Profile Joined September 2012
Scotland65 Posts
June 11 2016 01:02 GMT
#126
Here we go whine whine whine about balance. That's all Terran does, they whine and get a triple buff as in mines, thors and hellbats, they constantly whine, they get liberators they whine etc etc etc they're the toughest race right now still whining, maybe zerg should whine for once.
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
raff100
Profile Joined April 2011
498 Posts
June 11 2016 01:28 GMT
#127
A patch like that will stomp every foreign terran.
TvZ is a problem only in Korea because only in Korea you have to face Maru,Cure and TY.
Ofc zerg foreigners progamers are ok with that because it means easier money,but don't forget that viewers will be tired of PvZ one day.
Tresher
Profile Joined October 2011
Germany404 Posts
June 11 2016 01:29 GMT
#128
Hey there are tons of balance and design flaws and even technical problems with the game. So let´s tell people how awesome the new Warcraft Movie is.
Extreme Force
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-06-11 01:42:53
June 11 2016 01:37 GMT
#129
On June 11 2016 10:02 NomaKasd wrote:
Here we go whine whine whine about balance. That's all Terran does, they whine and get a triple buff as in mines, thors and hellbats, they constantly whine, they get liberators they whine etc etc etc they're the toughest race right now still whining, maybe zerg should whine for once.

Complains about Terrans whining, when in fact every race is whining since 6 years. You seem to imply only terrans whine and thats all they do. Meanwhile every other race works very hard and are better players. Get real srsly. Disrespecting a third of the playerbase seems acceptable nowadays on this forum, but honestly you sound like a jerk. Your comment gets funnier when one realises your signature contains IdrA, somebody known as a notorious whiner. (buhu imba imba world)
aka Kalevi
seemsgood
Profile Joined January 2016
5527 Posts
June 11 2016 01:43 GMT
#130
On June 11 2016 10:02 NomaKasd wrote:
Here we go whine whine whine about balance. That's all Terran does, they whine and get a triple buff as in mines, thors and hellbats, they constantly whine, they get liberators they whine etc etc etc they're the toughest race right now still whining, maybe zerg should whine for once.

I forgot to laugh.
On June 11 2016 10:29 Tresher wrote:
Hey there are tons of balance and design flaws and even technical problems with the game. So let´s tell people how awesome the new Warcraft Movie is.

Classic Blizzard.
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2016-06-11 01:53:50
June 11 2016 01:51 GMT
#131
I'm honestly just speechless. You have thousands of people who voted that Terran is the weakest race on the front of Team Liquid: 45% saying Protoss is most favored with 4.5k votes and Terran coming in (more than dead) last with 20%. Yet I see a post like this with, "it may surprise you...[with Zerg being underpowered vs the weakest race in the community]."

There are only two things happening here: 1) David Kim is the most inept person to ever lead game development. 2) There is some sort of collusion going on here. I'm leaning towards the latter.

We've seen corruption breach very high levels of play and I sometimes question "who is he talking to". This seems like a very select few players. Was Life one of these players? Or countless others accused of match fixing?

Blizzard needs to balance the game on their own. Feedback from several key resources is fine but to balance the game on a select few people saved on your smartphone is not true balance.

This is a case where making some (massive) changes is better than making no decision at all. ProLeague is based on sponsorship. This game is clearly having issues with its current state - streamers (mainly Terran) are leaving in droves. Wake up.
How much better to get wisdom than gold; to get insight rather than silver!
Cloak
Profile Joined October 2009
United States816 Posts
June 11 2016 02:10 GMT
#132
Larva is a global buff, but it seems like only ZvT is the problem. DK has always been favorable to more surgical changes that don't upset the meta. Even with strictly GSL/SSL as KeSPA claims to base their opinions on, PvZ is dead even. Sounds like a job for finding what's wrong with the specific unit interactions in ZvT, the midgame being the likely culprit, and I would suspect how well-rounded Liberators are at being the answer to all of Zerg options (esp Ling/Bane/Muta) until Hive. Whatever PvT collateral they can always +shields.
The more you know, the less you understand.
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2016-06-11 02:14:18
June 11 2016 02:12 GMT
#133
I'm almost convinced the feedback is coming from players like SoO. With their all-in defeatist play styles. DK needs to re-evaluated the players he looks for "feedback" when even Wolf calls the play "pathetic" (@ 6:20). I would encourage people to look at SoO replays because, as many TL members have mentioned, much of the feedback is thought to come from him.



How much better to get wisdom than gold; to get insight rather than silver!
mark000032
Profile Joined June 2016
6 Posts
June 11 2016 03:27 GMT
#134
--- Nuked ---
FrostbitethundeR
Profile Joined April 2015
Malaysia28 Posts
June 11 2016 03:50 GMT
#135
Thank god that they noticed the bad win percentage that our fellow Zergs are having against Terrans these days. Zerg get punished very heavily early on due to the short production rate as Zerg cannot afford to make drones and units at the same time.
Because Kespa players (Terran especially) are relentless with their Macro and Micro (Harasses) throughout the entirety of the game, Zerg got stomped badly with poor economy and low number of units to defend if the Zerg decides to go somewhere between MAcroing and defending harasses ! It's truly insightful that the developers notice this situation and taking into consideration to make few helpful changes to our fellow Zergs. I agree with the changes that the Pros and developers will make as they better understand the whole concept of the game and hopefully fix the win percentage rate to 50% again.

P.S : Mutas are no longer viable as Liberators will just A move into the flock and win every engagement.

Thank you Blizzard and many thanks to TeamLiquid for having this awesome discussion !

gl hf !
Follow me on Instagram @arandano.my
pzlama333
Profile Joined April 2013
United States282 Posts
June 11 2016 03:50 GMT
#136
I think even increase the starting larva and max larva without injection from 3 to 4, or new hatchery starts with 2 larva is better than larva injection increase.
1 hatchery = 350 mineral, can produce all units.
2 barracks = 300 mineral + mining time, can produce only marines.
2 gateway = 300 mineral, can produce only ground units.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-06-11 04:23:52
June 11 2016 04:02 GMT
#137
On the one hand, it's true that zerg somewhat struggles a little in korea at the moment. There's no denying that. Mainly because protosses started to figure out PvZ and stoped dying to full lurkers. Terrans also came up with answers to zerg's late game (win before late game, then proceed to mass liberators).
However, GSL results are pretty convincing for zerg, which raises a question about these unreferenced sources : why are they more relevent than results? But whatever.

On the other hand, taking a look at the bigger picture, terran is struggling everywhere outside korea. In the protoss case, Blizz buffed the colossus saying it'd be a more reliable AoE dealer than the disruptors for lower level people. It was actually a very sensible thought process, that, I think, has positive consequences on diversity and enjoyablity for all skill levels.
And if there's a problem with a handfull of terran dominating korean pro level while terran barely even appears in EU and NA pro scenes, proposing carefully thought changes that would limit pro KR terrans in their abuse and encourage lower level players (and NA/EU pro scenes, by extension) to play terran would be the way to go. The very fact that there's only one way to play terran in all MUs with 0 diversity in compositions makes it so that koreans are doing pretty well for themselves, and NA/EU terrans are having a very hard time. Looking into terran diversity, therefore, would be an exemple on how to nerf some stuff that the KR terrans are overabusing, while applying slight buffs that would allow other alternatives that require less of a skill cap.

However, in the opposite, simply buffing zerg's macro mechanics is a bronze leaguer solution. It's borderline "30 dmg zealot charge". I can't stress enough how stupid the situation of TvZ is :
- korean terrans manage to kill zergs before T3, and therefore handle the matchup well
- NA/EU terrans can't manage to do it, and have huge difficulties in the MU

Blindly buffing zerg's macro mech across the board will just make EU/NA terrans have even more difficulties, and if it manages to tilt the balance to the point where it's decently easy for KR zergs to hold until T3, we'll have another period of zerg dominance, even in korea. Which wouldn't be a problem if terran's late game was smartly and swiftly looked into, but we all know that's never gonna happen. Also, I won't even get into how it'll completly break ZvP which may be, I guess, the most balanced while diverse non mirror MU there is.
Oh yeah, and to add insult to injury, let's promote the warcraft movie while we're at it. Smart move DK.
dyDrawer
Profile Joined September 2012
Canada438 Posts
June 11 2016 04:37 GMT
#138
Oh let's just increase spawn larva number to 4, it's only an increase of one.

No, it's an increase from 3 to 4, which is 33%. Over the course of a game, how many extra larva do you get with this little change?

Not weighing in on the balance, but the idea of making a change so dramatic is absurd. I thought they said something about baby step changes a while ago?
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
geokilla
Profile Joined May 2011
Canada8245 Posts
June 11 2016 06:05 GMT
#139
Do Zerg players still build macro hatcheries? Is it because of macro and unit changes, like Roach can be mutated into a Ravager for example, the reason why Zergs don't build them anymore?

On June 11 2016 13:37 dyDrawer wrote:
Oh let's just increase spawn larva number to 4, it's only an increase of one.

No, it's an increase from 3 to 4, which is 33%. Over the course of a game, how many extra larva do you get with this little change?

Not weighing in on the balance, but the idea of making a change so dramatic is absurd. I thought they said something about baby step changes a while ago?

Queen injects spawn 3 larvae in 29 seconds. For simplicity's sake I'm going to use 30 seconds as a beast case scenario. If Zerg has 3 to 4 Hatcheries in the mid game, that's an extra 6 to 8 units per minute.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 11 2016 06:09 GMT
#140
Cyclone fix?

Mech fix?

Tempest fix?

No? Ok. Next expansion maybe.
Head Coach Park: "They should buff tanks!"
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 575
elazer 235
UpATreeSC 102
StarCraft: Brood War
Shuttle 580
Mini 247
firebathero 127
EffOrt 102
NaDa 9
Dota 2
canceldota163
Counter-Strike
pashabiceps2447
byalli793
Super Smash Bros
C9.Mang0160
Heroes of the Storm
Liquid`Hasu370
Other Games
Grubby3370
FrodaN917
ceh9571
Beastyqt541
shahzam444
B2W.Neo346
ToD198
ViBE46
Organizations
Dota 2
PGL Dota 2 - Main Stream43
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hinosc 14
• Reevou 7
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 48
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2878
Other Games
• imaqtpie816
• Shiphtur154
Upcoming Events
PiGosaur Cup
2h 33m
Replay Cast
11h 33m
Afreeca Starleague
12h 33m
hero vs YSC
Larva vs Shine
Kung Fu Cup
13h 33m
Replay Cast
1d 2h
KCM Race Survival
1d 11h
The PondCast
1d 12h
WardiTV Team League
1d 14h
OSC
1d 14h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.