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Community Feedback Update - June 10

Forum Index > SC2 General
254 CommentsPost a Reply
1 2 3 4 5 11 12 13 Next All
Musicus
Profile Joined August 2011
Germany23577 Posts
Last Edited: 2016-06-10 19:09:11
June 10 2016 18:57 GMT
#1
[image loading]

Source


Dayvie:
Hello everyone! Let’s talk about what’s on the radar for this week!

TL Map contest

First, we would like to congratulate everyone that participated! When going through the list, excluding only a couple maps, every map seemed very unique and cool. This really gives the high confidence that many of the map makers are improving as we work together towards creating a diverse, yet still balanced set of maps.

Like we pointed out last week, the only map that is already decided to make the ladder is New Gettysburg. However, the version of the map is not the one currently listed in the map contest. We have been working with Kespa players as well as Jacky (the map creator), and the latest changes Jacky made to the map feel very solid. The two main notable changes are turning the two center island bases to non-islands, and adding a rocked off path towards the opponent. We especially believe that the first change will really contribute towards better games because there will be less chances to drag on matches and the center area shouldn’t have air units being stuck on the no flying areas.

We will definitely check which maps score high on the list before making the final call on the remaining 3 ladder maps. We’ll decide the remaining 3 maps by comparing your top voted maps along with our internal discussions, and we’ll try to also avoid having two maps that will play out in similar ways as well.

Balance

While this might come as a bit of a surprise, we’re still getting a lot of feedback from specific Korean pro players that Zerg has no chance vs. Terran. To explore this notion in greater details, we’ve pinged Kespa to get the stance of all the top players in KR to gauge the pro-stance as a whole. We have no actions planned yet, but we wanted to let you know so that we can all watch together to see if the situation actually is bad, and to discuss further moves together if they prove necessary.

The leading suggestion to test on this front so far is bringing the spawn larva count up from 3 to 4. We believe that this could be a good change if Zerg is really weak against Terran, and because we know that Protoss could very easily still be slightly ahead of Zerg in ZvP, it could be a good change there as well. However, the main potential negative to this change is that it would certainly affect early game play, and could to so to a degree that is more impactful than we intend.

Warcraft Movie!

Omg it was so awesome! We just watched it yesterday and while I may be slightly more biased than most viewers due to World of Warcraft and Warcraft 3 both being two of my complete favorite games of all time, it was such an amazing experience! Will definitely watch it again.

As always, thanks for discussing these things with us. We’re making our best efforts to be as transparent as possible here, and while balance decisions are always a delicate issue in StarCraft II, we’re confident that continuing to work with you guys is helping us reach the best decisions possible.
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Maru and Serral are probably top 5.
Sogetsu
Profile Joined July 2011
514 Posts
June 10 2016 19:02 GMT
#2
Honestly, the Larvae increase is ABSURD, build a damn Macro Hatch, it is easy enough right now to inject and mass Larvae.

I can't believe they are thinking about it... I remember watching more Macro Hatches in WoL than LotV at pro level, so now they don't want to waste infrastructure while the other races still need to do it with their MM nerfed.

I want old Chrono, and some sort of TechReactor for T and P if they buff the Inject
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Ej_
Profile Blog Joined January 2013
47656 Posts
June 10 2016 19:10 GMT
#3
On June 11 2016 04:02 Sogetsu wrote:
Honestly, the Larvae increase is ABSURD, build a damn Macro Hatch, it is easy enough right now to inject and mass Larvae.

you have to keep in mind that macro hatcheries aren't free, in fact, you can't afford to make a macro hatch before taking your 4th in ZvT
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Psychobabas
Profile Blog Joined March 2006
2531 Posts
June 10 2016 19:11 GMT
#4
These people have absolutely no idea what they are doing. It's quite clear.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2016-06-10 19:13:55
June 10 2016 19:12 GMT
#5
The larva change is a really stupid idea. If you aren't sure a change is needed (and imo in this case it isn't), don't make a massive and potentially game breaking one...

On June 11 2016 04:10 Ej_ wrote:
Show nested quote +
On June 11 2016 04:02 Sogetsu wrote:
Honestly, the Larvae increase is ABSURD, build a damn Macro Hatch, it is easy enough right now to inject and mass Larvae.

you have to keep in mind that macro hatcheries aren't free, in fact, you can't afford to make a macro hatch before taking your 4th in ZvT


They aren't free, but Zergs aren't losing because they lack unit production in the early game, so i don't see what 4 larvae per hatch does that a macro hatch doesn't, except making Zerg revolve entirely too much around hitting perfect injects which a lot of people dislike.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 10 2016 19:14 GMT
#6
I think straight up upping the spawn larva might be a bit too much. One idea I had was to allow lairs to handle two queens injecting at the same time, giving zerg a boost in production in the mid game without it affecting the early game.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Musicus
Profile Joined August 2011
Germany23577 Posts
Last Edited: 2016-06-10 19:22:12
June 10 2016 19:19 GMT
#7
Even as a Zerg, I would not like to see a larva buff, it's way to extreme. I would like to see more macro hatches instead, so maybe make them cheaper or something first.

Anyway if they ever buff the zerg macro, I think it will be make the early and mid game so much better for zerg that they really have to nerf the ultra armor. Right now Ultras are a comeback unit for zerg since Terrans are usually ahead in the mid game, this will no longer be needed if zerg macro gets buffed.

From there they can nerf the late game units from the other races, if zerg is too weak in the late game as a result.

Anyway, the best solution would be sending Nerchio to Korea for a few months, to show them how it's done .

Btw I love the change to New Gettysburg. It's exactly what I wanted.

Frome the TLMC7 Voting thread:

On June 07 2016 19:50 Musicus wrote:
I would've voted for New Gettysburg, if bridges to the two islands in the middle had been added, but like this I don't want to play on this map vs Terran.

Maru and Serral are probably top 5.
Musicus
Profile Joined August 2011
Germany23577 Posts
June 10 2016 19:20 GMT
#8
On June 11 2016 04:11 Psychobabas wrote:
These people have absolutely no idea what they are doing. It's quite clear.


You mean Korean pro gamers? Because none of that comes from Blizzard, they are just telling us how the feedback from Korea looks like.
Maru and Serral are probably top 5.
ejozl
Profile Joined October 2010
Denmark3491 Posts
Last Edited: 2016-06-10 19:22:43
June 10 2016 19:20 GMT
#9
Zerg is weak in Korea, but strong everywhere else. It could be Korean Zergs are a little behind on the meta, they usually adapt a lot slower than Protoss and Terran in Korea. However, it could also be the case that Zerg is the easiest to play, but that it's weaker than the other races.
A pure Larvae buff would be so crazy and specifically in Europe, Zergs would be the only viable race, apart from a fringe set of players.
I would rather like to see a power increase in Zerg spell casters or some other area that makes the race require more skill, while solving the power level issue.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
coolmiyo
Profile Joined February 2016
51 Posts
June 10 2016 19:21 GMT
#10
i think the korean guys who provide feedback are trolling david kim.

i am not joking.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-06-10 19:26:30
June 10 2016 19:25 GMT
#11
Haha! Have you heared that, all you ultralisk whiners? Koreans say zerg has no chance vs terran. As a zerg though i would really like a protoss nerf. Immortal shield reduction had literraly 0 effect. Protoss is ridiculously op atm. Zerg is stuck with hots units (lurker is debatable, but overall not usable) while protoss has an addition of an adept which has insane harass and allin potential (especially with a new prism) and disruptor that is the ONLY reason all zergs are forced to play ling bane, which again are countered by adepts alone. And then they got air deathball. Good to be protoss nowadays. And btw 4 larvae wont solve all our problems but at least we wouldn't need to make early macro hatch and an additional queen which is 450 minerals early game. Its 14 additional lings.



User was warned for this post
Less is more.
Elentos
Profile Blog Joined February 2015
55573 Posts
Last Edited: 2016-06-10 19:26:52
June 10 2016 19:25 GMT
#12
On June 11 2016 04:20 ejozl wrote:
Zerg is weak in Korea, but strong everywhere else. It could be Korean Zergs are a little behind on the meta, they usually adapt a lot slower than Protoss and Terran in Korea. However, it could also be the case that Zerg is the easiest to play, but that it's weaker than the other races.
A pure Larvae buff would be so crazy and specifically in Europe, Zergs would be the only viable race, apart from a fringe set of players.
Would rather see a power increase in Zerg spell casters or some other area that makes the race require more skill, while solving the power level issue.

The problem is that Terran is overwhelmingly strong against Zerg in the mid game. So basically when Zerg has no spellcaster units on the field.

And I don't think that Korean Zergs are behind in the meta either, although it might be that Korean Terrans & Protosses are ahead of their non-Korean equivalents (in both meta and skill).
On June 11 2016 04:25 insitelol wrote:
Haha! Have you heared that, all you ultralisk whiners? Koreans say zerg has no chance vs terran. As a zerg though i would really like a protoss nerf. Immortal shield reduction had literraly 0 effect. Protoss is ridiculously op atm. Zerg is stuck with hots units (lurker is debatable, but overall not usable) while protoss have an addition of an adept which has an insane harass and allin potential (especially with a prism) and disruptor that is the ONLY reason all zergs are forced to play ling bane, which again are countered by adepts alone. And then they got air deathball. Good to be protoss nowadays. And btw 4 larvae wont solve all our problems but at least we wouldn't need to make early macro hatch and an additional queen which is 450 minerals early game. Its 14 additional lings.


Nobody makes disruptors in Korean PvZ but the Zergs still switched to ling/bane. Go figure.
Every 60 seconds in Africa, a minute passes.
Lexender
Profile Joined September 2013
Mexico2656 Posts
June 10 2016 19:26 GMT
#13
No info about the cyclone, how is it taking them more than a week to fix a bug?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 10 2016 19:29 GMT
#14
Is soO in charge of all Korean feedback? Terran might be stronger in TvZ, but I don't understand how you can look at recent results and say that " Zerg has no chance vs. Terran".
TheKhyira
Profile Joined May 2012
115 Posts
June 10 2016 19:30 GMT
#15
What, The, Fuck?
Apoteosis
Profile Joined June 2011
Chile820 Posts
June 10 2016 19:30 GMT
#16
On June 11 2016 04:02 Sogetsu wrote:
Honestly, the Larvae increase is ABSURD, build a damn Macro Hatch, it is easy enough right now to inject and mass Larvae.

I can't believe they are thinking about it... I remember watching more Macro Hatches in WoL than LotV at pro level, so now they don't want to waste infrastructure while the other races still need to do it with their MM nerfed.

I want old Chrono, and some sort of TechReactor for T and P if they buff the Inject


Larvae buff makes a lot of sense, considering that it's Zerg 3rd resource and the gathering resource speed is way too high in LOTV, compared to WOL and HOTS.


Life won like 200k and didn't hire a proper criminal lawyer.
raff100
Profile Joined April 2011
498 Posts
June 10 2016 19:30 GMT
#17
I'm speechless.
And noones cares about the cyclone bug
insitelol
Profile Joined August 2012
845 Posts
June 10 2016 19:32 GMT
#18
On June 11 2016 04:20 ejozl wrote:
Zerg is weak in Korea, but strong everywhere else. It could be Korean Zergs are a little behind on the meta, they usually adapt a lot slower than Protoss and Terran in Korea. However, it could also be the case that Zerg is the easiest to play, but that it's weaker than the other races.
A pure Larvae buff would be so crazy and specifically in Europe, Zergs would be the only viable race, apart from a fringe set of players.
I would rather like to see a power increase in Zerg spell casters or some other area that makes the race require more skill, while solving the power level issue.

Woah! Mr. skillful protoss here. My every unit has a micro ability. That means skill. That also means korean zergs have no clue about the meta.
Less is more.
Elentos
Profile Blog Joined February 2015
55573 Posts
June 10 2016 19:33 GMT
#19
On June 11 2016 04:29 ZigguratOfUr wrote:
Is soO in charge of all Korean feedback? Terran might be stronger in TvZ, but I don't understand how you can look at recent results and say that " Zerg has no chance vs. Terran".

I mean, except by Dark, Zerg wins against Terran are pretty scarce in Korea atm. At least against the top tier Terrans.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 10 2016 19:33 GMT
#20
On June 11 2016 04:26 Lexender wrote:
No info about the cyclone, how is it taking them more than a week to fix a bug?


Last community update they already said that they would fix it the next time the game was updated. They don't need to repeat themselves.
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