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Community Feedback Update - June 10 - Page 2

Forum Index > SC2 General
254 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
insitelol
Profile Joined August 2012
845 Posts
June 10 2016 19:34 GMT
#21
On June 11 2016 04:25 Elentos wrote:
Nobody makes disruptors in Korean PvZ but the Zergs still switched to ling/bane. Go figure.

Ok disruptors AND immortals.
Less is more.
ejozl
Profile Joined October 2010
Denmark3548 Posts
June 10 2016 19:34 GMT
#22
On June 11 2016 04:25 Elentos wrote:
Show nested quote +
On June 11 2016 04:20 ejozl wrote:
Zerg is weak in Korea, but strong everywhere else. It could be Korean Zergs are a little behind on the meta, they usually adapt a lot slower than Protoss and Terran in Korea. However, it could also be the case that Zerg is the easiest to play, but that it's weaker than the other races.
A pure Larvae buff would be so crazy and specifically in Europe, Zergs would be the only viable race, apart from a fringe set of players.
Would rather see a power increase in Zerg spell casters or some other area that makes the race require more skill, while solving the power level issue.

The problem is that Terran is overwhelmingly strong against Zerg in the mid game. So basically when Zerg has no spellcaster units on the field.

And I don't think that Korean Zergs are behind in the meta either, although it might be that Korean Terrans & Protosses are ahead of their non-Korean equivalents (in both meta and skill).
[

Larvae is definitely the reason Ling/Bane/Muta isn't more popular and that style has the most umph mid game. Fair enough, but doesn't change the fact that this would make WCS even more of a ZvZ fest.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
raff100
Profile Joined April 2011
498 Posts
June 10 2016 19:36 GMT
#23
It's a shame that we have to wait months for a cooldown bug fix
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37114 Posts
June 10 2016 19:36 GMT
#24
FOR THE LOVE OF GOD! WHEN ARE WE GOING TO GET A TVP UPDATE?!!?!?!?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
TriX_sc2
Profile Joined March 2016
19 Posts
June 10 2016 19:36 GMT
#25
I think the general consensus is that korean zergs are just bad and eu zergs could win code s. In the european community, that is.
pr0n3d91
Profile Joined September 2009
18 Posts
June 10 2016 19:37 GMT
#26
The leading suggestion to test on this front so far is bringing the spawn larva count up from 3 to 4.


Damn, this is bad. I hope Blizzard can find an alternative change for Zerg other than this 'leading suggestion.'
lol
Topin
Profile Blog Joined December 2010
Peru10128 Posts
June 10 2016 19:37 GMT
#27
idk man, 4 larvae inject is way too loco
i would define my style between a mix of ByuN, Maru and MKP
NicolasJohnson
Profile Joined April 2016
30 Posts
June 10 2016 19:37 GMT
#28
I find the larva suggestion actually smart, because you cannot buff the actual UNITS, like a zergling buff would be way too huge.
If it happens to be too extreme after internal testing, then I would recommend making larvae spawn a bit faster.
A liberator range nerf and an adept nerf also might help (like really) if the larvae change seems op.
insitelol
Profile Joined August 2012
845 Posts
June 10 2016 19:38 GMT
#29
On June 11 2016 04:36 TriX_sc2 wrote:
I think the general consensus is that korean zergs are just bad and eu zergs could win code s. In the european community, that is.

This.
Less is more.
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
June 10 2016 19:39 GMT
#30
Cyclone bug? neh, lets not fix it, the sun is shining, lets go outside.
Larva to 4? sure, and make ultralisks fly as well....
http://www.twitch.tv/pinokotsbeer
Mistakes
Profile Joined February 2011
United States1102 Posts
June 10 2016 19:39 GMT
#31
The larvae change is the best suggestion I've ever seen. I was actually so crippled for so long after they changed it down to 3. Lol.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Musicus
Profile Joined August 2011
Germany23580 Posts
Last Edited: 2016-06-10 19:41:42
June 10 2016 19:40 GMT
#32
On June 11 2016 04:37 NicolasJohnson wrote:
I find the larva suggestion actually smart, because you cannot buff the actual UNITS, like a zergling buff would be way too huge.
If it happens to be too extreme after internal testing, then I would recommend making larvae spawn a bit faster.
A liberator range nerf and an adept nerf also might help (like really) if the larvae change seems op.


That's actually a good idea.

I would love if they tested an increased larva spawn rate on the hatchery before going back to 4 per inject.

This would also make macro hatches more attractive.
Maru and Serral are probably top 5.
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
June 10 2016 19:44 GMT
#33
On June 11 2016 04:25 insitelol wrote:
Protoss is ridiculously op atm. Zerg is stuck with hots units (lurker is debatable, but overall not usable) while protoss has an addition of an adept which has insane harass and allin potential (especially with a new prism) and disruptor that is the ONLY reason all zergs are forced to play ling bane, which again are countered by adepts alone. And then they got air deathball. Good to be protoss nowadays.


Odd... I can't remember the last time my PvZ winrate wasn't below 30%. Oh wait, yes I do. Back in HotS. Protoss does not need nerfing at all, PvT is in a nice spot but PvZ has been horrific since beta and the collossus buff hasn't helped a bit. All Zerg have to do is continue to tech switch and harrass expansions that Protoss can't defend and win easily.

Upping the larva spawn rate isn't going to fix TvZ issues at all while making PvZ even more problematic. Blizz need to identify what exactly is causing the issue (I bet it's liberators or something) and nerf accordingly.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Kinky
Profile Blog Joined September 2008
United States4126 Posts
June 10 2016 19:46 GMT
#34
While this might come as a bit of a surprise, we’re still getting a lot of feedback from specific Korean pro players that Zerg has no chance vs. Terran.

"no chance" is a pretty strong choice of wording, considering Dark went 3-2 against Innovation last night.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2016-06-10 19:49:12
June 10 2016 19:48 GMT
#35
On June 11 2016 04:44 KatatoniK wrote:
Show nested quote +
On June 11 2016 04:25 insitelol wrote:
Protoss is ridiculously op atm. Zerg is stuck with hots units (lurker is debatable, but overall not usable) while protoss has an addition of an adept which has insane harass and allin potential (especially with a new prism) and disruptor that is the ONLY reason all zergs are forced to play ling bane, which again are countered by adepts alone. And then they got air deathball. Good to be protoss nowadays.


Odd... I can't remember the last time my PvZ winrate wasn't below 30%. Oh wait, yes I do. Back in HotS. Protoss does not need nerfing at all, PvT is in a nice spot but PvZ has been horrific since beta and the collossus buff hasn't helped a bit. All Zerg have to do is continue to tech switch and harrass expansions that Protoss can't defend and win easily.

Upping the larva spawn rate isn't going to fix TvZ issues at all while making PvZ even more problematic. Blizz need to identify what exactly is causing the issue (I bet it's liberators or something) and nerf accordingly.

Protoss has the upperhand vs Zerg as well (albeit way less drastically than in TvZ)

all of the changes proposed by Blizz in the feedback are aimed at Korean pro level, since that's the only scene relevant to balance

On June 11 2016 04:46 Kinky wrote:
Show nested quote +
While this might come as a bit of a surprise, we’re still getting a lot of feedback from specific Korean pro players that Zerg has no chance vs. Terran.

"no chance" is a pretty strong choice of wording, considering Dark went 3-2 against Innovation last night.

the best Zerg and top 4 player in the world barely winning a bo5 vs someone who didn't qualify for Code S last season and this one didn't even qualify for SSL. Go figure.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55594 Posts
June 10 2016 19:48 GMT
#36
On June 11 2016 04:46 Kinky wrote:
Show nested quote +
While this might come as a bit of a surprise, we’re still getting a lot of feedback from specific Korean pro players that Zerg has no chance vs. Terran.

"no chance" is a pretty strong choice of wording, considering Dark went 3-2 against Innovation last night.

Well, he's the best Zerg in the world. If even he had no chance they'd have no reason to wait with buffing Zerg.
Every 60 seconds in Africa, a minute passes.
NicolasJohnson
Profile Joined April 2016
30 Posts
June 10 2016 19:48 GMT
#37
On June 11 2016 04:46 Kinky wrote:
Show nested quote +
While this might come as a bit of a surprise, we’re still getting a lot of feedback from specific Korean pro players that Zerg has no chance vs. Terran.

"no chance" is a pretty strong choice of wording, considering Dark went 3-2 against Innovation last night.


Dark being probably the best zerg in the world, and winning by the skin of his teeth 3-2 after what looked like a won game for Innovation who took really bad fights, incomprehensibly, I wouldn't let this series be an indicator of zerg being able to rival terran.
Scarlett`
Profile Joined April 2011
Korea (South)2417 Posts
June 10 2016 19:48 GMT
#38
On June 11 2016 04:36 TriX_sc2 wrote:
I think the general consensus is that korean zergs are just bad and eu zergs could win code s. In the european community, that is.

i wish we had global events so people would see this just isnt true
Progamer
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 10 2016 19:49 GMT
#39
On June 11 2016 04:34 insitelol wrote:
Show nested quote +
On June 11 2016 04:25 Elentos wrote:
Nobody makes disruptors in Korean PvZ but the Zergs still switched to ling/bane. Go figure.

Ok disruptors AND immortals.


Why would you build banelings against immortals. The banelings are there to beat adepts, and they do a pretty good job at it.

On June 11 2016 04:44 KatatoniK wrote:
Show nested quote +
On June 11 2016 04:25 insitelol wrote:
Protoss is ridiculously op atm. Zerg is stuck with hots units (lurker is debatable, but overall not usable) while protoss has an addition of an adept which has insane harass and allin potential (especially with a new prism) and disruptor that is the ONLY reason all zergs are forced to play ling bane, which again are countered by adepts alone. And then they got air deathball. Good to be protoss nowadays.


Odd... I can't remember the last time my PvZ winrate wasn't below 30%. Oh wait, yes I do. Back in HotS. Protoss does not need nerfing at all, PvT is in a nice spot but PvZ has been horrific since beta and the collossus buff hasn't helped a bit. All Zerg have to do is continue to tech switch and harrass expansions that Protoss can't defend and win easily.

Upping the larva spawn rate isn't going to fix TvZ issues at all while making PvZ even more problematic. Blizz need to identify what exactly is causing the issue (I bet it's liberators or something) and nerf accordingly.


Your PvZ winrate is about as relevant to the balance of the game as the weather forecast.
Elentos
Profile Blog Joined February 2015
55594 Posts
June 10 2016 19:50 GMT
#40
On June 11 2016 04:48 Scarlett` wrote:
Show nested quote +
On June 11 2016 04:36 TriX_sc2 wrote:
I think the general consensus is that korean zergs are just bad and eu zergs could win code s. In the european community, that is.

i wish we had global events so people would see this just isnt true

If you keep wishing, maybe eventually we'll get 1. Maybe. Possibly.
Every 60 seconds in Africa, a minute passes.
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