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If the problem with ZvP is mid-game imbalance in favor of Protoss, why don't they just increase larva count from 3 to 4 on Lairs instead of Hatcheries? If late-game is still imbalanced, they could increase larva count from 4 to 5 on Hives.
Pro zerg players will almost never have more than one Lair/Hive anyway because it's not cost effective, so this idea wouldn't be as drastic as the one currently suggested.
Incremental idea: (3 Hatcheries x 3 Larvae) = 9 Larvae (2 Hatcheries x 3 Larvae) + (1 Lairs x 4 Larvae) = 10 Larvae (2 Hatcheries x 3 Larvae) + (1 Hive x 5 Larvae) = 11 Larvae
Blizzard's current idea: (3 Hatcheries x 4 Larvae) = 12 Larvae
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On June 13 2016 16:29 SentryKing wrote: Nice to see that everyone thinks he would do better in terms of balancing changes than blizz....kind of ridiculous xD Balancing on statistical average like Blizzard does is not hard to do. Pretty much anyone with a brain can do that.
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...and because we know that Protoss could very easily still be slightly ahead of Zerg in ZvP, it could be a good change there as well.
This is just out of this world. I'm speechless.
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On June 15 2016 05:57 404AlphaSquad wrote:Show nested quote +On June 13 2016 16:29 SentryKing wrote: Nice to see that everyone thinks he would do better in terms of balancing changes than blizz....kind of ridiculous xD Balancing on statistical average like Blizzard does is not hard to do. Pretty much anyone with a brain can do that.
How presumptuous and naive. You're the epitome of what he is making fun of.
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On June 15 2016 06:22 BretZ wrote:Show nested quote +On June 15 2016 05:57 404AlphaSquad wrote:On June 13 2016 16:29 SentryKing wrote: Nice to see that everyone thinks he would do better in terms of balancing changes than blizz....kind of ridiculous xD Balancing on statistical average like Blizzard does is not hard to do. Pretty much anyone with a brain can do that. How presumptuous and naive. You're the epitome of what he is making fun of. Well go ahead and think that then. I think you are presumptuous and naive. But hey we can insult each other with character flaws all day if that's what you are aiming for.
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Balance
While this might come as a bit of a surprise, we’re still getting a lot of feedback from specific Korean pro players that Zerg has no chance vs. Terran.
Really... it took months to figure that one out. Liberators and the fact Terran has been able to keep up with the same income as Zerg since hots which made zergs main strength as a macro race half as good as in WoL. Then there is the skill contradiction(LOTV = were going to make the game for skill based and balanced this way) that when terran uses liberators to harass whether its to deny mining or kill drones which equally does just as bad, the zerg player is multi tasking between a lot of macro micro things whilst the terran player is staring at a liberator 100%, tapping and spending in between for tiny seconds. Then the late game multi liberator vs everything hard as fuck to break unless your miles ahead and play your ass off.
I just hope blizzard stick to there guns and buff zerg and not nerf terran so it doesn't make the game slower.
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i just wish that ground to air and air to air was powerful enough to discourage the kind of compositions that ignore terrain. maps play a huge role in how enjoyable sc is for me and it's frustrating that there's so many powerful air to ground units. if it can fly, and thus give you scouting and mobility that you wouldn't otherwise get that's plenty of advantage. it doesn't need to have a powerful air to ground attack and neither does it need to be efficient against units that shoot up. it's going to have infinite efficiency against things that can't hit it, and thus will always find a place. so many units, not just air, suffer from this feeling of being a half-assed allrounder that it's no wonder anything with a defined role feels weaker by result.
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On June 11 2016 04:12 Teoita wrote:The larva change is a really stupid idea. If you aren't sure a change is needed (and imo in this case it isn't), don't make a massive and potentially game breaking one... Show nested quote +On June 11 2016 04:10 Ej_ wrote:On June 11 2016 04:02 Sogetsu wrote: Honestly, the Larvae increase is ABSURD, build a damn Macro Hatch, it is easy enough right now to inject and mass Larvae.
you have to keep in mind that macro hatcheries aren't free, in fact, you can't afford to make a macro hatch before taking your 4th in ZvT They aren't free, but Zergs aren't losing because they lack unit production in the early game, so i don't see what 4 larvae per hatch does that a macro hatch doesn't, except making Zerg revolve entirely too much around hitting perfect injects which a lot of people dislike.
They haven't made a change yet dip shit, it says it right there. They are THINKING about changing larvae IF ZvT is that bad. God damn dude, quit being a knee jerk moron and read the fucking paragraph.
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On June 11 2016 04:11 Psychobabas wrote: These people have absolutely no idea what they are doing. It's quite clear.
Yeah, no idea what they're doing, they've only crafted the best RTS game for the last 2+ decades. I'm sure you and your infinite wisdom could do much better. I swear to God, this community is so fucking stupid sometimes. ITS A DISCUSSION MORON, WE'RE DISCUSSING IT...simply state your opinion and (God forbid), some counter arguments. You see, that's how discourse works.
User was temp banned for this post.
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On June 11 2016 04:36 TriX_sc2 wrote: I think the general consensus is that korean zergs are just bad and eu zergs could win code s. In the european community, that is.
Well sorry, that's just dumb.
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On June 17 2016 21:43 IntoTheheart wrote: Nice plugging, Dayvie. LOL. Come to think of it, how likely would it be that DK or someone else from SC2 dev team would make an account on TL on a fake name? If they did, what would they write?
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On June 17 2016 22:58 Sapphire.lux wrote:LOL. Come to think of it, how likely would it be that DK or someone else from SC2 dev team would make an account on TL on a fake name? If they did, what would they write? FUCK MECH.
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don't know where to stick this, but i think Blizzard reads these feedback posts so i'll stick it here.
nice to see Catz working as a consultant for Blizzard. I really like how Catz comes up with bizarre and unusual strats when a new expansion or WoL first comes out. he is the kind of open-minded, innovative thinker Blizzard can use helping them with SC2.
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