• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:36
CEST 20:36
KST 03:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion Syncronization issues and can't find games
Tourneys
[ASL22] Ro16 Group D BWCL Season 65 Announcement [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11393 users

Community Feedback Update - June 10 - Page 12

Forum Index > SC2 General
254 CommentsPost a Reply
Prev 1 10 11 12 13 Next All
Lexender
Profile Joined September 2013
Mexico2663 Posts
June 12 2016 20:45 GMT
#221
On June 13 2016 05:34 MaxTa wrote:
I'm suggesting tons of changes, of course I would not apply all of them at once... common sense guys... This OR That... Phoenix speed nerf OR creation time nerf, Warp Prism higher cost OR drop range nerf... Pick your bet


This is the SC2 community, don't ask for common sense, also I agree with most of your changes.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
June 12 2016 21:02 GMT
#222
On June 13 2016 05:38 MaxTa wrote:
And Pheonix are op, hell you don't even need their range upgrade at this point they just trash almost any air and ground unit... Actually airtoss is OP and has been for a long time and needs a nerf badly...


"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 12 2016 22:22 GMT
#223
On June 13 2016 06:02 Cyro wrote:
Show nested quote +
On June 13 2016 05:38 MaxTa wrote:
And Pheonix are op, hell you don't even need their range upgrade at this point they just trash almost any air and ground unit... Actually airtoss is OP and has been for a long time and needs a nerf badly...



I don't get it either
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-06-12 23:35:20
June 12 2016 23:33 GMT
#224
It's simple, I think the big correction P needs is on stargate basically... Terran I would say Bio/Libs nerf with siege tank buff... And then, Zerg would at least need Ultra nerf...
Athenau
Profile Joined March 2015
589 Posts
Last Edited: 2016-06-13 01:40:04
June 13 2016 01:39 GMT
#225
Why should bio-lib be nerfed? It's a beautiful style, the positional play of tank-based mech combined with the multitasking and micro of bio.

LotV TvP in particular is a pleasure to watch at the highest levels. Watching an S-tier terran like Ty pushing across the map by leapfrogging liberators and mines, while poking with ghosts and sending out drops to harass and gain map control is amazing.

I'd love it if more terran units were viable, but not at the expense of killing bio-lib.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2016-06-13 02:02:36
June 13 2016 01:57 GMT
#226
The shade ability of the adept needs to be taken a look at. One of the fundamental principles of a RTS game is positioning (with good position, you can win or hold out against a larger stronger force). In other words, learning how to position your army is what makes the "strategy" component of the game there. However adepts completely ignore this principle with their shade ability. Any sort of formation or positional advantage the enemy player has becomes completely useless since the adept can just nullify it with one click.

Blizzard needs to increase the cooldown of the shade ability and/or make it so that the shades themselves are attackable. For similar reasons, the warp prism pickup radius and stalker blink also needs to be taken another look at. Abilities that decrease the importance of positioning are bad for gameplay in general.
[url]http://i.imgur.com/lw2yN.jpg[/url]
ShambhalaWar
Profile Joined August 2013
United States930 Posts
June 13 2016 02:10 GMT
#227
Years later the forums look the game :D
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-06-13 03:04:41
June 13 2016 03:01 GMT
#228
Why should bio-lib be nerfed? It's a beautiful style, the positional play of tank-based mech combined with the multitasking and micro of bio.

LotV TvP in particular is a pleasure to watch at the highest levels. Watching an S-tier terran like Ty pushing across the map by leapfrogging liberators and mines, while poking with ghosts and sending out drops to harass and gain map control is amazing.

I'd love it if more terran units were viable, but not at the expense of killing bio-lib.


Well... Not really... We have all seen beautiful Bio/drop and mines positioning for 5 years now and honestly, I think it's not that amazing now, don't know where you've been all that time ^^ And did you mention tank based army ? Rofl ?? It's not because we see 2-3 tankivacs during whole game that tanks are back...
Athenau
Profile Joined March 2015
589 Posts
Last Edited: 2016-06-13 03:10:47
June 13 2016 03:10 GMT
#229
On June 13 2016 12:01 MaxTa wrote:
Show nested quote +
Why should bio-lib be nerfed? It's a beautiful style, the positional play of tank-based mech combined with the multitasking and micro of bio.

LotV TvP in particular is a pleasure to watch at the highest levels. Watching an S-tier terran like Ty pushing across the map by leapfrogging liberators and mines, while poking with ghosts and sending out drops to harass and gain map control is amazing.

I'd love it if more terran units were viable, but not at the expense of killing bio-lib.


Well... Not really... We have all seen beautiful Bio/drop and mines positioning for 5 years now and honestly, I think it's not that amazing now, don't know where you've been all that time ^^


I don't know don't know what bio play you've been watching all this time, but it certainly wasn't what we see today. Bio has never had a hard zone-control unit like the liberator to complement it (WOL marine-tank came closest, but tanks were always too weak to do the job properly).

And did you mention tank based army ? Rofl ?? It's not because we see 2-3 tankivacs during whole game that tanks are back...

I never said that "tanks are back". In the future, please read what I actually write instead of making things up.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-06-13 04:34:46
June 13 2016 04:32 GMT
#230
I don't know don't know what bio play you've been watching all this time, but it certainly wasn't what we see today. Bio has never had a hard zone-control unit like the liberator to complement it


So what's this? http://www.teamliquid.net/forum/sc2-strategy/425617-4m-a-guide-to-modern-tvz

TvZ has usually had some unit like this going all the way back to marine tank medivac WOL
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SentryKing
Profile Joined May 2016
5 Posts
June 13 2016 07:29 GMT
#231
Nice to see that everyone thinks he would do better in terms of balancing changes than blizz....kind of ridiculous xD
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 13 2016 07:46 GMT
#232
My ideas for the liberator and to try and help zerg early game

Liberator: Change AG damage from 85 to 79+15 to massive. Makes it quite better against Archons and Colossus (from 5 to 4 shots), Ultras and Thors. Before the first attack upgrade, it’s a serious nerf against hydras (2 shots) and stalkers (3). Becomes slightly worse against everything else that it doesn’t one shot, but the rest of important interactions should remain unchanged since it still two shots zealots/adepts/roaches/ravagers and 3 shots queens. Also Terran lacks a unit with bonus vs massive.

Baneling Nest: Slightly reduce building time and/or reduce baneling speed upgrade cost to 100/100. Banelings are pretty good at defending against terran bio and adepts afaik. Maybe making them more accessible and earlier could help zergs early game?
Revolutionist fan
Athenau
Profile Joined March 2015
589 Posts
Last Edited: 2016-06-13 11:35:46
June 13 2016 11:11 GMT
#233
TvZ has usually had some unit like this going all the way back to marine tank medivac WOL

Mines can control space to an extent, but not like liberators. Their attack is too easily baited out, their range is too short, and their cooldown is too long to be a true deterrent.

Like I said, WoL marine-tank is the closest thing to what I'm talking about, but tanks were never up to the job (and they were totally unviable in TvP outside of timings). Instead of locking down areas of the map, tanks were used for splash support against banelings, and to siege buildings to force the zerg into engaging into a bad position or earlier than they would want to.

Edit: This is ignoring TvT. WoL and HotS TvT have always had this heavy emphasis on positional play because tanks were always good at blowing up bio. But you never really saw that dynamic in the non-mirrors until LotV.
DalaiiLameR
Profile Joined May 2016
42 Posts
June 13 2016 11:18 GMT
#234
On June 13 2016 16:46 Salteador Neo wrote:
My ideas for the liberator and to try and help zerg early game

Liberator: Change AG damage from 85 to 79+15 to massive. Makes it quite better against Archons and Colossus (from 5 to 4 shots), Ultras and Thors. Before the first attack upgrade, it’s a serious nerf against hydras (2 shots) and stalkers (3). Becomes slightly worse against everything else that it doesn’t one shot, but the rest of important interactions should remain unchanged since it still two shots zealots/adepts/roaches/ravagers and 3 shots queens. Also Terran lacks a unit with bonus vs massive.

Baneling Nest: Slightly reduce building time and/or reduce baneling speed upgrade cost to 100/100. Banelings are pretty good at defending against terran bio and adepts afaik. Maybe making them more accessible and earlier could help zergs early game?


wouldnt change anything. hydras are just crap against terran. it doesnt matter, if libs need 1,2 or more shots to kill hydra, because they get just rekt by tanks. its rly hard, to make hydras playabe in zvt. only thing i could imagine would be a hp buff, but that would affect zvp and zvz also.

and banenest. no. just no! its fine as it is. the zerg has to scout, if an adept allin etc is coming, then you have enough time for a banenest or even roaches. a faster banenest would just make zvz into a ling bane allin only matchup.
ejozl
Profile Joined October 2010
Denmark3548 Posts
Last Edited: 2016-06-13 12:00:32
June 13 2016 12:00 GMT
#235
On June 13 2016 10:57 Loccstana wrote:
The shade ability of the adept needs to be taken a look at. One of the fundamental principles of a RTS game is positioning (with good position, you can win or hold out against a larger stronger force). In other words, learning how to position your army is what makes the "strategy" component of the game there. However adepts completely ignore this principle with their shade ability. Any sort of formation or positional advantage the enemy player has becomes completely useless since the adept can just nullify it with one click.

Blizzard needs to increase the cooldown of the shade ability and/or make it so that the shades themselves are attackable. For similar reasons, the warp prism pickup radius and stalker blink also needs to be taken another look at. Abilities that decrease the importance of positioning are bad for gameplay in general.

What about making it a bit like Recall, so the last second before they appear, they can be shot, but cannot shoot or move.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
xTJx
Profile Joined May 2014
Brazil419 Posts
June 13 2016 21:06 GMT
#236
I feel like the early terran pushes are too strong, specialy when they can abuse the map with tankiavacs.

Also the endeless stream of marines from 3 bases is really hard to deal with. Once your banes are gone you have no time to morph more, and lings are garbage.

Keep in mind that i play ling bane muta, so i'm not sure how roach ravager players feel about the balance.
No prejudices, i hate everyone equally.
BEZZiiE
Profile Joined March 2016
6 Posts
Last Edited: 2016-06-14 17:22:54
June 14 2016 17:20 GMT
#237
Only thing i can think of that needs changing for zerg is either Queen AA armored buff slightly, or fit the swarmhost better in the meta.. nerf locus damage and give them the free extended time upgrade.
#FreeLIFE!
Xamo
Profile Joined April 2012
Spain886 Posts
June 14 2016 18:04 GMT
#238
On June 13 2016 05:18 Pugfarmer wrote:
Just make the change in Korea only. If the rest of the world catches up, you can make it global then.

Yes, and make it global at a WCS global event. There is one expected soon ...
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
June 14 2016 18:49 GMT
#239
On June 13 2016 21:00 ejozl wrote:
Show nested quote +
On June 13 2016 10:57 Loccstana wrote:
The shade ability of the adept needs to be taken a look at. One of the fundamental principles of a RTS game is positioning (with good position, you can win or hold out against a larger stronger force). In other words, learning how to position your army is what makes the "strategy" component of the game there. However adepts completely ignore this principle with their shade ability. Any sort of formation or positional advantage the enemy player has becomes completely useless since the adept can just nullify it with one click.

Blizzard needs to increase the cooldown of the shade ability and/or make it so that the shades themselves are attackable. For similar reasons, the warp prism pickup radius and stalker blink also needs to be taken another look at. Abilities that decrease the importance of positioning are bad for gameplay in general.

What about making it a bit like Recall, so the last second before they appear, they can be shot, but cannot shoot or move.
And shade right in the middle of the Tanks to cause massive friendly fire... yeah.
Adept's shade being targetable is not the anwser.
Pugfarmer
Profile Joined April 2014
70 Posts
June 14 2016 19:48 GMT
#240
Remove mothership core. Profit.
Prev 1 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 117
MindelVK 24
JuggernautJason11
StarCraft: Brood War
Zeus 101
Pusan 56
Hm[arnc] 52
Dota 2
Gorgc5114
Counter-Strike
fl0m1313
Super Smash Bros
C9.Mang0129
Heroes of the Storm
Liquid`Hasu271
Other Games
Grubby2785
summit1g2051
Liquid`RaSZi1832
FrodaN1179
B2W.Neo434
ceh9417
mouzStarbuck357
ArmadaUGS151
RotterdaM106
QueenE80
Mew2King78
Dewaltoss69
shahzam55
Organizations
Other Games
gamesdonequick1489
StarCraft 2
WardiTV606
TaKeTV 152
[ Show 16 non-featured ]
StarCraft 2
• Reevou 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki21
• Michael_bg 14
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4710
League of Legends
• TFBlade919
Other Games
• imaqtpie669
• Shiphtur139
Upcoming Events
OSC
3h 24m
Replay Cast
5h 24m
IntoTheTV X SOOP
16h 24m
RotterdaM Event
21h 39m
Replay Cast
1d 5h
GSL
1d 16h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.