• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:57
CEST 08:57
KST 15:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1982 users

Community Feedback Update - June 10 - Page 12

Forum Index > SC2 General
254 CommentsPost a Reply
Prev 1 10 11 12 13 Next All
Lexender
Profile Joined September 2013
Mexico2656 Posts
June 12 2016 20:45 GMT
#221
On June 13 2016 05:34 MaxTa wrote:
I'm suggesting tons of changes, of course I would not apply all of them at once... common sense guys... This OR That... Phoenix speed nerf OR creation time nerf, Warp Prism higher cost OR drop range nerf... Pick your bet


This is the SC2 community, don't ask for common sense, also I agree with most of your changes.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
June 12 2016 21:02 GMT
#222
On June 13 2016 05:38 MaxTa wrote:
And Pheonix are op, hell you don't even need their range upgrade at this point they just trash almost any air and ground unit... Actually airtoss is OP and has been for a long time and needs a nerf badly...


"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 12 2016 22:22 GMT
#223
On June 13 2016 06:02 Cyro wrote:
Show nested quote +
On June 13 2016 05:38 MaxTa wrote:
And Pheonix are op, hell you don't even need their range upgrade at this point they just trash almost any air and ground unit... Actually airtoss is OP and has been for a long time and needs a nerf badly...



I don't get it either
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-06-12 23:35:20
June 12 2016 23:33 GMT
#224
It's simple, I think the big correction P needs is on stargate basically... Terran I would say Bio/Libs nerf with siege tank buff... And then, Zerg would at least need Ultra nerf...
Athenau
Profile Joined March 2015
571 Posts
Last Edited: 2016-06-13 01:40:04
June 13 2016 01:39 GMT
#225
Why should bio-lib be nerfed? It's a beautiful style, the positional play of tank-based mech combined with the multitasking and micro of bio.

LotV TvP in particular is a pleasure to watch at the highest levels. Watching an S-tier terran like Ty pushing across the map by leapfrogging liberators and mines, while poking with ghosts and sending out drops to harass and gain map control is amazing.

I'd love it if more terran units were viable, but not at the expense of killing bio-lib.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2016-06-13 02:02:36
June 13 2016 01:57 GMT
#226
The shade ability of the adept needs to be taken a look at. One of the fundamental principles of a RTS game is positioning (with good position, you can win or hold out against a larger stronger force). In other words, learning how to position your army is what makes the "strategy" component of the game there. However adepts completely ignore this principle with their shade ability. Any sort of formation or positional advantage the enemy player has becomes completely useless since the adept can just nullify it with one click.

Blizzard needs to increase the cooldown of the shade ability and/or make it so that the shades themselves are attackable. For similar reasons, the warp prism pickup radius and stalker blink also needs to be taken another look at. Abilities that decrease the importance of positioning are bad for gameplay in general.
[url]http://i.imgur.com/lw2yN.jpg[/url]
ShambhalaWar
Profile Joined August 2013
United States930 Posts
June 13 2016 02:10 GMT
#227
Years later the forums look the game :D
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-06-13 03:04:41
June 13 2016 03:01 GMT
#228
Why should bio-lib be nerfed? It's a beautiful style, the positional play of tank-based mech combined with the multitasking and micro of bio.

LotV TvP in particular is a pleasure to watch at the highest levels. Watching an S-tier terran like Ty pushing across the map by leapfrogging liberators and mines, while poking with ghosts and sending out drops to harass and gain map control is amazing.

I'd love it if more terran units were viable, but not at the expense of killing bio-lib.


Well... Not really... We have all seen beautiful Bio/drop and mines positioning for 5 years now and honestly, I think it's not that amazing now, don't know where you've been all that time ^^ And did you mention tank based army ? Rofl ?? It's not because we see 2-3 tankivacs during whole game that tanks are back...
Athenau
Profile Joined March 2015
571 Posts
Last Edited: 2016-06-13 03:10:47
June 13 2016 03:10 GMT
#229
On June 13 2016 12:01 MaxTa wrote:
Show nested quote +
Why should bio-lib be nerfed? It's a beautiful style, the positional play of tank-based mech combined with the multitasking and micro of bio.

LotV TvP in particular is a pleasure to watch at the highest levels. Watching an S-tier terran like Ty pushing across the map by leapfrogging liberators and mines, while poking with ghosts and sending out drops to harass and gain map control is amazing.

I'd love it if more terran units were viable, but not at the expense of killing bio-lib.


Well... Not really... We have all seen beautiful Bio/drop and mines positioning for 5 years now and honestly, I think it's not that amazing now, don't know where you've been all that time ^^


I don't know don't know what bio play you've been watching all this time, but it certainly wasn't what we see today. Bio has never had a hard zone-control unit like the liberator to complement it (WOL marine-tank came closest, but tanks were always too weak to do the job properly).

And did you mention tank based army ? Rofl ?? It's not because we see 2-3 tankivacs during whole game that tanks are back...

I never said that "tanks are back". In the future, please read what I actually write instead of making things up.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2016-06-13 04:34:46
June 13 2016 04:32 GMT
#230
I don't know don't know what bio play you've been watching all this time, but it certainly wasn't what we see today. Bio has never had a hard zone-control unit like the liberator to complement it


So what's this? http://www.teamliquid.net/forum/sc2-strategy/425617-4m-a-guide-to-modern-tvz

TvZ has usually had some unit like this going all the way back to marine tank medivac WOL
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SentryKing
Profile Joined May 2016
5 Posts
June 13 2016 07:29 GMT
#231
Nice to see that everyone thinks he would do better in terms of balancing changes than blizz....kind of ridiculous xD
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 13 2016 07:46 GMT
#232
My ideas for the liberator and to try and help zerg early game

Liberator: Change AG damage from 85 to 79+15 to massive. Makes it quite better against Archons and Colossus (from 5 to 4 shots), Ultras and Thors. Before the first attack upgrade, it’s a serious nerf against hydras (2 shots) and stalkers (3). Becomes slightly worse against everything else that it doesn’t one shot, but the rest of important interactions should remain unchanged since it still two shots zealots/adepts/roaches/ravagers and 3 shots queens. Also Terran lacks a unit with bonus vs massive.

Baneling Nest: Slightly reduce building time and/or reduce baneling speed upgrade cost to 100/100. Banelings are pretty good at defending against terran bio and adepts afaik. Maybe making them more accessible and earlier could help zergs early game?
Revolutionist fan
Athenau
Profile Joined March 2015
571 Posts
Last Edited: 2016-06-13 11:35:46
June 13 2016 11:11 GMT
#233
TvZ has usually had some unit like this going all the way back to marine tank medivac WOL

Mines can control space to an extent, but not like liberators. Their attack is too easily baited out, their range is too short, and their cooldown is too long to be a true deterrent.

Like I said, WoL marine-tank is the closest thing to what I'm talking about, but tanks were never up to the job (and they were totally unviable in TvP outside of timings). Instead of locking down areas of the map, tanks were used for splash support against banelings, and to siege buildings to force the zerg into engaging into a bad position or earlier than they would want to.

Edit: This is ignoring TvT. WoL and HotS TvT have always had this heavy emphasis on positional play because tanks were always good at blowing up bio. But you never really saw that dynamic in the non-mirrors until LotV.
DalaiiLameR
Profile Joined May 2016
42 Posts
June 13 2016 11:18 GMT
#234
On June 13 2016 16:46 Salteador Neo wrote:
My ideas for the liberator and to try and help zerg early game

Liberator: Change AG damage from 85 to 79+15 to massive. Makes it quite better against Archons and Colossus (from 5 to 4 shots), Ultras and Thors. Before the first attack upgrade, it’s a serious nerf against hydras (2 shots) and stalkers (3). Becomes slightly worse against everything else that it doesn’t one shot, but the rest of important interactions should remain unchanged since it still two shots zealots/adepts/roaches/ravagers and 3 shots queens. Also Terran lacks a unit with bonus vs massive.

Baneling Nest: Slightly reduce building time and/or reduce baneling speed upgrade cost to 100/100. Banelings are pretty good at defending against terran bio and adepts afaik. Maybe making them more accessible and earlier could help zergs early game?


wouldnt change anything. hydras are just crap against terran. it doesnt matter, if libs need 1,2 or more shots to kill hydra, because they get just rekt by tanks. its rly hard, to make hydras playabe in zvt. only thing i could imagine would be a hp buff, but that would affect zvp and zvz also.

and banenest. no. just no! its fine as it is. the zerg has to scout, if an adept allin etc is coming, then you have enough time for a banenest or even roaches. a faster banenest would just make zvz into a ling bane allin only matchup.
ejozl
Profile Joined October 2010
Denmark3491 Posts
Last Edited: 2016-06-13 12:00:32
June 13 2016 12:00 GMT
#235
On June 13 2016 10:57 Loccstana wrote:
The shade ability of the adept needs to be taken a look at. One of the fundamental principles of a RTS game is positioning (with good position, you can win or hold out against a larger stronger force). In other words, learning how to position your army is what makes the "strategy" component of the game there. However adepts completely ignore this principle with their shade ability. Any sort of formation or positional advantage the enemy player has becomes completely useless since the adept can just nullify it with one click.

Blizzard needs to increase the cooldown of the shade ability and/or make it so that the shades themselves are attackable. For similar reasons, the warp prism pickup radius and stalker blink also needs to be taken another look at. Abilities that decrease the importance of positioning are bad for gameplay in general.

What about making it a bit like Recall, so the last second before they appear, they can be shot, but cannot shoot or move.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
xTJx
Profile Joined May 2014
Brazil419 Posts
June 13 2016 21:06 GMT
#236
I feel like the early terran pushes are too strong, specialy when they can abuse the map with tankiavacs.

Also the endeless stream of marines from 3 bases is really hard to deal with. Once your banes are gone you have no time to morph more, and lings are garbage.

Keep in mind that i play ling bane muta, so i'm not sure how roach ravager players feel about the balance.
No prejudices, i hate everyone equally.
BEZZiiE
Profile Joined March 2016
6 Posts
Last Edited: 2016-06-14 17:22:54
June 14 2016 17:20 GMT
#237
Only thing i can think of that needs changing for zerg is either Queen AA armored buff slightly, or fit the swarmhost better in the meta.. nerf locus damage and give them the free extended time upgrade.
#FreeLIFE!
Xamo
Profile Joined April 2012
Spain886 Posts
June 14 2016 18:04 GMT
#238
On June 13 2016 05:18 Pugfarmer wrote:
Just make the change in Korea only. If the rest of the world catches up, you can make it global then.

Yes, and make it global at a WCS global event. There is one expected soon ...
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
June 14 2016 18:49 GMT
#239
On June 13 2016 21:00 ejozl wrote:
Show nested quote +
On June 13 2016 10:57 Loccstana wrote:
The shade ability of the adept needs to be taken a look at. One of the fundamental principles of a RTS game is positioning (with good position, you can win or hold out against a larger stronger force). In other words, learning how to position your army is what makes the "strategy" component of the game there. However adepts completely ignore this principle with their shade ability. Any sort of formation or positional advantage the enemy player has becomes completely useless since the adept can just nullify it with one click.

Blizzard needs to increase the cooldown of the shade ability and/or make it so that the shades themselves are attackable. For similar reasons, the warp prism pickup radius and stalker blink also needs to be taken another look at. Abilities that decrease the importance of positioning are bad for gameplay in general.

What about making it a bit like Recall, so the last second before they appear, they can be shot, but cannot shoot or move.
And shade right in the middle of the Tanks to cause massive friendly fire... yeah.
Adept's shade being targetable is not the anwser.
Pugfarmer
Profile Joined April 2014
70 Posts
June 14 2016 19:48 GMT
#240
Remove mothership core. Profit.
Prev 1 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 4560
Hyuk 953
Horang2 939
Pusan 174
Mind 95
910 40
Sacsri 23
Bale 11
Icarus 9
Last 0
Dota 2
NeuroSwarm179
League of Legends
JimRising 644
Counter-Strike
Coldzera 1598
Stewie2K697
m0e_tv346
Super Smash Bros
Mew2King85
Other Games
summit1g9825
WinterStarcraft498
C9.Mang0443
Sick298
monkeys_forever226
ceh9180
Organizations
Counter-Strike
PGL27973
StarCraft: Brood War
UltimateBattle 64
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH310
• practicex 37
• LUISG 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1085
• Stunt386
Upcoming Events
RSL Revival
3h 3m
Classic vs Solar
herO vs SHIN
OSC
6h 3m
Big Brain Bouts
9h 3m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
20h 3m
RSL Revival
1d 3h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 9h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 12h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.