• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:26
CET 14:26
KST 22:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1583 users

Legacy of the Void Balance Update - May 23, 2016 - Page 4

Forum Index > SC2 General
120 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-05-25 05:08:13
May 25 2016 05:07 GMT
#61
As a Terran player I'm actually quit happy with the cyclone change sure it still won't ever be the mech footman a lot of the community wants due to its high supply cost but I think it will see use in tvp. Remember at the start of Lotv Terran frequently would open cyclone to hold the adept rushes. One of the problems with those builds was you had to sacrifice a lot to have enough gas to get your factory out fast and ontop of it get your cyclones. It felt like you were Making the kind of cuts players make to do an Allin but instead were Allin on a somewhat mediocre defense unit now sine 2 cyclones cost 200 gas instead of 300 it's somewhat more reasonable to use them as a deffensive unit if you want to play a passive and macro oreinted early game. 100 gas does not sound like a big deal but it means you can delay 2nd refinery and have a few more mins to work with, granted you need more supply but 3 scvs mining mins for a bit longer can easily pump the 100 mins plus a bit extra, aditonaly you delay the 75 min investment into a second refinery.
"when life gives Hero lemons he makes carriers" -Artosis
bObA
Profile Joined May 2012
France300 Posts
May 25 2016 05:37 GMT
#62
On May 25 2016 09:01 chipmonklord17 wrote:
Show nested quote +
On May 25 2016 08:47 Gwavajuice wrote:
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)


They did it the change on HOTS I remember it
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2016-05-25 06:41:13
May 25 2016 06:38 GMT
#63
Cyclones are now worse than they were before. (4 supply).
Thor high impact mode is irrelevant and worse than the light splash damage mode in some situations. As in, if stuff is clumped from your opponent you'd have been better off just leaving them in +light splash mode.

If blizzard actually kept the splash damage aspect then maybe it would have been a huge impactful change. As is right now, it's irrelevant =/

Disappointed / not happy with the changes. Didn't wait 8 months to see cyclones butchered even more, and for thors to still be completely irrelevant (still).

No nerfs on: 8 armor ultra, para bomb, invincible nydus, adept shade, warp prism. No tempest nerf? Carriers? But they nerfed liberators...so T now has no lategame because in HOTS Terran late game was = ravens. In LOTV Terran late game = liberators. Now you have nothing.

And i'm not saying i liked mass raven or mass liberator, but you can't just take this stuff away, not nerf the other race's late game mass air BS and expect the patch to play out well.

Not too happy.

Sup
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 25 2016 07:36 GMT
#64
On May 25 2016 15:38 avilo wrote:
Cyclones are now worse than they were before. (4 supply).
Thor high impact mode is irrelevant and worse than the light splash damage mode in some situations. As in, if stuff is clumped from your opponent you'd have been better off just leaving them in +light splash mode.

If blizzard actually kept the splash damage aspect then maybe it would have been a huge impactful change. As is right now, it's irrelevant =/

Disappointed / not happy with the changes. Didn't wait 8 months to see cyclones butchered even more, and for thors to still be completely irrelevant (still).

No nerfs on: 8 armor ultra, para bomb, invincible nydus, adept shade, warp prism. No tempest nerf? Carriers? But they nerfed liberators...so T now has no lategame because in HOTS Terran late game was = ravens. In LOTV Terran late game = liberators. Now you have nothing.

And i'm not saying i liked mass raven or mass liberator, but you can't just take this stuff away, not nerf the other race's late game mass air BS and expect the patch to play out well.

Not too happy.


It's no Goliath that's for sure, but come on man, it's a big improvement. It can 3 shot Vipers and the new AA is instant unlike the old one, so if a viper comes in to "yonk" Tanks/Thors it WILL dies. BLs are also killed efficiently, if you do some crazy target fire (because the priority of attack is on ground unfortunately). Liberators without the range upgrade can olso be killed rather fast. Tempests are unafected but that's because the Tempest itself is BS IMO.

Also note that it's decent against BCs and Ravens because PDD does not stop the attack.
Head Coach Park: "They should buff tanks!"
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
May 25 2016 09:43 GMT
#65
Oh interesting, I didn't know that PDDs don't stop the Thor attack, poor Ravens. The Thor and Cyclone changes seem alright to me as I've wanted more variety for Terran for a while, especially in TvT. And I miss hearing "Thor is here! \m/" in tournaments and seeing them actually be useful afterward.
Like a lot Zergs I'm still not sure about SH. I'll have to keep an eye on CatZ' SH addiction to see what's up with them now.
And the Immortal nerf. Thank the gods.
The last few updates have seemed weird but this one is...is actually nice? I can't believe I said that.
Blunder Man doing everything thing a blunder can.
JackONeill
Profile Joined September 2013
861 Posts
May 25 2016 09:54 GMT
#66
Have you actually tried the new thor AA? It's SO F***ING SLOW. One shot every 2,14 seconds, i looked the stats and if i'm not mistaken, 2 vikings have more AA DPS than the thor. Which is only 4 supply, and 50 gaz cheaper.

I only feel like it's gonna be worth something in TvT mech.
Charoisaur
Profile Joined August 2014
Germany16008 Posts
May 25 2016 09:54 GMT
#67
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.
Many of the coolest moments in sc2 happen due to worker harassment
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 25 2016 09:57 GMT
#68
On May 25 2016 18:54 JackONeill wrote:
Have you actually tried the new thor AA? It's SO F***ING SLOW. One shot every 2,14 seconds, i looked the stats and if i'm not mistaken, 2 vikings have more AA DPS than the thor. Which is only 4 supply, and 50 gaz cheaper.

I only feel like it's gonna be worth something in TvT mech.

Did you at least test it in a test map? Vikings might be better in some situations, but the Thor is not vulnerable to PB, or other Vikings, Coruptors, and any AOE dmg that Vikings are so weak against. It's not as simple as just comparing DPS.
Head Coach Park: "They should buff tanks!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 25 2016 10:01 GMT
#69
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

Why not mass Tanks? Thors are an answer if the bio player starts massing Libs early on and invest heavely in air dominance. Then your Tanks should absolutely own the ground and Thors snipe Libs pre range upgrade. I think the problem here is that you might play to passive and not take advantage of the imbalance in the opponents army. Watch Goody for how to exploit this. Only play passive when you have no other choice.
Head Coach Park: "They should buff tanks!"
Cyro
Profile Blog Joined June 2011
United Kingdom20320 Posts
Last Edited: 2016-05-25 10:25:20
May 25 2016 10:24 GMT
#70
para bomb


Parasitic bomb has been nerfed by 1.5x a couple patches back and isn't all that amazing now
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 25 2016 10:27 GMT
#71
On May 25 2016 19:24 Cyro wrote:
Show nested quote +
para bomb


Parasitic bomb has been nerfed by 1.5x a couple patches back and isn't all that amazing now

Against Vikings it is. But it's a good thing imo
Head Coach Park: "They should buff tanks!"
JackONeill
Profile Joined September 2013
861 Posts
May 25 2016 11:38 GMT
#72
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.


What kind of level are you talking about? (not for bashing, for information)
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
May 25 2016 11:39 GMT
#73
Parasitic bomb itself is an okay idea, but not being able to dodge it feels wrong. Seekers can be dodged, why not PB. A Terran army clump up way more than the other races so its even more effective.
Add a little more dps to the thor;s alt fire and range increase, at least that its equal to a broodlord and things will be more fun.
http://www.twitch.tv/pinokotsbeer
Charoisaur
Profile Joined August 2014
Germany16008 Posts
May 25 2016 11:40 GMT
#74
On May 25 2016 20:38 JackONeill wrote:
Show nested quote +
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.


What kind of level are you talking about? (not for bashing, for information)

Mid-high masters
Many of the coolest moments in sc2 happen due to worker harassment
JackONeill
Profile Joined September 2013
861 Posts
May 25 2016 11:53 GMT
#75
Mh interesting... I remember back in WOL, a Day9 daily about supernova's mech play, which was basically hellion/thors/banshees. Thors denied muta play, banshees allowed harass, hellions dealt with lings and 3-4 tanks helped against roaches. Maybe it'd be some decent mech play against Z
seemsgood
Profile Joined January 2016
5527 Posts
Last Edited: 2016-05-25 11:58:56
May 25 2016 11:58 GMT
#76
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?
Charoisaur
Profile Joined August 2014
Germany16008 Posts
May 25 2016 12:08 GMT
#77
On May 25 2016 20:58 seemsgood wrote:
Show nested quote +
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?

I could beat armies with 10-15 broodlords with mainly thors and a handful of vikings so I don't think you're forced to mass air anymore. The important thing vs broodlords is to have a good number of BF hellbats in your army to kill the broodlings fast.
Many of the coolest moments in sc2 happen due to worker harassment
seemsgood
Profile Joined January 2016
5527 Posts
May 25 2016 12:36 GMT
#78
On May 25 2016 21:08 Charoisaur wrote:
Show nested quote +
On May 25 2016 20:58 seemsgood wrote:
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?

I could beat armies with 10-15 broodlords with mainly thors and a handful of vikings so I don't think you're forced to mass air anymore. The important thing vs broodlords is to have a good number of BF hellbats in your army to kill the broodlings fast.

Good.
Not sure why avilo dies to 5-6 broodlords in stream and said new thor doesn't work tho.
DalaiiLameR
Profile Joined May 2016
42 Posts
May 25 2016 13:40 GMT
#79
On May 25 2016 21:36 seemsgood wrote:
Show nested quote +
On May 25 2016 21:08 Charoisaur wrote:
On May 25 2016 20:58 seemsgood wrote:
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?

I could beat armies with 10-15 broodlords with mainly thors and a handful of vikings so I don't think you're forced to mass air anymore. The important thing vs broodlords is to have a good number of BF hellbats in your army to kill the broodlings fast.

Good.
Not sure why avilo dies to 5-6 broodlords in stream and said new thor doesn't work tho.


avilo isnt good enough to judge such things..
Thax
Profile Joined July 2014
Belgium1060 Posts
May 25 2016 13:51 GMT
#80
On May 25 2016 21:36 seemsgood wrote:
Show nested quote +
On May 25 2016 21:08 Charoisaur wrote:
On May 25 2016 20:58 seemsgood wrote:
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?

I could beat armies with 10-15 broodlords with mainly thors and a handful of vikings so I don't think you're forced to mass air anymore. The important thing vs broodlords is to have a good number of BF hellbats in your army to kill the broodlings fast.

Good.
Not sure why avilo dies to 5-6 broodlords in stream and said new thor doesn't work tho.


That question kinda anwers itself.
If Avilo's skill in game was as high as his salt level he just might be good enough to compete with the pros.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#59
WardiTV1330
OGKoka 317
Rex84
IntoTheiNu 46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 317
Lowko273
Hui .243
Rex 84
StarCraft: Brood War
Rain 8843
Jaedong 4798
GuemChi 2229
Horang2 1935
Sea 1935
Pusan 552
Larva 383
Stork 350
Mini 340
Hyun 231
[ Show more ]
firebathero 209
PianO 95
Backho 83
ggaemo 79
Killer 76
ToSsGirL 61
Aegong 59
sSak 59
Barracks 55
JYJ52
Mong 47
JulyZerg 46
Sea.KH 40
Sharp 30
soO 23
sas.Sziky 23
zelot 15
scan(afreeca) 12
Sacsri 10
Noble 9
SilentControl 8
ajuk12(nOOB) 6
Terrorterran 4
Dota 2
Gorgc3389
qojqva1524
Dendi986
XcaliburYe273
KheZu173
420jenkins64
League of Legends
Reynor102
Counter-Strike
olofmeister1524
x6flipin727
zeus609
shoxiejesuss541
allub269
oskar37
Super Smash Bros
amsayoshi53
Other Games
B2W.Neo944
Pyrionflax426
crisheroes334
Sick248
Fuzer 210
Liquid`LucifroN126
Mew2King106
hiko99
QueenE43
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
2h 34m
Replay Cast
9h 34m
WardiTV Korean Royale
22h 34m
Replay Cast
1d 9h
Replay Cast
1d 19h
Kung Fu Cup
1d 22h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.