• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:32
CEST 12:32
KST 19:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four1StarCraft II 5.0.15 PTR Patch Notes201BSL 2025 Warsaw LAN + Legends Showmatch3Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
Question about resolution & DPI settings SC2 StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 15-21): herO Goes For Four Why Storm Should NOT Be Nerfed – A Core Part of Pr Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
Old rep packs of BW legends BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
[ASL20] Ro8 Day 1 BSL 2025 Warsaw LAN + Legends Showmatch SC4ALL $1,500 Open Bracket LAN [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Why can't Americans stop ea…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2074 users

Legacy of the Void Balance Update - May 23, 2016 - Page 4

Forum Index > SC2 General
120 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-05-25 05:08:13
May 25 2016 05:07 GMT
#61
As a Terran player I'm actually quit happy with the cyclone change sure it still won't ever be the mech footman a lot of the community wants due to its high supply cost but I think it will see use in tvp. Remember at the start of Lotv Terran frequently would open cyclone to hold the adept rushes. One of the problems with those builds was you had to sacrifice a lot to have enough gas to get your factory out fast and ontop of it get your cyclones. It felt like you were Making the kind of cuts players make to do an Allin but instead were Allin on a somewhat mediocre defense unit now sine 2 cyclones cost 200 gas instead of 300 it's somewhat more reasonable to use them as a deffensive unit if you want to play a passive and macro oreinted early game. 100 gas does not sound like a big deal but it means you can delay 2nd refinery and have a few more mins to work with, granted you need more supply but 3 scvs mining mins for a bit longer can easily pump the 100 mins plus a bit extra, aditonaly you delay the 75 min investment into a second refinery.
"when life gives Hero lemons he makes carriers" -Artosis
bObA
Profile Joined May 2012
France300 Posts
May 25 2016 05:37 GMT
#62
On May 25 2016 09:01 chipmonklord17 wrote:
Show nested quote +
On May 25 2016 08:47 Gwavajuice wrote:
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)


They did it the change on HOTS I remember it
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2016-05-25 06:41:13
May 25 2016 06:38 GMT
#63
Cyclones are now worse than they were before. (4 supply).
Thor high impact mode is irrelevant and worse than the light splash damage mode in some situations. As in, if stuff is clumped from your opponent you'd have been better off just leaving them in +light splash mode.

If blizzard actually kept the splash damage aspect then maybe it would have been a huge impactful change. As is right now, it's irrelevant =/

Disappointed / not happy with the changes. Didn't wait 8 months to see cyclones butchered even more, and for thors to still be completely irrelevant (still).

No nerfs on: 8 armor ultra, para bomb, invincible nydus, adept shade, warp prism. No tempest nerf? Carriers? But they nerfed liberators...so T now has no lategame because in HOTS Terran late game was = ravens. In LOTV Terran late game = liberators. Now you have nothing.

And i'm not saying i liked mass raven or mass liberator, but you can't just take this stuff away, not nerf the other race's late game mass air BS and expect the patch to play out well.

Not too happy.

Sup
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 25 2016 07:36 GMT
#64
On May 25 2016 15:38 avilo wrote:
Cyclones are now worse than they were before. (4 supply).
Thor high impact mode is irrelevant and worse than the light splash damage mode in some situations. As in, if stuff is clumped from your opponent you'd have been better off just leaving them in +light splash mode.

If blizzard actually kept the splash damage aspect then maybe it would have been a huge impactful change. As is right now, it's irrelevant =/

Disappointed / not happy with the changes. Didn't wait 8 months to see cyclones butchered even more, and for thors to still be completely irrelevant (still).

No nerfs on: 8 armor ultra, para bomb, invincible nydus, adept shade, warp prism. No tempest nerf? Carriers? But they nerfed liberators...so T now has no lategame because in HOTS Terran late game was = ravens. In LOTV Terran late game = liberators. Now you have nothing.

And i'm not saying i liked mass raven or mass liberator, but you can't just take this stuff away, not nerf the other race's late game mass air BS and expect the patch to play out well.

Not too happy.


It's no Goliath that's for sure, but come on man, it's a big improvement. It can 3 shot Vipers and the new AA is instant unlike the old one, so if a viper comes in to "yonk" Tanks/Thors it WILL dies. BLs are also killed efficiently, if you do some crazy target fire (because the priority of attack is on ground unfortunately). Liberators without the range upgrade can olso be killed rather fast. Tempests are unafected but that's because the Tempest itself is BS IMO.

Also note that it's decent against BCs and Ravens because PDD does not stop the attack.
Head Coach Park: "They should buff tanks!"
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
May 25 2016 09:43 GMT
#65
Oh interesting, I didn't know that PDDs don't stop the Thor attack, poor Ravens. The Thor and Cyclone changes seem alright to me as I've wanted more variety for Terran for a while, especially in TvT. And I miss hearing "Thor is here! \m/" in tournaments and seeing them actually be useful afterward.
Like a lot Zergs I'm still not sure about SH. I'll have to keep an eye on CatZ' SH addiction to see what's up with them now.
And the Immortal nerf. Thank the gods.
The last few updates have seemed weird but this one is...is actually nice? I can't believe I said that.
Blunder Man doing everything thing a blunder can.
JackONeill
Profile Joined September 2013
861 Posts
May 25 2016 09:54 GMT
#66
Have you actually tried the new thor AA? It's SO F***ING SLOW. One shot every 2,14 seconds, i looked the stats and if i'm not mistaken, 2 vikings have more AA DPS than the thor. Which is only 4 supply, and 50 gaz cheaper.

I only feel like it's gonna be worth something in TvT mech.
Charoisaur
Profile Joined August 2014
Germany15981 Posts
May 25 2016 09:54 GMT
#67
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.
Many of the coolest moments in sc2 happen due to worker harassment
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 25 2016 09:57 GMT
#68
On May 25 2016 18:54 JackONeill wrote:
Have you actually tried the new thor AA? It's SO F***ING SLOW. One shot every 2,14 seconds, i looked the stats and if i'm not mistaken, 2 vikings have more AA DPS than the thor. Which is only 4 supply, and 50 gaz cheaper.

I only feel like it's gonna be worth something in TvT mech.

Did you at least test it in a test map? Vikings might be better in some situations, but the Thor is not vulnerable to PB, or other Vikings, Coruptors, and any AOE dmg that Vikings are so weak against. It's not as simple as just comparing DPS.
Head Coach Park: "They should buff tanks!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 25 2016 10:01 GMT
#69
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

Why not mass Tanks? Thors are an answer if the bio player starts massing Libs early on and invest heavely in air dominance. Then your Tanks should absolutely own the ground and Thors snipe Libs pre range upgrade. I think the problem here is that you might play to passive and not take advantage of the imbalance in the opponents army. Watch Goody for how to exploit this. Only play passive when you have no other choice.
Head Coach Park: "They should buff tanks!"
Cyro
Profile Blog Joined June 2011
United Kingdom20312 Posts
Last Edited: 2016-05-25 10:25:20
May 25 2016 10:24 GMT
#70
para bomb


Parasitic bomb has been nerfed by 1.5x a couple patches back and isn't all that amazing now
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 25 2016 10:27 GMT
#71
On May 25 2016 19:24 Cyro wrote:
Show nested quote +
para bomb


Parasitic bomb has been nerfed by 1.5x a couple patches back and isn't all that amazing now

Against Vikings it is. But it's a good thing imo
Head Coach Park: "They should buff tanks!"
JackONeill
Profile Joined September 2013
861 Posts
May 25 2016 11:38 GMT
#72
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.


What kind of level are you talking about? (not for bashing, for information)
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
May 25 2016 11:39 GMT
#73
Parasitic bomb itself is an okay idea, but not being able to dodge it feels wrong. Seekers can be dodged, why not PB. A Terran army clump up way more than the other races so its even more effective.
Add a little more dps to the thor;s alt fire and range increase, at least that its equal to a broodlord and things will be more fun.
http://www.twitch.tv/pinokotsbeer
Charoisaur
Profile Joined August 2014
Germany15981 Posts
May 25 2016 11:40 GMT
#74
On May 25 2016 20:38 JackONeill wrote:
Show nested quote +
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.


What kind of level are you talking about? (not for bashing, for information)

Mid-high masters
Many of the coolest moments in sc2 happen due to worker harassment
JackONeill
Profile Joined September 2013
861 Posts
May 25 2016 11:53 GMT
#75
Mh interesting... I remember back in WOL, a Day9 daily about supernova's mech play, which was basically hellion/thors/banshees. Thors denied muta play, banshees allowed harass, hellions dealt with lings and 3-4 tanks helped against roaches. Maybe it'd be some decent mech play against Z
seemsgood
Profile Joined January 2016
5527 Posts
Last Edited: 2016-05-25 11:58:56
May 25 2016 11:58 GMT
#76
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?
Charoisaur
Profile Joined August 2014
Germany15981 Posts
May 25 2016 12:08 GMT
#77
On May 25 2016 20:58 seemsgood wrote:
Show nested quote +
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?

I could beat armies with 10-15 broodlords with mainly thors and a handful of vikings so I don't think you're forced to mass air anymore. The important thing vs broodlords is to have a good number of BF hellbats in your army to kill the broodlings fast.
Many of the coolest moments in sc2 happen due to worker harassment
seemsgood
Profile Joined January 2016
5527 Posts
May 25 2016 12:36 GMT
#78
On May 25 2016 21:08 Charoisaur wrote:
Show nested quote +
On May 25 2016 20:58 seemsgood wrote:
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?

I could beat armies with 10-15 broodlords with mainly thors and a handful of vikings so I don't think you're forced to mass air anymore. The important thing vs broodlords is to have a good number of BF hellbats in your army to kill the broodlings fast.

Good.
Not sure why avilo dies to 5-6 broodlords in stream and said new thor doesn't work tho.
DalaiiLameR
Profile Joined May 2016
42 Posts
May 25 2016 13:40 GMT
#79
On May 25 2016 21:36 seemsgood wrote:
Show nested quote +
On May 25 2016 21:08 Charoisaur wrote:
On May 25 2016 20:58 seemsgood wrote:
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?

I could beat armies with 10-15 broodlords with mainly thors and a handful of vikings so I don't think you're forced to mass air anymore. The important thing vs broodlords is to have a good number of BF hellbats in your army to kill the broodlings fast.

Good.
Not sure why avilo dies to 5-6 broodlords in stream and said new thor doesn't work tho.


avilo isnt good enough to judge such things..
Thax
Profile Joined July 2014
Belgium1060 Posts
May 25 2016 13:51 GMT
#80
On May 25 2016 21:36 seemsgood wrote:
Show nested quote +
On May 25 2016 21:08 Charoisaur wrote:
On May 25 2016 20:58 seemsgood wrote:
On May 25 2016 18:54 Charoisaur wrote:
I don't know if my opponents today just sucked but after heavily testing the new thor I think mech might be viable now at least in tvz and tvt. the other player can't just tech straight to air anymore without dying to a thor timing and even in maxed out battles thors are very strong. You still need viking support but air units don't completely invalidate your ground army anymore like before the patch.
my only problem is that mech seems to be more mass thor + liberators now than siege tank based play.

What about mass broodlord situation ? Does mass air still involved ?

I could beat armies with 10-15 broodlords with mainly thors and a handful of vikings so I don't think you're forced to mass air anymore. The important thing vs broodlords is to have a good number of BF hellbats in your army to kill the broodlings fast.

Good.
Not sure why avilo dies to 5-6 broodlords in stream and said new thor doesn't work tho.


That question kinda anwers itself.
If Avilo's skill in game was as high as his salt level he just might be good enough to compete with the pros.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro8 Match 1
Barracks vs Mini
Afreeca ASL 12690
sctven
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Creator 64
Rex 40
StarCraft: Brood War
Calm 8904
Sea 5231
Bisu 5026
Rain 4115
Flash 3925
BeSt 1132
Hyuk 487
Pusan 361
zelot 238
ZerO 231
[ Show more ]
Zeus 186
Light 163
Backho 133
Dewaltoss 97
ggaemo 91
ToSsGirL 54
Sharp 50
Aegong 46
Mong 32
ivOry 28
soO 26
sorry 24
Shine 23
ajuk12(nOOB) 23
Sacsri 17
Bale 11
Sexy 10
Noble 8
Terrorterran 6
Hm[arnc] 5
Dota 2
boxi98238
XcaliburYe233
Dendi148
Counter-Strike
shoxiejesuss615
x6flipin435
zeus88
edward21
Heroes of the Storm
Khaldor163
Other Games
singsing1387
Pyrionflax361
crisheroes254
NeuroSwarm63
Organizations
StarCraft: Brood War
UltimateBattle 268
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt543
• Jankos360
• HappyZerGling132
Other Games
• WagamamaTV81
Upcoming Events
Wardi Open
28m
Monday Night Weeklies
5h 28m
Sparkling Tuna Cup
23h 28m
Afreeca Starleague
23h 28m
Snow vs EffOrt
Wardi Open
1d
PiGosaur Monday
1d 13h
LiuLi Cup
2 days
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
5 days
Serral vs herO
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.