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Active: 12119 users

Legacy of the Void Balance Update - May 23, 2016

Forum Index > SC2 General
120 CommentsPost a Reply
1 2 3 4 5 6 7 Next All
Frakkofff
Profile Joined May 2014
Russian Federation66 Posts
Last Edited: 2016-05-24 18:07:52
May 24 2016 11:16 GMT
#1
Balance Changes

Terran :

Thor :
-Adding a second anti-air attack 'mode' which can be toggled on/off:
-Attack deals 35 (+15 armored) damage every 2.14 seconds (on faster game speed)

Cyclone :
-Cost reduced from 150/150 to 150/100
-Supply cost increased from 3 to 4

Liberator :
-Anti-air damage changed from 7 to 5 (+2 light)

Protoss :

Colossus :
+10% to Attack Speed (This includes a 10% increase to the ground sweep as well)

Immortal :
-Barrier absorb reduced from 200 damage to 100 damage

Zerg :

Swarm Host :
-Cost reduced from 200/100 to 150/75

Map Changes :

Frozen Temple :
-Removed Watchtowers

source :
us.battle.net
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ejozl
Profile Joined October 2010
Denmark3561 Posts
May 24 2016 11:20 GMT
#2
I cannot believe they still haven't fixed the APM bug. When using steal group hotkeys, instead of create control group, your APM gets wildly inflated.
When they finally do fix it, I will forever do worse than my average
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Elentos
Profile Blog Joined February 2015
55594 Posts
May 24 2016 11:29 GMT
#3
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.
Every 60 seconds in Africa, a minute passes.
seemsgood
Profile Joined January 2016
5527 Posts
May 24 2016 11:40 GMT
#4
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

People won't spend time to figure out something in test map with try hard attitude.That why i want thor change goes through ASAP.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 24 2016 11:51 GMT
#5
So swarm host didn't get a supply increase.. interesting.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 24 2016 12:14 GMT
#6
But the Cyclone did. Even more interesting.
Jonsoload
Profile Joined October 2011
Germany62 Posts
May 24 2016 12:30 GMT
#7
Can someone please explain to me why they removed the Watchtowers on Frozen Temple. I kinda thought they were vitaly important in PvZ to figure spott a potential all-in coming.
I want a TC icon,not a race icon of scII :(
lastride
Profile Joined April 2014
2390 Posts
May 24 2016 12:50 GMT
#8
I salute the immortal nerf
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 24 2016 13:26 GMT
#9
On May 24 2016 21:30 Jonsoload wrote:
Can someone please explain to me why they removed the Watchtowers on Frozen Temple. I kinda thought they were vitaly important in PvZ to figure spott a potential all-in coming.

Because they are experimenting with different kind of maps. SC1 didn't have any watchtowers.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 24 2016 13:36 GMT
#10
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.
Head Coach Park: "They should buff tanks!"
digmouse
Profile Blog Joined November 2010
China6333 Posts
May 24 2016 13:41 GMT
#11
Also Frost and KSS are in the map pool now.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 24 2016 13:49 GMT
#12
On May 24 2016 21:30 Jonsoload wrote:
Can someone please explain to me why they removed the Watchtowers on Frozen Temple. I kinda thought they were vitaly important in PvZ to figure spott a potential all-in coming.


D. Kim stated in a community feedback that they were, according to pros, giving an advantage too huge to the player controlling them.

It has been something constant over the past few years, all maps with XNT in the middle were slowly removed, almost every WoL map had some, it totally disappeared during HotS.

Nowadays XNT are only tolerated when they are on the side, out of the main attacking path...
Dear INno and all the former STX boys.
DreinarK
Profile Joined April 2012
France10 Posts
May 24 2016 13:50 GMT
#13
On May 24 2016 22:36 Sapphire.lux wrote:
Show nested quote +
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 24 2016 13:54 GMT
#14
On May 24 2016 22:50 DreinarK wrote:
Show nested quote +
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.
Head Coach Park: "They should buff tanks!"
seemsgood
Profile Joined January 2016
5527 Posts
May 24 2016 14:14 GMT
#15
Happy is wrecking everyone with mech.
Chernobyl
Profile Joined March 2011
Brazil143 Posts
May 24 2016 15:01 GMT
#16
On May 24 2016 20:20 ejozl wrote:
I cannot believe they still haven't fixed the APM bug. When using steal group hotkeys, instead of create control group, your APM gets wildly inflated.
When they finally do fix it, I will forever do worse than my average


That is irrelevant.
Beelzebub1
Profile Joined May 2015
1005 Posts
May 24 2016 16:16 GMT
#17
No supply increase on Swarm Hosts? But the increase on Cyclones? Why can't they just remove the idiotic lock on ability and make it pump out reliable anti - air?

Praise the Starcraft gods for better maps and an Immortal/Liberator nerf! The new Thor changes look incredibly beasty vs. Broodlords as well.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18051 Posts
Last Edited: 2016-05-24 16:25:42
May 24 2016 16:23 GMT
#18
wow, i got what i wanted with this patch.
i really liked LotV before this patch and i hope i end up liking it more after the patch... i think i will but i won't know until i play for a while.

the only nit-picky thing i'd like to say is that i wish they could've found a way to buff the Tank and weaken Terran air even further... but that's getting really nit-picky and the granularity of this request is probably too fine.

in closing, great work.
please buff the Tank and weaken Terran air or remove speed boost when a Medivac is carrying a Tank/Thor as some other poster suggested.

Thx Blizzard.
Thx David Kim.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 24 2016 16:33 GMT
#19
On May 25 2016 01:23 JimmyJRaynor wrote:
wow, i got what i wanted with this patch.
i really liked LotV before this patch and i hope i end up liking it more after the patch... i think i will but i won't know until i play for a while.

the only nit-picky thing i'd like to say is that i wish they could've found a way to buff the Tank and weaken Terran air even further... but that's getting really nit-picky and the granularity of this request is probably too fine.

in closing, great work.
please buff the Tank and weaken Terran air or remove speed boost when a Medivac is carrying a Tank/Thor as some other poster suggested.

Thx Blizzard.
Thx David Kim.



I wish they'd remove the delay before firing on the tank. If you move a tank, the turret tracks, but if you a-move from there, you still wait the full delay before firing.

What's the point of turret tracking if it doesn't speed up the shot ;_;
Cereal
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 24 2016 16:36 GMT
#20
After several weeks of random terrible ideas that almost went live, this ended up better than expected tbh.
Revolutionist fan
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