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Russian Federation66 Posts
Balance Changes
Terran :
Thor : -Adding a second anti-air attack 'mode' which can be toggled on/off: -Attack deals 35 (+15 armored) damage every 2.14 seconds (on faster game speed)
Cyclone : -Cost reduced from 150/150 to 150/100 -Supply cost increased from 3 to 4
Liberator : -Anti-air damage changed from 7 to 5 (+2 light)
Protoss :
Colossus : +10% to Attack Speed (This includes a 10% increase to the ground sweep as well)
Immortal : -Barrier absorb reduced from 200 damage to 100 damage
Zerg :
Swarm Host : -Cost reduced from 200/100 to 150/75
Map Changes :
Frozen Temple : -Removed Watchtowers
source : us.battle.net
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I cannot believe they still haven't fixed the APM bug. When using steal group hotkeys, instead of create control group, your APM gets wildly inflated. When they finally do fix it, I will forever do worse than my average
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That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.
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On May 24 2016 20:29 Elentos wrote: That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game. People won't spend time to figure out something in test map with try hard attitude.That why i want thor change goes through ASAP.
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So swarm host didn't get a supply increase.. interesting.
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But the Cyclone did. Even more interesting.
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Can someone please explain to me why they removed the Watchtowers on Frozen Temple. I kinda thought they were vitaly important in PvZ to figure spott a potential all-in coming.
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I salute the immortal nerf
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On May 24 2016 21:30 Jonsoload wrote: Can someone please explain to me why they removed the Watchtowers on Frozen Temple. I kinda thought they were vitaly important in PvZ to figure spott a potential all-in coming. Because they are experimenting with different kind of maps. SC1 didn't have any watchtowers.
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On May 24 2016 20:29 Elentos wrote: That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game. Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.
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China6327 Posts
Also Frost and KSS are in the map pool now.
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On May 24 2016 21:30 Jonsoload wrote: Can someone please explain to me why they removed the Watchtowers on Frozen Temple. I kinda thought they were vitaly important in PvZ to figure spott a potential all-in coming.
D. Kim stated in a community feedback that they were, according to pros, giving an advantage too huge to the player controlling them.
It has been something constant over the past few years, all maps with XNT in the middle were slowly removed, almost every WoL map had some, it totally disappeared during HotS.
Nowadays XNT are only tolerated when they are on the side, out of the main attacking path...
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On May 24 2016 22:36 Sapphire.lux wrote:Show nested quote +On May 24 2016 20:29 Elentos wrote: That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game. Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.
You can counter liberators without going air yourself, might be huge in TvT.
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On May 24 2016 22:50 DreinarK wrote:Show nested quote +On May 24 2016 22:36 Sapphire.lux wrote:On May 24 2016 20:29 Elentos wrote: That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game. Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars. You can counter liberators without going air yourself, might be huge in TvT. At least before the lib range upgrade yeah.
I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.
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Happy is wrecking everyone with mech.
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On May 24 2016 20:20 ejozl wrote:I cannot believe they still haven't fixed the APM bug. When using steal group hotkeys, instead of create control group, your APM gets wildly inflated. When they finally do fix it, I will forever do worse than my average 
That is irrelevant.
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No supply increase on Swarm Hosts? But the increase on Cyclones? Why can't they just remove the idiotic lock on ability and make it pump out reliable anti - air?
Praise the Starcraft gods for better maps and an Immortal/Liberator nerf! The new Thor changes look incredibly beasty vs. Broodlords as well.
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wow, i got what i wanted with this patch. i really liked LotV before this patch and i hope i end up liking it more after the patch... i think i will but i won't know until i play for a while.
the only nit-picky thing i'd like to say is that i wish they could've found a way to buff the Tank and weaken Terran air even further... but that's getting really nit-picky and the granularity of this request is probably too fine.
in closing, great work. please buff the Tank and weaken Terran air or remove speed boost when a Medivac is carrying a Tank/Thor as some other poster suggested.
Thx Blizzard. Thx David Kim.
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On May 25 2016 01:23 JimmyJRaynor wrote: wow, i got what i wanted with this patch. i really liked LotV before this patch and i hope i end up liking it more after the patch... i think i will but i won't know until i play for a while.
the only nit-picky thing i'd like to say is that i wish they could've found a way to buff the Tank and weaken Terran air even further... but that's getting really nit-picky and the granularity of this request is probably too fine.
in closing, great work. please buff the Tank and weaken Terran air or remove speed boost when a Medivac is carrying a Tank/Thor as some other poster suggested.
Thx Blizzard. Thx David Kim.
I wish they'd remove the delay before firing on the tank. If you move a tank, the turret tracks, but if you a-move from there, you still wait the full delay before firing.
What's the point of turret tracking if it doesn't speed up the shot ;_;
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After several weeks of random terrible ideas that almost went live, this ended up better than expected tbh.
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