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Legacy of the Void Balance Update - May 23, 2016 - Page 3

Forum Index > SC2 General
120 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
DalaiiLameR
Profile Joined May 2016
42 Posts
May 24 2016 20:50 GMT
#41
btw, the cost of the swarmhost is now 150/100 and not 150/75. but well, noone will ever build this unit, so i do not wonder, that noone has mentioned it.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
Last Edited: 2016-05-24 21:44:55
May 24 2016 21:42 GMT
#42
On May 25 2016 05:20 emc wrote:
Show nested quote +
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.
Many of the coolest moments in sc2 happen due to worker harassment
seemsgood
Profile Joined January 2016
5527 Posts
May 24 2016 22:45 GMT
#43
Thor needs to priority air because the delay clicking from players will make the range advantage of thor against vipers become non existent.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2016-05-24 22:51:48
May 24 2016 22:50 GMT
#44
On May 25 2016 06:42 Charoisaur wrote:
Show nested quote +
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs
Sweetness.751
Profile Joined April 2011
United States225 Posts
May 24 2016 23:06 GMT
#45
On May 25 2016 04:06 Dangermousecatdog wrote:
An analogy only works because there are enough similarities to overcome the differences. A series of terrible ideas that almost went live is not the same as ABC person practicing XYZ tactic (I have no idea who or what game you are refering to btw, (Wtf is a human pylon? Does he warp in zealots in your main?) so forgive me if my interpretation of your analogy is incorrect ) and that it wasn't as awful as it could had been is in any way comparable in scale, shape or form.


Actually I thought it was a very good analogy. And he was talking about Basketball.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 24 2016 23:21 GMT
#46
Great, so... how do we beat Zerg now?

Honest question. The only build that works has been nerfed.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
May 24 2016 23:23 GMT
#47
On May 25 2016 05:26 adnap2 wrote:
Nice job for buffing koloss, protoss got so few aoe these days. Why dont they buff pylon rush strength and prism speed too, it would be even better. Whatever there is no more hope for this game, the design is the worst in the sc history in my opinion xD . Btw we are still waiting match making patch for team games, 2v2 is barely playable atm


i play WoL 2v2s with my silver and gold friends. matchmaking works great. how is it bad in LotV? do you have ur own team? or do u play 2v2 solo?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 24 2016 23:34 GMT
#48
I can't believe Blizzard are so stupid to go for this colossus buff. How many shots do you need to notice buff? 10. How often does colossus survive that long?
CheddarToss
Profile Joined September 2015
534 Posts
May 24 2016 23:37 GMT
#49
On May 25 2016 08:34 Shield wrote:
I can't believe Blizzard are so stupid to go for this colossus buff. How many shots do you need to notice buff? 10. How often does colossus survive that long?

Very rarely.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 24 2016 23:40 GMT
#50
On May 25 2016 08:21 DinoMight wrote:
Great, so... how do we beat Zerg now?

Honest question. The only build that works has been nerfed.



... just as usual, we wait for Zest, sOs and co to show us the way
Dear INno and all the former STX boys.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 24 2016 23:47 GMT
#51
On May 25 2016 07:50 chipmonklord17 wrote:
Show nested quote +
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...
Dear INno and all the former STX boys.
Beelzebub1
Profile Joined May 2015
1004 Posts
May 25 2016 00:01 GMT
#52
If every balance patch made this much sense across the board, the game would be in a much better state, great patch, nice small tweaks across the board.

Work still needs to be done though, Disruptors are still wonky, SkyTerran and SkyProtoss is still a cancer turtle favoring style that drags games out forever, Nydus is still invulnerable, Tanks still aren't that great because of dumb mechanics like tankivac (which has already fallen out of style at least to a degree) make buffing the tank properly impossible. Ravens and Infestors are still the retarded step children of the spell caster family while High Templars remain totally amazing and useful in every match up.

Oh, and Cyclones and Swarm Hosts are still really awful. I don't care how cheap the Swarm Host is, you cannot have that much supply tied up into units that don't kill other units for so long, half the time the Locusts die before doing any damage anyways. Cyclones need a straight up buff, not cost reduction, this is a brand new unit that hasn't managed to worm it's way into the meta of really any match up, a total embarrassment to the design team.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2016-05-25 00:03:52
May 25 2016 00:01 GMT
#53
On May 25 2016 08:47 Gwavajuice wrote:
Show nested quote +
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)
Cloak
Profile Joined October 2009
United States816 Posts
May 25 2016 00:26 GMT
#54
On May 25 2016 08:21 DinoMight wrote:
Great, so... how do we beat Zerg now?

Honest question. The only build that works has been nerfed.


I imagine the build still works, just that Immortals are weaker without real support now. No longer can they be spammed and tank the initial engagement.
The more you know, the less you understand.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 25 2016 00:30 GMT
#55
colosus and swarm host buffs? Yuck
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 25 2016 01:16 GMT
#56
On May 25 2016 09:01 chipmonklord17 wrote:
Show nested quote +
On May 25 2016 08:47 Gwavajuice wrote:
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)


They definitely did the change he's talking about in hots too. I remember it.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 25 2016 01:45 GMT
#57
On May 25 2016 09:01 chipmonklord17 wrote:
Show nested quote +
On May 25 2016 08:47 Gwavajuice wrote:
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)



EZPZ :

Balance update on July 25, 2014

It was a HUGE change that shifted the meta in a strong way, the final end of "ZParcraft" basically, cause widow mine also got buffed against P in the same patch.
Dear INno and all the former STX boys.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 25 2016 01:54 GMT
#58
On May 25 2016 10:45 Gwavajuice wrote:
Show nested quote +
On May 25 2016 09:01 chipmonklord17 wrote:
On May 25 2016 08:47 Gwavajuice wrote:
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)



EZPZ :

Balance update on July 25, 2014

It was a HUGE change that shifted the meta in a strong way, the final end of "ZParcraft" basically, cause widow mine also got buffed against P in the same patch.


Strange it didn't show up with the rest of the thor changes on its own page. It does seem odd that they keep flipping it, I see no reason why the problems that occur with it being air/ground prioritized would disappear if they change or change back. Like won't terran just run into the same problems that caused people to want the switch back to air the first time?
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-05-25 04:07:45
May 25 2016 02:19 GMT
#59
The high impact cannon has never prioritized air. Its primary purpose in hots was actually to force ground priority, not to actually shoot air. (Ed: I mean that that's what it was used for, not design intent) It should also stay that way unless they want to turn the thor into an anti-air primary unit. The current cannon is marginally better against armored air and actually slightly worse against non-armored air compared to hots.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-05-25 05:02:27
May 25 2016 04:33 GMT
#60
I can't believe Blizzard are so stupid to go for this colossus buff. How many shots do you need to notice buff? 10.


That's not how the math works at all.

It's a ROF buff, so it literally fires the second shot faster.

It kills a wave of zerglings or marines - whatever it's shooting at - in 90.9% of the time that it used to take.

The attack animation also sounds like it has been sped up as well, which should make it more microable instead of less - and that's something that you should notice even with a single shot.

Just tested it out myself and confirmed this stuff, it feels very noticably better ingame even with only one or two shots.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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