• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:59
CEST 00:59
KST 07:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon265.0.16 Hotfix (June 30) - Balance + Bug Fixes29Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken?
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5278 users

Legacy of the Void Balance Update - May 23, 2016 - Page 3

Forum Index > SC2 General
120 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
DalaiiLameR
Profile Joined May 2016
42 Posts
May 24 2016 20:50 GMT
#41
btw, the cost of the swarmhost is now 150/100 and not 150/75. but well, noone will ever build this unit, so i do not wonder, that noone has mentioned it.
Charoisaur
Profile Joined August 2014
Germany16081 Posts
Last Edited: 2016-05-24 21:44:55
May 24 2016 21:42 GMT
#42
On May 25 2016 05:20 emc wrote:
Show nested quote +
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.
Many of the coolest moments in sc2 happen due to worker harassment
seemsgood
Profile Joined January 2016
5527 Posts
May 24 2016 22:45 GMT
#43
Thor needs to priority air because the delay clicking from players will make the range advantage of thor against vipers become non existent.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2016-05-24 22:51:48
May 24 2016 22:50 GMT
#44
On May 25 2016 06:42 Charoisaur wrote:
Show nested quote +
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs
Sweetness.751
Profile Joined April 2011
United States225 Posts
May 24 2016 23:06 GMT
#45
On May 25 2016 04:06 Dangermousecatdog wrote:
An analogy only works because there are enough similarities to overcome the differences. A series of terrible ideas that almost went live is not the same as ABC person practicing XYZ tactic (I have no idea who or what game you are refering to btw, (Wtf is a human pylon? Does he warp in zealots in your main?) so forgive me if my interpretation of your analogy is incorrect ) and that it wasn't as awful as it could had been is in any way comparable in scale, shape or form.


Actually I thought it was a very good analogy. And he was talking about Basketball.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 24 2016 23:21 GMT
#46
Great, so... how do we beat Zerg now?

Honest question. The only build that works has been nerfed.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
JimmyJRaynor
Profile Blog Joined April 2010
Canada17677 Posts
May 24 2016 23:23 GMT
#47
On May 25 2016 05:26 adnap2 wrote:
Nice job for buffing koloss, protoss got so few aoe these days. Why dont they buff pylon rush strength and prism speed too, it would be even better. Whatever there is no more hope for this game, the design is the worst in the sc history in my opinion xD . Btw we are still waiting match making patch for team games, 2v2 is barely playable atm


i play WoL 2v2s with my silver and gold friends. matchmaking works great. how is it bad in LotV? do you have ur own team? or do u play 2v2 solo?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 24 2016 23:34 GMT
#48
I can't believe Blizzard are so stupid to go for this colossus buff. How many shots do you need to notice buff? 10. How often does colossus survive that long?
CheddarToss
Profile Joined September 2015
534 Posts
May 24 2016 23:37 GMT
#49
On May 25 2016 08:34 Shield wrote:
I can't believe Blizzard are so stupid to go for this colossus buff. How many shots do you need to notice buff? 10. How often does colossus survive that long?

Very rarely.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 24 2016 23:40 GMT
#50
On May 25 2016 08:21 DinoMight wrote:
Great, so... how do we beat Zerg now?

Honest question. The only build that works has been nerfed.



... just as usual, we wait for Zest, sOs and co to show us the way
Dear INno and all the former STX boys.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 24 2016 23:47 GMT
#51
On May 25 2016 07:50 chipmonklord17 wrote:
Show nested quote +
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...
Dear INno and all the former STX boys.
Beelzebub1
Profile Joined May 2015
1004 Posts
May 25 2016 00:01 GMT
#52
If every balance patch made this much sense across the board, the game would be in a much better state, great patch, nice small tweaks across the board.

Work still needs to be done though, Disruptors are still wonky, SkyTerran and SkyProtoss is still a cancer turtle favoring style that drags games out forever, Nydus is still invulnerable, Tanks still aren't that great because of dumb mechanics like tankivac (which has already fallen out of style at least to a degree) make buffing the tank properly impossible. Ravens and Infestors are still the retarded step children of the spell caster family while High Templars remain totally amazing and useful in every match up.

Oh, and Cyclones and Swarm Hosts are still really awful. I don't care how cheap the Swarm Host is, you cannot have that much supply tied up into units that don't kill other units for so long, half the time the Locusts die before doing any damage anyways. Cyclones need a straight up buff, not cost reduction, this is a brand new unit that hasn't managed to worm it's way into the meta of really any match up, a total embarrassment to the design team.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2016-05-25 00:03:52
May 25 2016 00:01 GMT
#53
On May 25 2016 08:47 Gwavajuice wrote:
Show nested quote +
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)
Cloak
Profile Joined October 2009
United States816 Posts
May 25 2016 00:26 GMT
#54
On May 25 2016 08:21 DinoMight wrote:
Great, so... how do we beat Zerg now?

Honest question. The only build that works has been nerfed.


I imagine the build still works, just that Immortals are weaker without real support now. No longer can they be spammed and tank the initial engagement.
The more you know, the less you understand.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 25 2016 00:30 GMT
#55
colosus and swarm host buffs? Yuck
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 25 2016 01:16 GMT
#56
On May 25 2016 09:01 chipmonklord17 wrote:
Show nested quote +
On May 25 2016 08:47 Gwavajuice wrote:
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)


They definitely did the change he's talking about in hots too. I remember it.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 25 2016 01:45 GMT
#57
On May 25 2016 09:01 chipmonklord17 wrote:
Show nested quote +
On May 25 2016 08:47 Gwavajuice wrote:
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)



EZPZ :

Balance update on July 25, 2014

It was a HUGE change that shifted the meta in a strong way, the final end of "ZParcraft" basically, cause widow mine also got buffed against P in the same patch.
Dear INno and all the former STX boys.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 25 2016 01:54 GMT
#58
On May 25 2016 10:45 Gwavajuice wrote:
Show nested quote +
On May 25 2016 09:01 chipmonklord17 wrote:
On May 25 2016 08:47 Gwavajuice wrote:
On May 25 2016 07:50 chipmonklord17 wrote:
On May 25 2016 06:42 Charoisaur wrote:
On May 25 2016 05:20 emc wrote:
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

It's nigh impossible in a 10 thor vs 10 broodlord fight to focusfire all the broodlords with 100% efficiency especially with broodlings blocking the thors from attacking.
It was one of the main reason why many players still used the splash mode vs broodlords in HotS despite it being weaker than the HIP mode.
It should really prioritize air units.


I thought it used to prioritize air units and people got mad so they switched it.

The only thing I can find is that in WoL it was changed to target ground instead of medivacs but idk if that was entirely from air to ground prioritization or just bio versus medivacs



It was a HotS patch that reverted the Thor to always prioritize air, due to some issues regarding mass muta and ling bane (muta die fast and move a lot so unless you were automaton 2000, it was impossible to use thor as antiair efficiently)

I don't think anybody was mad about this, except the few zerg that thought that massing muta had to give you an autowin...

dunno why it was changed back in LotV...


Not saying I don't believe you but I can't find that change listed at all. The thor liquipedia page seems to have every thor related patch and none of them reference the switch. So you're saying it went:

air (WoL) -----> ground (WoL) -------> air (HotS) -------> ground (LotV)
(patch I referenced) (patch you're saying) (LotV launch)



EZPZ :

Balance update on July 25, 2014

It was a HUGE change that shifted the meta in a strong way, the final end of "ZParcraft" basically, cause widow mine also got buffed against P in the same patch.


Strange it didn't show up with the rest of the thor changes on its own page. It does seem odd that they keep flipping it, I see no reason why the problems that occur with it being air/ground prioritized would disappear if they change or change back. Like won't terran just run into the same problems that caused people to want the switch back to air the first time?
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-05-25 04:07:45
May 25 2016 02:19 GMT
#59
The high impact cannon has never prioritized air. Its primary purpose in hots was actually to force ground priority, not to actually shoot air. (Ed: I mean that that's what it was used for, not design intent) It should also stay that way unless they want to turn the thor into an anti-air primary unit. The current cannon is marginally better against armored air and actually slightly worse against non-armored air compared to hots.
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
Last Edited: 2016-05-25 05:02:27
May 25 2016 04:33 GMT
#60
I can't believe Blizzard are so stupid to go for this colossus buff. How many shots do you need to notice buff? 10.


That's not how the math works at all.

It's a ROF buff, so it literally fires the second shot faster.

It kills a wave of zerglings or marines - whatever it's shooting at - in 90.9% of the time that it used to take.

The attack animation also sounds like it has been sped up as well, which should make it more microable instead of less - and that's something that you should notice even with a single shot.

Just tested it out myself and confirmed this stuff, it feels very noticably better ingame even with only one or two shots.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE183
Railgan 139
ProTech58
StarCraft: Brood War
Artosis 456
NaDa 38
Bale 7
Counter-Strike
summit1g7104
fl0m1466
Super Smash Bros
hungrybox188
PPMD44
Other Games
Grubby3622
C9.Mang0363
UpATreeSC82
Mew2King42
JuggernautJason16
Organizations
Other Games
BasetradeTV226
Dota 2
PGL Dota 2 - Main Stream136
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• musti20045 31
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21339
Other Games
• imaqtpie1073
• Shiphtur431
Upcoming Events
The PondCast
11h 1m
HomeStory Cup
12h 1m
Replay Cast
1d 1h
HomeStory Cup
1d 12h
Replay Cast
2 days
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.