Legacy of the Void Balance Update - May 23, 2016 - Page 2
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ssg
United States1770 Posts
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Shield
Bulgaria4824 Posts
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FFgringo
44 Posts
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ejozl
Denmark3340 Posts
On May 25 2016 03:26 FFgringo wrote: How is thor against ultralisks? Is it as good as it is now against broodlords? I remember I often saw thor against ultra in late game TvZ during HotS when the terran mech was very popular. Thors vs Ultras is efficient for Terran, but Terran wants to be efficient, so it's quite even. | ||
Dangermousecatdog
United Kingdom7084 Posts
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Sogetsu
514 Posts
On May 25 2016 01:53 Shield wrote: Do we have any relevant games with zealot/archon/immortal vs zerg after this immortal nerf? Many games in SPL and GSL almost ended when the Immortals survived... and in lots a games it felt like "He won because the Immo didn't really die" I hope the gas reduction in Cyclone help to open agressive against Protoss a little more... I mean, I can go now Concusive Marauder again and get a Cyclone against MotherCore early... and then keep it alive against Oracle while bumping any other thing. Let's see what happens... but I still fell they should have lowered the Mins also a little. | ||
JimmyJRaynor
Canada16647 Posts
On May 25 2016 01:36 Salteador Neo wrote: After several weeks of random terrible ideas that almost went live, this ended up better than expected tbh. i don't think they were random. they were calculated experiments that failed. in the middle of any creative process you need to plan for room for failure. and you can't just give up after a few failures. When Kyle Lowry of the Toronto Raptors is trying to add a new move to his game he doesn't get it perfectly right the instant he thinks of it. He works on it in practice where he fails a 100 times before he can incorporate it into his game and blow by Kyrie Irving of Cleveland like he is a human pylon. So let's give Blizzard the room to fail in the middle of their creatives processes. | ||
Dangermousecatdog
United Kingdom7084 Posts
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Charoisaur
Germany15883 Posts
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huller20
United States112 Posts
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JimmyJRaynor
Canada16647 Posts
On May 25 2016 04:06 Dangermousecatdog wrote: An analogy only works because there are enough similarities to overcome the differences. A series of terrible ideas that almost went live is not the same as ABC person practicing XYZ tactic (I have no idea who or what game you are refering to btw, (Wtf is a human pylon? Does he warp in zealots in your main?) so forgive me if my interpretation of your analogy is incorrect ) and that it wasn't as awful as it could had been is in any way comparable in scale, shape or form. lol, lighten up dawg. creative processes require room in the middle of them for experimentation and failure before you happen upon an amazing success. so give Blizzard that room. was Brood War rattled off by Fitch in a month just after meeting with management about it? no, there were many mistakes along the way; its part of the process. Software development is a craft ; it is not a factory assembly line. Please note my signature. now that Blizzard is opening up a little bit and showing us part of their development process lets not rip them to shreds in the middle of the creative parts. if Blizzard listened to the hyper-critical know-it-alls in this forum all the staff that made Brood War awesome in 1998 would've been fired in 1997. A lynch mob would've been screaming for Rob Pardo's head with petitions and surveys and threats of boycott because the Academy cost 200 minerals. | ||
CheddarToss
534 Posts
On May 25 2016 04:10 huller20 wrote: Good changes. That immortal nerf was much needed imo, 7-8 immortals and the protoss just out DPS anything zerg has. How is that different than 7-8 Lurkers out DPSing anything the Protoss has, aside from Immortals? Zerg is the wastful, mass unit race, which can tech switch really, really fast. Protoss has to have a more efficient unit to one-up the Zerg, otherwise Protoss is dead. And that is why nerfing Immortals while keeping Lurkers the same is a very bad idea. | ||
Asturas
Finland587 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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InfCereal
Canada1759 Posts
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The Bottle
242 Posts
On May 25 2016 04:59 Dangermousecatdog wrote: That's funny, I have the same feeling about the collosus. They should just be removed, to reduce the problem of overlapping unit roles. I agree. I never liked that unit, even when I played random in WoL and rolled protoss. I think it is fundamentally flawed, being a unit that gives a high reward for low effort. Not a good successor to the reaver, which is high reward for high effort (as I think it should be). The disruptor is a much better successor to the reaver than the colossus IMO. | ||
emc
United States3088 Posts
On May 24 2016 22:54 Sapphire.lux wrote: At least before the lib range upgrade yeah. I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed. oh noes, you mean terran can't just 1A to victory and must micro? | ||
adnap2
France26 Posts
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FFgringo
44 Posts
On May 25 2016 05:11 The Bottle wrote: I agree. I never liked that unit, even when I played random in WoL and rolled protoss. I think it is fundamentally flawed, being a unit that gives a high reward for low effort. Not a good successor to the reaver, which is high reward for high effort (as I think it should be). The disruptor is a much better successor to the reaver than the colossus IMO. I don't agree, I like colossi because I don't have enough apm to correctly handle all protoss army spells in a couple of seconds after engaging the ennemy army, and having the opportunity to replace disruptor by colossi will give me sustained AoE while allowing me to micro the rest of my army. I don't see them as overlapping units. I totally understand the point of view of blizzard who wants to help non-pro players with this little buff. | ||
Sapphire.lux
Romania2620 Posts
On May 25 2016 05:20 emc wrote: oh noes, you mean terran can't just 1A to victory and must micro? lol that's exactly what i mean. I've gotten used to the no micro play of Terran in LOTV and i would not want it to change. | ||
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