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Legacy of the Void Balance Update - May 23, 2016 - Page 2

Forum Index > SC2 General
120 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
ssg
Profile Joined July 2011
United States1773 Posts
May 24 2016 16:39 GMT
#21
One base cyclone push for new meta
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 24 2016 16:53 GMT
#22
Do we have any relevant games with zealot/archon/immortal vs zerg after this immortal nerf?
FFgringo
Profile Joined December 2015
44 Posts
Last Edited: 2016-05-24 18:28:55
May 24 2016 18:26 GMT
#23
How is thor against ultralisks? Is it as good as it is now against broodlords? I remember I often saw thor against ultra in late game TvZ during HotS when the terran mech was very popular.
ejozl
Profile Joined October 2010
Denmark3383 Posts
May 24 2016 18:31 GMT
#24
On May 25 2016 03:26 FFgringo wrote:
How is thor against ultralisks? Is it as good as it is now against broodlords? I remember I often saw thor against ultra in late game TvZ during HotS when the terran mech was very popular.

Thors vs Ultras is efficient for Terran, but Terran wants to be efficient, so it's quite even.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-05-24 18:32:35
May 24 2016 18:32 GMT
#25
The thor would be just as effective as ultralisks as they were formerly. Which is to say, in large numbers against each other, toally devoid of supporting units, the thors do very well.
Sogetsu
Profile Joined July 2011
514 Posts
May 24 2016 18:46 GMT
#26
On May 25 2016 01:53 Shield wrote:
Do we have any relevant games with zealot/archon/immortal vs zerg after this immortal nerf?


Many games in SPL and GSL almost ended when the Immortals survived... and in lots a games it felt like "He won because the Immo didn't really die"

I hope the gas reduction in Cyclone help to open agressive against Protoss a little more... I mean, I can go now Concusive Marauder again and get a Cyclone against MotherCore early... and then keep it alive against Oracle while bumping any other thing.

Let's see what happens... but I still fell they should have lowered the Mins also a little.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
Last Edited: 2016-05-24 19:01:27
May 24 2016 18:54 GMT
#27
On May 25 2016 01:36 Salteador Neo wrote:
After several weeks of random terrible ideas that almost went live, this ended up better than expected tbh.


i don't think they were random. they were calculated experiments that failed. in the middle of any creative process you need to plan for room for failure. and you can't just give up after a few failures.

When Kyle Lowry of the Toronto Raptors is trying to add a new move to his game he doesn't get it perfectly right the instant he thinks of it. He works on it in practice where he fails a 100 times before he can incorporate it into his game and blow by Kyrie Irving of Cleveland like he is a human pylon.

So let's give Blizzard the room to fail in the middle of their creatives processes.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-05-24 19:06:12
May 24 2016 19:06 GMT
#28
An analogy only works because there are enough similarities to overcome the differences. A series of terrible ideas that almost went live is not the same as ABC person practicing XYZ tactic (I have no idea who or what game you are refering to btw, (Wtf is a human pylon? Does he warp in zealots in your main?) so forgive me if my interpretation of your analogy is incorrect ) and that it wasn't as awful as it could had been is in any way comparable in scale, shape or form.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
Last Edited: 2016-05-24 19:09:11
May 24 2016 19:08 GMT
#29
Many of the coolest moments in sc2 happen due to worker harassment
huller20
Profile Joined August 2010
United States112 Posts
May 24 2016 19:10 GMT
#30
Good changes. That immortal nerf was much needed imo, 7-8 immortals and the protoss just out DPS anything zerg has.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
Last Edited: 2016-05-24 19:22:48
May 24 2016 19:13 GMT
#31
On May 25 2016 04:06 Dangermousecatdog wrote:
An analogy only works because there are enough similarities to overcome the differences. A series of terrible ideas that almost went live is not the same as ABC person practicing XYZ tactic (I have no idea who or what game you are refering to btw, (Wtf is a human pylon? Does he warp in zealots in your main?) so forgive me if my interpretation of your analogy is incorrect ) and that it wasn't as awful as it could had been is in any way comparable in scale, shape or form.

lol, lighten up dawg.

creative processes require room in the middle of them for experimentation and failure before you happen upon an amazing success. so give Blizzard that room.

was Brood War rattled off by Fitch in a month just after meeting with management about it? no, there were many mistakes along the way; its part of the process. Software development is a craft ; it is not a factory assembly line. Please note my signature.

now that Blizzard is opening up a little bit and showing us part of their development process lets not rip them to shreds in the middle of the creative parts.

if Blizzard listened to the hyper-critical know-it-alls in this forum all the staff that made Brood War awesome in 1998 would've been fired in 1997. A lynch mob would've been screaming for Rob Pardo's head with petitions and surveys and threats of boycott because the Academy cost 200 minerals.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
CheddarToss
Profile Joined September 2015
534 Posts
May 24 2016 19:39 GMT
#32
On May 25 2016 04:10 huller20 wrote:
Good changes. That immortal nerf was much needed imo, 7-8 immortals and the protoss just out DPS anything zerg has.

How is that different than 7-8 Lurkers out DPSing anything the Protoss has, aside from Immortals? Zerg is the wastful, mass unit race, which can tech switch really, really fast. Protoss has to have a more efficient unit to one-up the Zerg, otherwise Protoss is dead. And that is why nerfing Immortals while keeping Lurkers the same is a very bad idea.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
May 24 2016 19:53 GMT
#33
The patch I would not care about if it wasn't for SH. SH is THE worst SC2 unit ever. It should be removed. Not balanced, not changed, not even redesigned. Just removed.
There are no boundaries, that's the final conclusion.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 24 2016 19:59 GMT
#34
That's funny, I have the same feeling about the collosus. They should just be removed, to reduce the problem of overlapping unit roles.
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 24 2016 20:09 GMT
#35
I have the same feeling about protoss.

vOv
Cereal
The Bottle
Profile Joined July 2010
242 Posts
Last Edited: 2016-05-24 20:18:27
May 24 2016 20:11 GMT
#36
On May 25 2016 04:59 Dangermousecatdog wrote:
That's funny, I have the same feeling about the collosus. They should just be removed, to reduce the problem of overlapping unit roles.


I agree. I never liked that unit, even when I played random in WoL and rolled protoss. I think it is fundamentally flawed, being a unit that gives a high reward for low effort. Not a good successor to the reaver, which is high reward for high effort (as I think it should be). The disruptor is a much better successor to the reaver than the colossus IMO.
emc
Profile Joined September 2010
United States3088 Posts
May 24 2016 20:20 GMT
#37
On May 24 2016 22:54 Sapphire.lux wrote:
Show nested quote +
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?
adnap2
Profile Joined December 2014
France26 Posts
Last Edited: 2016-05-24 20:28:03
May 24 2016 20:26 GMT
#38
Nice job for buffing koloss, protoss got so few aoe these days. Why dont they buff pylon rush strength and prism speed too, it would be even better. Whatever there is no more hope for this game, the design is the worst in the sc history in my opinion xD . Btw we are still waiting match making patch for team games, 2v2 is barely playable atm
FFgringo
Profile Joined December 2015
44 Posts
May 24 2016 20:27 GMT
#39
On May 25 2016 05:11 The Bottle wrote:
Show nested quote +
On May 25 2016 04:59 Dangermousecatdog wrote:
That's funny, I have the same feeling about the collosus. They should just be removed, to reduce the problem of overlapping unit roles.


I agree. I never liked that unit, even when I played random in WoL and rolled protoss. I think it is fundamentally flawed, being a unit that gives a high reward for low effort. Not a good successor to the reaver, which is high reward for high effort (as I think it should be). The disruptor is a much better successor to the reaver than the colossus IMO.



I don't agree, I like colossi because I don't have enough apm to correctly handle all protoss army spells in a couple of seconds after engaging the ennemy army, and having the opportunity to replace disruptor by colossi will give me sustained AoE while allowing me to micro the rest of my army.
I don't see them as overlapping units.
I totally understand the point of view of blizzard who wants to help non-pro players with this little buff.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 24 2016 20:27 GMT
#40
On May 25 2016 05:20 emc wrote:
Show nested quote +
On May 24 2016 22:54 Sapphire.lux wrote:
On May 24 2016 22:50 DreinarK wrote:
On May 24 2016 22:36 Sapphire.lux wrote:
On May 24 2016 20:29 Elentos wrote:
That thor change is apparently a bigger deal than I thought. I saw Deth play mech in TvT on stream and the new thors won him the game.

Yep. And they 3 shot Vipers and kill BL quite fast. Actual mech might have a chance in TvT and TvZ without turning in to air wars.


You can counter liberators without going air yourself, might be huge in TvT.

At least before the lib range upgrade yeah.

I noticed something bad though. The new Thor AA does not prioritize air targets, so it's nigh impossible to fight BLs. This has to be fixed.


oh noes, you mean terran can't just 1A to victory and must micro?

lol that's exactly what i mean. I've gotten used to the no micro play of Terran in LOTV and i would not want it to change.
Head Coach Park: "They should buff tanks!"
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