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Serious problem (or Bug?) on Cyclone - Page 3

Forum Index > SC2 General
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StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2016-02-07 07:57:12
February 07 2016 07:48 GMT
#41
On February 07 2016 14:36 [Disruptor] wrote:
Show nested quote +
On February 07 2016 07:59 StateSC2 wrote:
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.



really? so I did experiments again.

[image loading]

but Very different results came out.


The Cyclone locks on at Range 7, but moves forward until Range 5. This is visible in both GIFs you linked. The easiest way to demonstrate this is to shift-queue a move command after ordering a Lock On, like so:

[image loading]

..or tell the Cyclone to Hold Position as soon as you hear the unit Lock On.

You can prevent the Cyclone from moving forward by issuing another command, but it will still want to drift and 'chase' whatever is in front of it/whatever it's attacking, much like a Marine will move towards a group of Stalkers if they're close enough.

In my opinion, the best way to fix this issue would be to increase the default attack range of the Cyclone from 5 to 7. It doesn't make sense for its base range to be so low, even when not Locked On.
Fireblast!: "This guy is pointless and wonderful"
Yiome
Profile Joined February 2014
China1687 Posts
Last Edited: 2016-02-07 08:15:55
February 07 2016 08:14 GMT
#42
There are people that have been complaining cyclone's AI behavior for a while
Surprised so many people here still don't know and mistake it as a lock-on range bug
EDIT: and the amount of people don't read the comments : P
[Disruptor]
Profile Joined February 2016
5 Posts
Last Edited: 2016-02-07 08:21:05
February 07 2016 08:17 GMT
#43
"In my opinion, the best way to fix this issue would be to increase the default attack range of the Cyclone from 5 to 7. It doesn't make sense for its base range to be so low, even when not Locked On."

yes, i agree this opinion.
[Disruptor]
Profile Joined February 2016
5 Posts
February 07 2016 08:23 GMT
#44
work BLIZZARD, WORK!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 07 2016 10:16 GMT
#45
On February 07 2016 16:48 StateSC2 wrote:
Show nested quote +
On February 07 2016 14:36 [Disruptor] wrote:
On February 07 2016 07:59 StateSC2 wrote:
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.



really? so I did experiments again.

[image loading]

but Very different results came out.


The Cyclone locks on at Range 7, but moves forward until Range 5. This is visible in both GIFs you linked. The easiest way to demonstrate this is to shift-queue a move command after ordering a Lock On, like so:

[image loading]

..or tell the Cyclone to Hold Position as soon as you hear the unit Lock On.

You can prevent the Cyclone from moving forward by issuing another command, but it will still want to drift and 'chase' whatever is in front of it/whatever it's attacking, much like a Marine will move towards a group of Stalkers if they're close enough.

In my opinion, the best way to fix this issue would be to increase the default attack range of the Cyclone from 5 to 7. It doesn't make sense for its base range to be so low, even when not Locked On.

So it works if you target an individual unit but not if your move/attack command goes inside of 7 yards?
Loccstana
Profile Blog Joined November 2012
United States833 Posts
February 07 2016 10:48 GMT
#46
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.
[url]http://i.imgur.com/lw2yN.jpg[/url]
BalanceEnforcer
Profile Joined February 2016
37 Posts
February 07 2016 11:50 GMT
#47
Should stay the way it is, that way it takes more control/skill/awareness to execute properly
Laurens
Profile Joined September 2010
Belgium4557 Posts
February 07 2016 11:57 GMT
#48
On February 07 2016 20:50 BalanceEnforcer wrote:
Should stay the way it is, that way it takes more control/skill/awareness to execute properly


Terran has enough of those units already, thanks.
BalanceEnforcer
Profile Joined February 2016
37 Posts
February 07 2016 11:58 GMT
#49
And all of them do terrible terrible damage.
cheekymonkey
Profile Joined January 2014
France1387 Posts
February 07 2016 13:09 GMT
#50
On February 07 2016 16:25 phantomfive wrote:
That explains how Maru lost his cyclone against Zest, when it wandered a little too far forward into the range of the pylon attack


Also how taeja got into pylon range with his cyclone before he killed the Protoss 3rd.
Athenau
Profile Joined March 2015
571 Posts
February 07 2016 13:09 GMT
#51
So it works if you target an individual unit but not if your move/attack command goes inside of 7 yards?


No, it will lock-on at range 7 with autocast as well.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-02-07 13:33:41
February 07 2016 13:31 GMT
#52
On February 07 2016 19:48 Loccstana wrote:
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.


7 range is a big deal because it means outranging PO and Stalkers. Right now terrans everywhere are derping their cyclones into taking hits whenever trying to lock on, especially with more than one. With the scan range effect thing in legacy and 7 range, they'd never take a single hit
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 07 2016 13:36 GMT
#53
On February 07 2016 22:09 Athenau wrote:
Show nested quote +
So it works if you target an individual unit but not if your move/attack command goes inside of 7 yards?


No, it will lock-on at range 7 with autocast as well.

Yes, but will it continue the a-move command to within 5 unless you target (r-click) a specific unit? (Unless you a-move right to the scan range)
Also, what's the scan range? (Will it move from 8 -> 7 on it's own to engage lock on if it's not on hold-command?)
Athenau
Profile Joined March 2015
571 Posts
Last Edited: 2016-02-07 14:25:01
February 07 2016 14:24 GMT
#54
Yes, but will it continue the a-move command to within 5 unless you target (r-click) a specific unit? (Unless you a-move right to the scan range)

AFAICT, it'll continue moving to range 5 whether you manually target or not.

Also, what's the scan range? (Will it move from 8 -> 7 on it's own to engage lock on if it's not on hold-command?)

Looks to be 7, though someone would have to check the editor to be sure.
RoomOfMush
Profile Joined March 2015
1296 Posts
February 07 2016 14:35 GMT
#55
I would guess this is because the regular attack of the Cyclone is not properly deactivated while locking on. If the attack was deactivated the Cyclone would not try to move closer. So I presume this should be a trivial fix.
cheekymonkey
Profile Joined January 2014
France1387 Posts
February 07 2016 15:21 GMT
#56
On February 07 2016 23:35 RoomOfMush wrote:
I would guess this is because the regular attack of the Cyclone is not properly deactivated while locking on. If the attack was deactivated the Cyclone would not try to move closer. So I presume this should be a trivial fix.


It's not just about deactivating regular attack. What should it do, act like an infestor and walk into the enemy on attack move? Most reasonably it should have attack range 7.
RoomOfMush
Profile Joined March 2015
1296 Posts
February 07 2016 16:43 GMT
#57
On February 08 2016 00:21 cheekymonkey wrote:
Show nested quote +
On February 07 2016 23:35 RoomOfMush wrote:
I would guess this is because the regular attack of the Cyclone is not properly deactivated while locking on. If the attack was deactivated the Cyclone would not try to move closer. So I presume this should be a trivial fix.


It's not just about deactivating regular attack. What should it do, act like an infestor and walk into the enemy on attack move? Most reasonably it should have attack range 7.

That is a good point. So, what you say is to change the attack range to 7 only during lock on? That would probably work.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
February 07 2016 16:50 GMT
#58
On February 07 2016 22:31 Cyro wrote:
Show nested quote +
On February 07 2016 19:48 Loccstana wrote:
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.


7 range is a big deal because it means outranging PO and Stalkers. Right now terrans everywhere are derping their cyclones into taking hits whenever trying to lock on, especially with more than one. With the scan range effect thing in legacy and 7 range, they'd never take a single hit


Photon Overcharge has range 7, so that wouldn't change anything. They would outrange Stalkers but like most units they'd still have to stop to fire so they would take hits unless they use their ability.

Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-02-07 18:08:39
February 07 2016 18:04 GMT
#59
On February 08 2016 01:50 Empirimancer wrote:
Show nested quote +
On February 07 2016 22:31 Cyro wrote:
On February 07 2016 19:48 Loccstana wrote:
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.


7 range is a big deal because it means outranging PO and Stalkers. Right now terrans everywhere are derping their cyclones into taking hits whenever trying to lock on, especially with more than one. With the scan range effect thing in legacy and 7 range, they'd never take a single hit


Photon Overcharge has range 7, so that wouldn't change anything. They would outrange Stalkers but like most units they'd still have to stop to fire so they would take hits unless they use their ability.



Ah, wasn't 100% sure on the numbers

They would outrange Stalkers but like most units they'd still have to stop to fire so they would take hits unless they use their ability.


Stalkers outrange marines by 1 and have to stop to fire with a pretty long animation, they still don't get hit with good control. Higher range + higher speed gives better kiting now than before
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 07 2016 19:24 GMT
#60
Maybe buff the cyclone by giving it an oracle like attack, but increasing range of lock on.
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