• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:56
CET 14:56
KST 22:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 991 users

Serious problem (or Bug?) on Cyclone - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2016-02-07 07:57:12
February 07 2016 07:48 GMT
#41
On February 07 2016 14:36 [Disruptor] wrote:
Show nested quote +
On February 07 2016 07:59 StateSC2 wrote:
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.



really? so I did experiments again.

[image loading]

but Very different results came out.


The Cyclone locks on at Range 7, but moves forward until Range 5. This is visible in both GIFs you linked. The easiest way to demonstrate this is to shift-queue a move command after ordering a Lock On, like so:

[image loading]

..or tell the Cyclone to Hold Position as soon as you hear the unit Lock On.

You can prevent the Cyclone from moving forward by issuing another command, but it will still want to drift and 'chase' whatever is in front of it/whatever it's attacking, much like a Marine will move towards a group of Stalkers if they're close enough.

In my opinion, the best way to fix this issue would be to increase the default attack range of the Cyclone from 5 to 7. It doesn't make sense for its base range to be so low, even when not Locked On.
Fireblast!: "This guy is pointless and wonderful"
Yiome
Profile Joined February 2014
China1687 Posts
Last Edited: 2016-02-07 08:15:55
February 07 2016 08:14 GMT
#42
There are people that have been complaining cyclone's AI behavior for a while
Surprised so many people here still don't know and mistake it as a lock-on range bug
EDIT: and the amount of people don't read the comments : P
[Disruptor]
Profile Joined February 2016
5 Posts
Last Edited: 2016-02-07 08:21:05
February 07 2016 08:17 GMT
#43
"In my opinion, the best way to fix this issue would be to increase the default attack range of the Cyclone from 5 to 7. It doesn't make sense for its base range to be so low, even when not Locked On."

yes, i agree this opinion.
[Disruptor]
Profile Joined February 2016
5 Posts
February 07 2016 08:23 GMT
#44
work BLIZZARD, WORK!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 07 2016 10:16 GMT
#45
On February 07 2016 16:48 StateSC2 wrote:
Show nested quote +
On February 07 2016 14:36 [Disruptor] wrote:
On February 07 2016 07:59 StateSC2 wrote:
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.



really? so I did experiments again.

[image loading]

but Very different results came out.


The Cyclone locks on at Range 7, but moves forward until Range 5. This is visible in both GIFs you linked. The easiest way to demonstrate this is to shift-queue a move command after ordering a Lock On, like so:

[image loading]

..or tell the Cyclone to Hold Position as soon as you hear the unit Lock On.

You can prevent the Cyclone from moving forward by issuing another command, but it will still want to drift and 'chase' whatever is in front of it/whatever it's attacking, much like a Marine will move towards a group of Stalkers if they're close enough.

In my opinion, the best way to fix this issue would be to increase the default attack range of the Cyclone from 5 to 7. It doesn't make sense for its base range to be so low, even when not Locked On.

So it works if you target an individual unit but not if your move/attack command goes inside of 7 yards?
Loccstana
Profile Blog Joined November 2012
United States833 Posts
February 07 2016 10:48 GMT
#46
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.
[url]http://i.imgur.com/lw2yN.jpg[/url]
BalanceEnforcer
Profile Joined February 2016
37 Posts
February 07 2016 11:50 GMT
#47
Should stay the way it is, that way it takes more control/skill/awareness to execute properly
Laurens
Profile Joined September 2010
Belgium4553 Posts
February 07 2016 11:57 GMT
#48
On February 07 2016 20:50 BalanceEnforcer wrote:
Should stay the way it is, that way it takes more control/skill/awareness to execute properly


Terran has enough of those units already, thanks.
BalanceEnforcer
Profile Joined February 2016
37 Posts
February 07 2016 11:58 GMT
#49
And all of them do terrible terrible damage.
cheekymonkey
Profile Joined January 2014
France1387 Posts
February 07 2016 13:09 GMT
#50
On February 07 2016 16:25 phantomfive wrote:
That explains how Maru lost his cyclone against Zest, when it wandered a little too far forward into the range of the pylon attack


Also how taeja got into pylon range with his cyclone before he killed the Protoss 3rd.
Athenau
Profile Joined March 2015
570 Posts
February 07 2016 13:09 GMT
#51
So it works if you target an individual unit but not if your move/attack command goes inside of 7 yards?


No, it will lock-on at range 7 with autocast as well.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-02-07 13:33:41
February 07 2016 13:31 GMT
#52
On February 07 2016 19:48 Loccstana wrote:
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.


7 range is a big deal because it means outranging PO and Stalkers. Right now terrans everywhere are derping their cyclones into taking hits whenever trying to lock on, especially with more than one. With the scan range effect thing in legacy and 7 range, they'd never take a single hit
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 07 2016 13:36 GMT
#53
On February 07 2016 22:09 Athenau wrote:
Show nested quote +
So it works if you target an individual unit but not if your move/attack command goes inside of 7 yards?


No, it will lock-on at range 7 with autocast as well.

Yes, but will it continue the a-move command to within 5 unless you target (r-click) a specific unit? (Unless you a-move right to the scan range)
Also, what's the scan range? (Will it move from 8 -> 7 on it's own to engage lock on if it's not on hold-command?)
Athenau
Profile Joined March 2015
570 Posts
Last Edited: 2016-02-07 14:25:01
February 07 2016 14:24 GMT
#54
Yes, but will it continue the a-move command to within 5 unless you target (r-click) a specific unit? (Unless you a-move right to the scan range)

AFAICT, it'll continue moving to range 5 whether you manually target or not.

Also, what's the scan range? (Will it move from 8 -> 7 on it's own to engage lock on if it's not on hold-command?)

Looks to be 7, though someone would have to check the editor to be sure.
RoomOfMush
Profile Joined March 2015
1296 Posts
February 07 2016 14:35 GMT
#55
I would guess this is because the regular attack of the Cyclone is not properly deactivated while locking on. If the attack was deactivated the Cyclone would not try to move closer. So I presume this should be a trivial fix.
cheekymonkey
Profile Joined January 2014
France1387 Posts
February 07 2016 15:21 GMT
#56
On February 07 2016 23:35 RoomOfMush wrote:
I would guess this is because the regular attack of the Cyclone is not properly deactivated while locking on. If the attack was deactivated the Cyclone would not try to move closer. So I presume this should be a trivial fix.


It's not just about deactivating regular attack. What should it do, act like an infestor and walk into the enemy on attack move? Most reasonably it should have attack range 7.
RoomOfMush
Profile Joined March 2015
1296 Posts
February 07 2016 16:43 GMT
#57
On February 08 2016 00:21 cheekymonkey wrote:
Show nested quote +
On February 07 2016 23:35 RoomOfMush wrote:
I would guess this is because the regular attack of the Cyclone is not properly deactivated while locking on. If the attack was deactivated the Cyclone would not try to move closer. So I presume this should be a trivial fix.


It's not just about deactivating regular attack. What should it do, act like an infestor and walk into the enemy on attack move? Most reasonably it should have attack range 7.

That is a good point. So, what you say is to change the attack range to 7 only during lock on? That would probably work.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
February 07 2016 16:50 GMT
#58
On February 07 2016 22:31 Cyro wrote:
Show nested quote +
On February 07 2016 19:48 Loccstana wrote:
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.


7 range is a big deal because it means outranging PO and Stalkers. Right now terrans everywhere are derping their cyclones into taking hits whenever trying to lock on, especially with more than one. With the scan range effect thing in legacy and 7 range, they'd never take a single hit


Photon Overcharge has range 7, so that wouldn't change anything. They would outrange Stalkers but like most units they'd still have to stop to fire so they would take hits unless they use their ability.

Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-02-07 18:08:39
February 07 2016 18:04 GMT
#59
On February 08 2016 01:50 Empirimancer wrote:
Show nested quote +
On February 07 2016 22:31 Cyro wrote:
On February 07 2016 19:48 Loccstana wrote:
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.


7 range is a big deal because it means outranging PO and Stalkers. Right now terrans everywhere are derping their cyclones into taking hits whenever trying to lock on, especially with more than one. With the scan range effect thing in legacy and 7 range, they'd never take a single hit


Photon Overcharge has range 7, so that wouldn't change anything. They would outrange Stalkers but like most units they'd still have to stop to fire so they would take hits unless they use their ability.



Ah, wasn't 100% sure on the numbers

They would outrange Stalkers but like most units they'd still have to stop to fire so they would take hits unless they use their ability.


Stalkers outrange marines by 1 and have to stop to fire with a pretty long animation, they still don't get hit with good control. Higher range + higher speed gives better kiting now than before
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 07 2016 19:24 GMT
#60
Maybe buff the cyclone by giving it an oracle like attack, but increasing range of lock on.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Christmas Eve Games
Gerald vs YoungYakovLIVE!
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
WardiTV1051
IndyStarCraft 283
Rex118
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko418
IndyStarCraft 283
mouzStarbuck 154
Rex 118
Livibee 90
trigger 13
StarCraft: Brood War
Britney 52863
Sea 14379
Aegong 1813
Bisu 1765
Horang2 1731
Hyun 615
Larva 564
Soma 500
Stork 436
actioN 381
[ Show more ]
firebathero 353
BeSt 306
Shuttle 236
Mini 235
hero 218
ggaemo 202
Snow 189
Rush 147
Barracks 100
JYJ 85
Pusan 67
PianO 48
HiyA 43
ToSsGirL 43
sorry 40
Movie 29
Shinee 28
sas.Sziky 26
yabsab 20
Terrorterran 20
soO 20
Sacsri 16
zelot 15
GoRush 12
Noble 10
scan(afreeca) 9
SilentControl 8
JulyZerg 7
Dota 2
XcaliburYe1200
syndereN6
League of Legends
C9.Mang0344
rGuardiaN170
Counter-Strike
zeus2199
x6flipin1834
edward152
Super Smash Bros
Mew2King99
Other Games
singsing1796
hiko351
crisheroes295
Happy263
Hui .215
BRAT_OK 34
Organizations
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 75
• Light_VIP 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV2136
League of Legends
• Jankos5067
Upcoming Events
Replay Cast
19h 4m
WardiTV Invitational
22h 4m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.