• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:08
CEST 18:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon255.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken?
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6879 users

Serious problem (or Bug?) on Cyclone - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2016-02-07 07:57:12
February 07 2016 07:48 GMT
#41
On February 07 2016 14:36 [Disruptor] wrote:
Show nested quote +
On February 07 2016 07:59 StateSC2 wrote:
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.



really? so I did experiments again.

[image loading]

but Very different results came out.


The Cyclone locks on at Range 7, but moves forward until Range 5. This is visible in both GIFs you linked. The easiest way to demonstrate this is to shift-queue a move command after ordering a Lock On, like so:

[image loading]

..or tell the Cyclone to Hold Position as soon as you hear the unit Lock On.

You can prevent the Cyclone from moving forward by issuing another command, but it will still want to drift and 'chase' whatever is in front of it/whatever it's attacking, much like a Marine will move towards a group of Stalkers if they're close enough.

In my opinion, the best way to fix this issue would be to increase the default attack range of the Cyclone from 5 to 7. It doesn't make sense for its base range to be so low, even when not Locked On.
Fireblast!: "This guy is pointless and wonderful"
Yiome
Profile Joined February 2014
China1687 Posts
Last Edited: 2016-02-07 08:15:55
February 07 2016 08:14 GMT
#42
There are people that have been complaining cyclone's AI behavior for a while
Surprised so many people here still don't know and mistake it as a lock-on range bug
EDIT: and the amount of people don't read the comments : P
[Disruptor]
Profile Joined February 2016
5 Posts
Last Edited: 2016-02-07 08:21:05
February 07 2016 08:17 GMT
#43
"In my opinion, the best way to fix this issue would be to increase the default attack range of the Cyclone from 5 to 7. It doesn't make sense for its base range to be so low, even when not Locked On."

yes, i agree this opinion.
[Disruptor]
Profile Joined February 2016
5 Posts
February 07 2016 08:23 GMT
#44
work BLIZZARD, WORK!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 07 2016 10:16 GMT
#45
On February 07 2016 16:48 StateSC2 wrote:
Show nested quote +
On February 07 2016 14:36 [Disruptor] wrote:
On February 07 2016 07:59 StateSC2 wrote:
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.



really? so I did experiments again.

[image loading]

but Very different results came out.


The Cyclone locks on at Range 7, but moves forward until Range 5. This is visible in both GIFs you linked. The easiest way to demonstrate this is to shift-queue a move command after ordering a Lock On, like so:

[image loading]

..or tell the Cyclone to Hold Position as soon as you hear the unit Lock On.

You can prevent the Cyclone from moving forward by issuing another command, but it will still want to drift and 'chase' whatever is in front of it/whatever it's attacking, much like a Marine will move towards a group of Stalkers if they're close enough.

In my opinion, the best way to fix this issue would be to increase the default attack range of the Cyclone from 5 to 7. It doesn't make sense for its base range to be so low, even when not Locked On.

So it works if you target an individual unit but not if your move/attack command goes inside of 7 yards?
Loccstana
Profile Blog Joined November 2012
United States833 Posts
February 07 2016 10:48 GMT
#46
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.
[url]http://i.imgur.com/lw2yN.jpg[/url]
BalanceEnforcer
Profile Joined February 2016
37 Posts
February 07 2016 11:50 GMT
#47
Should stay the way it is, that way it takes more control/skill/awareness to execute properly
Laurens
Profile Joined September 2010
Belgium4557 Posts
February 07 2016 11:57 GMT
#48
On February 07 2016 20:50 BalanceEnforcer wrote:
Should stay the way it is, that way it takes more control/skill/awareness to execute properly


Terran has enough of those units already, thanks.
BalanceEnforcer
Profile Joined February 2016
37 Posts
February 07 2016 11:58 GMT
#49
And all of them do terrible terrible damage.
cheekymonkey
Profile Joined January 2014
France1387 Posts
February 07 2016 13:09 GMT
#50
On February 07 2016 16:25 phantomfive wrote:
That explains how Maru lost his cyclone against Zest, when it wandered a little too far forward into the range of the pylon attack


Also how taeja got into pylon range with his cyclone before he killed the Protoss 3rd.
Athenau
Profile Joined March 2015
576 Posts
February 07 2016 13:09 GMT
#51
So it works if you target an individual unit but not if your move/attack command goes inside of 7 yards?


No, it will lock-on at range 7 with autocast as well.
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
Last Edited: 2016-02-07 13:33:41
February 07 2016 13:31 GMT
#52
On February 07 2016 19:48 Loccstana wrote:
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.


7 range is a big deal because it means outranging PO and Stalkers. Right now terrans everywhere are derping their cyclones into taking hits whenever trying to lock on, especially with more than one. With the scan range effect thing in legacy and 7 range, they'd never take a single hit
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 07 2016 13:36 GMT
#53
On February 07 2016 22:09 Athenau wrote:
Show nested quote +
So it works if you target an individual unit but not if your move/attack command goes inside of 7 yards?


No, it will lock-on at range 7 with autocast as well.

Yes, but will it continue the a-move command to within 5 unless you target (r-click) a specific unit? (Unless you a-move right to the scan range)
Also, what's the scan range? (Will it move from 8 -> 7 on it's own to engage lock on if it's not on hold-command?)
Athenau
Profile Joined March 2015
576 Posts
Last Edited: 2016-02-07 14:25:01
February 07 2016 14:24 GMT
#54
Yes, but will it continue the a-move command to within 5 unless you target (r-click) a specific unit? (Unless you a-move right to the scan range)

AFAICT, it'll continue moving to range 5 whether you manually target or not.

Also, what's the scan range? (Will it move from 8 -> 7 on it's own to engage lock on if it's not on hold-command?)

Looks to be 7, though someone would have to check the editor to be sure.
RoomOfMush
Profile Joined March 2015
1296 Posts
February 07 2016 14:35 GMT
#55
I would guess this is because the regular attack of the Cyclone is not properly deactivated while locking on. If the attack was deactivated the Cyclone would not try to move closer. So I presume this should be a trivial fix.
cheekymonkey
Profile Joined January 2014
France1387 Posts
February 07 2016 15:21 GMT
#56
On February 07 2016 23:35 RoomOfMush wrote:
I would guess this is because the regular attack of the Cyclone is not properly deactivated while locking on. If the attack was deactivated the Cyclone would not try to move closer. So I presume this should be a trivial fix.


It's not just about deactivating regular attack. What should it do, act like an infestor and walk into the enemy on attack move? Most reasonably it should have attack range 7.
RoomOfMush
Profile Joined March 2015
1296 Posts
February 07 2016 16:43 GMT
#57
On February 08 2016 00:21 cheekymonkey wrote:
Show nested quote +
On February 07 2016 23:35 RoomOfMush wrote:
I would guess this is because the regular attack of the Cyclone is not properly deactivated while locking on. If the attack was deactivated the Cyclone would not try to move closer. So I presume this should be a trivial fix.


It's not just about deactivating regular attack. What should it do, act like an infestor and walk into the enemy on attack move? Most reasonably it should have attack range 7.

That is a good point. So, what you say is to change the attack range to 7 only during lock on? That would probably work.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
February 07 2016 16:50 GMT
#58
On February 07 2016 22:31 Cyro wrote:
Show nested quote +
On February 07 2016 19:48 Loccstana wrote:
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.


7 range is a big deal because it means outranging PO and Stalkers. Right now terrans everywhere are derping their cyclones into taking hits whenever trying to lock on, especially with more than one. With the scan range effect thing in legacy and 7 range, they'd never take a single hit


Photon Overcharge has range 7, so that wouldn't change anything. They would outrange Stalkers but like most units they'd still have to stop to fire so they would take hits unless they use their ability.

Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
Last Edited: 2016-02-07 18:08:39
February 07 2016 18:04 GMT
#59
On February 08 2016 01:50 Empirimancer wrote:
Show nested quote +
On February 07 2016 22:31 Cyro wrote:
On February 07 2016 19:48 Loccstana wrote:
I think this debate whether lock-on is 5 range or 7 range is all for naught. The cyclone is so worthless right now nobody in their mind would actually use it to win games. Blizzard needs to completely revamp this unit or remove it.


7 range is a big deal because it means outranging PO and Stalkers. Right now terrans everywhere are derping their cyclones into taking hits whenever trying to lock on, especially with more than one. With the scan range effect thing in legacy and 7 range, they'd never take a single hit


Photon Overcharge has range 7, so that wouldn't change anything. They would outrange Stalkers but like most units they'd still have to stop to fire so they would take hits unless they use their ability.



Ah, wasn't 100% sure on the numbers

They would outrange Stalkers but like most units they'd still have to stop to fire so they would take hits unless they use their ability.


Stalkers outrange marines by 1 and have to stop to fire with a pretty long animation, they still don't get hit with good control. Higher range + higher speed gives better kiting now than before
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 07 2016 19:24 GMT
#60
Maybe buff the cyclone by giving it an oracle like attack, but increasing range of lock on.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2621
MaxPax 308
RushiSC 25
trigger 10
StarCraft: Brood War
Britney 27792
Calm 3979
Horang2 967
ZerO 957
Soma 863
firebathero 709
Light 514
Larva 484
BeSt 432
Soulkey 302
[ Show more ]
Snow 266
Rush 214
ggaemo 176
hero 64
Leta 56
Sea.KH 53
sorry 52
ToSsGirL 49
Shine 42
soO 41
Terrorterran 30
Sharp 30
Aegong 22
scan(afreeca) 21
Movie 19
Hm[arnc] 19
Free 16
IntoTheRainbow 15
yabsab 15
zelot 15
Barracks 14
Rock 14
Bale 13
Sacsri 13
Dota 2
Gorgc7689
singsing4159
qojqva1408
XcaliburYe159
Counter-Strike
x6flipin800
byalli355
edward98
Super Smash Bros
Mew2King72
Other Games
gofns23804
FrodaN1232
B2W.Neo1127
DeMusliM323
Hui .209
Sick180
KnowMe89
ArmadaUGS48
Trikslyr32
ZerO(Twitch)18
Organizations
Dota 2
PGL Dota 2 - Main Stream134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile152
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV352
League of Legends
• Nemesis3914
• TFBlade923
Other Games
• Shiphtur180
Upcoming Events
Bombastic Starleague
3h 52m
The PondCast
17h 52m
HomeStory Cup
18h 52m
Replay Cast
1d 7h
HomeStory Cup
1d 18h
Replay Cast
2 days
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.