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Serious problem (or Bug?) on Cyclone - Page 2

Forum Index > SC2 General
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Athenau
Profile Joined March 2015
571 Posts
February 06 2016 21:55 GMT
#21
The lock-on range is 7. You can easily verify this in the unit tester. The "bug" is that your cyclones will close to 5 range even after they lock on, unless you tell them not to.

The obvious fix is to disable the regular weapon when lock-on is active. Or just increase the regular weapon range to 7 to match the lock-on range.
cheekymonkey
Profile Joined January 2014
France1387 Posts
February 06 2016 22:32 GMT
#22
On February 07 2016 06:55 Athenau wrote:
The obvious fix is to disable the regular weapon when lock-on is active.


What do you mean by that, isn't it already disabled when lock-on is activated?
Athenau
Profile Joined March 2015
571 Posts
Last Edited: 2016-02-06 22:37:57
February 06 2016 22:37 GMT
#23
The normal weapon doesn't fire when locked-on, but the cyclone does try to get into weapon range (5). Disabling that behavior is what I mean by disabling the normal weapon.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
February 06 2016 22:51 GMT
#24
I think Cyclone is just bad game design. In the beta it was massively over powered, now its really awful. Something is bad about the basic design if there is no middle ground between op and useless.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2016-02-06 23:09:14
February 06 2016 22:59 GMT
#25
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.
Fireblast!: "This guy is pointless and wonderful"
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
February 06 2016 23:05 GMT
#26
On February 07 2016 07:59 StateSC2 wrote:
Show nested quote +
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.


Playing around further in the unit tester, it seems the best way to avoid this behavior is to shift-queue both locking on and moving away. Here's an example:

[image loading]
Fireblast!: "This guy is pointless and wonderful"
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-02-06 23:22:28
February 06 2016 23:20 GMT
#27
Well, if it is possible to lock-on on range 7 then the best solution is to change its default "attack" range to 7 or something like that while its activated. If you set it to 12, it will stop chasing a retreating unit until it is out of range or out of vision while on attack move. IMO its default range should be 7 anyway.
Athenau
Profile Joined March 2015
571 Posts
February 06 2016 23:27 GMT
#28
Yeah, setting the auto-attack range to 7 is both a mild buff and a decent quality-of-life change. Seems like a no-brainer.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2016-02-07 00:11:28
February 07 2016 00:06 GMT
#29
The question is why would anyone build a 120hp armored unit that costs 150/150 3 supply in the first place. The cyclone needs some serious buffs if Blizzard want it to be anything but a troll unit.

Blizzard how about giving back the cyclone that you promised us in the beta:
[url]http://i.imgur.com/lw2yN.jpg[/url]
TwiggyWan
Profile Blog Joined December 2013
France336 Posts
February 07 2016 00:09 GMT
#30
what's the "normal attack of cyclone" that has range 5 the OP is talking about?
No bad days
seemsgood
Profile Joined January 2016
5527 Posts
Last Edited: 2016-02-07 00:17:04
February 07 2016 00:16 GMT
#31
On February 07 2016 07:51 Jaaaaasper wrote:
I think Cyclone is just bad game design. In the beta it was massively over powered, now its really awful. Something is bad about the basic design if there is no middle ground between op and useless.

Yeah they nerfed it because they don't want people mass cyclone.Compare with disruptor you can't mass it too because in direct engage you can't micro too much ball while you micro other unit but in small number they are very cost effect if use correctly.
And cyclone.....Like disruptor it's very bad when en masses but when you build small number it's nowhere has the same impact as disruptor despite same cost and supply.
Even with current issue disruptor's design is much better than cyclone imo.
nanaoei
Profile Blog Joined May 2010
3358 Posts
February 07 2016 00:17 GMT
#32
when your lockon ability is on CD the regular attack of the cyclone is range 5
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 07 2016 00:21 GMT
#33
We still have the robo production glitch where it doesn't show a unit being made. I'm shocked these things haven't been fixed yet...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-02-07 00:26:46
February 07 2016 00:21 GMT
#34
On February 06 2016 22:44 Charoisaur wrote:
How could nobody notice this yet?


I've noticed it a bunch, thought it was intentional design or opponents mismicroing but they tend to walk into your stuff unneccesarily
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Lexender
Profile Joined September 2013
Mexico2656 Posts
Last Edited: 2016-02-07 04:44:19
February 07 2016 04:07 GMT
#35
On February 07 2016 09:09 TwiggyWan wrote:
what's the "normal attack of cyclone" that has range 5 the OP is talking about?


The regular attack, kind of how ravager have 2 attacks, the corrosive bile and the normal attack

Also.

On February 07 2016 08:05 StateSC2 wrote:
+ Show Spoiler +
On February 07 2016 07:59 StateSC2 wrote:
Show nested quote +
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.


Playing around further in the unit tester, it seems the best way to avoid this behavior is to shift-queue both locking on and moving away. Here's an example:

[image loading]


Thats if you have 1 cyclone and you are controlling only that 1 cyclones, as you get more units and, more importantly, more cyclones, it becomes much less responsive.
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
February 07 2016 05:32 GMT
#36
Intended behavior to make it harder to mass cyclones.
People are imbeciles, lucky thing god made cats.
[Disruptor]
Profile Joined February 2016
5 Posts
Last Edited: 2016-02-07 05:39:20
February 07 2016 05:36 GMT
#37
On February 07 2016 07:59 StateSC2 wrote:
Show nested quote +
On February 06 2016 21:57 [Disruptor] wrote:
The normal Attack of Cyclone has range of 5, and the Lock-on has a range of 7, ... but somehow, it locks target on range of 5, which is the range of normal attack! We also tested by casting Lock-on Skill manually, still, it casts it's lock-on on range of 5!


This isn't true, and can be verified in a unit tester.

[image loading]

Excuse the low quality GIF (I have no idea what I'm doing), but here you can see a Cyclone locking on to an Archon at Range 7, in contrast to a Reaper attacking an Archon at Range 5.

One thing I did notice is that although the Lock On Range is, in fact, 7, the Cyclone is kind of stupid and wants to keep charging at the Archon until it is at Range 5. While you can avoid that by simply controlling the Cyclone, I agree that Blizzard should remove this behavior in a future patch.



really? so I did experiments again.

[image loading]

but Very different results came out.
[Disruptor]
Profile Joined February 2016
5 Posts
February 07 2016 05:49 GMT
#38
also, I tried this in the unit tester with a cyclone against a marine in a bunker too.

[image loading]

well, cyclone hit from bunkered marine.
freeAll
Profile Joined May 2013
34 Posts
February 07 2016 06:32 GMT
#39
BLZ lol what a joke
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
February 07 2016 07:25 GMT
#40
That explains how Maru lost his cyclone against Zest, when it wandered a little too far forward into the range of the pylon attack
To ease another's heartache is to forget one's own - Lincoln
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