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Potential Map Balance Changes Next Week - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
Sweetness.751
Profile Joined April 2011
United States225 Posts
February 02 2016 04:37 GMT
#21
On February 02 2016 10:47 chipmonklord17 wrote:
This is all assuming that the closer to the main gold base is the one that becomes normal.


This is very confusing grammar. Please try again.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Cool C
Profile Joined November 2011
United States69 Posts
February 02 2016 04:50 GMT
#22
I'm really excited to see how that natural gold base plays out on PT. All the changes seem pretty good to me.
http://www.youtube.com/watch?v=u7KD6L23MUQ
frostalgia
Profile Joined March 2011
United States178 Posts
February 02 2016 05:08 GMT
#23
Love these changes. However, Central Protocol could use Rock Towers on the natural ramps.

Then the main destructible rocks ramps could stay. Not sure if that would still mean vertical spawns would need to be removed or not, though.
we are all but shadows in the void
Ulargg
Profile Joined December 2010
Netherlands33 Posts
February 02 2016 05:22 GMT
#24
On prion I feel it would be better to change the natural to a gold and to either:

-change the two existing gold bases close to the main base to regular blue bases Or
-keep the gold bases outside the natural as they are.

If you change one of the outside gold bases you force every race to take the same 3rd base and that I think is not good.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 02 2016 06:50 GMT
#25
Sounds good. The natural gold is going to be interesting.
Head Coach Park: "They should buff tanks!"
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
February 02 2016 07:04 GMT
#26
Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.

Has would go nuts.
Lunareste
Profile Joined July 2011
United States3596 Posts
February 02 2016 07:12 GMT
#27
Awwwww yiiiissssss Gangnam Terran is back!!
KT FlaSh FOREVER
Beelzebub1
Profile Joined May 2015
1004 Posts
February 02 2016 07:20 GMT
#28
This is cool, I've had Prion vetoed for quite awhile now but this might make me give it a go with everyone having a free gold base.

These all seem like sensible little fixes on all the maps, but what I'm really waiting for is just better maps in general, not "unique" maps.

Wanna know what was so "unique" about Overgrowth? It was simple and very balanced. What's wrong with just that?
ejozl
Profile Joined October 2010
Denmark3413 Posts
Last Edited: 2016-02-02 07:47:09
February 02 2016 07:46 GMT
#29
On February 02 2016 16:20 Beelzebub1 wrote:
Wanna know what was so "unique" about Overgrowth? It was simple and very balanced. What's wrong with just that?

It had the Gold that Zerg could take, even offensively with Spinecrawler rush. It had the behind the natural area where you can place Siege Tanks, Pylon to warp in and the likes. And it had no Blink area entering the main. It also had a very defensive 4th. I know what you mean though, it was a fine map, but for my liking it was in the map pool for way too long. It's really not up there as one of the best IMO.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Penev
Profile Joined October 2012
28484 Posts
February 02 2016 09:10 GMT
#30
On February 02 2016 16:04 EngrishTeacher wrote:
Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.

Has would go nuts.

Where is Has? I mean we got shooting pylons and everything.

Has?
I Protoss winner, could it be?
Elentos
Profile Blog Joined February 2015
55553 Posts
February 02 2016 09:46 GMT
#31
On February 02 2016 18:10 Penev wrote:
Show nested quote +
On February 02 2016 16:04 EngrishTeacher wrote:
Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.

Has would go nuts.

Where is Has? I mean we got shooting pylons and everything.

Has?

Has will be playing at IEM Katowice.
Every 60 seconds in Africa, a minute passes.
thePunGun
Profile Blog Joined January 2016
598 Posts
February 02 2016 09:52 GMT
#32
On February 02 2016 16:04 EngrishTeacher wrote:
Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.

Has would go nuts.


I second that. But a minor change: starting base gold, but no geysers. In fact only 1 geyser on the whole map! Whoever gets it and holds it the longest wins!
"You cannot teach a man anything, you can only help him find it within himself."
Penev
Profile Joined October 2012
28484 Posts
February 02 2016 12:40 GMT
#33
On February 02 2016 18:46 Elentos wrote:
Show nested quote +
On February 02 2016 18:10 Penev wrote:
On February 02 2016 16:04 EngrishTeacher wrote:
Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.

Has would go nuts.

Where is Has? I mean we got shooting pylons and everything.

Has?

Has will be playing at IEM Katowice.

Yes!
I Protoss winner, could it be?
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 02 2016 13:22 GMT
#34
On February 02 2016 16:12 Lunareste wrote:
Awwwww yiiiissssss Gangnam Terran is back!!


Not sure at all it's worth it with the new economy, you'll delay your gazes so much for not such a big return

When floating, the natural is actually not closer than the third btw, so this change alone won't make gangam terran more viable that it is now.

But I would be curious to see this wonderful article updated with new economy.

Any brave nerd out there?
Dear INno and all the former STX boys.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 02 2016 13:24 GMT
#35
Blizz listening to the community about the problems of their maps is pretty nice news IMO.

Small steps.
Revolutionist fan
Mightygear
Profile Joined November 2015
81 Posts
February 02 2016 16:24 GMT
#36
[image loading]

#Switching Gold Bases
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
Elentos
Profile Blog Joined February 2015
55553 Posts
February 02 2016 16:36 GMT
#37
On February 02 2016 22:22 Gwavajuice wrote:
Show nested quote +
On February 02 2016 16:12 Lunareste wrote:
Awwwww yiiiissssss Gangnam Terran is back!!


Not sure at all it's worth it with the new economy, you'll delay your gazes so much for not such a big return

You don't only delay the gas either. It used to be with Gangnam Terran that because of the income boost from the gold, your buildings wouldn't end up being significantly delayed. Imagine now in LotV, you start your first supply depot in a standard game at like 19 seconds. If you go Gangnam I'm not sure you'll even be mining yet at 19 seconds.
Every 60 seconds in Africa, a minute passes.
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
February 02 2016 16:40 GMT
#38
These sound like great updates, thanks DK!
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
February 02 2016 17:43 GMT
#39
I dont think 2 base allins will be particularly stronger with natural gold or not. Remember the defending player also has the defensive advantage of a gold base.
Any sufficiently cheesy build is indistinguishable in skill
jalstar
Profile Blog Joined September 2009
United States8198 Posts
February 02 2016 19:00 GMT
#40
Mules should mine 30-35 minerals per trip for gold patches to give Terran more of a chance on these gold base maps.
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