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On February 02 2016 10:47 chipmonklord17 wrote: This is all assuming that the closer to the main gold base is the one that becomes normal.
This is very confusing grammar. Please try again.
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I'm really excited to see how that natural gold base plays out on PT. All the changes seem pretty good to me.
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Love these changes. However, Central Protocol could use Rock Towers on the natural ramps.
Then the main destructible rocks ramps could stay. Not sure if that would still mean vertical spawns would need to be removed or not, though.
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On prion I feel it would be better to change the natural to a gold and to either:
-change the two existing gold bases close to the main base to regular blue bases Or -keep the gold bases outside the natural as they are.
If you change one of the outside gold bases you force every race to take the same 3rd base and that I think is not good.
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Sounds good. The natural gold is going to be interesting.
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Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.
Has would go nuts.
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Awwwww yiiiissssss Gangnam Terran is back!!
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This is cool, I've had Prion vetoed for quite awhile now but this might make me give it a go with everyone having a free gold base.
These all seem like sensible little fixes on all the maps, but what I'm really waiting for is just better maps in general, not "unique" maps.
Wanna know what was so "unique" about Overgrowth? It was simple and very balanced. What's wrong with just that?
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On February 02 2016 16:20 Beelzebub1 wrote: Wanna know what was so "unique" about Overgrowth? It was simple and very balanced. What's wrong with just that? It had the Gold that Zerg could take, even offensively with Spinecrawler rush. It had the behind the natural area where you can place Siege Tanks, Pylon to warp in and the likes. And it had no Blink area entering the main. It also had a very defensive 4th. I know what you mean though, it was a fine map, but for my liking it was in the map pool for way too long. It's really not up there as one of the best IMO.
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On February 02 2016 16:04 EngrishTeacher wrote: Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.
Has would go nuts. Where is Has? I mean we got shooting pylons and everything.
Has?
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On February 02 2016 18:10 Penev wrote:Show nested quote +On February 02 2016 16:04 EngrishTeacher wrote: Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.
Has would go nuts. Where is Has? I mean we got shooting pylons and everything. Has? Has will be playing at IEM Katowice.
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On February 02 2016 16:04 EngrishTeacher wrote: Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.
Has would go nuts.
I second that. But a minor change: starting base gold, but no geysers. In fact only 1 geyser on the whole map! Whoever gets it and holds it the longest wins!
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On February 02 2016 18:46 Elentos wrote:Show nested quote +On February 02 2016 18:10 Penev wrote:On February 02 2016 16:04 EngrishTeacher wrote: Fuck gold base naturals, I want a map that has a 10-patch starting gold base with 3 geysers.
Has would go nuts. Where is Has? I mean we got shooting pylons and everything. Has? Has will be playing at IEM Katowice. Yes!
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On February 02 2016 16:12 Lunareste wrote: Awwwww yiiiissssss Gangnam Terran is back!!
Not sure at all it's worth it with the new economy, you'll delay your gazes so much for not such a big return
When floating, the natural is actually not closer than the third btw, so this change alone won't make gangam terran more viable that it is now.
But I would be curious to see this wonderful article updated with new economy.
Any brave nerd out there?
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Blizz listening to the community about the problems of their maps is pretty nice news IMO.
Small steps.
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![[image loading]](https://pbs.twimg.com/media/CaONsmtWEAQDKvj.jpg)
#Switching Gold Bases
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On February 02 2016 22:22 Gwavajuice wrote:Show nested quote +On February 02 2016 16:12 Lunareste wrote: Awwwww yiiiissssss Gangnam Terran is back!! Not sure at all it's worth it with the new economy, you'll delay your gazes so much for not such a big return You don't only delay the gas either. It used to be with Gangnam Terran that because of the income boost from the gold, your buildings wouldn't end up being significantly delayed. Imagine now in LotV, you start your first supply depot in a standard game at like 19 seconds. If you go Gangnam I'm not sure you'll even be mining yet at 19 seconds.
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These sound like great updates, thanks DK!
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I dont think 2 base allins will be particularly stronger with natural gold or not. Remember the defending player also has the defensive advantage of a gold base.
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Mules should mine 30-35 minerals per trip for gold patches to give Terran more of a chance on these gold base maps.
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