• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:01
CEST 00:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10176 users

Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 13 14 15 16 17 26 Next All
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 21 2015 09:53 GMT
#281
On January 21 2015 18:47 Swisslink wrote:
Well, such a Swarm Host Nerf without the additional LotV changes is just going to break ZvP completely, imo. And balancing around the new Swarm Hosts seems a bit weird, considering the other New Units in LotV might do exactly that, or at least are supposed to do that.
Of course Swarm Hosts are annoying, but they're necessary... unfortunately.

This. Everyone here is like "woohoo no more long SH games" but what are we going to see from Zergs in ZvP? Anything into mutaswitch into baserace? That's going to get ugly fast.
Lol at the Raven change though. It's a good beginning, but it would be cool if they realized that the Raven is flawed in its very design.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-21 09:56:22
January 21 2015 09:53 GMT
#282
On January 21 2015 18:47 Swisslink wrote:
Well, such a Swarm Host Nerf without the additional LotV changes is just going to break ZvP completely, imo. And balancing around the new Swarm Hosts seems a bit weird, considering the other New Units in LotV might do exactly that, or at least are supposed to do that.
Of course Swarm Hosts are annoying, but they're necessary... unfortunately.


My guess is:

They don't know HOW exactly the new swarm host breaks the game, so they're looking for ways to get help from the community regarding that.

Then, they buff/nerf stuff accordingly to have an even playing field for new units.


On January 21 2015 18:53 OtherWorld wrote:
Show nested quote +
On January 21 2015 18:47 Swisslink wrote:
Well, such a Swarm Host Nerf without the additional LotV changes is just going to break ZvP completely, imo. And balancing around the new Swarm Hosts seems a bit weird, considering the other New Units in LotV might do exactly that, or at least are supposed to do that.
Of course Swarm Hosts are annoying, but they're necessary... unfortunately.

This. Everyone here is like "woohoo no more long SH games" but what are we going to see from Zergs in ZvP? .



Uhh... Thats the point of this balance test. You realize that?
BurningRanger
Profile Joined January 2012
Germany303 Posts
January 21 2015 09:56 GMT
#283
How am I supposed to defend my bases against flying Locusts now? Especially when playing Mech.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 21 2015 09:57 GMT
#284
On January 21 2015 18:56 BurningRanger wrote:
How am I supposed to defend my bases against flying Locusts now? Especially when playing Mech.


With stuff. Like everyone else. When meching you have so many spare minerals, just place a few turrets like you'd do anyway.
BurningRanger
Profile Joined January 2012
Germany303 Posts
January 21 2015 10:01 GMT
#285
On January 21 2015 18:57 KeksX wrote:
Show nested quote +
On January 21 2015 18:56 BurningRanger wrote:
How am I supposed to defend my bases against flying Locusts now? Especially when playing Mech.


With stuff. Like everyone else. When meching you have so many spare minerals, just place a few turrets like you'd do anyway.

You're talking about turret rings I assume, like I'd do against large Muta flocks? You know Locusts are free units. They can fight till they die without any resources lost. Imagine Mutas could do that. Turret rings won't last too long. I'd have to rebuild them over and over until eventually I'm out of minerals... and then?
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 21 2015 10:13 GMT
#286
I wonder if flying locusts could actually be a buff vs colossus/templar armies. They don't usually have much AA and locusts wont get killed by colossi anymore -> could jump right at templar
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Homunculus159
Profile Joined December 2014
Austria220 Posts
January 21 2015 10:14 GMT
#287
On January 21 2015 19:01 BurningRanger wrote:
Show nested quote +
On January 21 2015 18:57 KeksX wrote:
On January 21 2015 18:56 BurningRanger wrote:
How am I supposed to defend my bases against flying Locusts now? Especially when playing Mech.


With stuff. Like everyone else. When meching you have so many spare minerals, just place a few turrets like you'd do anyway.

You're talking about turret rings I assume, like I'd do against large Muta flocks? You know Locusts are free units. They can fight till they die without any resources lost. Imagine Mutas could do that. Turret rings won't last too long. I'd have to rebuild them over and over until eventually I'm out of minerals... and then?




But the locust has to land first. Also a sh spawns only 2 locust and is pretty much dead weight for half a minute
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 21 2015 10:16 GMT
#288
On January 21 2015 19:01 BurningRanger wrote:
Show nested quote +
On January 21 2015 18:57 KeksX wrote:
On January 21 2015 18:56 BurningRanger wrote:
How am I supposed to defend my bases against flying Locusts now? Especially when playing Mech.


With stuff. Like everyone else. When meching you have so many spare minerals, just place a few turrets like you'd do anyway.

You're talking about turret rings I assume, like I'd do against large Muta flocks? You know Locusts are free units. They can fight till they die without any resources lost. Imagine Mutas could do that. Turret rings won't last too long. I'd have to rebuild them over and over until eventually I'm out of minerals... and then?


Locusts have a kinda long animation to approach/land, and they also take quite a bit of space away. So I'm sure that a turret ring will do just fine against a reasonable amount of swarmhosts, and if they have a shitton of them so that you lose a base instantly, just kill their other bases as their main army will be incredibly small.
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
January 21 2015 10:20 GMT
#289
Late game ZvP will be very fun with 1/3 of the actual locusts
Vasacast always in my <3
Swisslink
Profile Joined March 2011
2958 Posts
Last Edited: 2015-01-21 10:24:30
January 21 2015 10:21 GMT
#290
On January 21 2015 18:53 KeksX wrote:
Show nested quote +
On January 21 2015 18:47 Swisslink wrote:
Well, such a Swarm Host Nerf without the additional LotV changes is just going to break ZvP completely, imo. And balancing around the new Swarm Hosts seems a bit weird, considering the other New Units in LotV might do exactly that, or at least are supposed to do that.
Of course Swarm Hosts are annoying, but they're necessary... unfortunately.


My guess is:

They don't know HOW exactly the new swarm host breaks the game, so they're looking for ways to get help from the community regarding that.

Then, they buff/nerf stuff accordingly to have an even playing field for new units.


Yeah, but does it make much sense to change all the HotS-Units to balance out the Swarm Host Nerf, while LotV is around the corner with completely new units and answers to this Swarm Host Nerf?
I mean, it's cool from a spectators point of view - but the players have to adapt to these huge changes (and if the game's supposed to be balanced around the Swarm Host Nerf, the changes are going to be huge, no doubt about that) and as soon as LotV hits, most of these changes have to be reverted, because the new units in LotV will overlap with the required adjustments they're doing now to balance the New Swarm Host.

The community doesn't really know a lot about these new units. One Protoss unit hasn't even been shown yet (apparently).
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 21 2015 10:24 GMT
#291
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...
Swisslink
Profile Joined March 2011
2958 Posts
Last Edited: 2015-01-21 10:25:26
January 21 2015 10:24 GMT
#292
On January 21 2015 19:24 Everlong wrote:
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...


And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 21 2015 10:26 GMT
#293
On January 21 2015 19:24 Swisslink wrote:
Show nested quote +
On January 21 2015 19:24 Everlong wrote:
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...


And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


They could buff something else, or add new unit, whatever.. Just remove the fucking thing from the game already.
Homunculus159
Profile Joined December 2014
Austria220 Posts
January 21 2015 10:29 GMT
#294
On January 21 2015 19:26 Everlong wrote:
Show nested quote +
On January 21 2015 19:24 Swisslink wrote:
On January 21 2015 19:24 Everlong wrote:
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...


And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


They could buff something else, or add new unit, whatever.. Just remove the fucking thing from the game already.



Care to make some suggestiones?
Noonius
Profile Joined April 2012
Estonia17413 Posts
January 21 2015 10:33 GMT
#295
On January 21 2015 19:24 Swisslink wrote:
Show nested quote +
On January 21 2015 19:24 Everlong wrote:
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...


And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


welcome to terran in wol against z and p

Terran forever | Maru hater forever
Squat
Profile Joined September 2013
Sweden7978 Posts
January 21 2015 10:33 GMT
#296
On January 21 2015 19:13 DarkLordOlli wrote:
I wonder if flying locusts could actually be a buff vs colossus/templar armies. They don't usually have much AA and locusts wont get killed by colossi anymore -> could jump right at templar

A brief perusal of the LotV tournament TB arranged should suggest otherwise. SH really don't have the power to zone out the protoss deathball anymore in LotV. Locusts are still slow and have short range. Implementing this change absent the complimentary changes of LotV is just going to break the game. Zerg will have no realistic way of dealing with late game mech and protoss armies.

I don't care too much if this happens tbh, as I see it the game is just coasting until LotV anyway, where the real game actually begins, the game we should have had in 2010.
"Digital. They have digital. What is digital?" - Donald J Trump
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 21 2015 10:35 GMT
#297
On January 21 2015 19:29 Homunculus159 wrote:
Show nested quote +
On January 21 2015 19:26 Everlong wrote:
On January 21 2015 19:24 Swisslink wrote:
On January 21 2015 19:24 Everlong wrote:
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...


And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


They could buff something else, or add new unit, whatever.. Just remove the fucking thing from the game already.



Care to make some suggestiones?


I'm not a game developer, nor am I a game designer. But I can tell when something is clearly wrong. I'm pretty sure a team of people which can come up with a unit like Swarm Host is able to come up with some ideas to tweak some Zerg units to make up for the removal of it.
Swisslink
Profile Joined March 2011
2958 Posts
January 21 2015 10:36 GMT
#298
On January 21 2015 19:33 Noonius wrote:
Show nested quote +
On January 21 2015 19:24 Swisslink wrote:
On January 21 2015 19:24 Everlong wrote:
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...


And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


welcome to terran in wol against z and p



Oh, the good old "Terran was in this situation before - now it's your turn!"?
Just because the same thing happened before doesn't justify another imbalance.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 21 2015 10:38 GMT
#299
I'm all for them nerfing/changing the swarmhost and nerfing the raven some, there's just a few huge issues with this:

Terran has no late game unit except the raven, so nerfing the raven is basically nerfing Terran late game. That is a really huge nerf, more than people realize.

Also, if raven PDD is nerfed tempests must ALSO be severely nerfed because right now if you go mech vs Protoss they are able to mass 20+ tempests with templar and the only counter to it is...to mass ravens for PDD. And a 20 sec PDD is going to be autoloss because it takes forever to accumulate raven energy versus the opponent's "infinite energy" shooting tempests.

So yes, swarmhost nerf please, raven nerf ONLY if blizzard is willing to nerf Tempests with them.
Sup
Squat
Profile Joined September 2013
Sweden7978 Posts
January 21 2015 10:38 GMT
#300
On January 21 2015 19:35 Everlong wrote:
Show nested quote +
On January 21 2015 19:29 Homunculus159 wrote:
On January 21 2015 19:26 Everlong wrote:
On January 21 2015 19:24 Swisslink wrote:
On January 21 2015 19:24 Everlong wrote:
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...


And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


They could buff something else, or add new unit, whatever.. Just remove the fucking thing from the game already.



Care to make some suggestiones?


I'm not a game developer, nor am I a game designer. But I can tell when something is clearly wrong. I'm pretty sure a team of people which can come up with a unit like Swarm Host is able to come up with some ideas to tweak some Zerg units to make up for the removal of it.

They're doing that. It's called legacy of the void.
"Digital. They have digital. What is digital?" - Donald J Trump
Prev 1 13 14 15 16 17 26 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:45
Best Games of SC
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 58
SpeCial 52
PiGStarcraft16
EnDerr 8
ViBE1
StarCraft: Brood War
Britney 14473
Dota 2
monkeys_forever326
League of Legends
Doublelift4240
Counter-Strike
pashabiceps1120
minikerr15
Heroes of the Storm
Grubby3625
Liquid`Hasu386
Other Games
summit1g7264
FrodaN2155
Coldzera 848
fl0m698
RotterdaM385
B2W.Neo295
KnowMe286
hungrybox178
C9.Mang0177
XaKoH 89
Livibee88
QueenE74
ZombieGrub59
PPMD22
CosmosSc2 10
Organizations
Other Games
gamesdonequick1587
BasetradeTV10
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 33
• RyuSc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• Response 0
StarCraft: Brood War
• HerbMon 9
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie696
• Scarra357
• Shiphtur97
Upcoming Events
Replay Cast
1h 59m
GSL
12h 59m
AI Arena Tournament
18h 59m
Replay Cast
1d 1h
GSL
1d 12h
Shopify Rebellion Sundays
1d 16h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.