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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 15 16 17 18 19 26 Next All
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 21 2015 11:54 GMT
#321
--- Nuked ---
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
January 21 2015 11:54 GMT
#322
My theory regarding the new SH is that at first people will be happy as it adds more multitaksing and less staleness, but over time, it will turn out to be an unbalanceable unit that is also kinda boring as it doesn't really reward micro. I am not too sure this unit will make it into the final LOTV release.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 21 2015 11:56 GMT
#323
On January 21 2015 07:09 Liquid`Snute wrote:
lol you guys, i adapt to what's strong, it's not coincidence that i play swarm host right now and if it doesn't work anymore i'll do something else. winning is winning and learning how to win is becoming less and less of a problem to me as time goes on

as for the patch itself i don't have too many thoughts of it besides RIP brood lord, most neglected Z unit in the game just became even more useless.


U wanna make a comparison with Broodlord vs Carrier? :D both are pretty useless, well, battlecruiser probably stands near.

And yea, please, I wanna play my PvT with templar openings
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 21 2015 11:56 GMT
#324
On January 21 2015 20:54 SatedSC2 wrote:
Show nested quote +
On January 21 2015 19:47 Homunculus159 wrote:
On January 21 2015 19:40 Everlong wrote:
On January 21 2015 19:38 Squat wrote:
On January 21 2015 19:35 Everlong wrote:
On January 21 2015 19:29 Homunculus159 wrote:
On January 21 2015 19:26 Everlong wrote:
On January 21 2015 19:24 Swisslink wrote:
On January 21 2015 19:24 Everlong wrote:
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...


And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


They could buff something else, or add new unit, whatever.. Just remove the fucking thing from the game already.



Care to make some suggestiones?


I'm not a game developer, nor am I a game designer. But I can tell when something is clearly wrong. I'm pretty sure a team of people which can come up with a unit like Swarm Host is able to come up with some ideas to tweak some Zerg units to make up for the removal of it.

They're doing that. It's called legacy of the void.

Last time I checked, Swar Host was still the unit they plan on to be involved in LotV. Has this changed?

So what in your opinion is wrong with new swarmhosts (keeping in mind it is still alpha)

Still spawns free-units.

Ergo, still anti-RTS.

You can't balance free units in an economy-driven game.



I'd rather have a reworked SH than nothing, though. Blizzard is never-ever going to remove a unit sadly, otherwise there'd be a couple gone already.
Homunculus159
Profile Joined December 2014
Austria220 Posts
January 21 2015 11:57 GMT
#325
On January 21 2015 20:53 JCoto wrote:
Show nested quote +
On January 21 2015 20:24 Homunculus159 wrote:
On January 21 2015 20:07 Everlong wrote:
On January 21 2015 19:47 Homunculus159 wrote:
On January 21 2015 19:40 Everlong wrote:
On January 21 2015 19:38 Squat wrote:
On January 21 2015 19:35 Everlong wrote:
On January 21 2015 19:29 Homunculus159 wrote:
On January 21 2015 19:26 Everlong wrote:
On January 21 2015 19:24 Swisslink wrote:
[quote]

And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


They could buff something else, or add new unit, whatever.. Just remove the fucking thing from the game already.



Care to make some suggestiones?


I'm not a game developer, nor am I a game designer. But I can tell when something is clearly wrong. I'm pretty sure a team of people which can come up with a unit like Swarm Host is able to come up with some ideas to tweak some Zerg units to make up for the removal of it.

They're doing that. It's called legacy of the void.


Last time I checked, Swar Host was still the unit they plan on to be involved in LotV. Has this changed?



So what in your opinion is wrong with new swarmhosts (keeping in mind it is still alpha)


I think flying locusts are very wrong. For harrasment purposes, you have Mutalisks, which can overcome terrain. The fact that you can't really do anything to the locusts until they land is potentially even worse then current respawn timer. Lurker and Ravagers seem to be enough for siege/harrasment options. The new nydus worm is also a way to harass, so I don't really understand the role they are supposed to fill. You can't expect the new Swarm Host to stop Protoss deathball from marching in I think too. So why keep it in the game? It has been the source of frustration the last year or so and I don't think it is going to be much different, even with changes they plan on doing, I still think it is going to be very kind of allin strat, very annoying to deal with and frustrating for both sides.

edit: Also, it seems like they want people to use them the same way Brood Lord is used, so it overlaps here too.



I agree that they kinda take away the role of the broodlords but you actually can damage the locust while they are in the air potentially killing them before they even do landing animation. Though the new sh are used seperately from the army. Like with broodlords you would need a lot of support for them whereas here its more compareable to zealot harass or a medivac drop. And of course tempests need a nerf for broodlords to be viable again. Also the new sh are good vs mech without enough air support. I think with the new sh matches are gonna be interesting and i am interested to see how they are gonna be used.
I do not think its gonna be frustrating like the old sh was to play against. I mean if it does not work and they are unusable maybe they will remove it. With this and tge legacy of the void plans they showed that they are willing to make drastic changes if needed.

I just think we should at least give the new sh a chance


You just described the real problem. A tech replaces the other one. And now, thinking about numbers, just imagine how hard is to kill a big locust wave without splash damage. Then imagine that applied in the air terrain. Then, that situation is real and the only counter is than using mass thors or mass archons/phoenix. (extremely cost innefficient given the cost/risk for the zerg player).

They should buff broodlords control and micro, giving them some speed, range and maybe +1 armor and lowering morphing times for Greter Spire and BL cocoon. This automatically helps the Zerg lategame, breaks the stalemate, gives them more cost efficiency as they can flee much better. More speed + some range are needed for the Broodlord and would lead to interesting battles. Then , rethink the Swarmhost for a midgame viable and interesting choice. And start balancing PDD and Tempests then after the broodlords are viable and not a damn flying brick (as a Protoss player I think that the Tempest damage is out of control).



Yeah tempests needs a nerf so BCs can be used in TvP and Broodlords in ZvP. Yeah your points are valid but its a start that they are changing the Sh. We will see how it works out in testing
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 21 2015 11:57 GMT
#326
--- Nuked ---
SonGoku
Profile Joined September 2013
Germany152 Posts
January 21 2015 11:59 GMT
#327
Reaver for Protoss -> Remove Colossus
Vulture (with mines) for Terran -> Remove Hellion and Widow Mine
Lurker for Zerg -> Remove Swarmhost
-> get epic game back
Homunculus159
Profile Joined December 2014
Austria220 Posts
January 21 2015 11:59 GMT
#328
On January 21 2015 20:56 KeksX wrote:
Show nested quote +
On January 21 2015 20:54 SatedSC2 wrote:
On January 21 2015 19:47 Homunculus159 wrote:
On January 21 2015 19:40 Everlong wrote:
On January 21 2015 19:38 Squat wrote:
On January 21 2015 19:35 Everlong wrote:
On January 21 2015 19:29 Homunculus159 wrote:
On January 21 2015 19:26 Everlong wrote:
On January 21 2015 19:24 Swisslink wrote:
On January 21 2015 19:24 Everlong wrote:
Acknowledge own mistakes, remove SH from the game, problem solved, everyone is happy now...


And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


They could buff something else, or add new unit, whatever.. Just remove the fucking thing from the game already.



Care to make some suggestiones?


I'm not a game developer, nor am I a game designer. But I can tell when something is clearly wrong. I'm pretty sure a team of people which can come up with a unit like Swarm Host is able to come up with some ideas to tweak some Zerg units to make up for the removal of it.

They're doing that. It's called legacy of the void.

Last time I checked, Swar Host was still the unit they plan on to be involved in LotV. Has this changed?

So what in your opinion is wrong with new swarmhosts (keeping in mind it is still alpha)

Still spawns free-units.

Ergo, still anti-RTS.

You can't balance free units in an economy-driven game.



I'd rather have a reworked SH than nothing, though. Blizzard is never-ever going to remove a unit sadly, otherwise there'd be a couple gone already.



I dunno. They also removed the warhound and if the Sh turns out to not being able to be balanced i can sse a removal of the unit
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 21 2015 12:02 GMT
#329
--- Nuked ---
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 21 2015 12:02 GMT
#330
If they nerf PDD they should do something about Tempests as well.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 21 2015 12:02 GMT
#331
On January 21 2015 20:59 Homunculus159 wrote:
Show nested quote +
On January 21 2015 20:56 KeksX wrote:
On January 21 2015 20:54 SatedSC2 wrote:
On January 21 2015 19:47 Homunculus159 wrote:
On January 21 2015 19:40 Everlong wrote:
On January 21 2015 19:38 Squat wrote:
On January 21 2015 19:35 Everlong wrote:
On January 21 2015 19:29 Homunculus159 wrote:
On January 21 2015 19:26 Everlong wrote:
On January 21 2015 19:24 Swisslink wrote:
[quote]

And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


They could buff something else, or add new unit, whatever.. Just remove the fucking thing from the game already.



Care to make some suggestiones?


I'm not a game developer, nor am I a game designer. But I can tell when something is clearly wrong. I'm pretty sure a team of people which can come up with a unit like Swarm Host is able to come up with some ideas to tweak some Zerg units to make up for the removal of it.

They're doing that. It's called legacy of the void.

Last time I checked, Swar Host was still the unit they plan on to be involved in LotV. Has this changed?

So what in your opinion is wrong with new swarmhosts (keeping in mind it is still alpha)

Still spawns free-units.

Ergo, still anti-RTS.

You can't balance free units in an economy-driven game.



I'd rather have a reworked SH than nothing, though. Blizzard is never-ever going to remove a unit sadly, otherwise there'd be a couple gone already.



I dunno. They also removed the warhound and if the Sh turns out to not being able to be balanced i can sse a removal of the unit


They removed the warhound off a beta. They introduce and scratch a unit all the time in production, but they never do it on a released product.

So yeah, every unit that is in the game now will stay in there forever. Because ... I don't know.

On January 21 2015 20:57 SatedSC2 wrote:
Show nested quote +
On January 21 2015 20:56 KeksX wrote:
On January 21 2015 20:54 SatedSC2 wrote:
On January 21 2015 19:47 Homunculus159 wrote:
On January 21 2015 19:40 Everlong wrote:
On January 21 2015 19:38 Squat wrote:
On January 21 2015 19:35 Everlong wrote:
On January 21 2015 19:29 Homunculus159 wrote:
On January 21 2015 19:26 Everlong wrote:
On January 21 2015 19:24 Swisslink wrote:
[quote]

And every Zerg is dead if he doesn't go for some kind of mid-game push. Great.


They could buff something else, or add new unit, whatever.. Just remove the fucking thing from the game already.



Care to make some suggestiones?


I'm not a game developer, nor am I a game designer. But I can tell when something is clearly wrong. I'm pretty sure a team of people which can come up with a unit like Swarm Host is able to come up with some ideas to tweak some Zerg units to make up for the removal of it.

They're doing that. It's called legacy of the void.

Last time I checked, Swar Host was still the unit they plan on to be involved in LotV. Has this changed?

So what in your opinion is wrong with new swarmhosts (keeping in mind it is still alpha)

Still spawns free-units.

Ergo, still anti-RTS.

You can't balance free units in an economy-driven game.

I'd rather have a reworked SH than nothing, though. Blizzard is never-ever going to remove a unit sadly, otherwise there'd be a couple gone already.

I'd rather have the brains of the design-team members responsible for the SH reworked. That would also be better than nothing.


I'd like to know how many people are involved in the first place.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 21 2015 12:09 GMT
#332
On January 21 2015 21:02 SatedSC2 wrote:
Show nested quote +
On January 21 2015 20:59 SonGoku wrote:
Reaver for Protoss -> Remove Colossus
Vulture (with mines) for Terran -> Remove Hellion and Widow Mine
Lurker for Zerg -> Remove Swarmhost
-> get epic game back

There is this game called BW. You should try playing that instead...


I'll trade colosus for reaver even in sc2, any day, any year.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2015-01-21 12:14:04
January 21 2015 12:12 GMT
#333
The problem remains that the Swarm Host is able to deal damage without taking any risk whatsoever


Exactly. It really doesn't much as much difference whether SHs will be used defensively or offensively if the unit-interaction consist of free units attacking enemy units from a 30-range distance. Compare that to somone dropping Marines from a Medivac and the enemy zerg player trying to deal with that by splitting up his Muta/bling army. The latter actually creates interesting interactions while the former maintains the main issue with free units and long range.

Free units can be interesting if the "spawning unit" needs to be close to the battle. For instance, I like the concept behind ITs on the Infestor as the Infestor needs to be part of the actual engagement, and if you harass with it you neeed to get into the enemy base (not 100% sold on the actual implementation of the ITs though - but the concept works unlike any of the SHs concepts).
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2015-01-21 12:42:07
January 21 2015 12:41 GMT
#334
On January 21 2015 21:12 Hider wrote:
Show nested quote +
The problem remains that the Swarm Host is able to deal damage without taking any risk whatsoever


Exactly. It really doesn't much as much difference whether SHs will be used defensively or offensively if the unit-interaction consist of free units attacking enemy units from a 30-range distance. Compare that to somone dropping Marines from a Medivac and the enemy zerg player trying to deal with that by splitting up his Muta/bling army. The latter actually creates interesting interactions while the former maintains the main issue with free units and long range.

Free units can be interesting if the "spawning unit" needs to be close to the battle. For instance, I like the concept behind ITs on the Infestor as the Infestor needs to be part of the actual engagement, and if you harass with it you neeed to get into the enemy base (not 100% sold on the actual implementation of the ITs though - but the concept works unlike any of the SHs concepts).


Honestly the SH is probably better off removed (a worse designed toxic version of the Lurker which is a unit that they avoided out of pride but ended up adding in LoTV anyways), but I'll take a harassment focused SH over the current one any day.
syroz
Profile Joined September 2012
France249 Posts
January 21 2015 12:54 GMT
#335
It's strange. Such a core change before LotV.

It is very couragous but it will change the game balance drastically.

I don't know yet if it's a good idea.

Big J
Profile Joined March 2011
Austria16289 Posts
January 21 2015 12:57 GMT
#336
On January 21 2015 21:54 syroz wrote:
It's strange. Such a core change before LotV.

It is very couragous but it will change the game balance drastically.

I don't know yet if it's a good idea.



I wish they went through with many more of those changes before LotV. Like the warpgate one would be really nice and the state of warpgate has been critizised for 4.5years now.
Weavel
Profile Joined January 2010
Finland9221 Posts
January 21 2015 12:57 GMT
#337
It's happening!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Tyrhanius
Profile Joined April 2011
France947 Posts
January 21 2015 13:00 GMT
#338
The sh change is a hidden way to delete the unit, 200gaz and 4 supply, the cooldown incresead, still the slow locusts movespeed, way too weak off creap, that will make SH a waste of gaz and supply.
Using the gaz on mutas will be far more effective and you will have more army for less supply. Sadly Mutas is an unreliable style on ZvP, it's rely only on surprise. No protoss will loose vs a Zerg who always go mutas.

The only option is Broodlord but a heavy nerf on skytoss is needed with nerfing HT/tempest and void ray. Or you can just make Protoss auto win after 20min

SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2015-01-21 13:01:46
January 21 2015 13:01 GMT
#339
--- Nuked ---
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 21 2015 13:07 GMT
#340
On January 21 2015 21:12 Hider wrote:
Show nested quote +
The problem remains that the Swarm Host is able to deal damage without taking any risk whatsoever


Exactly. It really doesn't much as much difference whether SHs will be used defensively or offensively if the unit-interaction consist of free units attacking enemy units from a 30-range distance. Compare that to somone dropping Marines from a Medivac and the enemy zerg player trying to deal with that by splitting up his Muta/bling army. The latter actually creates interesting interactions while the former maintains the main issue with free units and long range.

Free units can be interesting if the "spawning unit" needs to be close to the battle. For instance, I like the concept behind ITs on the Infestor as the Infestor needs to be part of the actual engagement, and if you harass with it you neeed to get into the enemy base (not 100% sold on the actual implementation of the ITs though - but the concept works unlike any of the SHs concepts).

Artillery units have existed from the start of RTS games. Only difference with SH is their projectiles are slower and killable
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