• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:01
CEST 08:01
KST 15:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Data needed ASL21 General Discussion Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1528 users

Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 17 18 19 20 21 26 Next All
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 21 2015 14:49 GMT
#361
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.

Basically it sounds like if you use SH to attack a mech army it´s kinda all-inn from your side. You have to commit because if you don´t mech army has a huge window when you have less supply. If you commit you have to crush or stop them and then remix and kill them?
Big J
Profile Joined March 2011
Austria16289 Posts
January 21 2015 14:51 GMT
#362
On January 21 2015 23:44 -Archangel- wrote:
I think the point is to use them to attack less defended bases and hope terran Mech is too slow to counterattack.


The question is whether it fullfills that purpose. Like, the original idea of the swarm host was a siege weapon that allows zerg to siege opponents in the midgame if they get mapcontrol. That never happened. The design and the purpose never came together.
So what makes the design and the purpose come together with the new swarm host (and new purpose)? How does blizzard ensure that the swarm host does what they want it to do this time, after the miserable failure with the current swarm host, the current Tempest (anti-deathball unit because it shoots from afar, yeah lol; the tempest is THE deathball addition to Protoss in HotS), or the widow mine (a mine that protects the flanks of Mechplay and prevents counterattacking when Mech moves out; yeah right, that has probably never happened).
Big J
Profile Joined March 2011
Austria16289 Posts
January 21 2015 14:55 GMT
#363
On January 21 2015 23:49 RaFox17 wrote:
Show nested quote +
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.

Basically it sounds like if you use SH to attack a mech army it´s kinda all-inn from your side. You have to commit because if you don´t mech army has a huge window when you have less supply. If you commit you have to crush or stop them and then remix and kill them?


Yeah, that's what I was thinking too. So if I attack their army and fail, I'm allin. If I use my cooldown to kill an Orbital Command Center or Planetry Fortrass and do not bind the army at all with the locust, not damage the Mech army at all, wouldn't that just make an attack - starting the moment the Terran realizes I started the locusts - even more severe than if I did attack the army and fail in the first place?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 21 2015 14:55 GMT
#364
On January 21 2015 23:46 Big J wrote:
Show nested quote +
On January 21 2015 23:33 -Archangel- wrote:
That is slow man. Fast is marine or unsieged tank. Slow is SH no matter how you try to spin it. Speed is not just moving but also how often it can "fire" and how long it needs to set up.

Tanks are also slow units as they need 1.5s to set up before firing.


And unsieged tank or stimed marine are 2.25. When they are on the map, they have to be in a ball that cannot be overwhelmed by something that is actually fast like 3.0 speed roaches, 4.7speed zerglings, 2.95speed Stalkers with blink,
4.25speed hellions. Those things are fast. A marine on its own isn't very fast. Stim helps of course. What makes it mobile is the medivac allowing it to go out even if it could be overwhelmed and of course the transport function of the same unit.

The swarm host isn't fast, but it is on the top end of siege weapons in starcraft and additionally has much more time to move around because it actually does not fight.

Nice how you ignored the point of my post and only read what you wanted to read.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 21 2015 14:55 GMT
#365
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 21 2015 14:58 GMT
#366
On January 21 2015 23:55 The_Red_Viper wrote:
Show nested quote +
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 21 2015 15:02 GMT
#367
On January 21 2015 23:58 RaFox17 wrote:
Show nested quote +
On January 21 2015 23:55 The_Red_Viper wrote:
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?


considering they nerfed ravens i think you need to go into broodlord/corrupter/infestor with a few swarmhosts to harass
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-21 15:05:38
January 21 2015 15:03 GMT
#368
On January 21 2015 23:58 RaFox17 wrote:
Show nested quote +
On January 21 2015 23:55 The_Red_Viper wrote:
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.




1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?


Thats how you always have to deal with a meching terran, otherwise they'll get Ravens and then you can't win anymore.


Not sure if the Raven change will change anything. 20 seconds is still long enough to take out almost all the damage of an attack.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 21 2015 15:04 GMT
#369
On January 22 2015 00:02 The_Red_Viper wrote:
Show nested quote +
On January 21 2015 23:58 RaFox17 wrote:
On January 21 2015 23:55 The_Red_Viper wrote:
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?


considering they nerfed ravens i think you need to go into broodlord/corrupter/infestor with a few swarmhosts to harass

Not sure about the raven nerf. You still can just spam PDD if you have 15-20 ravens.
straycat
Profile Blog Joined May 2011
230 Posts
January 21 2015 15:06 GMT
#370
So vs mech you'll just be rushing hive? That research time tho... Death by mech timing, is that the new thing?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 21 2015 15:11 GMT
#371
On January 22 2015 00:04 RaFox17 wrote:
Show nested quote +
On January 22 2015 00:02 The_Red_Viper wrote:
On January 21 2015 23:58 RaFox17 wrote:
On January 21 2015 23:55 The_Red_Viper wrote:
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?


considering they nerfed ravens i think you need to go into broodlord/corrupter/infestor with a few swarmhosts to harass

Not sure about the raven nerf. You still can just spam PDD if you have 15-20 ravens.

Sure, but these pdds will be gone in 20 seconds, so you "just" have to disengage if that happens.
So yeah don't know if that actually works that well, but that's my idea atm :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 21 2015 15:12 GMT
#372
On January 22 2015 00:11 The_Red_Viper wrote:
Show nested quote +
On January 22 2015 00:04 RaFox17 wrote:
On January 22 2015 00:02 The_Red_Viper wrote:
On January 21 2015 23:58 RaFox17 wrote:
On January 21 2015 23:55 The_Red_Viper wrote:
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?


considering they nerfed ravens i think you need to go into broodlord/corrupter/infestor with a few swarmhosts to harass

Not sure about the raven nerf. You still can just spam PDD if you have 15-20 ravens.

Sure, but these pdds will be gone in 20 seconds, so you "just" have to disengage if that happens.
So yeah don't know if that actually works that well, but that's my idea atm :D


Disengaging is not actually a thing with Swarm Hosts. Once you are caught with them having to move, terran reestablishes his army so that when you burrow to spawn locusts, you'll have tankwaves blasting your hosts.


On January 22 2015 00:06 straycat wrote:
So vs mech you'll just be rushing hive? That research time tho... Death by mech timing, is that the new thing?


If it's not 2 base mech, going Hive against mech is not unreasonable.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 21 2015 15:15 GMT
#373
On January 22 2015 00:12 KeksX wrote:
Show nested quote +
On January 22 2015 00:11 The_Red_Viper wrote:
On January 22 2015 00:04 RaFox17 wrote:
On January 22 2015 00:02 The_Red_Viper wrote:
On January 21 2015 23:58 RaFox17 wrote:
On January 21 2015 23:55 The_Red_Viper wrote:
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?


considering they nerfed ravens i think you need to go into broodlord/corrupter/infestor with a few swarmhosts to harass

Not sure about the raven nerf. You still can just spam PDD if you have 15-20 ravens.

Sure, but these pdds will be gone in 20 seconds, so you "just" have to disengage if that happens.
So yeah don't know if that actually works that well, but that's my idea atm :D


Disengaging is not actually a thing with Swarm Hosts. Once you are caught with them having to move, terran reestablishes his army so that when you burrow to spawn locusts, you'll have tankwaves blasting your hosts.


Show nested quote +
On January 22 2015 00:06 straycat wrote:
So vs mech you'll just be rushing hive? That research time tho... Death by mech timing, is that the new thing?


If it's not 2 base mech, going Hive against mech is not unreasonable.

You won't use swarmhosts as main army anymore, that's exactly the point
The new swarmhost isn't actually good at fighting big mech armies , the old swarmhost wasn't goot at it either, BUT he made sure the mech army can't really move. The new sh doesn't do that.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 21 2015 15:21 GMT
#374
On January 22 2015 00:15 The_Red_Viper wrote:
Show nested quote +
On January 22 2015 00:12 KeksX wrote:
On January 22 2015 00:11 The_Red_Viper wrote:
On January 22 2015 00:04 RaFox17 wrote:
On January 22 2015 00:02 The_Red_Viper wrote:
On January 21 2015 23:58 RaFox17 wrote:
On January 21 2015 23:55 The_Red_Viper wrote:
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?


considering they nerfed ravens i think you need to go into broodlord/corrupter/infestor with a few swarmhosts to harass

Not sure about the raven nerf. You still can just spam PDD if you have 15-20 ravens.

Sure, but these pdds will be gone in 20 seconds, so you "just" have to disengage if that happens.
So yeah don't know if that actually works that well, but that's my idea atm :D


Disengaging is not actually a thing with Swarm Hosts. Once you are caught with them having to move, terran reestablishes his army so that when you burrow to spawn locusts, you'll have tankwaves blasting your hosts.


On January 22 2015 00:06 straycat wrote:
So vs mech you'll just be rushing hive? That research time tho... Death by mech timing, is that the new thing?


If it's not 2 base mech, going Hive against mech is not unreasonable.

You won't use swarmhosts as main army anymore, that's exactly the point
The new swarmhost isn't actually good at fighting big mech armies , the old swarmhost wasn't goot at it either, BUT he made sure the mech army can't really move. The new sh doesn't do that.


I don't agree with that. What would your main army be? Roaches?
Krobolt
Profile Joined August 2014
Canada42 Posts
January 21 2015 15:26 GMT
#375
On January 21 2015 16:38 playa wrote:
Show nested quote +
On January 21 2015 16:29 Existor wrote:
On January 21 2015 16:04 playa wrote:
As soon as I heard about this being in LotV, I was confused as to why they wouldn't at least test it in HotS. But, now that they are going to test it, it makes me think that LotV beta is never coming and Protoss has 0 new units atm.

Protoss got most new units in HotS and they got very powerfull one in lotv. So stop complain about it


Complaining? I'm just saying this made sense to do from the start. If they're doing this now, I get the feel that LotV beta won't be coming out for a long, long time.

They decided to make LotV not because they had new ideas, but because that was the plan from the get go. It's a forced expansion and they won't release it until Toss has new units. Personally, I couldn't care less about LotV. I think this is great news. It merely makes me curious about how the contrived LotV will pan out. At this point, maybe Toss doesn't get any new units and there is a major redesign. Either way, it doesn't look promising on that front.


What do you mean Toss doesn't get new units? They're getting the Disruptor and likely a new Gateway unit.
A proud member of the Dongsquad.
Split.
Profile Joined September 2011
Switzerland234 Posts
January 21 2015 15:27 GMT
#376
Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 21 2015 15:28 GMT
#377
On January 22 2015 00:21 KeksX wrote:
Show nested quote +
On January 22 2015 00:15 The_Red_Viper wrote:
On January 22 2015 00:12 KeksX wrote:
On January 22 2015 00:11 The_Red_Viper wrote:
On January 22 2015 00:04 RaFox17 wrote:
On January 22 2015 00:02 The_Red_Viper wrote:
On January 21 2015 23:58 RaFox17 wrote:
On January 21 2015 23:55 The_Red_Viper wrote:
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?


considering they nerfed ravens i think you need to go into broodlord/corrupter/infestor with a few swarmhosts to harass

Not sure about the raven nerf. You still can just spam PDD if you have 15-20 ravens.

Sure, but these pdds will be gone in 20 seconds, so you "just" have to disengage if that happens.
So yeah don't know if that actually works that well, but that's my idea atm :D


Disengaging is not actually a thing with Swarm Hosts. Once you are caught with them having to move, terran reestablishes his army so that when you burrow to spawn locusts, you'll have tankwaves blasting your hosts.


On January 22 2015 00:06 straycat wrote:
So vs mech you'll just be rushing hive? That research time tho... Death by mech timing, is that the new thing?


If it's not 2 base mech, going Hive against mech is not unreasonable.

You won't use swarmhosts as main army anymore, that's exactly the point
The new swarmhost isn't actually good at fighting big mech armies , the old swarmhost wasn't goot at it either, BUT he made sure the mech army can't really move. The new sh doesn't do that.


I don't agree with that. What would your main army be? Roaches?

Why don't you agree with that?
I think people have to start with roaches and transition into broodlord/corrupter/infestor as lategame army.
Or maybe roach/hydra/viper to end it before super lategame.
Swarmhosts maybe to harass a little bit (you don't need a lot of them for that purpose though).
Maybe swarmhost timings become a thing now (cause they do more dps than before), but as time goes on locusts aren't really used to do a lot of dmg, they merely pin the mech army down. That won't really work with a 60 second delay between waves
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
GinDo
Profile Blog Joined September 2010
3327 Posts
January 21 2015 15:43 GMT
#378
The only thing I dont like is that now the SH is exactly like the BL.

But w/e I welcome change.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-21 15:46:43
January 21 2015 15:45 GMT
#379
On January 22 2015 00:28 The_Red_Viper wrote:
Show nested quote +
On January 22 2015 00:21 KeksX wrote:
On January 22 2015 00:15 The_Red_Viper wrote:
On January 22 2015 00:12 KeksX wrote:
On January 22 2015 00:11 The_Red_Viper wrote:
On January 22 2015 00:04 RaFox17 wrote:
On January 22 2015 00:02 The_Red_Viper wrote:
On January 21 2015 23:58 RaFox17 wrote:
On January 21 2015 23:55 The_Red_Viper wrote:
On January 21 2015 23:40 Big J wrote:
Btw, two concerns about the new Swarm Host:

1) The locusts are better. How this does not make me wanna use them to overrun a tank position is beyond me. Like, previously I got little done with a wave of locusts. Now I get more done with a wave of locusts, for the price of less waves. So where do I send those waves? In a base to die to the counterattack while my 30 supply of more expensive Swarm Hosts are afk, or at his army? Well, when I send them, I propably need to kill army with them. Because when I invest into Swarm Hosts instead of something else, I have to rely on them preventing my opponent from just killing me.


2) flying locust looked cool in the current videos. But think about it, the locust then is a light, air unit that needs a landing animation before it attacks:
Phoenix
Thor
Turret
Marine
Viking

Meanwhile the Locusts don't tank for your Ultralisks and Infestors anymore! I'm not sure that the upgrade does improve the locust, or rather makes it more vulnerable as then it can be countered by air and ground attacks when those attacks are properly coordinated.



1) the locusts are better at dealing dmg as soon as they are actually in range to do so.
Even right now that oftentimes won't be the case though cause the locusts simply die before they can do actual dmg.
If anything these changes make swarmhost "timings" better (or a thing), but in actual macro games they are horrible now.
But that was actually kinda the idea, swarmhosts are meant to be used as harassment now (2.)which is why the flying locust upgrade makes sense)

How do you fight against a mech army then? Are you forced to do early/midgame roach/bane/ling busts to cripple terran economy in order to get ahead and finish him before they reach 200/200?


considering they nerfed ravens i think you need to go into broodlord/corrupter/infestor with a few swarmhosts to harass

Not sure about the raven nerf. You still can just spam PDD if you have 15-20 ravens.

Sure, but these pdds will be gone in 20 seconds, so you "just" have to disengage if that happens.
So yeah don't know if that actually works that well, but that's my idea atm :D


Disengaging is not actually a thing with Swarm Hosts. Once you are caught with them having to move, terran reestablishes his army so that when you burrow to spawn locusts, you'll have tankwaves blasting your hosts.


On January 22 2015 00:06 straycat wrote:
So vs mech you'll just be rushing hive? That research time tho... Death by mech timing, is that the new thing?


If it's not 2 base mech, going Hive against mech is not unreasonable.

You won't use swarmhosts as main army anymore, that's exactly the point
The new swarmhost isn't actually good at fighting big mech armies , the old swarmhost wasn't goot at it either, BUT he made sure the mech army can't really move. The new sh doesn't do that.


I don't agree with that. What would your main army be? Roaches?

Why don't you agree with that?
I think people have to start with roaches and transition into broodlord/corrupter/infestor as lategame army.
Or maybe roach/hydra/viper to end it before super lategame.
Swarmhosts maybe to harass a little bit (you don't need a lot of them for that purpose though).
Maybe swarmhost timings become a thing now (cause they do more dps than before), but as time goes on locusts aren't really used to do a lot of dmg, they merely pin the mech army down. That won't really work with a 60 second delay between waves


Because all those units you just listed are extremely vulnerable to Terran mech. Broodlords get shredded by Thors and Vikings, and Corruptors are extremely volatile as well without proper support.

Support that Infestors could just give, but then Terran can 100% dictate the point of time, pace and positions of ANY engagement since you can only fungal outside of tank range. And Vipers really only help against terran mech balls, which is not the case against a smart player.

Without Swarm Hosts to make room and give the Zerg the opportunity to dictate part of the engagement, Zerg is having an uphill struggle basically the whole time.

Not considering that all of these units require different tech paths, upgrades and are expensive on their own and very, very easily lost.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 21 2015 15:47 GMT
#380
I'm curious if there has been any discussion on how the Siege Tank (which already had a very limited use) is rendered pretty damn useless with this change?

Additionally, zoning capabilities of Swarm Host change completely which might have the risk of Zerg once again being without proper area controlling units.

Raven with 20 secs lose a good bit of their zoning ability in early TvT, I'd rather see 40 secs (like LOTV) be tested first. In early TvT those shots are crucial, and being able to sort of wait the PDD out to save 2 Vikings may be very worth it and make the Raven useless.

As a last thing, I think Blizzard underestimates how strongly this changes PvZ in favor of Protoss.

In short, as a Random player who usually likes interesting changes, I am very worried. But I'm unsure if discussion on any of these topics has happened already (could anybody give me the page number?).

Mura Ma Man, Dark Da Dude, Super Shot Sos!
Prev 1 17 18 19 20 21 26 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 88
Liquipedia
The PiG Daily
22:15
Best Games of SC
Rogue vs MaxPax
Maru vs Zoun
SHIN vs Cure
ByuN vs TBD
PiGStarcraft254
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
scan(afreeca) 831
Pusan 145
Backho 84
Sacsri 78
Bale 26
Aegong 22
Noble 16
Dota 2
NeuroSwarm174
ODPixel97
League of Legends
JimRising 682
Counter-Strike
Stewie2K834
m0e_tv451
Super Smash Bros
hungrybox518
Mew2King49
Other Games
summit1g10887
WinterStarcraft376
C9.Mang0332
PiGStarcraft254
RuFF_SC270
Trikslyr33
Organizations
Other Games
gamesdonequick887
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 48
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1193
• Stunt419
Upcoming Events
CranKy Ducklings
3h 59m
WardiTV Map Contest Tou…
4h 59m
SC Evo League
7h 29m
IPSL
9h 59m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
12h 59m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
15h 59m
CranKy Ducklings
17h 59m
Sparkling Tuna Cup
1d 3h
WardiTV Map Contest Tou…
1d 4h
Ladder Legends
1d 8h
[ Show More ]
BSL
1d 12h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 12h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
2 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
5 days
Escore
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.